MasterCornholio
Member
I expect next gen to be like:
1. PS5
2. Switch 2
3. Xbox Series X
1. PS5
2. Switch 2
3. Xbox Series S
4. Xbox Series X
That's my prediction.
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I expect next gen to be like:
1. PS5
2. Switch 2
3. Xbox Series X
There are no "lumen scene". The entire demo from start to finish is using lumen and nanite.
This people's assumptions seeping into the translation which has been pointed out by another translator.
They are doing a watch-through and voice over commentary of the entire demo and that scene is just where they are at that point of the watch-through. Not that only that scene runs at 40fps.
Seems like the reddit link is adding things the Epic guy didn’t say.
1. PS5
2. Switch 2
3. Xbox One S
4. Xbox Series X
That's my prediction.
The video interview is real but seems like what happened:Is it FUD stuff?
The video interview is real but seems like what happened:
- Running in a notebook with inferior hardware he archived 40fps at 1440p.
- Lower graphics and details due the lower hardware
So people (reddit) assumed it was running at same quality/detail as PS5 demo and made the claims.
And some GAFers are using it to say they were vindicated![]()
Oops made a mistake there.
I meant the Lockhart which I think will be called Xbox Series S.
I expect the cheaper Xbox to outsell the more expensive one while the PS5 will remain on top mostly due tomorrow its loyal PS4 user base.
Mark my words, a certain youtube channel is going to have a video based on this and implying that same exact idea uploaded very soon.The video interview is real but seems like what happened:
- Running in a notebook with inferior hardware he archived 40fps at 1440p.
- Lower graphics and details due the lower hardware
So people (reddit) assumed it was running at same quality/detail as PS5 demo and made the claims.
And some GAFers are using it to say they were vindicated![]()
Don’t make me quote the pic again. Not that I disagree.
I expect next gen to be like:
1. PS5
2. Switch 2
3. Xbox Series X
1. PS5
2. Switch 2
3. Xbox Series S
4. Xbox Series X
That's my prediction.
Is it FUD stuff?
The video interview is real but seems like what happened:
- Running in a notebook with inferior hardware he archived 40fps at 1440p.
- Lower graphics and details due the lower hardware
I don't want the Lockhart to exist but it appears that it will whether we like it or not.
Nope... the Epic China didn’t say the resolution but he is running in a way weaker GPU so Beyond3D believes it was in 1080p.Is that specifically stated?
it does not have to be stated for this guy, he is making it up as he goes along.Talking sales? If so, I don't think Series X will sell less than Series S
Everything isn't FUD. This is becoming a pretty lazy buzzword IMO.
Is that specifically stated?
Talking sales? If so, I don't think Series X will sell less than Series S
No, I didn't take that into account. I simply looked at streaming from the storage device into RAM (or to GPU, doesn't matter). The wider bandwidth on the XSX will primarily allow for higher resolution and/or more graphical effects. Note that I only took into account raw data, and didn't take any additional features into account. Obviously compression, the max transfer speed never being used for practical reasons, and other things are going to change the picture a bit.Does any of this factor into account what role (if any) the wider data bus and faster memory bandwidth on XSX plays in terms of how the data in RAM is actually being accessed by the GPU? Also is there any scenario where utilizing lower-quality textures to stream into memory and/or to the GPU and then upscaled in real-time assist XSX in the asset streaming department?
That gives us a hint as to how much data they are actually streaming from the SSD. SATA 3's max throughput is 750 MB/s (in practice, closer to 550 MB/s). So they are streaming more than that."Epic also appreciated the benefits of the PS5's SSD, noting that such graphics cannot be achieved using a hard drive or even a SATA SSD as they do not have enough speed to load the high resolution textures as they are needed.If we want to use those textures on PC, we will need if or if a high speed NVME SSD. "
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For PC at least a GeForce RTX 2070 Super to run the Unreal Engine 5 demo smoothly
And that's not bad at all when you think about it. Epic discussed the requirements to run this demo properly on PC, revealing that at least one RTX 2070 Super is required....www.guru3d.com
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RTX 2070 or SATA SSD which graphics card does the Unreal Engine 5 demo require?
It is not possible to play Unreal Engine 5 demo with SATA SSD. The demo can be played on the PC with RTX 2070 Super graphics card.play4.uk
Linus weighs in on the SSD conversation.
I know they ain’t but as I said the only direct quote is the one Tim said reguarding HDD. I agree Sata SSD probibly won’t run it as well, but around here people were saying the other day it would be impossible to run the demo on pc at the same level as PS5.
now if you use what Tim is quoted in reguards toPChe said that PC top end at the moment can run it “awesome” which people have read to mean not as good as PS5 , now Tim has been quoted about the tech in unreal engine 5 saying both the PS5 and XBSX would both run it awesome as well. I take from That awesome is the same
Why did i get an quote alert by your post?UE is multiplat.
PS5 runs it “awesome”. So does Xsex. So does PC. So does PS4 and xbone. So does Switch.
They all run it awesome - but they don’t all run it without compromises. That’s the point - how much compromise is necessary.
To be honest I don’t think Epic would produce an engine where it clearly favoured a particular platform or hardware config and saying there is something inherent about PS5 that makes this demo possible is reaching.
The only question is what are the design constraints a team has to work to in order to make a multiplat game in UE5 and were any of those constraints breached for this demo running in PS5. I don’t think so, but it’s not clear yet.
As I said above this is simply not true and what i listed is facts. Not only did Epic say it scales HARD with GPU but the little amount unique assets and unique textures (1-2 MB each) means you are not swapping textures to get to the right one like you would in a real game with 10,000 unique texture. They are even using virtual texturing which makes streaming even easier as it reduces texture memory overhead dramatically. Its night and day.
To the people claiming you have to reduce the texture size to run on XSX.
A scene with about 80 unique textures give or take using virtual texturing which reduces texture memory overhead dramatically can't run on the XSX? That's absolute ridiculous.
Do people even realize that the Kite Demo from UE4 years ago had 8k textures? This ISN'T new!
![]()
I don't want the Lockhart to exist but it appears that it will whether we like it or not.
The powah of da cell
i mean ssd
Where did they say it can only run on ps5? Because it sounds like you think Onq's shit thread title was fact./Sony marketing people "so how do we counter the more powerful CPU/GPU in our competitor?"
/Sony marketing people "lets tell everyone that an SSD is what will define gaming graphics next gen"
/Sony marketing people "but doesn't our competitor have an SSD?"
/Sony marketing people "just tell them only our SSD is what will define gaming graphics next gen"
/Sony marketing people "chortle chortle"
Wait till DirectStorage API drop later this year and devs have direct access to the controllers. It won't eliminate all bottlenecks on PC. But it will remove alot of it. Allowing PC to easily bruteforce the rest.
2) When PC SSDs catch up to the transfer performance of the PS5 solution, they'll still be slower because the architecture of the PS5 is designed to maintain the throughput system wide. As Epic said - Sony have put 825Gb of flash RAM very close to the CPU and GPU.
/Sony marketing people "so how do we counter the more powerful CPU/GPU in our competitor?"
/Sony marketing people "lets tell everyone that an SSD is what will define gaming graphics next gen"
/Sony marketing people "but doesn't our competitor have an SSD?"
/Sony marketing people "just tell them only our SSD is what will define gaming graphics next gen"
/Sony marketing people "chortle chortle"
Who said that?3) Because 99% of PCs lack the capability, games targeting PC platforms will be designed for HDD transfer speeds. The SSD solution in PS5 is there so developers and designers don't have to compromise their visons in order to match HDD transfer speeds.
We'll see about this.. lol.
As I've said before... being more efficient, does not mean that it will be more performant.
And MS did nothing with the hardware and software stack? come on people both tackled the same problems but the solutions are a bit different , like most stuff in life can be solved in different ways with about the same results .
Sony certainly did something different. Still the main beneficiary of this tech will be Sony's first party studios. 3rd party multiplatform developers will make more use of raw graphical and computational horsepower than an exotic SSD. I can't wait to see how the first multiplatform games look across each console. First party title comparisons will be purely subjective.And MS did nothing with the hardware and software stack? come on people both tackled the same problems but the solutions are a bit different , like most stuff in life can be solved in different ways with about the same results .
I do think that , Series X will have the edge in most cases because of wider busses, higher clocked CPU and more Tera flops GPU. Those components are essential for rendering image information.
I would bet my wife that the XSX can easily run that demo at the same or higher settings than the PS5.
I still can't believe how Cery has got so many people believing its all about the PS5s SSD. That is going to mean nothing when the multiplats come out.
Sony certainly did something different. Still the main beneficiary of this tech will be Sony's first party studios. 3rd party multiplatform developers will make more use of raw graphical and computational horsepower than an exotic SSD. I can't wait to see how the first multiplatform games look across each console. First party title comparisons will be purely subjective.
well they target the consoles, and that is why they're held back till new console generations.99% of PCs also lack good graphics cards, that doesn't mean multi-platform titles target extremely outdated ones and with UE5 running on anything,
Who said that?
I think that's just a fallacy. 99% of PCs also lack good graphics cards, that doesn't mean multi-platform titles target extremely outdated ones and with UE5 running on anything, it doesn't matter. Either HDD owners will just settle for minimum requirements and if that doesnt work games that need it will just up the requirements, like they do all the time. PC gamers that care even a little about graphics already have SSDs as their main drive or will upgrade the moment a game they want demands one.
It's no different from every other time new consoles came out.
Steam Hardware Survey doesn't even collect/show info about how many SSDs are out there.
UE is multiplat.
PS5 runs it “awesome”. So does Xsex. So does PC. So does PS4 and xbone. So does Switch.
They all run it awesome - but they don’t all run it without compromises. That’s the point - how much compromise is necessary.
To be honest I don’t think Epic would produce an engine where it clearly favoured a particular platform or hardware config and saying there is something inherent about PS5 that makes this demo possible is reaching.
The only question is what are the design constraints a team has to work to in order to make a multiplat game in UE5 and were any of those constraints breached for this demo running in PS5. I don’t think so, but it’s not clear yet.
well do you think PC or XBSX will run it less than PS5?
The engineer here apparently say that in terms of I/O requirements, you could run this at 1080p/2 tris per pixel and not need PS5 style high I/O. 1080p at 2 tris per pixel would be 2m tris - 10% of the above. If, per his suggestion, I/O and triangle ingestion (and ultimately drawn tris) are linked, and scale proportionately, then if single digit GB/s are needed for PS5 fidelity, then maybe MB/s are needed for his example.
Best explanation I have read so far and the translation does mention 1080p and mb/s and 2 traingle per pixel....
So everything can run the demo at different resolutions and levels of detail is your answer.
Yes that laptop can run that UE5 demo, at 10 % detail is the rough calculation.......Nothing has changed.
So yes of course XSX cna run it, question is at what settings we do not know.
its a scalable engine we all know that and also we dont know the demo size or how much bandwidth the engine was pushing off the SSD at the moment so its all guess work
Yes of course, but the chinese engineer translation does mention laptop, he does mention 1080p and 2 traingles per pixel ..and MB/s storage.....so if you want to get hints from the UE5 china Q&A then fine.
If you believe that ps5 demo could run on any PC at same fidelity, then thats your belief.....but that logic ignores all the statements from UE5 given.