PS5 Pro/PSSR Appears to Provide Better Image Reconstruction than DLSS Running on a 4090 GPU

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Yeah, idk if this thread aged very well lol.

PSSR still looks amazing in certain games. Most of the games with issues are upscaling from pretty low resolutions. Plus it's bound to get better as time goes on but unfortunately right now it's a mixed bag.
 
Yeah, idk if this thread aged very well lol.

PSSR still looks amazing in certain games. Most of the games with issues are upscaling from pretty low resolutions. Plus it's bound to get better as time goes on but unfortunately right now it's a mixed bag.
I mean...this can still be bumped in a month and be right again lol.

One thing i'm always sure is that these things are always changing..
 
Yeah, idk if this thread aged very well lol.

PSSR still looks amazing in certain games. Most of the games with issues are upscaling from pretty low resolutions. Plus it's bound to get better as time goes on but unfortunately right now it's a mixed bag.
I was playing Stellar Blade yesterday which uses PSSR and it is crazy how clean and high quality it looks. So, I don't know. I remember playing Control with DLSS when I got a capable GPU and was kind of let down by how it looked relative to native, this is all highly subjective.

That said, what seems objective is that the algorithm doesn't play nicely with the way certain effects/features are implemented in certain games, because the issue seems to be common across many games, like certain effects flickering and stuff like that.
 
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The OP is safe, and has the right to be wrong just like everyone else.

I am wondering about the guy who claim to have bought two PS5 Pros. 😅
 
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Yeah, idk if this thread aged very well lol.

PSSR still looks amazing in certain games. Most of the games with issues are upscaling from pretty low resolutions. Plus it's bound to get better as time goes on but unfortunately right now it's a mixed bag.
How? The problem seems to be devs willingness to do a good job with PSSR, also PSSR is still relatively new and not a 3x iterative technology.
 
Yeah, idk if this thread aged very well lol.

PSSR still looks amazing in certain games. Most of the games with issues are upscaling from pretty low resolutions. Plus it's bound to get better as time goes on but unfortunately right now it's a mixed bag.
Did Sony ever say that it will improve over time?
 
I was playing Stellar Blade yesterday which uses PSSR and it is crazy how clean and high quality it looks. So, I don't know. I remember playing Control with DLSS when I got a capable GPU and was kind of let down by how it looked relative to native, this is all highly subjective.

That said, what seems objective is that the algorithm doesn't play nicely with the way certain effects/features are implemented in certain games, because the issue seems to be common across many games, like certain effects flickering and stuff like that.
As far as I'm aware basically every game that is upscaling from around the 1440p mark looks amazing.

It's really only the games trying to use the equivalent of something like DLSS Performance that look like ass.
 
Did Sony ever say that it will improve over time?
Why wouldn't it? They have already updated it multiple times as far as I'm aware.

I'm not over here saying PSSR is bad. I love my Pro and every game I've played with PSSR I've thought looked great outside of SH2.

FSR/XeSS/DLSS have improved greatly over time and PSSR will be no different.
 
As far as I'm aware basically every game that is upscaling from around the 1440p mark looks amazing.

It's really only the games trying to use the equivalent of something like DLSS Performance that look like ass.
I wouldn't be surprised by that, going back to Cerngod's original presentation. A resolution like that is basically the floor in quality/30fps modes on base PS5. So to go from 1440p/30fps->1440p/60fps with PSSR is, yet again, the whole concept of the PS5 Pro. So maybe devs need to work this out.
 
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ChiefDada ChiefDada where is your god now?


UxnS4q1.gif
 
I mean...this can still be bumped in a month and be right again lol.

One thing i'm always sure is that these things are always changing..

Indeed. I'm not sure the claims in the OP will ever be substantiated, but all this chest beating feels incredibly premature all things considered.
 
I knew this was bait the moment i saw:
DLSS RUNNING ON A 4090.

Are you aware that DLSS works even on a 2060?
Yes, but do you know that PSSR provides better results than games running on a 2060 with FSR1 upscaling with everything set to Medium? Checkmate, Sony doubters!
 
Did Sony ever say that it will improve over time?
PSSR already has multiple versions and some developers aren't using the latest version. Digital Foundry has mentioned that i think.

That wouldn't make any sense. Why would they release one version of an upscaller belonging to a 700$/800€ and not update it?
 
PSSR already has multiple versions and some developers aren't using the latest version. Digital Foundry has mentioned that i think.

That wouldn't make any sense. Why would they release one version of an upscaller belonging to a 700$/800€ and not update it?
Plus confirmation that if a dev isn't on at least Unreal 5.3 they're using an outdated, perhaps initial version
 
I loved those zoomed in comparison images completely ignoring the fact we are taking about an image in motion, on a giant ass TV, 2-3m away at least.

call the midwife GIF by PBS
 
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Plus confirmation that if a dev isn't on at least Unreal 5.3 they're using an outdated, perhaps initial version
I mean...Rebirth is night and day. Stelar Blade also has a great implementation. If some games can make good use of this, it means something is off about the ones that aren't doing good use of it.

I can't believe Sony isn't in contact with all the developers releasing rough versions of their Pro updates. I'm sure it's just a matter of time.
 
Why wouldn't it? They have already updated it multiple times as far as I'm aware.

I'm not over here saying PSSR is bad. I love my Pro and every game I've played with PSSR I've thought looked great outside of SH2.

FSR/XeSS/DLSS have improved greatly over time and PSSR will be no different.
PSSR already has multiple versions and some developers aren't using the latest version. Digital Foundry has mentioned that i think.

That wouldn't make any sense. Why would they release one version of an upscaller belonging to a 700$/800€ and not update it?
The fact that there's been zero messaging from Sony regarding the upscaler issues, plus having their solution be highly SDK dependent rather than it being system based, tells me that they don't care much about the outcome of this technology, at least for the remainder of this generation seeing how they're the sole sellers of an AI capable console.
Alan Wake, SH2, the Star Wars games and more could remain a mess forever if the devs choose not to update their software.
 
The fact that there's been zero messaging from Sony regarding the upscaler issues, plus having their solution be highly SDK dependent rather than it being system based, tells me that they don't care much about the outcome of this technology, at least for the remainder of this generation seeing how they're the sole sellers of an AI capable console.
Alan Wake, SH2, the Star Wars games and more could remain a mess forever if the devs choose not to update their software.
We literally don't know this. They could release updates regarding PSSR that could affect all games.
 
The fact that there's been zero messaging from Sony regarding the upscaler issues, plus having their solution be highly SDK dependent rather than it being system based, tells me that they don't care much about the outcome of this technology, at least for the remainder of this generation seeing how they're the sole sellers of an AI capable console.
Alan Wake, SH2, the Star Wars games and more could remain a mess forever if the devs choose not to update their software.
Just because they haven't put out a press release doesn't mean they don't care lol

This is Sony we're talking about. They generally don't open their mouths unless they have to and believe it or not this is not a high priority because like usual it's generally the unhappy people that are the loudest.
 
The fact that there's been zero messaging from Sony regarding the upscaler issues, plus having their solution be highly SDK dependent rather than it being system based, tells me that they don't care much about the outcome of this technology, at least for the remainder of this generation seeing how they're the sole sellers of an AI capable console.
Alan Wake, SH2, the Star Wars games and more could remain a mess forever if the devs choose not to update their software.
I think they care a tremendous amount given where PS6 is going. What they're not used to is being the proprietor of a technology that they then want third party devs to implement en mass. This is CPU/GPU vendor territory stuff and not something they've experienced before.

It's weird because Ratchet doesn't have these issues.
 
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I'm happy by don't let me go by the FOMO, have save some good money. And at the end of the day, Sony will have 3~4 years to develop a more dev-friendly upscaller, so I hope the things will be better with the PS6.
 
Yeah, idk if this thread aged very well lol.

PSSR still looks amazing in certain games. Most of the games with issues are upscaling from pretty low resolutions. Plus it's bound to get better as time goes on but unfortunately right now it's a mixed bag.
Upscaling from low resolutions because the Pro isn't powerful enough for 60fps and ray tracing (which to be fair one should not expect for €$700).
 
The fact that there's been zero messaging from Sony regarding the upscaler issues
Devs opting to release bad patches isn't exactly news Sony should be addressing (unless they want to take the blame for bad QA of the games).
Also Sony literally never addressed these types of 'news' directly. Not sure any of the console companies ever did.

plus having their solution be highly SDK dependent rather than it being system based
I'm not sure that we have any information about this (one way or the other).
Not that making upscaler 'system based' would be a particularly realistic proposition as testing for regressions would be virtually impossible once more than a dozen games have been released with it. Same reason all other upscalers ship with software - not 'the system'.
 
if memory serves Sony allowed devs to go into their games and patch in PSSR without updating to a new SDK and resubmitting for authentication didn't they?
 
Yes, but do you know that PSSR provides better results than games running on a 2060 with FSR1 upscaling with everything set to Medium? Checkmate, Sony doubters!
Oh man.

For some reason, i think OP was thinking that the DLSS running on a 4090 is actually different from running on the other supported cards. At least that clearly shows the level of stupidity we're dealing with.
 
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