Catchpenny said:
Look at this holiday season for Xbox, the big Microsoft titles are Halo 2 and Fable. That's it.
Funny how Rare's titles don't make Microsoft's list either!
I'll agree that you can't really judge the success of the Rare acquisition until Xenon comes out. Rare has a huge task ahead of them, though...they need to first get Perfect Dark 0 out for launch and have it sell systems. Then they need to attract a new audience to Xbox with their platformers/cart games/adventure titles. That's what Microsoft really wanted them for in the first place.
The difference being that Xbox and PS2 don't usually rely on 1st party games to sell systems (Halo and GT being the rare exceptions). Nintendo is the opposite with the rare exception of RE4, they are almost always reliant upon internally developed games to sell systems. There may only be 2 big 1st party Xbox games this holiday season, but there are a litany of huge 3rd party franchises coming to Xbox and PS2 this year. I guess the shorthand is that Gamecube needed Rare, more than Xbox needed Rare. The 3rd party developed Nintendo games are not making up for the loss of all Nintendo 2nd parties in sales or quality.
So I don't agree, Rare doesn't have to do any of that stuff you said that they have to do. Sure that would be in the best interest of Rare, and it would help Microsoft, and it may even be what Microsoft is hoping for, but Rare is not make or break for Xbox anymore. The Rare buyout has already helped a lot and if MS is dependent on any one developer, which they aren't, it certainly is not Rare. If PS2 can go on to be the most successful launched system with nothing other than Fantavision from Sony, then Microsoft is not dumb enough to put themselves in a position where they are reliant on first party titles to succeed. The success of Xbox 1, Xbox 2, Xbox 3, should rely on 3rd parties. The only way to succeed is by diversifying. If Microsoft hinges the success of their systems on Rare or Bungie or any one company then they are only increasing the odds that they will fail.
xsarien said:
1 or 2 games a year? Nintendo cut the cord because they couldn't even manage the low end of that scale.
Rare would release games in spurts. Some years they'd release no games other years they'd release 3 games. They've always been like that. The company got caught in some very bad transitional states and had to redo and didn't get to release a lot of the content they were working on. I think it's safe to say had Rare stayed on Gamecube they would have released more than the 2 games they've released so far this generation. That being the case an average of 1-2 games a year isn't an unrealistic guess as to how many games they would have ended up releasing for Gamecube in the entire generation. The fanboys beating the drums that Rare was dead before Nintendo sold them are eulogizing a company that is still breathing and has tremendous potential for the future. The fanboys can spin the situation all they like, either way, whether they believe Rare died on it's own account or of this transition that's a blow to Nintendo. Until Nintendo parlays any money they got from the sale of Rare into another developer with equal pedigree as Rare and an equal sales history then you can only say the state of Rare today has significantly hurt the potential of current and future Nintendo consoles.
DrGAKMAN said:
Nintendo had, what like, 49% of RARE making them a 2ND party, while the Stamper Bros. (and a rich friend of their's) had the controlling stake of 51%. RARE got the money from MS to buy back their shares from Nintendo and in turn gave those shares to MS. So tell me, does ANYONE know if RARE is a 2ND party of MS, or are they wholy owned by them? I don't think they are! If so, then the Stamper Bros. woulda cashed in their stakes and left the shell of a company to MS and laughed all the way to the bank...but they didn't. I think they're still holding onto their controlling stake in RARE so that they could some day go to the highest bidder and still have control of where RARE goes.
Rare are wholly owned by Microsoft 100%. The Stampers bought the 49% stake back from Nintendo and Microsoft bought 100% of Rare from the Stampers. With the Stampers still working for MS, that's not a bad deal. It's not like they paid the majority of the money out to a 3rd party entity that is no longer interested in the continued success of Rare. The majority of that money that MS spent went to a party that is going to reinvest a lot of it into the continued success of Rare. At least $200 million was gained by people who aren't going to let Rare fall apart.
human5892 said:
Of course, not to mention that many of these franchises have diminished in prominence since their heyday -- it's been almost 10 years since a new KI game, and there's not a new one in sight, and Conker was never that popular to begin with. Banjo-Kazooie is more recent and sold well in its day, but is there a place in today's gaming world -- especially on the Xbox or Xenon -- for a 3D platformer about a banjo-playing bear and a bird that lives in his backpack?
IMO, these are the more pertinent issues of the Rare-MS deal, moreso than Rare's oft-debated quality or rumored defection of employees.
I don't agree at all on the subject of KI. You could have made the same argument for
Ninja Gaiden,
Mortal Kombat, or
Metroid. If Mortal Kombat Deadly Alliance is the best selling 3D fighting game in America, then it would not be that hard to bring back Killer Instinct in a similar fashion. Killer Instinct is the most requested game Xbox owners want from Rare. Xbox owners request Killer Instinct more than they even request Perfect Dark. Of course that may be because they assume PD has already been in development. Banjo I'm not so sure about. I think Banjo-Kazooie would be an essential game to have at the launch of a next generation console to bring the platform gamer or younger audience to the new system. It could bring the audience that Xbox 1 never had from launch and provide a great game in a genre that MS is lacking in. Either way you have to admit that Banjo-Kazooie had a lot more sales potential than Kameo, Ghoulies, or any other cartoony unknown commodity. BK as an IP still holds a lot of weight.
LuckyBrand said:
I think people ignore the fact that a purchase of this size was also meant to prove to everyone in the business that MS was here to stay and wouldnt be getting out anytime soon...
and also to remove a vital asset of Nintendo's...
we dont know how badly this hurt nintendos image or brand; we never will, but it certainly had some effect.
All true. The accusations that Microsoft was going to pull out of the console business virtually stopped the day after the Rare buyout. That move gave a jolt of confidence to the Xbox that holiday season that helped it far outsell the Gamecube in the US and Europe. How much you can attribute between the Rare purchase, Xbox Live launch, and Splinter Cell is debateable. The Rare purchase was definitely a major factor in the success of Xbox and perception of MS's commitment to the industry though.
MS made 3 smart moves in 2002 that ended all the doom and gloom talk regarding their future in the games business. The first thing they did was promise a 20 year plan, the second thing they did was purchase Rare for $175M from Nintendo/$200M from Rare, and the third thing they did was promise to invest $2 billion in Xbox Live. The purchase of Rare was definitely meant to be more than symbolic, but even as a symbolic gesture it had a tremendous impact on the Xbox and Gamecube.
ge-man said:
How would this hurt Nintendo? They sold their own shares off to MS. They were NOT interested in supporting RARE--there wasn't an elaborate coup to undermine Nintendo.
Regardless of whether Nintendo wanted to sell or not,
consumers view it as a significant loss for Nintendo. Unless you think every one of the 35 million N64 owners went out and bought a Gamecube on the day it launched, Rare being arguably the most important developer on the Nintendo 64 suddenly not developing games for Nintendo anymore has a huge affect on consumers desire to buy current and future Nintendo consoles. Personally I always felt that Nintendo's reliance on Rare was a huge mistake during SNES and especially N64 because although Rare's games would sell as well as Nintendo's they never had the gameplay quality that Nintendo's games had. Donkey Kong Country is a perfect example of a game which rips off the Super Mario Bros. gameplay, but isn't nearly as much fun or well designed. Miyamoto has said as much to the Stamper's faces and he is right. Rare always excelled in graphics (far exceeding Nintendo's technical capabilities) but was never able to replicate the great gameplay in Nintendo's games.