I will sacrifice 60fps in return for the absolute cutting edge, i.e. path tracing, next level physics, etc. In other words, it just depends on whether 30fps is justified.
You won't get next level physics, since still PS5 baseline.
I will sacrifice 60fps in return for the absolute cutting edge, i.e. path tracing, next level physics, etc. In other words, it just depends on whether 30fps is justified.
Reconstruction at 1440p is already kind of sketchy on the highest DLSS setting, I'm sure CDPR would use FSR, I just wonder if the image would look so bad that it wouldn't be worth it in the end.Of course, they won’t hit that reconstruction, but if they’re going for it, why wouldn’t they use it?
They’ll use PSSR, not FSR. DLSS Quality at 1440p is perfectly fine.Reconstruction at 1440p is already kind of sketchy on the highest DLSS setting, I'm sure CDPR would use FSR, I just wonder if the image would look so bad that it wouldn't be worth it in the end.
Dragon's dogma 2 will be guaranteed 30FPS on PS5 Pro.God I hope PS5 Pro never runs anything at 30fps
Does PSSR include a frame generation component? Or can PSSR work in conjunction with FSR3 frame-gen? If yes, maybe there could be a chance for a decent path tracing experience.IDK, it's extremely hard to run on PC, I have to use DLSS at 1440p using a 3090ti to hit around 30 fps. A 4080 and 3090ti are pretty close in performance, so I would be shocked if they are able to hit that without using an FSR setting that basically destroys the image. Maybe if they target 1080p
Especially when using a TV, normal sitting distance it is harder to notice issues compared to a monitor.They’ll use PSSR, not FSR. DLSS Quality at 1440p is perfectly fine.
No, not yet, especially not Rift Apart when they said that their engine was now the bottleneck with regards to data transfer rate from the SSD. There is more work for them to do and I hope the incentive of it having to run on PC someday are not working against that… but one hopes not…You think Spider-Man 2 or Rift Apart don’t take full advantage of the PS5’s hardware?
there is nothing hidden but there is definitely untapped potential. there are like 2 games that are using mesh/primitive shaders this gen. avatar and alan wake 2. both of which came out mere months ago.
90% of the studios so far have released cross gen games which means 90% of the games have not tapped into the cpu improvements, the io improvements, the ssd improvements. the gpu is only one part of the console.
Absolutely not. Forbidden west, Ratchet and Clank or Spiderman 2 to name a few say hi.Yeah and the 60 fps option usually has significant cutbacks and looks like PS4
No. Not even close.You think Spider-Man 2 or Rift Apart don’t take full advantage of the PS5’s hardware?
I'd say Forbidden West pushes the PS5 hard and is probably topping it out, that game has insane levels of detail for an open world, more so than many linear games along with all sorts of incredible effects, sure there's always room for optimization but we're not going to be seeing any drastically better than that on PS5 and that's my issue with the Pro, I'd need to see some serious visual upgrades over FW to even consider buying it.We don’t even have a single game that fully takes advantage of the power we currently have. Why do we already need Pro versions?
Yeah, so those first-party devs are incompetent and don’t know how to take advantage of their own hardware?No. Not even close.
Yeah, so those first-party devs are incompetent and don’t know how to take advantage of their own hardware?
It's probably very close with Spider-man 2.No. Not even close.
The PS3 was notorious for being hard to develop for and this was over a decade ago so terrible example. Cerny said it took devs 6 months to get up to speed with the PS3’s hardware.Nice strawman. No dev, first party or otherwise can take full advantage of a platform their first release. We have been seeing this for decades. That doesn’t mean they are incompetent, just that they need to learn how to use new tools and develop said tools to take advantage of the hardware. Perfect example would be Monolithsofts xenoblade 2 vs 3. Or uncharted 1 vs TLOU.
More time with hardware and a better, deeper understanding of it can produce better results.
But but.. what about sampler feedback streaming, variable rate shading and mesh shaders! I'm still waiting for that new XDK at build 202X.
Isn’t Helldivers 2 1080p in its 60fps mode and like 1800p-2160p in its 30fps one?Aren't there games running at 720p upscaled on PS5 and ropey 60fps modes like helldivers?
If it can run on a steam deck no the fuck it is notYou think Spider-Man 2 or Rift Apart don’t take full advantage of the PS5’s hardware?
Not even an argument. Crysis runs on the Xbox 360 and PS3, does that mean it didn’t take full advantage of high-end PCs? Games can be scaled down.If it can run on a steam deck no the fuck it is not
This is a poor, poor example.If it can run on a steam deck no the fuck it is not
No, it doesn't make sense at all. It's not Sony who must be worried or wondering how to beat the Home Console competition, and this is coming from someone who only owns a XSX.PS5 Pro? Sony should just release the PS6 early and beat the competition.
If it can run on a steam deck no the fuck it is not
We don’t even have a single game that fully takes advantage of the power we currently have. Why do we already need Pro versions?
The PS3 was notorious for being hard to develop for and this was over a decade ago so terrible example. Cerny said it took devs 6 months to get up to speed with the PS3’s hardware.
Killzone Shadowfall and inFAMOUS Second Son were released fairly early into the life of the PS4 and still were some of the best looking games by the end. Same for Ryse on Xbox.
To suggest that games that run ray traced reflections at 60fps at decent resolutions while looking fantastic with some of the best texture work in the business don’t even come close to taking full advantage of the PS5’s hardware is farcical.
Exactly this. I'm just astounded by how much people downplay the time and budget factors. They think developers suddenly learn to do new tricks in sequels because of more familiarity with the hardware when it has a lot more to do with having a larger budget and time since they're able to improve upon what's already there.What's more interesting is those Cerny slides refer to "time to triangle", which doesn't mean getting a triangle to run on the screen - but as Cerny put it himself "the time it takes to render what the hardware is theoretically capable of", I'm paraphrasing but it's pretty much what he said.
Less than a month to push the PS5 hardware as attested to by Cerny himself. I think it's not a matter of pushing the metal anymore, more so an issue of developer talent, resources and time.
More stuff:
Sony wants 60fps PS5 Pro “Enhanced” games, but it’s happy to settle for less
The PS5 Pro will boost older games, too.www.theverge.com
Spill the beans!
Not even an argument. Crysis runs on the Xbox 360 and PS3, does that mean it didn’t take full advantage of high-end PCs? Games can be scaled down.
Never mind that Rift Apart looks like a PS3 rendition of the game on the Deck.
This is a poor, poor example.
How is this a console war? I’m arguing against you making the dubious claims that first-party devs, "don’t even come close to taking full advantage of the PS5’s hardware."Keep creating strawman arguments and infantile console wars, kiddo!
Huh, so what else did you expect to be downgraded? It also isn't just load times but texture pop-in and the speed of assets streaming during rift sequences.The Steam Deck is basically a ps4/ps4 pro in-between in power
That's a last gen device and it's running rift apart. I'm sorry but I don't think that's properly pushing the hardware if the game can run on a last gen system where the only downgrades are image/graphics quality and loading times.
So you are saying if someone actually makes a game that truly pushes the PS5 to its limits in no way it could run on anything with weaker hardware no matter the downgrades?The Steam Deck is basically a ps4/ps4 pro in-between in power
That's a last gen device and it's running rift apart. I'm sorry but I don't think that's properly pushing the hardware if the game can run on a last gen system where the only downgrades are image/graphics quality and loading times.
Well yeah. Because you couldn't make Banjo Kazooie run on a SNES. Even with superfx.So you are saying if someone actually makes a game that truly pushes the PS5 to its limits in no way it could run on anything with weaker hardware no matter the downgrades?
This was 25 years ago. The SNES didn't even have a Z-buffer, so of course, it couldn't run 3D games.Well yeah. Because you couldn't make Banjo Kazooie run on a SNES. Even with superfx.