Shifty1897
Member
I propose a compromise: AI generated frames should be counted as three fifths of a frame.
Wtf is this question even. Frames are frames, come on weirdos.
It will be interesting to see how this feels since it can react to input, so character and camera movement could respond between "real" frames. But actions lime a weapon or jump would need to be fully proceesed.Nonsense. Frame gen frames are not generated by the game engine.
These frames are interpolations that occur between two real frames to create the appearance of a higher frame rate.
30 and I hate 30 fps. The judder at 60 fps FG from 30 isPeople who voted NO,would you rather have 60 "fake" frames or 30?![]()
Wtf what??30 and I hate 30 fps. The judder at 60 fps FG from 30 is![]()
With mixed feelings tho...i remember threads about mocking series s low native res but now i have seen defending low native res in ps5 pro...i m not console wars...we just need a law or a guide about wich one is more importantWe have been doing comparisons for years where the native resolution is always used + the method used for rescaling because it would change now? With the frames it would be the same, what is the real performance and what is it with AI.
Does the game feel smoother or not?Nonsense. Frame gen frames are not generated by the game engine.
These frames are interpolations that occur between two real frames to create the appearance of a higher frame rate.
Do the ai frames have artefacting or not?Does the game feel smoother or not?
Does the game feel smoother or not?
I don't blame you for falling for Nvidia's marketing. They are really good at fooling people. Go back and read the notes on the chart because Nvidia are comparing unlike things. That's why your argument makes no sense. It's not 29 fps vs "240 fps". That 29 fps is derived from native 4k. The "240" fps is derived from a combination of dlss performance, Nvidia reflex, plus multi frame gen.So Wukong doesn't feel any smoother at 240fps than at 29fps on a 5090 at 4k?
I'm pretty sure the game is literally rendering more frames even with frame gen w/ DLSS due to it probably reducing the render resolution as one of the tricks in its bag does it not? So even without framegen you're getting more frames, it's just framegen pushes that from like 60 to 240.
I don't blame you for falling for Nvidia's marketing. They are really good at fooling people. Go back and read the notes on the chart because Nvidia are comparing unlike things. That's why your argument makes no sense. It's not 29 fps vs "240 fps". That 29 fps is derived from native 4k. The "240" fps is derived from a combination of dlss performance, Nvidia reflex, plus multi frame gen.
The question you should be asking us does BMW with DLSS performance and reflex feel smoother than Dlss performance, reflex and multi framegen. The answer is yes because dlss plus reflex doesn't have the additional latency penalty of frame gen.
The latency in the 240fps is exactly 1 frame duration of 30fps (33ms) meaning it is equal to an optimal 30fps double buffered renderer without FG/MFG in latency - and by extension equal in motion feedback.Not falling for anything, I responded to someone saying the 240fps does not feel smoother than 29. That's inherently incorrect, because there's literally more frames in the 240fps option (even when you remove all the generated ones).
Or at least that's what I'm trying to say - maybe they agree with me there and are only talking about AI frames - but DLSS on vs DLSS off - DLSS on literally is smoother.
The latency in the 240fps is exactly 1 frame duration of 30fps (33ms) meaning it is equal to an optimal 30fps double buffered renderer without FG/MFG in latency - and by extension equal in motion feedback.
Their own slide quotes the latency, more real frames or not it counts for nought if you can't use that motion fidelity because of lag.But that's not true is it? Shouldn't part of DLSS be reducing the render resolution to create more (real) frames? Unless you want to argue that at 1080p and 90fps the latency is the same as 2160p and 30fps?
Their own slide quotes the latency, more real frames or not it counts for nought if you can't use that motion fidelity because of lag.
All I can find on their site is about Reflex 2:
Multiply performance by up to 8X using DLSS 4 with Multi Frame Generation, reduce PC latency by up to 75% with Reflex 2, and experience next-generation RTX Neural Rendering.
Does that not get factored in? I'm still having a hard to determining whether you're saying using DLSS to reduce the render resolution and actually generate real frames doesn't also improve latency?
But it sounds like Reflex 2 works in combination with DLSS 4 to reduce latency - so it shouldn't be the same?
It was a black slide in one of the other threads, not sure if it was possibly a screen grab from their official video, but it definitely quoted the latency of MFG at 33ms for that 240fps, when just by doing the calculation the latency should be x8 smaller at 4ms, meaning you are eating 7 extra frames of latency than you should per motion feedback.All I can find on their site is about Reflex 2:
Multiply performance by up to 8X using DLSS 4 with Multi Frame Generation, reduce PC latency by up to 75% with Reflex 2, and experience next-generation RTX Neural Rendering.
Does that not get factored in? I'm still having a hard to determining whether you're saying using DLSS to reduce the render resolution and actually generate real frames doesn't also improve latency?
But it sounds like Reflex 2 works in combination with DLSS 4 to reduce latency - so it shouldn't be the same?
If it's anything like the fake frames in LG's TruMotion then I'll happily pass. Disgusting tech.
All I can find on their site is about Reflex 2:
Multiply performance by up to 8X using DLSS 4 with Multi Frame Generation, reduce PC latency by up to 75% with Reflex 2, and experience next-generation RTX Neural Rendering.
Does that not get factored in? I'm still having a hard to determining whether you're saying using DLSS to reduce the render resolution and actually generate real frames doesn't also improve latency?
But it sounds like Reflex 2 works in combination with DLSS 4 to reduce latency - so it shouldn't be the same?
Do you not get judder when moving the camera? Haven't used Nvidia FG so can't talk about it, just about my experience with AFMF and LSFG.Wtf what??
I have shitty cpu with rtx 3xxx series and with DLSS i can get around 65-70fps and without dlss around 30-35.. its a huge difference for me,while looking almost the same