• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

PSVR2 sold 600k, 8% more than PSVR in the same time.

HogIsland

Member
But they do not have to remove those features just to focus the attention on games for PSVR2. That’s like saying PS5 should not have multimedia features like watching blu ray discs or streaming apps
game developers don't implement multimedia features. psvr2 dev resources come directly from Playstation as a whole.
 

FoxMcChief

Gold Member
can I watch 3D movies on it? and if yes, do I have to illegally download them somewhere else or is there a shop for 3d movies on it?
Is the Bigscreen app on the PS5? This app lets you watch/stream 3D movies on the Quest 2/3 and PC.

The movies can be purchased on a particular store. I can’t remember which one though.
 

Tams

Member
I wonder why tech in particular seemed to get it so wrong?

Immaturity and greed.

Now, they are almost all greedy in the big corporate world, but they wish to remain in business. So yhat likely wasn't the reason.

Tech as an market sector is still relatively young, and therefore can be rather short-sighted and risk-prone. Probably more than any of other market it is therefore prone to boom and bust.
 

sncvsrtoip

Member
psvr2 sold around 2m units (according to Max Mustard dev)
Hey PSVR2 community! 👋 It’s the Toast Interactive team here.

Firstly, we just want to thank you all for the support you’ve shown Max Mustard! We hope many of you have enjoyed playing on PSVR2. Now that it’s been a couple of weeks since the game’s launch, we’re sure many of you have finished the game and would love to hear your thoughts.

Since launch, the support from players on PlayStation has honestly been overwhelming! We put in the extra effort to upgrade the game from the Meta Quest version and get the most out of the PSVR2’s features, but we never expected the reception would be so incredible. Max Mustard is currently sitting at 4.93/5 with over 200 reviews and we’re pretty sure that speaks for itself!

But we’d like to chat a bit more about the game with the community that’s really helped champion Max Mustard and VR platforming in general.

We originally released Max Mustard on Meta Quest in March this year, a platform with over 20,000,000 headsets. The game was incredibly well received and players loved it, so we knew the logical next step would be to bring it to other platforms. Over the last 7 months, we’ve focused on the PlayStation version, which launched on October 3rd.

Now we all know that the PSVR2 hasn’t quite received the attention or hardware sales it truly deserves, with approximately 2,000,000 units shipped (10% that of Quest). Despite being a fraction of the market, Max Mustard has sold BETTER on PSVR2 during the first two weeks of launch than it did on Meta Quest. We thought this was an interesting statistic that breaks the norm of what the industry is seeing.

If you’ve been spreading the good word of Max Mustard on PSVR2 or Quest, we see you. Thank you.
 

Pedro Motta

Gold Member
psvr2 sold around 2m units (according to Max Mustard dev)
Great Success Win GIF
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
This level of optimism certainly didn't age well at all.

Yeah it sucks that many at the top at Sony seem to be as against PSVR2 and some in this thread. Sadly they never believed in the product as much as us buyers did. You win some, you lose some.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
With actual support from Sony, it would've sold way more.

No, they'd rather spend literal hundreds of millions of dollars on Live Service games that DIE day one, instead of supporting PSVR2 with only 10% of that budget. What could PSVR2 look like (and PS5 for that matter), if they spent $50 million a year on VR related games (both 1st and 3rd party)? Instead of spending $1 Billion a year on Live Service games. It's sooooo stupid.
 

StreetsofBeige

Gold Member
Yeah it sucks that many at the top at Sony seem to be as against PSVR2 and some in this thread. Sadly they never believed in the product as much as us buyers did. You win some, you lose some.
Sony never believed in VR1 or VR2. They released it for sake of riding VR to look like they are part of the action when in reality they launch the product and barely support it with first party games. And after the initial showcase, never even talk about it ever again. The biggest news this year is probably PC compatibility of all things!

It’s a hardware add on that lives and dies by third party support.
 
Last edited:

yurinka

Member
psvr2 sold around 2m units (according to Max Mustard dev)
He said "approximately 2,000,000 units shipped", sounds like a personal estimate to me. But knowing PSVR1 sold 5M+ and that PSVR2 perfomed a bit better at launch, also sounds to me that PSVR2 sales should be around that right now, performing launch aligned on par of PSVR1 or slightly better.

No, they'd rather spend literal hundreds of millions of dollars on Live Service games that DIE day one, instead of supporting PSVR2 with only 10% of that budget. What could PSVR2 look like (and PS5 for that matter), if they spent $50 million a year on VR related games (both 1st and 3rd party)? Instead of spending $1 Billion a year on Live Service games. It's sooooo stupid.
Sony never believed in VR1 or VR2. They released it for sake of riding VR to look like they are part of the action when in reality they launch the product and barely support it with first party games. And after the initial showcase, never even talk about it ever again. The biggest news this year is probably PC compatibility of all things!

It’s a hardware add on that lives and dies by third party support.
Yeah it sucks that many at the top at Sony seem to be as against PSVR2 and some in this thread. Sadly they never believed in the product as much as us buyers did. You win some, you lose some.

GaaS make the majority of the revenue in the gaming industry, and even in PS. So invest there a big amount of money makes sense.

VR instead generates a tiny portion of the gaming revenue, or PS revenue. So doesn't make sense to invest there a ton of money. But still considering this, they secured/signed way more games and with way more popular IPs for its first year or so than PSVR1 had for that period, there are over 330 PSVR2 games released or announced so far. While PSVR1 got until now (should be more, apparently the list isn't complete) over 530 titles. Sony is providing more support to PSVR2 than it did to PSVR1.
 
Last edited:

Ozriel

M$FT
He said "approximately 2,000,000 units shipped", sounds like a personal estimate to me. But knowing PSVR1 sold 5M+ and that PSVR2 perfomed a bit better at launch, also sounds to me that PSVR2 sales should be around that right now, performing launch aligned on par of PSVR1 or slightly better.

There’s no way in hell that it’s performing better than PSVR1, launch aligned.
 

adamsapple

Or is it just one of Phil's balls in my throat?
He said "approximately 2,000,000 units shipped", sounds like a personal estimate to me. But knowing PSVR1 sold 5M+ and that PSVR2 perfomed a bit better at launch, also sounds to me that PSVR2 sales should be around that right now, performing launch aligned on par of PSVR1 or slightly better

Nah, if it had done so, we would have seen some shred of official acknowledgment or PR that it has surpassed PSVR1.
 

adamsapple

Or is it just one of Phil's balls in my throat?
Sony is often surprisingly quiet on these things. So yeah it could very well be tracking above PSVR1 and other indicators show that to be true.

They put out PS5 console hardware count every quarterly earning. They haven't talked about VR2 for a year or more.

Not sure what other indicators you're referring to other than this topic's first post from almost a year and half ago.
 
Last edited:
They put out PS5 console hardware count every quarterly earning. They haven't talked about VR2 for a year or more.

Not sure what other indicators you're referring to other than this topic's first post from almost a year and half ago.
Yeah PS5 is a big part of their income, of course they divulge that to investors. They have talked about PSVR2 regularly, including in relation to PS5 Pro and at every state of play.

As for evidence of PSVR2 outpacing PSVR1 there is this (among other pieces of) data. If PSVR2 is selling this close to Quest 2/3 it is indeed over 2 million in its first year and above PSVR1.

new-vr-marketshare-report-from-counterpoint-research-is-in-v0-uw4dwaupfaoc1.png


 

adamsapple

Or is it just one of Phil's balls in my throat?
Yeah PS5 is a big part of their income, of course they divulge that to investors. They have talked about PSVR2 regularly, including in relation to PS5 Pro and at every state of play.

As for evidence of PSVR2 outpacing PSVR1 there is this (among other pieces of) data. If PSVR2 is selling this close to Quest 2/3 it is indeed over 2 million in its first year and above PSVR1.

new-vr-marketshare-report-from-counterpoint-research-is-in-v0-uw4dwaupfaoc1.png





That chart also only covers last year, and even there you can see the pretty sharp decline in PSVR2 over Q3 and Q4.

As of 2024, PSVR's market share has dropped to 3% from as high as 29% last year.



Global XR (VR & AR) Market Share
BrandsQ1 2023Q2 2023Q3 2023Q4 2023Q1 2024Q2 2024
Meta51%51%52%78%64%74%
Apple----16%3%
Pico7%6%9%5%7%8%
Sony33%29%21%9%4%3%
Others9%14%18%8%9%12%





In Q2 2024, global VR headset shipments declined 4% YoY and 28% QoQ, driven primarily by a sharp drop in Sony’s PlayStation VR2 (PSVR2) shipments. However, this decrease was less severe compared to the 29% YoY drop in the previous quarter.



A key factor behind this decline was a sharp drop in shipments of Sony’s PlayStation VR2 (PSVR2), a product that initially stirred excitement among gaming and tech enthusiasts but struggled to maintain its early momentum.
 
Last edited:

IntentionalPun

Ask me about my wife's perfect butthole
Yeah PS5 is a big part of their income, of course they divulge that to investors. They have talked about PSVR2 regularly, including in relation to PS5 Pro and at every state of play.

As for evidence of PSVR2 outpacing PSVR1 there is this (among other pieces of) data. If PSVR2 is selling this close to Quest 2/3 it is indeed over 2 million in its first year and above PSVR1.

new-vr-marketshare-report-from-counterpoint-research-is-in-v0-uw4dwaupfaoc1.png


That shows Quest 2 numbers up until Q4 when Quest 3 launched.

It’s estimated Quest 3 hit 1 million unit sales…. In June of this year (so took 3 quarters.)


Even if PSVR2 kept the same pace against the quest product line it likely hasn’t sold more than a few hundred thousand units in the last year.

edit: OOF, if it’s market share dropped to 3% against products selling only a few hundred thousand a quarter at best…..
 
Last edited:

Magister

Member
My eyes are only on Quest 3S now which is more affordable even with all those extra accessories that I will need to buy because I sweat a lot and my eyesight is shit (and they do not advertise that you need them or you may break the device or any VR device. What a scam for us sweaty glasses people).

That being said PSVR2 is not as popular and I can't find any good sweat protection cover for it plus it is wired which sucks. Also the price.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Sony never believed in VR1 or VR2. They released it for sake of riding VR to look like they are part of the action when in reality they launch the product and barely support it with first party games. And after the initial showcase, never even talk about it ever again. The biggest news this year is probably PC compatibility of all things!

It’s a hardware add on that lives and dies by third party support.

This may actually be true, sadly.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
GaaS make the majority of the revenue in the gaming industry, and even in PS. So invest there a big amount of money makes sense.

VR instead generates a tiny portion of the gaming revenue, or PS revenue. So doesn't make sense to invest there a ton of money. But still considering this, they secured/signed way more games and with way more popular IPs for its first year or so than PSVR1 had for that period, there are over 330 PSVR2 games released or announced so far. While PSVR1 got until now (should be more, apparently the list isn't complete) over 530 titles. Sony is providing more support to PSVR2 than it did to PSVR1.

GaaS makes alot of money overall for Sony, yes! That's correct. But they are literally setting money on fire when they spend money on Concord and it doesn't make a dime!!! The game was a flaming turd, yet people will defend Sony's overspend on GaaS until the end of time. Many inside and outside of Sony just don't care that they spent over $100 million on Concord just to set that money on fire. Yet PSVR2 can't get much love. It sucks!
 

Shane89

Member
and still abandoned by sony and the devs, like first one. they fucked me two times, and honestly they will easily fuck me a third, in case of a new version. fuck them
 
Last edited:

keefged4

Member
and still abandoned by sony and the devs, like first one. they fucked me two times, and honestly they will easily fuck me a third, in case of a new version. fuck them
Yup, same boat. Returned my PSVR2 about a week after I got it after finishing RE8 and GT7 on it, and don't regret it one bit. It's a shame, because the potential is massive, its by far the best headset money can buy at the moment too.
 

KaiserBecks

Member
My eyes are only on Quest 3S now which is more affordable even with all those extra accessories that I will need to buy because I sweat a lot and my eyesight is shit (and they do not advertise that you need them or you may break the device or any VR device. What a scam for us sweaty glasses people).

That being said PSVR2 is not as popular and I can't find any good sweat protection cover for it plus it is wired which sucks. Also the price.
Order a set of prescription lenses the minute you buy the Quest 3S. When I got my Quest 3 I was hesitant at first because of the additional cost, but they actually aren’t that expensive (paid €60 but it depends on your prescription). Worth every cent, much more comfortable than using glasses.
 

REDRZA MWS

Member
This is beating a dead horse. Console gamers have no interest in VR. The tech and headset are great for for certain applications and training type stuff, video games not so much. This will never be a mass market device for consoles.
 

Brucey

Member
psvr2 sold around 2m units (according to Max Mustard dev)
PS owners are used to paying for games confirmed ;)
They put out PS5 console hardware count every quarterly earning. They haven't talked about VR2 for a year or more.

Not sure what other indicators you're referring to other than this topic's first post from almost a year and half ago.
If you are waiting for Sony to produce quarterly numbers for psvr2 you'll be holding your breath for a while.
 
Last edited:

FunkMiller

Banned
I haven't checked the Quest 3s, but we've seen in the Pro thread that Amazon charts don't mean too much:

Germany is at 3K+
France is at 400+
Spain is at 300+
Italy is at 500+
US is at 10K+
Brazil is at 1K+
Canada is at 2K+

Where are you getting those figures, out of interest?
 
That shows Quest 2 numbers up until Q4 when Quest 3 launched.

It’s estimated Quest 3 hit 1 million unit sales…. In June of this year (so took 3 quarters.)


Even if PSVR2 kept the same pace against the quest product line it likely hasn’t sold more than a few hundred thousand units in the last year.

edit: OOF, if it’s market share dropped to 3% against products selling only a few hundred thousand a quarter at best…..

Quest 3 is not really estimated to have taken 3 quarters to reach 1 million. That's assuming a very high percentage of users (90% plus) downloaded First Encounters). A more realistic estimate is that Q3 hit one million in its first quarter. The Quest 2 averaged nearly 1 million units a quarter since launch. VR2 appears to have held steady in unit sales in q3 and q4 and in q4 Quest (including Quest3) % jumped a lot.


That chart also only covers last year, and even there you can see the pretty sharp decline in PSVR2 over Q3 and Q4.

As of 2024, PSVR's market share has dropped to 3% from as high as 29% last year.



Global XR (VR & AR) Market Share
BrandsQ1 2023Q2 2023Q3 2023Q4 2023Q1 2024Q2 2024
Meta51%51%52%78%64%74%
Apple----16%3%
Pico7%6%9%5%7%8%
Sony33%29%21%9%4%3%
Others9%14%18%8%9%12%










Yeah other numbers disagree. See my Statista link above. There was no sharp decline in PSVR2 units for q3 and q4 2023.
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
Yeah other numbers disagree. See my link above.

Your link is partially paywalled, but even that shows numbers up to 2023. Find something that's more recent please, cause from the articles I've posted, it looks like PSVR2 has completely cratered after 2023.
 
Last edited:

IntentionalPun

Ask me about my wife's perfect butthole
Quest 3 is not really estimated to have taken 3 quarters to reach 1 million. That's assuming a very high percentage of users (90% plus) downloaded First Encounters). A more realistic estimate is that Q3 hit one million in its first quarter. VR2 appears to have held steady in unit sales in q3 and q4 and in q4 Quest 3 % jumped a lot.


You don't need to download first encounters as it's included, but yeah, good point, it's a bare minimum of sales not a good way to actually account expectations.

Either way I don't see anyone claiming Quest 3 launched with a 1 million sales quarter. Your link requires a login so not sure what it's even showing.

What you've posted here only covering up to Q4 2023 is still really hard to measure how well PSVR2 did in the last 10 months.
 
Your link is partially paywalled, but even that shows numbers up to 2023. Find something that's more recent please, cause from the articles I've posted, it looks like PSVR2 has completely cratered after 2023.

These are the numbers behind the paywall. Again. There does not appear to be a decline in VR2 units, as Quest 3 is merely adding units to the market. Notice how the percent of others and Pico drop in half in q4 also. So the market seems to have doubled that quarter. If this is all true VR2 is ahead on VR1 in launch aligned first year sales.

new-vr-marketshare-report-from-counterpoint-research-is-in-v0-uw4dwaupfaoc1.png


Either way I don't see anyone claiming Quest 3 launched with a 1 million sales quarter. Your link requires a login so not sure what it's even showing.

What you've posted here only covering up to Q4 2023 is still really hard to measure how well PSVR2 did in the last 10 months.

Quest 2 averaged nearly 1 million a quarter over the past 4 years (15 million units in 16 quarters) Of course Q3 launched at over one million units in its first quarter. It would be an absolute dud otherwise.

I honestly don't know yet about 2024 unit sales for VR2. I don't trust a few of the big name analysts as they are known to come up with false hit pieces (IDC for example).
 
Last edited:

yurinka

Member
GaaS makes alot of money overall for Sony, yes! That's correct. But they are literally setting money on fire when they spend money on Concord and it doesn't make a dime!!! The game was a flaming turd, yet people will defend Sony's overspend on GaaS until the end of time. Many inside and outside of Sony just don't care that they spent over $100 million on Concord just to set that money on fire. Yet PSVR2 can't get much love. It sucks!
Yes, they invested in Concord and didn't make a dime. But Gran Turismo, MLB, Destiny and Helldivers made and are making them a lot of money. Plus the 3rd party ones like Fortnite, CoD, GTA, Minecraft, EA FC, NBA2K, Apex, the Mihoyo games etc. are also making them a lot of money.

VR instead doesn't generate them a lot of money. VR is a long term bet for them, they knew these years wouldn't be mainstream, they help to push the tech and start to build a catalog, userbase, good practices etc. postioning them as the (non-standalone) VR market leader, to be on an advantageous position in the future once VR will be something that could go mainstream (due to price, busines model, game genres properly evolved in terms of design and controls, etc).

As reference, CoD generates about $3B/year, roughly the same than it's expected to generate the entire VR market this year. Not only in PS, in general. VR is an emerging, promising niche market, but still not a big one.

image.png

https://www.cognitivemarketresearch.com/virtual-reality-vr-market-report
image.png

https://www.cognitivemarketresearch.com/virtual-reality-vr-market-report
 
Last edited:

Brucey

Member
These are the numbers behind the paywall. Again. There does not appear to be a decline in VR2 units, as Quest 3 is merely adding units to the market. Notice how the percent of others and Pico drop in half in q4 also. So the market seems to have doubled that quarter. If this is all true VR2 is ahead on VR1 in launch aligned first year sales.

new-vr-marketshare-report-from-counterpoint-research-is-in-v0-uw4dwaupfaoc1.png
Curious to see if there's a PS5 pro bump for the psvr2. I don't think it's really been discussed in terms of performance improvement like there was for the PS4 pro and psvr1. Given the upscaling performance of the PS5 pro we should get a decent increase in clarity/sharpness at a minimum. Just need GT7 update. Other possible demand factors are the pc adaptor released on August 7th 2024, along with Steam app.
 
Curious to see if there's a PS5 pro bump for the psvr2. I don't think it's really been discussed in terms of performance improvement like there was for the PS4 pro and psvr1. Given the upscaling performance of the PS5 pro we should get a decent increase in clarity/sharpness at a minimum. Just need GT7 update. Other possible demand factors are the pc adaptor released on August 7th 2024, along with Steam app.
In terms of boost mode, Sony has said there is something for PS5 unpatched games and PSVR2 will get something too. It's surpassing they haven't shown boost mode yet but I guess they are still tweeking software and focussing on patched games.
 
Last edited:

Brucey

Member
Yes, they invested in Concord and didn't make a dime. But Gran Turismo, MLB, Destiny and Helldivers made and are making them a lot of money. Plus the 3rd party ones like Fortnite, CoD, GTA, Minecraft, EA FC, NBA2K, Apex, the Mihoyo games etc. are also making them a lot of money.

VR instead doesn't generate them a lot of money. VR is a long term bet for them, they knew these years wouldn't be mainstream, they help to push the tech and start to build a catalog, userbase, good practices etc. postioning them as the (non-standalone) VR market leader, to be on an advantageous position in the future once VR will be something that could go mainstream (due to price, busines model, game genres properly evolved in terms of design and controls, etc).

As reference, CoD generates about $3B/year, roughly the same than it's expected to generate the entire VR market this year. Not only in PS, in general. VR is an emerging, promising niche market, but still not a big one.

image.png

https://www.cognitivemarketresearch.com/virtual-reality-vr-market-report
The other thing to remember is in the console space Microsoft did a super bait and switch promising VR for Scorpio and then ultimately delivering zero support:


So really for Xbox VR fans they had no path going forward, it was either PC or PSVR1 options.
 
can I watch 3D movies on it? and if yes, do I have to illegally download them somewhere else or is there a shop for 3d movies on it?
I think you only can with the rad TV app, but even then you gotta pay the monthly subscription fee and sideload the content through an external device. I'm pretty sure the PS5 by itself does not have the ability play 3D video/bluray.

You honestly can't do shit with PSVR2 outside of playing VR games or using the virtual screen, and the virtual screen is not worth using 90% of the time because clarity is pretty rough. I've found a few games that are decent though.

I love the headset due to gaming but Sony hasn't done jack squat for it in terms of additional features/support.
 
Last edited:

yurinka

Member
The other thing to remember is in the console space Microsoft did a super bait and switch promising VR for Scorpio and then ultimately delivering zero support:


So really for Xbox VR fans they had no path going forward, it was either PC or PSVR1 options.
Yes, MS backpedaled when noticed that somebody else at MS was working on their AR device, which later comercially didn't work, and tried to sell it to the US military, who paid a shit ton of money to test it and after testing it rejected it.

So they threw it to the garbage bin. Xbox already gives them enough loses, so I assume it was smart for them to don't invest on VR. For MS is smarter to abandon hardware and go full multi in software. And then in the future once VR becomes "mainstream" (I think it won't replace flat displays, I think will be something complementary as mobile, consoles and PC ar today) then for them it will be time for them to invest on it as a 3rd party multiplatform publisher.
 
Last edited:

Brucey

Member
Here you have a more updated one from March 2024:
image.png

https://scoop.market.us/virtual-reality-statistics/
I assume that 3.2% was hololens 2, they are putting a fork in that one, their potential $22 billion dollar deal from the Army turned into an absolute debacle due to combat affecting issues over 5 years, and now it's going out to open bid:

 

Romulus

Member
That shows Quest 2 numbers up until Q4 when Quest 3 launched.

It’s estimated Quest 3 hit 1 million unit sales…. In June of this year (so took 3 quarters.)


Even if PSVR2 kept the same pace against the quest product line it likely hasn’t sold more than a few hundred thousand units in the last year.

edit: OOF, if it’s market share dropped to 3% against products selling only a few hundred thousand a quarter at best…..

That number is definitely a bogus way of understanding what the sales are. On the discord Quest, we were talking about that an almost no one even knew what that app was but they're basing it on sales? lmao. Even tallying a killer apps sales is a bogus way of calculating sales.
 
Last edited:

adamsapple

Or is it just one of Phil's balls in my throat?
Here you have a more updated one from March 2024:
image.png

https://scoop.market.us/virtual-reality-statistics/



So this fits nicely with the news we got earlier in the year then.

They shipped a bunch of units in Q1, which didn't sell, causing them to stop production amid the surplus of unsold units.

Both things reported as of March.




Report: Sony stops producing PSVR2 amid “surplus” of unsold units​

 
Last edited:

Minsc

Gold Member
Even weirder is we know Quest headsets account for ~20 million hardware units, and PSVR1 is around 5 million. We also know that Quest 2 is likely still outselling PSVR2 due to price, and you have Quest 3 and Quest 3S now as well.

I just don't think you could sell anyone sane the idea that PSVR2 is outselling all Quest headsets by over 2:1 when lifetime sales have indicated a ratio of 1:4.
 
My eyes are only on Quest 3S now which is more affordable even with all those extra accessories that I will need to buy because I sweat a lot and my eyesight is shit (and they do not advertise that you need them or you may break the device or any VR device. What a scam for us sweaty glasses people).

That being said PSVR2 is not as popular and I can't find any good sweat protection cover for it plus it is wired which sucks. Also the price.
If you're getting prescription lenses, I highly suggest just ordering from China through AliExpress. They're a fraction of the cost. My magnetic lenses with all the special coatings would come to $60+ if ordered through the more popular recommended places. It wasn't even $30 through AliExpress and arrived within 10 days.
 
psvr2 sold around 2m units (according to Max Mustard dev)
It's not a surprise that Max Mustard is selling faster on PSVR than it did on the Quest. It was an unknown game from unknown devs. Releasing on the Quest allowed it to establish itself as the closest thing to Astrobot on the system and that reputation has carried over to its release on other platforms. Funny enough it's the closest PSVR2 has to Astrobot too.
 
Top Bottom