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Rumor: Dragon’s Dogma 2 Reportedly Runs At 30FPS On PS5 & Xbox Series S|X

Sure in a console where the most games were running at 20-25fps.
Any sort of console gamer knows that since the dawn of 3D cards the PC was the way to go if you want 60 FPS.

Remind us again the frame rate of SOTC, GTA 3, GAT: San Andreas, GTA: Vice City, Deus Ex , The Getaway, The Getaway: BM, Bully and well any major open world type game on the PS2.
 
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I've said it in another thread :

- The RE engine is already 1 generation old and is already long in the tooth.
RE7, DMC5, RE8, RE2RE and RE3RE looked good and ran at 60fps but you could already see its limitations : RE3RE lost the de-limb system due to a higher enemy count, RE8 stuttered in larger areas where lots of enemies were present and RE4RE had lots of graphical problems like shimmering/pixel crawling/muddy textures and framerate dips on consoles depending on the resolution mode and effects selected (hair strands/DOF/Motion blur/lens effect+CA etc) due to a higher enemy count present on the screen at any time compared to previous RE engine games.

- The engine powered all the aforementioned games which were mostly "room to room" affairs with loading in-between and has never been tested/used in such a large scale project.
Couple that with more advanced physics, even higher on-screen enemy/character count AND all the special effects (magician comes to mind ) and you can clearly understand why this can't run at 60fps on consoles.

Not that it matters to me since I won't be getting it right now, 70 Eurodollars for what appears to be Dragon's dogma 1.5 is too steep of a price for me, plus, the 30fps with heavy dips (judging from the videos) isn't helping.

This is a PC /PS5 Pro game IMO, and by the time the Pro comes out it'll be sold at 30 Eurodollars so that's a win-win.

PS: the 30fps OLED judder is a real thing, don't care/don't notice it ? Cool, Just stop trying to impose your opinion, many of us do in fact notice it and find it to be unplayable, personally, I get dizzy and that's not fun...

30fps is fine on a LED/LCD but to say that "I don't notice it/it's perfectly fine" when it comes to OLED is just personal opinion and not fact.

Cheers
 
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Bojji

Member
People said the same thing one year ago with the second Plague tale release.

Yep and even PT got performance mode. But this game was 40fps from the start so it wasn't that bad if you had modern tv.

PS5 pro is coming near future, we should be able to get more 60fps game on pro at least.

If game will be cpu limited it won't make any difference, that's why I don't expect gta6 to be 60fps on pro.
 
PS5 pro is coming near future, we should be able to get more 60fps game on pro at least.
Potentially, which is great! That being said, I'm convinced that the majority of developers will keep targeting 4K for consoles and unless they upgrade the CPU aspect of the chip I don't see more games getting higher frame rates. I imagine having two different CPUs will make development time even longer platform.

On another note, GTAVI is going to sell terribly judging from the responses here. There ain't no way that game is running 60fps on consoles. I reckon that'll be hovering between 25-30fps.
 
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midnightAI

Member
So far there are not many 30fps only games but this number will get bigger sadly.
Well unless there are zero 30fps only games for the rest of this gen then this statement is of course true.

Does this mean that 30fps only games are the standard? Of course not.
 
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Bojji

Member
Well unless there are zero 30fps games only for the rest of this gen then this statement is of course true.

Does this mean that 30fps games only are the standard? Of course not.

So far they aren't, 30 fps is optional for most games but majority has performance modes.
 

Bojji

Member
And I can see that being the case for the vast majority of releases for the rest of this gen (certainly on PS5/Series X)

I hope so but we are ~45% into this gen so far and most of this was cross gen period. There is long time left.
 
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A Pro-version according to the leaked specs for PS5 won't solve the 60fps problem for sure. Get used console folk, games are getting more demanding (especially in the CPU department), so this will be the norm moving forward unless you want tech and visuals to stagnate for the consoles.

I'm more interested on how much downgrade Series S will have moving forward or if Microsoft will drop it at some point. They already changed their parity policy, it's only a matter of time.
 

midnightAI

Member
I hope so but we are ~45% into this gen so far and most of this was cross gen period. There is long time left.
Very true, and for PS5 we 'may' see first party games target 30-fps for standard PS5 and 60fps for Pro, but that is yet to be seen (or even confirmed if PS5 Pro is actually a thing and we certainly dont yet know the specs.)
 

midnightAI

Member
A Pro-version according to the leaked specs for PS5 won't solve the 60fps problem for sure. Get used console folk, games are getting more demanding (especially in the CPU department), so this will be the norm moving forward unless you want tech and visuals to stagnate for the consoles.

I'm more interested on how much downgrade Series S will have moving forward or if Microsoft will drop it at some point. They already changed their parity policy, it's only a matter of time.
Why would they drop their best selling console? that would be suicide
 
That is a dumb assumption when there are like 2 or 3 games currently at 30fps in PS5 for example.
No half as dumb as trying to make out that Open world games run at 60 FPS in the PS2 era. Which seems to be the case for all the 60 FPS keyboard warriors these days.
 

Kenneth Haight

Gold Member
Frustrated World Cup GIF
 

King Dazzar

Member
I've said it in another thread :

- The RE engine is already 1 generation old and is already long in the tooth.
RE7, DMC5, RE8, RE2RE and RE3RE looked good and ran at 60fps but you could already see its limitations : RE3RE lost the de-limb system due to a higher enemy count, RE8 stuttered in larger areas where lots of enemies were present and RE4RE had lots of graphical problems like shimmering/pixel crawling/muddy textures and framerate dips on consoles depending on the resolution mode and effects selected (hair strands/DOF/Motion blur/lens effect+CA etc) due to a higher enemy count present on the screen at any time compared to previous RE engine games.

- The engine powered all the aforementioned games which were mostly "room to room" affairs with loading in-between and has never been tested/used in such a large scale project.
Couple that with more advanced physics, even higher on-screen enemy/character count AND all the special effects (magician comes to mind ) and you can clearly understand why this can't run at 60fps on consoles.

Not that it matters to me since I won't be getting it right now, 70 Eurodollars for what appears to be Dragon's dogma 1.5 is too steep of a price for me, plus, the 30fps with heavy dips (judging from the videos) isn't helping.

This is a PC /PS5 Pro game IMO, and by the time the Pro comes out it'll be sold at 30 Eurodollars so that's a win-win.

PS: the 30fps OLED judder is a real thing, don't care/don't notice it ? Cool, Just stop trying to impose your opinion, many of us do in fact notice it and find it to be unplayable, personally, I get dizzy and that's not fun...

30fps is fine on a LED/LCD but to say that "I don't notice it/it's perfectly fine" when it comes to OLED is just personal opinion and not fact.

Cheers
With the OLED thing. Motion always has and will be a very subjective personal preference. Everybody has different tolerances and sensitivities to it. I feel 30fps on any modern TV be it decent LCD or OLED is an issue. We could do with some kind of low latency motion interpolation tbh. I dont know where Samsung are with it these days, but they were at one time at least trying to do just that.

As for this debate. At the end of the day. If its not above 30fps I simply dont buy it. Its up to the publishers to decide if they want my money or not. All the PlayStation first party titles seem to get that and so do many other publishers. So we're good. I do think a VRR 120hz capable TV is highly needed though, for 40fps and unlocked stuff.
 

Kenneth Haight

Gold Member
Wasn’t RDR2 30fps on launch?
It was and still is but that was on a PS4 and is arguably one of the best looking games of all time. This looks a bit mid to not offer a performance mode on PS5 and Series X unless we are reaching the time of the generation where 30fps is the standard. I personally will not play anything at 30fps anymore. I’m a proud frame rate snob now.
 

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
Even the PC minimum and recommended requirements are sus as hell. Just look at this lmao.

image.png


Estimated performance: 2160i/30fps. Framerate might drop in graphics-intensive scenes. NVIDIA GeForce RTX 2080 Ti or AMD Radeon RX 6800 required to support ray tracing.

Like tf is going on there lol!?
 
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yamaci17

Member
Even the PC minimum and recommended requirements are sus as hell. Just look at this lmao.

image.png


Estimated performance: 2160i/30fps. Framerate might drop in graphics-intensive scenes. NVIDIA GeForce RTX 2080 Ti or AMD Radeon RX 6800 required to support ray tracing.

Like tf is going on there lol!?
pretty normal 3600 is comparable to console CPU

if console targets 30 fps on cpu bound level, only reasonable you need a 3600 to match it xd
 

Mephisto40

Member
I would honestly rather they took the game down to 720p to make the game run at 60fps instead of just not having the option at all
 
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