Rise of the Ronin Is Yet Another Disappointing PC Port from KOEI TECMO

Nioh 2 looked like a PS3 game though.

No it doesn't! Its not the best looking PS4 game around, but noone ever claimed that it looked a generation behind on that platform.
It also runs at 60hz on PS4 and 120 on PS5.

The graphics get the job done, and the game plays great. 'nuff said.
 
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1070-1100p and dropping below 60 vs native 4K+DLAA 80-100fps and Ultra settings.

Yeah, I don't think so. Mind you, the Pro should be running this at like 1800p60, but the optimization is ass.
technically you are correct but 5090 is not a real gpu and should not be brought up in any comparisons imo.
It's 5000$. No shit ferrari is faster than any normal car
 
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The best play experience is not measured through graphs.
By what then? The 'magic' you feel? Because we all know all the magic will soon be gone for PS players once they know that someone with a PC could be playing the same game as them.
 
No it doesn't! Its not the best looking PS4 game around, but noone ever claimed that it looked a generation behind on that platform.
It also runs at 60hz on PS4 and 120 on PS5.

The graphics get the job done, and the game plays great. 'nuff said.
Nioh definitely looks like a PS3 game. It doesn't look better than Uncharted 2-3, Halo 4, or GTA V.
 
Nioh definitely looks like a PS3 game. It doesn't look better than Uncharted 2-3, Halo 4, or GTA V.

I don't think you are remembering correctly how games on PS3 actually looked:

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And these would be considered some of the best looking games of the generation.

People seem to have this view in their mind that PS3 looked better than it really did. Try it today and the image quality is godawful on a modern TV. So many games were sub-HD, had terrible aliasing issues, zero texture filtering, low-res shadows and still struggled to maintain 30fps. I think a lot of people imagine that the eighth gen remasters of some of these games, or how the enhanced edition of GTAV looks now, are how these games always looked. That just wasn't the case:





The Uncharted Collection for example is not only bumped to 1080p60 on PS4 but also had a ton of extra work done to it over the PS3 version:

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Or else we get that cherrypicked Uncharted 3 screenshot of that fucking one tree, or gifs of Killzone 2 that are so downscaled they could make anything look good. These are the exceptions proving the rule that most of your PS3 experience resembled something like this:

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As a side rant, a lot of "looks like PS3" shit is reminiscent of discussions about image reconstruction. We always get some absolute spastics in those threads saying "wow we've gone back to PS3" when they hear that 4K DLSS/PSSR/FSR ultra performance mode operates from a base resolution of 720p. Here's how good DLSS4 ultra performance (ie. "muh 720p") can actually look in practice:

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I don't think you are remembering correctly how games on PS3 actually looked:
I do. It's just that Nioh looks like shit. I stand by what I said. It looks worse than top-tier PS3 games. I'm also not one of those thinking PS4 games looked better than current ones, so I have no idea why you bring that up.

Besides the low resolution, those PS3 games you posted hold up fairly well.
 
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Bottom line: PS5 Pro Performance Mode is the best way to experience this gem.
You're so ignorant. Even these "shitty, unoptimized " benchmarks blow the Pro out of the water.

People need to learn the difference between "shitty port" and " runs worse than console" because RotR runs like shit on console, and on Pro the performance mode is the only mode worth using, and it looks worse and runs worse than these benchmarks.

In fact the Pro patch is probably the biggest disappointment of them all. Literally adds nothing usable and you still have to use the worst mode to get playable frame rates. It's the entire reason I bought the PC version.
 
You're so ignorant. Even these "shitty, unoptimized " benchmarks blow the Pro out of the water.

People need to learn the difference between "shitty port" and " runs worse than console" because RotR runs like shit on console, and on Pro the performance mode is the only mode worth using, and it looks worse and runs worse than these benchmarks.

In fact the Pro patch is probably the biggest disappointment of them all. Literally adds nothing usable and you still have to use the worst mode to get playable frame rates. It's the entire reason I bought the PC version.
Benchmarks and graphs be damed. If it plays so much better, then what are people still complaining about?
 
Benchmarks and graphs be damed. If it plays so much better, then what are people still complaining about?
Because you shouldn't need a 5090 for 4K60 Ultra for a game that looks like a low-tier PS4 title without RT. Nobody complained about the performance profile of Alan Wake 2 at max settings because it has RT and dumps on almost every game out there.
 
Benchmarks and graphs be damed. If it plays so much better, then what are people still complaining about?
You shouldn't need a 5090 for these graphics. It doesn't mean you cant outperform an almost as sucky PS5 version with PC.
 
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No it doesn't! Its not the best looking PS4 game around, but noone ever claimed that it looked a generation behind on that platform.
It also runs at 60hz on PS4 and 120 on PS5.

The graphics get the job done, and the game plays great. 'nuff said.
I really like the game but It always looked almost a generation behind to me. I thought MGSV and DMC5 both looked miles better running at 60fps. Bloodborne also looked much better but of course the framerate is garbage. Nioh needed a PS4 Pro just to do 1080p at 60fps. On base PS4 it was 720p at 60fps or 30 fps at 1080p. I never understood why the compromise was needed for a game that looked like that.
 
I think I'll just skip this. I already skipped the PS5 version for being shit. I guess I'll just never play it.

Too many games to play, to bother with this technically deficient KT-kusogē.
 
All those later games run at 30fps. Nioh runs at 60fps on PS4. I'll take Nioh 60fps gameplay over those games anyday.
It also runs at 720p-900p, so not much of an achievement. The bottom line is, Team Ninja games almost always look a generation behind and a lot of them, especially lately, run horribly.
 
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Since I wrote the PC Performance Analysis for DSOGaming, I can tell you that the PC version is leagues better than the PS5/PS5 Pro version. The PC port would have been a disaster if it couldn't scale down. It does on High and Standard Settings. So this isn't a terrible PC port. At the same time, it's not amazing. It's a mediocre PC port. To put it simply, it's not as awful as WILD HEARTS and it's not as great as Dynasty Warriors: Origins. It's in the middle. But even in its current state, it runs WAY BETTER than the PS5 Pro version. So all those who say "PS5Pro is the definitive way to play it" are delusional. If you have the hardware, the game runs and looks best on PC.
 
Since I wrote the PC Performance Analysis for DSOGaming, I can tell you that the PC version is leagues better than the PS5/PS5 Pro version. The PC port would have been a disaster if it couldn't scale down. It does on High and Standard Settings. So this isn't a terrible PC port. At the same time, it's not amazing. It's a mediocre PC port. To put it simply, it's not as awful as WILD HEARTS and it's not as great as Dynasty Warriors: Origins. It's in the middle. But even in its current state, it runs WAY BETTER than the PS5 Pro version. So all those who say "PS5Pro is the definitive way to play it" are delusional. If you have the hardware, the game runs and looks best on PC.
This is the thing that all these fanboys know but want to gloss over.. and they think that if they tweet about it enough, they'll convince themselves and others that what they are saying is true.

Ain't no PC gamers buying a PS5 Pro for this shitty game that's now best on PC :messenger_tears_of_joy:
 
I don't think you are remembering correctly how games on PS3 actually looked:
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This is a very valuable post. People really have forgotten just how awful that gen was in terms of image quality, and it was even worse in motion since the frame rates were also typically atrocious.
 
I think I'll just skip this. I already skipped the PS5 version for being shit. I guess I'll just never play it.

Too many games to play, to bother with this technically deficient KT-kusogē.
I wouldn't go that far. Don't write it off completely.

I put 100+ hours in on PS5 and the game runs fine. I never had anything jaring. Played mostly on a 1080p screen and occasionally on a 120hz. Always seemed stable and fluid.
 
This is a very valuable post. People really have forgotten just how awful that gen was in terms of image quality, and it was even worse in motion since the frame rates were also typically atrocious.

Not only were the frame rates atrocious, that was the time before temporal anti-aliasing came along and so whenever the image moved every edge would crawl and textures would shimmer.
 
Since I wrote the PC Performance Analysis for DSOGaming, I can tell you that the PC version is leagues better than the PS5/PS5 Pro version. The PC port would have been a disaster if it couldn't scale down. It does on High and Standard Settings. So this isn't a terrible PC port. At the same time, it's not amazing. It's a mediocre PC port. To put it simply, it's not as awful as WILD HEARTS and it's not as great as Dynasty Warriors: Origins. It's in the middle. But even in its current state, it runs WAY BETTER than the PS5 Pro version. So all those who say "PS5Pro is the definitive way to play it" are delusional. If you have the hardware, the game runs and looks best on PC.
That was very obvious. The problem clearly isn't that it doesn't perform much better than the PS5 version. The problem is that you'd expect a game with those visuals to run at 4K60 Ultra on a 3080, not a 5090.
 
I really like the game but It always looked almost a generation behind to me. I thought MGSV and DMC5 both looked miles better running at 60fps. Bloodborne also looked much better but of course the framerate is garbage. Nioh needed a PS4 Pro just to do 1080p at 60fps. On base PS4 it was 720p at 60fps or 30 fps at 1080p. I never understood why the compromise was needed for a game that looked like that.

Saying it looks less good than MGSV is hardly a slight, seeing as that was basically miles ahead of the competition the entire generation; I mean seriously I cannot think of another 60fps open-world game on stock PS4.

Not looking as good as best-in-class is a long way from being "a generation behind"! Its just empty hyperbole.

The reality in my opinion is that even if Nioh2 had OMGWTFBBQ! graphics, it wouldn't be more fun to play than it is in its actual form. Its a game about fast-paced combat and loadout building, and even though it has a lot of cinematics -some very attractive- its not really the thing you take away from the experience.

I think people should be more mindful of the circumstances in which visual detail and artistry matter, and those in which performance (latency, frame-rate, load-times) is paramount. Because although having both is ideal, knowing which to prioritize for what experience is the real deal-breaker.
 
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Since I wrote the PC Performance Analysis for DSOGaming, I can tell you that the PC version is leagues better than the PS5/PS5 Pro version. The PC port would have been a disaster if it couldn't scale down. It does on High and Standard Settings. So this isn't a terrible PC port. At the same time, it's not amazing. It's a mediocre PC port. To put it simply, it's not as awful as WILD HEARTS and it's not as great as Dynasty Warriors: Origins. It's in the middle. But even in its current state, it runs WAY BETTER than the PS5 Pro version. So all those who say "PS5Pro is the definitive way to play it" are delusional. If you have the hardware, the game runs and looks best on PC.

Hi there, what about the graphical settings? Can you push better graphics than the ps5 version?
 
Saying it looks less good than MGSV is hardly a slight, seeing as that was basically miles ahead of the competition the entire generation; I mean seriously I cannot think of another 60fps open-world game on stock PS4.

Not looking as good as best-in-class is a long way from being "a generation behind"! Its just empty hyperbole.

The reality in my opinion is that even if Nioh2 had OMGWTFBBQ! graphics, it wouldn't be more fun to play than it is in its actual form. Its a game about fast-paced combat and loadout building, and even though it has a lot of cinematics -some very attractive- its not really the thing you take away from the experience.

I think people should be more mindful of the circumstances in which visual detail and artistry matter, and those in which performance (latency, frame-rate, load-times) is paramount. Because although having both is ideal, knowing which to prioritize for what experience is the real deal-breaker.
MGSV was a fairly early cross gen PS4 game so yeah I expect more from others. That wasn't the only game either and Nioh 2 came out many years later.
This is getting off the point though. I actually really like the Nioh games but the point I was making was that making a great PC port of a game that looked like that is no great achievement.
 
The game looks much more beautiful than on PS5, but performance is pretty bad.
A good video presenting the game in 4K60fps with good bitrate :

 
I started it yesterday, it looks way better than PS5, night and day difference. Performance was dogshit on the first map area with raytracing enable, it needs work but with framegen it isnt that bad
 
I want to play it but I made a promise to myself to never buy a game that comes to pc "later" so I'll wait for a huge discount, and consider that Nioh 2 is my 2nd best game ever... I even liked wo long..
 
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Game is still great. Runs really, really well compared to the PS5 version.

I played the PS5 version for 100+ hours but was always struggling with the combat because of the brutal timing-based parries. Unstable performance made it very difficult for me to get the timing right. So I just played on easy mode.

But on PC it runs super smooth capped at 60 and I'm discovering a whole new way to play the game with the perfect parry. I have a 4070 and I play on 1440p, pretty much everything on ultra, DLSS to balanced. Disabled reflection raytracing.

The combat is so good. Extremely rewarding to pull off the perfect parries. And the vibes in the game are great, it's not a visual masterpiece but the atmosphere is aces. Beautiful music too (by Inon Zur, who also did Fallout and Starfield). Traversal is fun, the glider is cool. The story gets messy super quick but who cares.

Tip: just make your way through the story until you unlock the Longhouse, and then go explore. In the Longhouse you can fully customize your character (just like at the start of the game) and transmog your outfits and gear. Plus you'll get the glider and meet Taka ❤️
 
Anyone here running this on a 3080? It so, how does it perform? I only just grabbed this on PS5 Pro and might take it back to get the PC version if it's a substantial improvement image quality wise.
 
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Game is still great. Runs really, really well compared to the PS5 version.

I played the PS5 version for 100+ hours but was always struggling with the combat because of the brutal timing-based parries. Unstable performance made it very difficult for me to get the timing right. So I just played on easy mode.

But on PC it runs super smooth capped at 60 and I'm discovering a whole new way to play the game with the perfect parry. I have a 4070 and I play on 1440p, pretty much everything on ultra, DLSS to balanced. Disabled reflection raytracing.

The combat is so good. Extremely rewarding to pull off the perfect parries. And the vibes in the game are great, it's not a visual masterpiece but the atmosphere is aces. Beautiful music too (by Inon Zur, who also did Fallout and Starfield). Traversal is fun, the glider is cool. The story gets messy super quick but who cares.

Tip: just make your way through the story until you unlock the Longhouse, and then go explore. In the Longhouse you can fully customize your character (just like at the start of the game) and transmog your outfits and gear. Plus you'll get the glider and meet Taka ❤️

Anisotropic filtering causes 40fps loss if activated. Apparently is a bug. Probably worth trying turning it off if you want more fps
 
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I bought a copy on Steam to try out but ended up refunding. It looks and runs pretty well actually on a 4070 Super, maxed out at 1440p with the DLSS4 performance dll, but I had an issue with textures frequently not loading. This is strange as the VRAM in the menu indicated it was hovering at around 10.5gb, so I should've been well within the card's 12gb budget...
 
Not only were the frame rates atrocious, that was the time before temporal anti-aliasing came along and so whenever the image moved every edge would crawl and textures would shimmer.
It is indeed why I laugh at the notion that visuals have "barely improved" from those days. They have improved CONSIDERABLY since the 7th gen.
 
Nioh definitely looks like a PS3 game. It doesn't look better than Uncharted 2-3, Halo 4, or GTA V.

None of those games run at 60fps. Which is why they have more processing power to dedicate to visuals.

You're clueless.
 
Anyone here running this on a 3080? It so, how does it perform? I only just grabbed this on PS5 Pro and might take it back to get the PC version if it's a substantial improvement image quality wise.
1440p High preset, all post procession like vignette moton blur ect off, dlss updated to dlss 4 and on balanced, fps uncapped, above 60 in the cities and anywhere between 60 and 100 in the open world.
 
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And they run worse than Nioh does.
Yeah, no shit. They run on systems with 256MB of RAM while Nioh runs on one with 8GB.
And no, they don't "look better".
Yes, they do. The only thing Nioh has on them is the cleaner resolution. Blow them up to 1080p and they shit on Nioh something awful. Even at its native 720p resolution, Uncharted 3 takes a royal dump on Nioh. Nioh looks like a PS3 game with PS4-era resolution.

This is what top-tier PS3 games with PS4-era resolution look like:

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Tell me how these don't crap all over PS4 Nioh. They're also 1080p60, not 720p-900p like Nioh.
 
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Has anyone tried this on Steam Deck and have better performance turning off AF?

Edit: nvm, I found a video eventually and it still doesn't perform at a stable 30fps. It also looks like it runs in slow motion.
 
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Yeah, no shit. They run on systems with 256MB of RAM while Nioh runs on one with 8GB.

Yes, they do. The only thing Nioh has on them is the cleaner resolution. Blow them up to 1080p and they shit on Nioh something awful. Even at its native 720p resolution, Uncharted 3 takes a royal dump on Nioh. Nioh looks like a PS3 game with PS4-era resolution.

This is what top-tier PS3 games with PS4-era resolution look like:

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Tell me how these don't crap all over PS4 Nioh. They're also 1080p60, not 720p-900p like Nioh.
In contrast to the hundreds of ps3 games that dont look like that.
 
And that stops Uncharted and God of War from being PS3-era games, how?
Because Nioh was in development hell for years and those games werent, they also run at 30 fps with dips so I dont see your point in how Nioh is technically looks and feels like a ps3 games because it doesnt.
 
Because Nioh was in development hell for years and those games werent,
So?
they also run at 30 fps with dips
And Nioh runs at 720p-900p with dips on a PS4.
so I dont see your point in how Nioh is technically looks and feels like a ps3 games because it doesnt.
It's technically inferior to games like Uncharted 3 or God of War 3. Besides the resolution, those graphics are PS3-era. Take PS3 games on RPCS3, increase their resolution to 1080p and a lot of them straight-up look better than Nioh, so yes, it's graphically a PS3 game.

My point is, Team Ninja makes games that look visually outdated. Nioh's demands were at least reasonable, but Rise of the Ronin looks worse than mid-tier PS4 games, yet it's more demanding than a game like HFW.
 
Spent about 40 hours with Rise of the Ronin this past week. Overall, it's a good game with much more to recommend than reviews would suggest. Traversal feels great, graphics are a marked step up from Nioh 2 and the amount of depth there is truly impressive. I'd be spending another 40 hours with the game if it wasn't for the combat. The combat absolutely fucking blows. It gave me that same initial feeling that Sekiro, Bloodborne, Nioh and Lies of P gave me: it's beating my ass, but I know it'll click. Forty hours in, it hasn't.

Not that it's hard - I'm on default difficulty and it's actually started to feel trivial, because I've leveled up enough that I can reliably brute-force encounters, even when I'm getting the shit beaten out of me. That's not satisfying to me. I want the victory to feel earned. It doesn't in RotR - you outlast the opponents. One major problem is that the game hasn't thrown any real bosses at me since the beginning. Sub-bosses enemies for days, but none that feel like proper git-gud moments.

Most of the main missions have at least two allies with you by default and this only makes matters worse: I had a major fight about twenty hours in with what would have been a get-good-or-go-home boss, but I had two allies shitting the whole thing up. So, I thought, to hell with it, I'm going to the Dojo. I'm going to fight these guys over and over until I get the rhythm. After about thirty runs at Ryomo Sakamoto, I turned the game off and deleted it. I wanted to get to the point where I could make a fool out of the guy without a sweat - I can reliably do this in other games - but there is something so inconsistent about the combat in RotR that it never actually clicks, you never get to feeling like you can reliably parry or dodge or time, or string together combos.

The parry mechanic is so crucial to doing the combat justice and it's just fucking broken. Making it a face button attack, that locks into a long animation instead of using the fucking block button like every other game in existence is some of the dumbest shit I've ever seen from a developer. With Sekiro or Lies of P, if you miss a parry you'll still get a block, if you miss a parry with RotR, you're locked into animation that will get brutalised, stagger you and leave you unable to block, parry or dodge further.

It's miserable and it's heartbreaking, because otherwise the game is kind of awesome. There's a world of variety built into the combat that would be amazing to explore, but it's a whole world of possibility built on flawed core combat that never feels good. The only other place I've seen a system like this used is Wo-Long and the dismal performance and reception of that game should have been enough to make them realise it was a shitty system. Realise that they'd be better off building on the fantastic combat from Nioh 2.

But no, they stuck with the Wo-Long system and a game that should have done really well, really didn't...
 
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