Rise of the Ronin Is Yet Another Disappointing PC Port from KOEI TECMO

Rush2112

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Link to the article:


From the article:

"What's really disappointing is the performance. On a rig equipped with the AMD Ryzen 7 9800X3D and the NVIDIA GeForce RTX 5090, a game like Rise of the Ronin should run fast and smooth, but that's not the case at all. Simply roaming around the city of Yokohama averages just 64 frames per second at 4K resolution with every setting maxed out and NVIDIA's DLAA plus Frame Generation enabled. Worse, it feels quite stuttery, too. According to FLAT (Frame Latency Analytics Tool), over 14% of the frame time during the benchmark was spent under stuttering conditions."

TLDR: another garbage Japanese PC port.
 
I mean...they did put out Nioh 2 if anyone remembers that amazing port.

Everything they put out is a wait and see for me until they improve their track record.

It is funny that the Ninja Gaiden 2 remake on UE5 runs better than this game though. Why bother with an in-house engine if you can't control for good performance?
 
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I mean... DLAA is really, really hard to get good performance out of, so that doesn't surprise me. The frame time sounds bad though...
 
I think it's an engine issue, not a port issue. The PS5 also had tons of performance issues that even the pro couldn't fully fix despite often looking two generations behind. Their ancient engine was never meant for an open world and is currently being held together with shoe string and spit. Even with a top rig, you can't power through that. Still, the game is great and worth experiencing regardless.
 
I continue being baffled at Koei Tecmo's incredible incompetence when it comes to technical prowess.

Seriously, wtf is this? The dithering all over the character model. LOD that looks like it's from TES IV Oblivion, the horse's front legs look like he's in agonizing pain.

ss_d5dc4e5650f7e8f07267098200b956aa90abbfca.1920x1080.jpg
 
Katana Engine needs to die. Hopefully ROTR is the last Team Ninja game that utilizes it. Team Ninja just recently used UE5 to remaster Ninja Gaiden 2. Hopefully that signals a change of engine

ROTR is a fantastic game if you like parry mechanics. I got over 100 hours in it. Just sucks the game has performance issues because the gameplay loop is incredibly fun and addicting
 
I mean...they did put out Nioh 2 if anyone remembers that amazing port.

Everything they put out is a wait and see for me until they improve their track record.

It is funny that the Ninja Gaiden 2 remake on UE5 runs better than this game though.
Ninja Gaiden 2 runs awfully on my 5090. It's a terrible, terrible release.
 
I love the game, but yeah this engine kinda sucks. Dw origins seems to run a lot better
 
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Ninja Gaiden 2 runs awfully on my 5090. It's a terrible, terrible release.
I never said it was a great release, but it is significantly better than what I'm seeing with this game.

NG2 Black has a mostly positive review average on Steam, with only a portion of people complaining about performance, and on my RTX 4080 I could adjust settings to get a non-stuttery experience on even the Game Pass version.

This game looks barely any better than Wild Hearts, which ran on the same Katana Engine, and Wild Hearts is only filled with people complaining about optimization.
 
Kinda interesting that even higher end PC's aren't able to brute force everything anymore. Feels like despite what the specs say, improvement is actually getting smaller and smaller every increment *unless* you lean hard on upscaling and frame-gen.

At some point people are going to have to accept that no matter how much money you throw at your setup, there are no guarantees. You're buying an indeterminate amount of extra headroom, not a magic machine.
 
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Once again Japanese companies fail to deliver proper PC ports. Like for fuck's sake, hire a performance porting group in say Central Europe if you can't manage to do it yourself.
 
This is disappointing. I was hoping this would fix the performance but alas even top end hardware seemingly cannot deliver a better experience. It sounds like stuttering may even be worse on PC - will need to wait for the comparisons. The ray-tracing on PS5 also only applied to reflections and was barely noticeable, so no RTAO or RT shadows is also a wasted opportunity to utilize the extra PC power.
 
I think it's an engine issue, not a port issue. The PS5 also had tons of performance issues that even the pro couldn't fully fix despite often looking two generations behind. Their ancient engine was never meant for an open world and is currently being held together with shoe string and spit. Even with a top rig, you can't power through that. Still, the game is great and worth experiencing regardless.

Yeah it's a great game and I would say easily the most underrated of last year. However, even the performance mode on PS5 will dip and stutter all over the place.
 
Link to the article:


From the article:

"What's really disappointing is the performance. On a rig equipped with the AMD Ryzen 7 9800X3D and the NVIDIA GeForce RTX 5090, a game like Rise of the Ronin should run fast and smooth, but that's not the case at all. Simply roaming around the city of Yokohama averages just 64 frames per second at 4K resolution with every setting maxed out and NVIDIA's DLAA plus Frame Generation enabled. Worse, it feels quite stuttery, too. According to FLAT (Frame Latency Analytics Tool), over 14% of the frame time during the benchmark was spent under stuttering conditions."

TLDR: another garbage Japanese PC port.
Just want to point out of course it's stuttery if the base frame rate before frame gen is 30fps.
 
Yeah it's a great game and I would say easily the most underrated of last year. However, even the performance mode on PS5 will dip and stutter all over the place.
Yea

I can't say I played all of the open world titles of 2024 but I think I played all of the bigger ones; Ronin, Sand Land, Rebirth, Outcast: A New Beginning, Dragon's Dogma 2 (just bought it last night).

Between them all, save for DD2 because I'm too early to form an opinion, Ronin had my favorite open world. It's just so quick to explore. Not a ton to find but always something to do and it's just incredibly streamlined and feels very lived in. Lots of dynamic things that keep you occupied. IMO at least.
 
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Doesn't pc have cpus and gpus like 10 times more powerful then the ps5, so one would expect it to be much better.
No, PCs don't have CPUs and GPUs 10 times faster.

The game does have much higher performance and IQ as it should, but the visuals don't justify the hardware requirements, just like they don't on PlayStation. You could have a PC 100x stronger and it wouldn't change that. PCs won't make the scaling better.
 
Once again Japanese companies fail to deliver proper PC ports. Like for fuck's sake, hire a performance porting group in say Central Europe if you can't manage to do it yourself.

Somebody get QLOC on the phone. What happened to those guys? Them and Nixxes were the best at this.
 
Kinda interesting that even higher end PC's aren't able to brute force everything anymore. Feels like despite what the specs say, improvement is actually getting smaller and smaller every increment *unless* you lean hard on upscaling and frame-gen.

At some point people are going to have to accept that no matter how much money you throw at your setup, there are no guarantees. You're buying an indeterminate amount of extra headroom, not a magic machine.
There isn't even that much power actually gained from these high end PCs, the 4090 used to be a little more than 4 times faster over a PS5... This is barely enough to bruteforce 1080p to 4K assuming perfect optimization, hence upscalers.
 
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There isn't even that much power actually gained from these high end PCs, the 4090 used to be a little more than 4 times faster over a PS5... This is barely enough to bruteforce 1080p to 4K assuming perfect optimization, hence upscalers.
What do you mean "used to"? And it's 3x, not 4x.
 
I have decided to just shelf most of the new releases for at least 5 years. 70xx GPUs ( not necessarily top of the line ) should do fine for these unoptimised projects.
 
Link to the article:


From the article:

"What's really disappointing is the performance. On a rig equipped with the AMD Ryzen 7 9800X3D and the NVIDIA GeForce RTX 5090, a game like Rise of the Ronin should run fast and smooth, but that's not the case at all. Simply roaming around the city of Yokohama averages just 64 frames per second at 4K resolution with every setting maxed out and NVIDIA's DLAA plus Frame Generation enabled. Worse, it feels quite stuttery, too. According to FLAT (Frame Latency Analytics Tool), over 14% of the frame time during the benchmark was spent under stuttering conditions."

TLDR: another garbage Japanese PC port.
Wait so a 5090 is only getting 30FPS? Even at 4K native that is pretty bad.
 
4K resolution with every setting maxed out

I'm sorry, but I read maxed out and I assume some retard who doesn't know how PC games work tested it...

there is nothing more useless than performance numbers done on max settings in a PC game. for all we know, one of them turns off LODs or some shit (obvious hyperbole, but some games do have similarly ridiculous max settings)

come back when someone actually went through the settings and tested shit for real.
 
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PC master race continues to be treated as second class citizens for console releases, esepcially by Japanese developers. Obviously PC gamers don't buy enough games.
 
Well yeah, it's garbage even on the Pro. 1080p upscaled to 4K and it drops frames into the 40s or even lower. That's without RT even enabled.
 
PC master race continues to be treated as second class citizens for console releases, esepcially by Japanese developers. Obviously PC gamers don't buy enough games.
Eh. Seems mainly Japanese developers struggling full stop with performance. Maybe this is exceptionally bad on PC but they haven't been exactly hitting out of the park on consoles either.
 
Sony cum gurglers gloating with this game of all games? Lmao cmon boys. Runs like turd on your beloved too. Let's all hold hands in unison and pray for better times

Corona Pray GIF by INTO ACTION
 
Ive slmost beaten ps5 pro version luckily, so i guess i wont bother with pc then. Shame, Nioh on pc are great
 
All these PC port threads , all im gathering from these is that PC gaming aint what yall thought it was .

Get a Playstation bros
Third, we have the Prioritize Frame Rate mode which is pretty much just the Graphics mode at the same reconstructed 1080p of the Ray Tracing mode, but without the ray tracing. Last but not least, an unlocked 60fps option can be toggled on or off for the Graphics and Ray Tracing mode, while Frame Rate mode is fixed at 60fps.
However, no mode locks to a clean or stable 60fps, and although the performance mode comes the closest it is still an issue at times with obvious dropped frames and judder. This means those with a VRR screen will get a much more consistent performance rate.
Well it's not like the game is a technical masterpiece there either.

Shame as I wanted to buy the PC version, but I don't expect this to be fixed by KT, maybe some unofficial fix will come.
 
Seriously, wtf is this? The dithering all over the character model. LOD that looks like it's from TES IV Oblivion, the horse's front legs look like he's in agonizing pain.
It might look weird, but that's really not too far removed from how a horse actually gallops.
muybridgehorseinmotion1-840x480.jpg
 
bryan-cranston-fuck.gif



This fucking sucks. The PS5 version runs like shit so I was hoping for a big performance increase on PC.

This is a PS5 exclusive too, mind you. The textures are shit, the geometry is flat. There's zero reason for this thing to run like shit AND be 150 gigs in size. Either their engine or their optimization team are absolute garbage.
 
Was excited for this. Day 1 purchases are virtually obsolete to me now. Plus I have a 3080 12gb and it's looking like performance is trash for my card.
 
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