Hero said:Really, how is this a good deal for Microsoft? I can understand if Conker sells millions, but I just don't see that happening.
Hero said:Didn't Nintendo buy Retro for the nice sum of 1 million dollars?
Hm, let's see here.
Sell Rare: +175 million
Buy Retro: - 1 million
Tough decision I suppose.
Redbeard said:So if Rare already sucks; all the talent left, they can't get games out on time, etc... then shouldn't it be a good thing that the no-talent hacks are leaving?
Deepthroat said:Ghoulies dosen't suck. But I doubt you people ever played it so I'll move on.
Suikoguy said:Ironic, cause I own a Xbox, Cube and PS2
I just find it amusing, for all the money they spent, it has done virtually nothing to help their xbox yet.
Lisa Lashes said:Nintendo did well to rid themselves of Rare. Retro is now Nintendo's new Rare as was SK.
Lisa Lashes said:Nintendo did well to rid themselves of Rare. Retro is now Nintendo's new Rare as was SK.
That's true. I'd rate it 7/10. But people seem to think it's a piece of crap - which it definitely isn't.Chrono said:I guess it's not a really bad game but it's not more then average in any review.
dorio said:After all the handwringing about a multibillion dollar corporation not getting enough return on investment YET for their $300 millon investment, I'll still be having fun playing Conker, Killer Instinct, and PD0.
dorio said:After all the handwringing about a multibillion dollar corporation not getting enough return on investment YET for their $300 millon investment, I'll still be having fun playing Conker, Killer Instinct, and PD0.
DarienA said:...when?
DarienA said:...when?
Shiggy said:If you are a GameCube fan, you will be lucky about Silicon Knights in the future.
Gchaime said:o__O
Do you know something we don't know?
Shiggy said:Speak with him, the last time he answered^^
[email protected]
He posted the addy somewhen on the IGN Boards
(Kill me Denis oO^^)
Bluemercury said:Care to elaborate?
Shiggy said:If you are a GameCube fan, you will be lucky about Silicon Knights in the future.
human5892 said:Well, that's the problem -- that the entire point of buying Rare was misguided. ^_^
It was a noble effort on Microsoft's part to try and lure those types of demographics, but I think a better alternative could've been found for much less money...not to mention a speedier turn-around time on projects.
When nintendo fanboys get over it which will probably be years from now if ever.DarienA said:...when?
dorio said:When nintendo fanboys get over it which will probably be years from now if ever.
Geezus, outside of the launch title of Oddworld, look at the list of sales stinkers. In retrospect, whatever MS invested in these companies still seems downright genius compared with short and mid term investment with Rare.Ghost said:They did try your idea...
To name the ones i can find...
Kung Fu Chaos
Oddworld
Blinx
Voodoo Vince
Azurik
Fusion Frenzy
Whacked
Sneakers
And thats not including Tork, Psychonaughts which didnt (so far) even make it out the door, and Malice, which eventually did...eventually.
They span a few genres but they are all aiming at that light-hearted action crowd, the exact same one rare is aiming at now. Some were better than others (I still play Kung Fu Chaos when i have people round), none of them turned out exactly right, and only Blinx got a sequel.
Frankly, I think MS pulled a Munsen on this one.
Microsoft Acquires Video Game Powerhouse Rare Ltd.
Developers of Such Worldwide Hits as "Donkey Kong 64," "Banjo-Kazooie," "GoldenEye 007" And "Perfect Dark" Bring Their Talents to Xbox
REDMOND, Wash. Sept. 24, 2002 Microsoft Corp. today announced it has purchased U.K.-based Rare Ltd., one of the world's leading video game developers, further demonstrating Microsoft's commitment to providing the most innovative interactive experiences available on its Xbox video game system. Rare has been the mastermind behind some of the most popular video games in history, including such global multimillion sellers as "GoldenEye 007," "Perfect Dark," "Banjo-Kazooie" and "Donkey Kong 64." Under terms of the $375 million cash transaction, Rare will today begin creating exclusive console gaming blockbusters for Xbox.
In a statement made from Seville, Spain, where the announcement was made to both a live and worldwide webcast audience during the company's annual X02 event, Chris Stamper, chairman and technical director of Rare, said, "Our mission at Rare has always been to make the industry's best games for the widest possible audience. Teaming with Microsoft gives us the best opportunity to accomplish this goal. Microsoft's dedication and commitment to game creators, research and development, and to gaming innovation made them the obvious partner to take Rare into the future."
"We've always insisted on pushing the envelope when it comes to creativity," added Tim Stamper, co-founder and creative director of Rare. "And now we get the chance to create for Xbox."
Rare co-founders Chris and Tim Stamper and their talented team of game developers and designers will continue to work out of Rare in Warwickshire, England. Rare was founded in 1985 as a partnership between the Stamper brothers and Joel Hochberg, now Rare president.
"This partnership significantly broadens our already outstanding portfolio of games that will be available for Xbox. And it also broadens our reach internationally as gamers around the world have demonstrated their fanaticism for what Rare consistently produces," said Robbie Bach, Chief Xbox Officer at Microsoft.
"The last time I was this excited was the first time I picked up a controller and played a game from Rare," said Ed Fries, vice president of Xbox Game Content at Microsoft. "As a gamer, you could hardly wait until Rare's next title was announced. You didn't know what genre it would be, but it didn't matter because you knew you were going to love it."
Rare grabbed the attention of the video game world in 1994 with its creation of "Donkey Kong Country." Selling more than 8 million copies, "DKC" went on to become the biggest- selling 16-bit title in history. Rare became one of the premiere developers in the world, with sales averaging 1.4 million units per title and nearly 90 million games sold since the company was founded. Five of the top 20 all-time-best-selling N64 titles were developed by Rare, including "GoldenEye 007," the second-best-selling game in North America, with worldwide sales topping 8 million.
With today's announcement, Rare becomes the latest member of a star-studded lineup at Microsoft Game Studios, joining such prestigious worldwide developers as Bungie Studios, the masterminds behind the smash hit "Halo," named Game of the Year by Electronic Gaming Monthly. Rare's first creation for Xbox, "Kameo," is expected to reach store shelves next spring. Also under development is the highly anticipated sequel to "Perfect Dark." The company is expecting to develop at least five games over the next two years in a variety of genres, including racing, shooters and platformers.
Mejilan said:I've been calling bullshit on Rare since before the N64 expired, actually, not since MS picked them up. Their quality was already significantly in decline before Nintendo and MS's most recent consoles even hit the scene.
But that's just me, maybe.
Ghost said:Yes but as you can plainly see, it doesnt actually say Xbox, its PR ffs. If MS hadnt delayed Kameo and Conker they would have come out and praised rare for releasing 6 games in 2 years.
But how, then, is Microsoft so confident that it will stick to its bold promise of delivering at least five Rare titles for the Xbox within two years, which we presume that it still stands by?
We are working closely with them to deeply understand their schedules, more so than with Nintendo. At this time, I feel really good about the five games in two years topic. Really good, and really excited!
it's just that they definitely didn't meet expections for their first two years with Microsoft...
For Conker, you may, may be playing that in early 2005. With Rare, any release date is uncertain, no matter how many assurances. For Killer Instinct and PD0, it may be years before you're playing those games. And people say Nintendo fans have game droughts. Dorio's drought, that's almost on a Working Designs scale.dorio said:After all the handwringing about a multibillion dollar corporation not getting enough return on investment YET for their $300 millon investment, I'll still be having fun playing Conker, Killer Instinct, and PD0.
Chrono said:It only cost 1 million to set up Retro... @__@
speaking of Retro I hope their first Revolution game isn't Metroid Prime 3.