(That's an otherwise untouched screenshot with two logos from the webkit. I know, lame. Give me something better and I'll put it up.)
What is Ryzom?
It's an MMORPG. But not just any MMORPG! This one is different. It's run by ze fabulous French guys at Nevrax, for one. Also, it's ridiculously awesome. Most importantly: You want to play it.
Furthermore, its story is certifiably awesome:
You need to be at least this tall to become a french alien:
Windows 98SE/2000/XP (/Vista [with UAC workaround]) (/Linux [via wine])
Pentium III 1Ghz or equivalent
512 MB RAM
Nvidia Geforce 2 or equivalent video card with 64 MB RAM
DirectX 8 compatible Sound Card
7 Gb free Hard Disk Space
Rudimentary knowledge of either English, German, or French in its written form.
...what what what?
-> Cliquez ici! <-
The installer is roughly 1.6 GB, so you'll need to waste some time, but hey, you can take care of the user registration while you wait (no credit card required). Hurry up though - there's only a limited amount of accounts left... roughly 10000 last time I checked.
Also, get the manual and have a look at the goodies section on their website. There's some neat stuff there, like music, wallpapers and artwork...
If you're like me and still have an old installation/client floating around from some time ago, just download the Ryzom fixer from the Forums or manually add some lines to a text file and let the game updater take care of the rest.
Bored? Well, why not read through my incoherent babbling while your download finishes?
How is Ryzom different from your average MMORPG?
Well, take Mobs for example. In Ryzom, Monsters prey upon each other, migrate, etc. The devs spent considerable manpower to make the world feel... alive. You won't see wolves and sheep happily living together, that's for sure.
Each species behaves slightly differently, not only in combat, but also "in real life".
Seasons, weather and day/night cycles affect that too (there's rain, fog, snow, the occasional storm, sunny days, starry nights, and so on...).
Be prepared to face entire invasion armies of bloodthirsty aliens on some occasions thanks to the RAID (Realtime Army Invasion Deployment) engine: it allows for combat involving hundreds of players vs. hundreds of computer-controlled enemies in the same area. Huge armies of enemies can attack entire regions at once - which must be countered by a cooperative player effort to kill their boss.
Ryzom Ring. This is probably the most ambitious aspect of the game. It's a ... MMO level editor. Design your own quest, choose and modify the location, position monsters and NPCs, set triggers, dig through your stash for rewards and treasures - you have full control. Of course you first need to go out into the world of Ryzom - you only start out with a handful of building blocks. You can either be an invisible game master/god that controls NPCs, monsters, and triggers in realtime, or you can be part of the advenure itself as one of the players for added fun. Just upload your "level" to the server, and it's accessible on Ring terminals throughout the game for other players.
Honestly - how cool is that? Create. Share. Have fun.
The design and setting is pretty unique too. The whole planet (Atys) is one gigantic plant/tree! Don't worry though, it's not all brown-and-green organic stuff. There are huge seas, wastelands, caves, and so on.
It's part SciFi, part Fantasy, and really engrossing once you manage to escape the starter Island. It didn't earn MMORPG.com's Reader’s Choice Award for “Best Story” in 2005 for nothing, and if you ask me it's still unmatched in its uniqueness. The artwork doesn't disappoint either.wikipedia said:Four distinct humanoid races, or “homins,” came to exist on Atys hundreds of years prior to the game's current timeline and developed into separate, fairly isolated societies in their own favored ecosystems. Interacting benevolently with all four homin cultures, but hostile towards each other, were two additional and far more advanced races: the magical Kami and the technological Karavan. The Kami are depicted as elusive, chaotic, playful, and highly protective of Atys, while the Karavan are more secretive and have never been shown outside their environmental suits or far from their machinery.
In the game year 2481, the homin races were decimated when the hostile, insect-like Kitins were accidentally released from their home deep within Atys's root system. Surviving refugees from all four homin cultures began working together in 2485 to rebuild a single, mixed society in relatively remote areas. Soon came the added threat of the “Goo,” a spreading infestation that renders areas uninhabitable and drives wildlife mad with rage.
Customisation, aka classes... There are no classes. You gain XP with every action you take (casting, foraging, crafting, attacking,...), and after you've accumulated enough you earn a certain number of points you can spend at the respective trainer. You think your tank should be able to cast magic? You can do that! Why? because...
Skills... you don't just buy/acquire skills like that, you "purchase" Stanzas at training NPCs. Some special Stanzas can stack and provide fixed bonuses, like increased MP/HP, without the need of equipping them in any way. The rest of them are like indestructible building blocks for skills. Some of them provide momentary energy by eating into one of your stats (HP/MP/...) once or with every use, others inflict a negative effect (e.g cooldown), another kind consumes said energy to provide a positive effect (e.g. inflict bleeding, or propel a spell forward in a straight line for x meters). Even the most basic attack is built out of Stanzas. This can even go so far that you can cast magic for free... only, it'll be a bit weak, and its range won't be great, but hey, free magic!
Everything has a tradeoff of some kind. The further you advance down the four main "skill" trees (Foraging, Crafting, Fighting, Magic), the more specialized and deadly your Stanzas become.
Too complicated? There are prepackaged skills at the trainers for the lazy - but don't worry, they can be broken up into their respective Stanzas with a few clicks. In fact, you just may be way more efficient if you customize the hell out of your skills.... and don't worry, they only charge for Stanzas you don't already own.
Foraging/Harvesting isn't "go to point B and click on disguised treasure chest" anymore, foraging is a piece of work on its own. First, you need to have built an acceptable skill to look for whatever you currently want, with the correct range and quality settings (controlled by Stanzas). Then, you actually have to find a suitable area, which isn't all that easy. Also pay close attention to the seasons and weather, as those greatly influence what you can harvest. Last but not least, you'll have to coax the materials out of the source using another skill, without it blowing up in your face or angering the resident Kami (one-hit-kill if that happens, some negative side effects too), all the while trying to get the most out of the source before either your concentration stat or the sources "energy" runs dry. Others can help you while you're harvesting, so don't think you'll need to go out alone. This sounds complicated, but believe me, it's very immersive and makes sense in the game. Of course the higher the risk, the greater the award. Foraging in a peaceful area void of carnivores will net you basic stuff - if you want to make it big, you'll need to gather your friends and forage/harvest as a team in highly dangerous terrrain or PvP area.
(Of course slaying animals/monsters/whatever and then quartering them rewards you with a whole different set of items - but no money or weapons, which leads us to...)
Crafting! All the equippable non-trivial items (and that really means ALL of them) have a limited life expectancy. This means there is an honest-to-god economy, and crafters are actually needed, because without them, there would be no armor, no weapons, only naked and freezing aliens with butterknifes and loincloths. You can prolong an items' life at a risk of destroying it prematurely, but that chance grows each time - there is no escaping its eventual destruction.
And what a crafting paradise Ryzom is. There's a pretty intricate quality system implemented to reward proper item choice, -quality, and skill level. You have a ridiculous amount of different combinations of materials for even the simplest dagger - but each of them will be unique (if crafting succeeds). The materials affect not only the color, but the design and of course a wide assortment of stats. Plus, there's lots of different stuff to be crafted. Plenty of accessories, weapons, shields, armor, ammunition, consumable items, and so on. Of course, again each of the crafting skills are built from Stanzas, heavily influencing risks, quality, effects, ... Customisation am total.
Selling! You won't often find someone running around spamming about how they're selling their awesome +5 toothpick either, you get the choice of either selling your items to the vendor directly (which takes them "out of the game"), or have him sell them for you, for a cut of the profit of course. You can freely determine the price - but the vendor will keep the item if he doesn't manage to sell it in time, leaving you with only a small advance payment.
Your choice. Prices vary according to your overall fame, your standing with the vendors' faction, and the demand/supply situation.
The rest is the usual MMORPG fare.
e.g. PvP. Yeah. It's there. Arena-based, Guild-based Defend-the-Outpost, Faction griefing, or your standard 1-on-1 consensual duels - there are even some special PvP-enabling areas. If you want to make others cry for mommy, wade kneedeep in blood, this game supports your dark desires. There are some awesome PvP-exclusive foraging spots too ...
Basically, Ryzom should cater to all of your MMORPG tastes, and then some.
By the way, if you're interested in tinkering with stuff, the games' engine (NeL 3D) is now open source (GPL). This is awesome for reasons I'm still trying to invent.
Teh multimedias
Want some videos? Uh... why? MMO fans always insist on putting some stupid music and effects in their videos. Oh well... not my problem.
If you don't want to subject your eyes to the tiny youtube videos, have a look at this site. "Memorys of Atys" (sic) is pretty neat and shows some of the locales and monsters. "Sites of Atys" and "The Atys Movie" on the same page are nice too. Also, the movies on this site show off some locales.
Aaaanyway, youtube vids. Here they are:
A quick trailer about Ryzom Ring
Another one.
Quick glance at the starter area, and a bit of PVP against someone who didn't fight back, be sure to watch the HQ version.
RAID engine at work (HQ available)
A sped-up log of an attack on an outpost of an opposing faction(HQ available)
the four playable races and their surroundings
some extremely basic gameplay (walking around and killing stuff with hugely overpowered spells)
Obligatory neat thing: The game has an integrated MP3/OGG player with support for m3u playlists. Very convenient. By the way, the OST is very nice too. Bjørn Arve Lagim of The Longest Journey and Anarchy Online fame is/was responsible for that. Here are some quick samples.
Whelp, that's all.
See you in the game.
If you observe a "Terkat" behaving like an idiot somewhere, say Hi. Don't expect a coherent response though, I only play MMO stuff when I'm KO and seriously need to relax.