Men_in_Boxes
Snake Oil Salesman
That's like saying "The state lottery is a failure because most people don't win."If the market was asking for them, the completion rate of single player games would not be so low. The market does not have an option. If you want to play the new God of War game, then you have to suffer through the tedious parts. Do you understand that people can play games, enjoy part of them and still acknowledge they are bloated because there is no other option?
Traditional SP games are deemed success or failure based on their purchase rates, not their completion rates. The market enjoys BUYING God of War Ragnarok (success), but the market is blind to how quickly they bore of God of War Ragnarok (irrelevant).
The market clearly wants to spend money on bigger, larger, longer games. The top 10 best selling SP games every year show this.
It's slightly more complicated than you realize. The smaller teams that work on Remasters are often not capable of meaningfully working on new projects. Their time is more effectively spent on Remasters.That's not the point I'm making. Remasters take time and money. That time and money could be spent on supporting development of the missing games and therefore expedite delivery. Again, wrong and not even the same point. Are you saying that if those people and resources were moved to support the development of a new ip, it would not be quicker than if they were not?
How many hours did Niel Druckman spend on The Last of Us TV show?No, its not too early. If your main creative is away from the studio then it will obviously affect development, decision making etc. I don't care if the show was successful. This discussion is about if taking away the lead creative impact the ability and pace of making a game.
We have such little information that it's just as easy to fabricate a narrative suggesting his work on the HBO show improved Naughty Dogs next game. It's way too early to be making such judgements.
What is the cancellation rates of projects in pre production in the games industry? How many people worked on Factions 2? Will the lessons learned on Factions 2 be used to improve games built at Naughty Dog going forward? If we can't answer such basic and important questions like that then coming to a hard conclusion is absurd.Again, wrong. If Naughty Dog employees were being used to create Factions, and they were taken away from working on the single player ip, then the single player ip would take longer. Do you disagree with the logic?
I think it's important to correct illogical thinking. Echo chambers of irrational thought can be cured through adversarial discussion. Educational and fun. Win win.If you're going to invent shit talking points then I'm not bothering replying to you again.