Saturn's geometry throughput simply isn't higher though. Even sticking to theoretical figures and assuming the almost impossible dream scenario where the two SH2s works perfectly in parallel at 100%, the theoritical ceiling is in fact much higher (three times as much) on PS1 due to GTE's abilities essentially. Fafalada already addressed the subject.
Yeah, you're right and I don't want anyone to think I'm underplaying the GTE here. I was coming at that quote more as playing devil's advocate and supposing even if what that person was saying, there would've been other reasons why the theoretical peak for Saturn's geometry abilities never manifested due to other aspects of the architecture bottlenecking that theoretical performance.
In general, people really do underestimate the GTE on average though. For 3D there was nothing in Saturn that could really compete with it, even if you also factored in the DSP (which again, had to send results along the bus to the CPUs to have anything meaningful done with the data, so that would eat up cycles).
I don't think I ever said dominating, but Saturn had a lead of a million units and had FF 7 come out to Japan it would have ensured the Saturn won. I seem to remember even the Panzer Dragoon team saying that SEGA had thought they won Japan until FF7 when at the GDC on the making of Panzer Dragon
ALPS gave SEGA Saturn a market share of 42% to the PS 36% or maybe 38% in July of 1996 I seem to recall
Well this is assuming a couple things. For one it's assuming Squaresoft made FF VII for Saturn; the truth is Squaresoft already had access to Saturn architecture details and kind of wrote the system off early on due to aspects of the architecture they didn't like. Honestly I don't think they were ever seriously considering the Saturn as a development platform; it was always between Sony and Nintendo for them.
You have to also consider that early on SEGA of Japan had an advantage of prior retail relations securing cache as a console manufacturer in the region, that Sony of Japan did not have, and had to build up with the PS1. People always say that Sony used their distribution advantage at retail to muscle out SEGA but if that were true, surely the PS1 would've had a massive lead in Japan even going as far back as '95. But it didn't, as you say, so which is true? I'm not asking you that specifically, just the people who try harping on Sony leveraging their retail partners as an advantage against SEGA and Nintendo; I think people exaggerate that advantage significantly.
Another thing is that during the 5th-gen era SEGA of Japan had a habit of reporting sold-in to retailers; Sony of Japan also reported sold-in but they also reported sold-through to customers. Therefore it's sometimes hard to get an exact read on what amount of Saturns had been sold to customers in Japan vs. sold to retailer outlets, whereas you generally always had an idea of both for PS1.
Anyways, yes it's probably worth saying that if FF VII came to Saturn and not PS1 that would've ensured Saturn's success over PS1 in Japan, but that assumes Squaresoft even wanted to ever work on the Saturn to begin with (again, their priorities that gen were between Nintendo and Sony; if Sony didn't work on getting closer with Squaresoft then they would've just likely stuck with Nintendo vs. go over to SEGA), and also assumes SEGA did something different with Dreamcast. They still had global reasons to push Dreamcast for late '98 in Japan which would've eaten away at the Saturn's market there post-'97, so it's still possible PS1 would've caught up and surpassed Saturn in Japan anyway thanks to releases in '98 and '99, then DQ VII in 2000.
IMO, at best FF VII would've helped extend Saturn as the sales leader in Japan for maybe a year, and maybe to a 1.5 million lead. But PS1 would've likely still clawed away at that between '98 and '99, then blown past it in 2000. PS1 being the market leader in Japan was inevitable, even without FF VII, but I could see Saturn having a larger lead over N64 lifetime in such a scenario for the Japanese market.
I will say, though, that Saturn having FF VII probably would've helped on some level globally as well, and maybe help the Saturn do somewhat better worldwide than it did. Maybe to go on selling 20-25 million instead of ~ 10 million. But that would've also required not basically killing retail presence for the system in 1998, and SEGA being a ghost in the West for '98 and most of '99 until Dreamcast launched.
And as for SEGA Rally breaking records for the ever best selling CD game that was the case in the UK at the time.
I'm see to remember SEGA Japan holding the record in Japan for the most pre-ordered game over there with VF2 with over a million Pre orders. Those were the days
Bro, is that record-setting claim only for the launch week? Sure seems like it. I thought you meant in terms of LTD, because I doubt Sega Rally would've accomplished that considering how Saturn performed in Europe including UK.
Also since the source is a magazine, likely possible another racing game after Sega Rally would've broken Rally's record. Like if just sticking to arcade racers, possibly something like Ridge Racer Type 4 or Mario Kart. If racers in general, I'm almost sure Gran Turismo would've smashed past Rally's launch & LTD numbers for UK & globally, since we have GT's sales numbers.