nial
Member
Huh, didn't you like Stellar Blade?Thankfully for me I’m getting quality Asian games back to back, at this point I honestly don't care what Sony does…..I lost all interest in their first party games.
Huh, didn't you like Stellar Blade?Thankfully for me I’m getting quality Asian games back to back, at this point I honestly don't care what Sony does…..I lost all interest in their first party games.
Stellar Blade is not first party.Huh, didn't you like Stellar Blade?
It gets silly when the dev cycles are longer than console generations though.I still sensibly chuckle when I hear gamers say "Games take 4 - 5 years to make".
It's not 2010 anymore folks.
It gets silly when the dev cycles are longer than console generations though.
First party published.
The question is what their first party developers are doing. ND just canceled Factions, so their next game is probably a couple of years away at least. Insomniac's venom is next year. Sucker Punch are developing Ghost 2 but that is probably not a 2024 game either.
Not you too, DanjinStellar Blade is not first party.
Look, FROM is one of if not the best at timely releases for games and keeping them at high quality, but ER DLC is taking 2 years lol. ER is also, while a new IP, pretty much just Dark Souls 4 when it comes to gameplay.Meanwhile From Software putting out absolute classics on a yearly basis. Maybe don't make 200 hour open world games that all look and play the same?
Completely different from Bloodborne actually. Sony owns the Bloodborne IP, where Shift Up owns Stellar Blade.Not you too, Danjin
But it is, it has XDEV JP involvement (which has people from previous Japan Studio departments), Sony producers and publishing. Not different from Bloodborne.
I get why people are disappointedThe pace they release games is disappointing and unacceptable.
Factions wasn’t the only game they were making. We know for several years that ND is working on some new IP. Factions was never a studio wide project.
I would say the same about Bloodborne, FROM made that game great not Sony, same with Stellar Blade the credit goes to Shift Up more than Sony.Not you too, Danjin
But it is, it has XDEV JP involvement (which has people from previous Japan Studio departments), Sony producers and publishing. Not different from Bloodborne.
Bloodborne IP is owned by Sony, it is a first party game. You're confusing first party games with studios.I would say the same about Bloodborne, FROM made that game great not Sony, same with Stellar Blade, credit goes to Shift Up more than Sony.
Not you too, Danjin
But it is, it has XDEV JP involvement (which has people from previous Japan Studio departments), Sony producers and publishing. Not different from Bloodborne.
It's fine in the sense that studios are making games in the time that games take to make. Like I said, if a 15-20 hour AAA game takes 4-6 years to make, that's how long it takes.It's not fine when 3rd party games are the most popular as you would need exclusives to make people play on your platform.
More beautiful takes more time. We're animating more of the character, which means it's taking longer to create the models, rig them, and animate them. We're building more complex scenes with more interactivity, that all takes time. Testing and QA takes more time. It gets to a point where you can't just throw more people at a problem.Not sure what's taking longer compared to games 10 years ago. We're just playing more beautiful games but there's no difference in terms of what we're doing in those worlds nor how we're doing it. If anything, you'd expect them to develop tools to make games faster.
Games published by Microsoft, Nintendo, Sony = First Party. Games published by anyone else = Third Party.Wouldn’t that be 2nd party then?. Idk can’t keep up sometimes. Definitely need to see what’s happening with their studios (where the fuck is ghosts 2)
No idea. Naughty Dog has been a very cautious studio when it comes to how how hard they push their people since the Uncharted 4/TLoU2 development. Those two games almost decimated them. Druckmann was the director of those two games and has been public about how he felt he failed in that regard, and now he's the co-studio head, so I'm guessing he's not going to put his people in a situation where they're going to have to kill themselves working to meet an arbitrary deadline. My guess is we see that game when it's a year out.Do you think we see an ND game at the state of play?
That one was over 4 years. Development started before Remake came out. There was an interview with Nomura, Uematsu, and Toriyama that came out around the time of Rebirth's release, and Nomura is already talking about how he just wants it to end.It's amazing that FF Rebirth was shipped in 3 years.
I don't think it's good just necessaryOnly if your building county fairs. When your building Disney World, the long development makes sense.
IP ownership literally has nothing to do with the first-party matter. Especially since SIE has always produced games of IPs they don't own, and they've always been considered first-party.Completely different from Bloodborne actually. Sony owns the Bloodborne IP, where Shift Up owns Stellar Blade.
And you could argue that Bloodborne would have never existed without Sony. I agree that the developer should get most of the credit, but that is without negating its status as a first-party project.I would say the same about Bloodborne, FROM made that game great not Sony, same with Stellar Blade the credit goes to Shift Up more than Sony.
that's why they make third and second party dealsYes games take long but also Sony is in charge of rehearse schedules. They should know where gaps will be years before.
It's unacceptable compared to previous generations (as in more than one gen) output.I get why people are disappointed
But calling it unacceptable made me laugh out loud
I would say the same about Bloodborne, FROM made that game great not Sony, same with Stellar Blade the credit goes to Shift Up more than Sony.
Correct it's Sony owned and wasn't just From who made it.Bloodborne IP is owned by Sony, it is a first party game. You're confusing first party games with studios.
Well they had to ship the DLC first. In interviews they say shipped in 3 years.It's fine in the sense that studios are making games in the time that games take to make. Like I said, if a 15-20 hour AAA game takes 4-6 years to make, that's how long it takes.
More beautiful takes more time. We're animating more of the character, which means it's taking longer to create the models, rig them, and animate them. We're building more complex scenes with more interactivity, that all takes time. Testing and QA takes more time. It gets to a point where you can't just throw more people at a problem.
Games published by Microsoft, Nintendo, Sony = First Party. Games published by anyone else = Third Party.
No idea. Naughty Dog has been a very cautious studio when it comes to how how hard they push their people since the Uncharted 4/TLoU2 development. Those two games almost decimated them. Druckmann was the director of those two games and has been public about how he felt he failed in that regard, and now he's the co-studio head, so I'm guessing he's not going to put his people in a situation where they're going to have to kill themselves working to meet an arbitrary deadline. My guess is we see that game when it's a year out.
That one was over 4 years. Development started before Remake came out. There was an interview with Nomura, Uematsu, and Toriyama that came out around the time of Rebirth's release, and Nomura is already talking about how he just wants it to end.
My original post is about me losing interest in Sony own games made by their own Studio, not Sony fund games.And you could argue that Bloodborne would have never existed without Sony. I agree that the developer should get most of the credit, but that is without negating its status as a first-party project.
Oh absolutely, for a game of that scale 4 years is pretty crazy. Someone should check in on them lolWell they had to ship the DLC first. In interviews they say shipped in 3 years.
Regardless 3 or 4 years it's still insane it was developed in that time frame.
Dark Souls is Demon’s Souls 2, the reason is not called Demons Souls 2 because Sony own the IP and FROM wanted release their game to other systems.No Demon's Souls 2?
Which is fine, but I think you weren't clear with that part and got me confused for a moment.My original post is about me losing interest in Sony own games made by their own Studio, not Sony fund games.
Mum wake up Gaf is arguing over the semantics of a first party game again
This. I would have being more interested by a smaller Ratchet and Clank game than by those bloated Spider-man games. Same thing with Sucker Punch unused IPs (Sly, Infamous), instead they are in pursuit of doing a big and bland Ubisoft-like open world IP that would potentially make them more money.Not every game needs a movie budget.
The pace they release games is disappointing and unacceptable.
Sony can have another Demon's Souls made with or without FromSoftware if they choose is my point.Dark Souls is Demon’s Souls 2, the reason is not called Demons Souls 2 because Sony own the IP and FROM wanted release their game to other systems.
Well, I think you nailed it and I'll keep that reasoning for myself: AAA try to put two games together in a single entry in 5 years, instead of halving the content and release a new entry every three years.Agreed. And when we do get games, they are bloated with too much content and overstay their welcome. Ghosts of Tsushima would have been better if it had half the side content and could have had a shorter story. If you want to reuse assets release a follow up a few years later with the other half of the content.
Look, FROM is one of if not the best at timely releases for games and keeping them at high quality, but ER DLC is taking 2 years lol. ER is also, while a new IP, pretty much just Dark Souls 4 when it comes to gameplay.
Think I've said this in another thread recently but I don't understand why Sony gets so much shit for this. This is an industry wide problem. Outside of FROM and insomniac, I can't really think of any dev who produces high quality AAA games in a timely manner.
Not sure what's taking longer compared to games 10 years ago. We're just playing more beautiful games but there's no difference in terms of what we're doing in those worlds nor how we're doing it. If anything, you'd expect them to develop tools to make games faster.
But ”sequel” to Demons Souls is essentially would just Dark Souls. That game basically took Demons Souls and improved up on it……there is no point to it.Sony can have another Demon's Souls made with or without FromSoftware if they choose is my point.
Dark Souls is the spiritual predecessor not sequel.
Look, FROM is one of if not the best at timely releases for games and keeping them at high quality, but ER DLC is taking 2 years lol. ER is also, while a new IP, pretty much just Dark Souls 4 when it comes to gameplay.
Think I've said this in another thread recently but I don't understand why Sony gets so much shit for this. This is an industry wide problem. Outside of FROM and insomniac, I can't really think of any dev who produces high quality AAA games in a timely manner.
Mum wake up Gaf is arguing over the semantics of a first party game again
No, we can't have that. I want my game entirely hand made or not made at all!This is why developers are pushing AI
Many want a Demon's Souls 2 is the point to it.But ”sequel” to Demons Souls is essentially would just Dark Souls. That game basically took Demons Souls and improved up on it……there is no point to it.
Bloodborne would be more understandable because mechanically is different enough from Demon’s/Dark Souls.
No, we can't have that. I want my game entirely hand made or not made at all!
/s
This is litteraly a owned IP from PlayStaton. (like Death Stranding)
Games published by Microsoft, Nintendo, Sony = First Party. Games published by anyone else = Third Party.
I have seen the term 2nd party thrown around here for years and doing a quick search online shows that it is a term used for games that are developed by 3rd party devs but funded by the publisher. Since when has this changed?. I mean isn’t it sort of in the name, 1st party implies owned ip/studio…It would not, because no one in the industry uses that term.