Most console games will always run at 30 fps.I will never buy a 30fps only game again on a console. It’s 2024 if your engine can’t support 60fps your engines shit and your artistic style is shit. Unless it’s a point and click or turn based game I never want to see another 30fps game. Sure as hell won’t pay 69.99 for that either.
No, steak is great. And you can still have it. But this is a different time. The world is different. The economy is different. Expectations are different. Who doesn’t love steak? But McDonald’s does the job. And it’s a hell of a lot less expensive. You’re welcome to eat steak as much as you want. But there’s a price associated with it. I encourage anyone to pursue that if they want. But don’t complain about eating McDonald’s all the time if you CHOOSE not to eat steak.“We once had steaks but since we’ve been stuck with McDonald‘s hamburgers for 18 years we need to convince ourselves that steak sucked”.
It's amazing too. Even if a game is a power pusher and can only run at 30 fps at high console res and settings, I dont see how it's so impossible to add a 1080p or 1440p option at 60 fps. Every PC game has a million sliders and resolutions for endless PC rigs, which they can handle making and dont mind PC gamers messing around to find the settings the want. Yet on consoles making even just two settings is a giant hurdle.I will never buy a 30fps only game again on a console. It’s 2024 if your engine can’t support 60fps your engines shit and your artistic style is shit. Unless it’s a point and click or turn based game I never want to see another 30fps game. Sure as hell won’t pay 69.99 for that either.
No, steak is great. And you can still have it. But this is a different time. The world is different. The economy is different. Expectations are different. Who doesn’t love steak? But McDonald’s does the job. And it’s a hell of a lot less expensive. You’re welcome to eat steak as much as you want. But there’s a price associated with it. I encourage anyone to pursue that if they want. But don’t complain about eating McDonald’s all the time if you CHOOSE not to eat steak.
I’m not talking about this. I’m talking about devs and publishers adding an option across the board (performance mode), advertising it, then removing said option in the very same generation. That is a valid reason of criticism, cynicism, and whining.Please, there were 60 FPS games for decades
60fps isn't the main reason for this. One of the larger reasons is that there's generational boundaries slowly fading away to the point where people are porting full AAA games to phone hardware for more sales and players, so they want to make sure that the games can look good on all platforms. Other reasons are listed below.People got used to less ambitious cross gen games that didnt push bounderies.
No, I was one of the few here who said the ambitious stuff should wait for PS6. It was always very clear to me that with the introduction of 4k TVs we needed a generation to essentially be a half step, and this is that generation. Devs are still struggling to even approach 4k native, FSR isn't where it needs to be for consoles, development costs have skyrocketed, phones are a looming force of nature to be reckoned with sales-wise, and thus, reasonable cuts and decisions are being made.Now we are deep into the gen and devs will push for 30 again. People want more ambitious games but dont want to pay the price for it.
I agree. But considering the visuals don't look that amazing, I was expecting a 60fps mode.It never rendered an open world before DD 2, so I wouldnt be shocked if it were the first RE Engine game to run at 30
I'm fairly certain it wont have a performance mode. I've seen some huge frame drops below 30 in gameplay videos.
90% of the best games of all time played at 30. But of course we will see the usual drama queens here.
Game is advertised as launching with DLSS 3 and RT. Should be smooooth sailing on PC.Lol 30fps...pc glorious 120fps. Day one. Thats lame though capcom
Game is advertised as launching with DLSS 3 and RT. Should be smooooth sailing on PC.
No, its not. People should be rational and stop acting like children.I’m not talking about this. I’m talking about devs and publishers adding an option across the board (performance mode), advertising it, then removing said option in the very same generation. That is a valid reason of criticism, cynicism, and whining.
No, I was one of the few here who said the ambitious stuff should wait for PS6. It was always very clear to me that with the introduction of 4k TVs we needed a generation to essentially be a half step, and this is that generation. Devs are still struggling to even approach 4k native, FSR isn't where it needs to be for consoles, development costs have skyrocketed, phones are a looming force of nature to be reckoned with sales-wise, and thus, reasonable cuts and decisions are being made.
I agree but people are going to anyway, so I'd rather they act like children for valid reasons. I find this to be one of them.No, its not. People should be rational and stop acting like children.
I never said I didn't respect it. I didn't bring up anything about respect or disrespect. In saying that though, respect works two ways, like you guys say a lot for western developers. Also, if this were a western developer I wonder if some of the defensive responses here would be the same.Every dev would offer a 60 fps option if they could. So if they cant, respect their decision.
I agree about this point and I brought this up earlier in the thread about this game's interactive physics potentially being one of the reasons why it's 30fps, because we simply don't fully know yet how their engine handles it.The first DD had the most absurd spells in an open world game, and the sequel seems to do the same. You also fight giant enemies that are way bigger than any other enemies in other open world games. And you climb them too. So there's so much more to it than just the visuals, but people judge everything on a surface level.
When I said "Devs should wait for PS6 and treat this gen as a half step" it's more in response to the graphical whiners, not the devs themselves. Quite a few people here want everything at once(4k, ray tracing, max graphics, 60fps) and they barely understand anything about game development, which I continue to find odd for an enthusiast forum.Telling devs to hold back their vision for 20 years 'cause you want to see their games in 4K/60 is just absurd.
I never said this. I'm saying that this gen needed to be taken as a half step due to factors other than 60fps and so far it has been. If you look around at what's releasing 4ish years in, these are essentially supercharged late gen PS4 games running at near-4k, but unlike many of the people here who are upset at what that's doing to graphics, I'm simply okay with that because I know what's coming next.If you really believe that there wont be 30 fps games on the PS6, I have a bridge to sell you. 30 FPS will be present even on the PS9. Devs will always try to push hardware to its limits. And that means 30 fps games.
When people like yourself state this, they simply don't get it. They never will. Like I told the poster above, you may grow old never knowing why millions keep buying consoles and wanting their products to perform well and have options for them to perform well. Maybe it will eat away at you, who knows.If you want to have 60+ FPS all the time with new releases, get a PC.
Op says limitation is cpu. Does typical pc have double the single threaded performance of ps5s zen2.Game is advertised as launching with DLSS 3 and RT. Should be smooooth sailing on PC.
So happy that I ordered my PC today! Consoles can go get fucked for all I care.
It's more nuanced than that. We'd have to know what the uncapped performance is, and what the effect that something like increased cache would have on the game.Op says limitation is cpu. Does typical pc have double the single threaded performance of ps5s zen2.
Sure uncapped framerate matters. But if we assume dg2 runs 30fps or even lower on heaviest scenes it's hard to run those 60fps even on best cpus.It's more nuanced than that. We'd have to know what the uncapped performance is, and what the effect that something like increased cache would have on the game.
A real-world example I can give is Starfield. It's 30fps on Series S|X due to being CPU-bound in tougher areas like Jemison(big city), but after being patched and receiving official DLSS/DLSS3 support I can run the heavy area by the MAST and pools at Medium/High settings, 1440p DLSS 'Balanced' at 80-90fps without FG and ~120fps with FG. That's with 5800x3D+4060 Ti 16GB and slower DDR4 3200 RAM since I wanted 16GB VRAM and 64GB system RAM over a faster 12GB GPU like 4070 and 32GB of faster memory that you typically shoot for on a mid-range pure gaming build.
Lol poor console gamers, I don't see myself playing a game at 30fps ever again.
There will always be 30fps games on console.Next gen was a mistake.
I expect it to behave like Starfield rather than a synthetic benchmark. Won't know until it releases, so all we can do is speculate.Sure uncapped framerate matters. But if we assume dg2 runs 30fps or even lower on heaviest scenes it's hard to run those 60fps even on best cpus.
Looking at what they wrote on the PC system recommendations and previous RE Engine games I'd bet on 4k checkerboard.Haha, I bet it will be 1440p at best.
The way old consoles output and rendered game elements was very different to today thanks to crt screens, not really comparable at all.30fps didn’t become common until the 360/PS3 gen. Before than 60fps was more common.
I got a PC that most likely outperforms my PS5, and yet, I'm still getting it on PS5. I have my reasons.
This wasn't funny a decade ago, and it isn't now.
This wasn't funny a decade ago, and it isn't now.