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S.T.A.L.K.E.R. 2: Heart of Chornobyl ⚠️|☢︎T|⚠️ Don't Be a Menace to Bloodsucker While Trying to Catch an Olive in The Zone

POKEYCLYDE

Member
Pretty much all the times I remember, it was red durability sniper rifles, which I would just immediately drop, as you can't even sell those.
Ragman in Rostok buys red durability weapons (as long as they're not 0%).

Ever since getting past the Defending Zalissiya bugged quest (the 2 patches helped, couldn't save Hamster though), I've been back to enjoying the game.

Best thing about this game is it's Gameplay loop. Very fun exploring, shooting and looting.
 

Nitty_Grimes

Made a crappy phPBB forum once ... once.
Interesting one (for me at least)

Every location I've uncovered on the map is back to being a question mark again. GP version for Windows if that makes a difference.

Only played for about 4 hours, is this likely to fuck things up moving further into the game?
 
Yeah i think i'm gonna shelf the game until they fix a-life and the enemy spawn.

The game feels both dead and barren when you explore the off-beaten path and artifically chaotic when you reach any point of interest at the same time, it's hard to describe.

Great way to describe the game lol, i can walk and see no one and then endless mobs of all things alive chase me like maniacs.
 
Sorry if this been answered already,
But can you go back to the lesser zone once you leave for garbage?

Yes.
I'm actually returning back to previous areas to make sure i don't miss on any side quests, seen some comments that after certain event side quests can't be done, so trying to get the most before moving on.
 
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I love the game but it's far from perfect. In another year or so when the game's difficulty is balanced better and game systems work as intended, it'll undoubtedly be even more amazing. If they fix everything up for PS5 launch it should land an easy 80-85 MC
 
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Auto_aim1

MeisaMcCaffrey
The game's addictive because the gameplay mechanics are solid. There's also the joy of discovering new things like artifacts or other cool stuff. New armor, weapons, upgrade system, huge main story that takes you through the numerous regions on the map etc., make the game incredibly fun to play.

Performance is obviously an issue. I am playing on Series X and it's pretty good most of the times but can get bad during the intense fights.
 

Nitty_Grimes

Made a crappy phPBB forum once ... once.
I'm starting to enjoy this. Only got about six hours in so far, held off for the first couple of patches - but this could be my Christmas holiday two weeks off game now.
 

DanielG165

Member
Anyone have any tips to get past the guards inside the sphere location? I know, I’m EARLY into the game yet, but haven’t had as much time as I’ve wanted to play it. In any case, the soldiers keep pumping me full of lead, so I thought I’d ask lol.
 

Gonzito

Gold Member
The game's addictive because the gameplay mechanics are solid. There's also the joy of discovering new things like artifacts or other cool stuff. New armor, weapons, upgrade system, huge main story that takes you through the numerous regions on the map etc., make the game incredibly fun to play.

Performance is obviously an issue. I am playing on Series X and it's pretty good most of the times but can get bad during the intense fights.

One thing I love about the game is the gunplay, it feels so good to shoot a weapon in this game, very visceral and I like as well the physics when shooting humans and mutants. It feels like they are really being hit by weapons unlike other games
 

Auto_aim1

MeisaMcCaffrey
One thing I love about the game is the gunplay, it feels so good to shoot a weapon in this game, very visceral and I like as well the physics when shooting humans and mutants. It feels like they are really being hit by weapons unlike other games
Totally agree. It's even better now after the patch because earlier mutants used to take tons of hits before going down. I am rolling a sniper and shotgun right now. All the guns are fantastic.
 

GymWolf

Member
I don't think the gunplay is the best or even close to that, fine\ok tier is more where i would put it.

Many time enemy don't even react to being hit except when they finally die, the bullet marks are very tiny and insignificant, no gore or dismemberment and the blood effect are extremely meh and the ragdoll can be glitchy at times.

Weapons models and reload animations are very cool tho.
 

Nitty_Grimes

Made a crappy phPBB forum once ... once.
Keeps crashing to desktop when trying to load my save on GP version!

EDIT: 4 times in a row. Load my save or choose an auto-save same result.
 
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GrayChild

Member
Another patch:


According to your feedback, we adjusted following parameters/values to decrease input lag on keyboard+mouse input:
  • Mouse Smoothing is disabled by default.
  • Mouse Acceleration is disabled by default.

Additionally, default values of mouse sensitivity were updated to allow a predictable default experience for our players with new values of two parameters mentioned bellow:
  • Camera sensitivity: 25%.
  • Aim sensitivity: 15%
Finally!
 

adamsapple

Or is it just one of Phil's balls in my throat?

Looks like it's addressing some of those bugs some folks had with NPC's dying as soon as they enter a building, among others.

Main and Side Missions


  • Fixed issue with ___ that were able to chase player outside during the In Search of Past Glory mission
  • Fixed an issue where the NPCs ___ would die after trying to enter a building during the mission On the Edge
  • Fixed issue with ___ which could despawn before player loots a collar from it during In the Name of Science mission
  • Fixed issue with player potentially locking oneself during Dangerous Liaisons mission
  • Fixed issue with ___ becoming hostile upon noticing a player ___ during King of the Hill mission
  • Fixed an issue when ___ despawns in front of the player after the dialog in the bunker during A Heavy Burden mission
  • Fixed issue with NPC’s despawning when player successfully finishes Legends of the Zone mission
 

Looks like it's addressing some of those bugs some folks had with NPC's dying as soon as they enter a building, among others.

Main and Side Missions


  • Fixed issue with ___ that were able to chase player outside during the In Search of Past Glory mission
  • Fixed an issue where the NPCs ___ would die after trying to enter a building during the mission On the Edge
  • Fixed issue with ___ which could despawn before player loots a collar from it during In the Name of Science mission
  • Fixed issue with player potentially locking oneself during Dangerous Liaisons mission
  • Fixed issue with ___ becoming hostile upon noticing a player ___ during King of the Hill mission
  • Fixed an issue when ___ despawns in front of the player after the dialog in the bunker during A Heavy Burden mission
  • Fixed issue with NPC’s despawning when player successfully finishes Legends of the Zone mission

I haven't followed closely in fear of spoilers, what remains as of now in term of progression bugs? there was some issue with Zalissya.. was this fixed now?
I'm trying not to progress too much in main quest in hope they will fix most progression bugs.
 
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xVodevil

Member
One thing I love about the game is the gunplay, it feels so good to shoot a weapon in this game, very visceral and I like as well the physics when shooting humans and mutants. It feels like they are really being hit by weapons unlike other games
Yes really good gunplay indeed human fights are really good, especially now that my guns and their armor both getting better :D
And this I rarely notice too much but here they sound incredible too with the dolby atmos for headphone app.
 

Puscifer

Member
Did they adjust performance with the patch recently? I'm on a 7800x3D and 4080 but getting around 90-100 fps / epic / fg now vs a week ago when I last played, feels A LOT better now.
 

Solarstrike

Gold Member
Oh fukc, another patch. These patches are taking forever to install. W t f.


Prepare Get Ready GIF by STARZ
 
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