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Shuhei Yoshida: If You Want New First-Party PS5 Games, You Should Support Remasters

Hugare

Member
I like Shu, but you have to be really dumb (or arrogant) to go with the "If you want X, you gotta buy some of Y first" strategy

This is not how capitalism works. Make me something I want to buy, and I'll buy it.
 

SJRB

Gold Member
mxTM0pR.png
 

Mibu no ookami

Demoted Member® Pro™
I like Shu, but you have to be really dumb (or arrogant) to go with the "If you want X, you gotta buy some of Y first" strategy

This is not how capitalism works. Make me something I want to buy, and I'll buy it.

You're misunderstanding that because of the perspective you're coming to it with.

The economics seem a bit lost on you here that the games you want to buy are expensive to make. They literally can't continue making stuff you want to buy without some x factor involved. Increased prices when gamers are already complaining about 70 dollar games, MTX which gamers hate, live service, which many gamers hate.

A low cost remaster/remake that doesn't divest from resources meant for new games is a way for studios to make more money and train more staff to make the games you want. If they're not for you, that's fine, but there doesn't seem to be a segment online who love to complain about them and push others not to buy them either. That negativity isn't going to result in more games though. That's not the outcome of it. It's actually fewer games.
 

Three

Member
People were shitting on the demons remake for some liberties they took with the ost and art design, other than that they were pretty happy for the remake.
In general PS fans and most DS fans were hyped but I'm referring more to the push by some at the time to paint it as a PS3 game with pretty graphics and how they have no interest in or are tired of remasters/remakes. I remember getting into a few back and forths with Bernd Lauert especially. Of course some of the same people in those threads are hyped on Oblivion now though or like konami/capcom remakes/remasters. 🤷‍♂️
 

justiceiro

Marlboro: Other M
Tired of executives telling me that I need to prove my interest on something by buying shit they are trying to push.

It's so weird, this guy once said that he hated sequels and that he rather publish 10 new games because one of them is enough to pay for all of them. Now he is defending people pay for what PC gamers get for free. Sounds like the only people interested in that are shareholders.
 

GymWolf

Member
In general PS fans and most DS fans were hyped but I'm referring more to the push by some at the time to paint it as a PS3 game with pretty graphics and how they have no interest in or are tired of remasters/remakes. I remember getting into a few back and forths with Bernd Lauert especially. Of course some of the same people in those threads are hyped on Oblivion now though or like konami/capcom remakes/remasters. 🤷‍♂️
You always have contrarians but i think that demons remake was pretty positively received.

In the end saying that it is a ps3 game with better graphic is kinda the truth
 

ProtoByte

Weeb Underling
The economics seem a bit lost on you here that the games you want to buy are expensive to make. They literally can't continue making stuff you want to buy without some x factor involved. Increased prices when gamers are already complaining about 70 dollar games, MTX which gamers hate, live service, which many gamers hate.
I think 70 bucks is fine and fully expect 80 within the next 2 gens minimum.
But other than that, it's a problem for the likes of Yoshida to sort out. The bloated development times and budgets of games have nothing to do with graphics or anything like that, and everything to do with organizational defects.
Too many cooks, too much inefficiency. Instead of telling consumers they need to buy old games to hope to get new ones, maybe you should revert to the type of organizational structure you had back when you could make new ones without spending 300 million dollars and 5-6 years for cross-gen rehashes.


A low cost remaster/remake that doesn't divest from resources meant for new games is a way for studios to make more money and train more staff to make the games you want.
I simply don't believe this anymore. It's lower cost yes, but no one can convince me that it's not divesting from other resources, or that it's tangibly enhancing teams by "teaching" new recruits.

When the Osaka team was remastering the KH series, we were told that the team got to "understand" the flaws and pros of each game and would apply it to KH3, the first mainline KH they did. They absolutely did not learn anything and made a game with too many discordant mechanics that was way too easy apart from the super hard DLC on the super hard mode.
 

Mibu no ookami

Demoted Member® Pro™
I think 70 bucks is fine and fully expect 80 within the next 2 gens minimum.
But other than that, it's a problem for the likes of Yoshida to sort out. The bloated development times and budgets of games have nothing to do with graphics or anything like that, and everything to do with organizational defects.
Too many cooks, too much inefficiency. Instead of telling consumers they need to buy old games to hope to get new ones, maybe you should revert to the type of organizational structure you had back when you could make new ones without spending 300 million dollars and 5-6 years for cross-gen rehashes.

It's always people who don't work in an industry that suggests things like, "oh just go back to your old ways" or it's not technical things pushing costs but mismanagement (yes I saw the article).

Even your commentary on cross-gen shows a misunderstanding of how game design works. Cross-gen is simply possible due to scalability. The idea of generations itself is outdated. Look at Hogwarts Legacy running on Switch. The game runs like it does on PS5/XSX just at worse resolution, framerate, loading times, and texture/IQ.

Until AI enhanced gameplay changes the game, we're going to be in one long generation, divided mainly by technical differences rather than gameplay differences.


I simply don't believe this anymore. It's lower cost yes, but no one can convince me that it's not divesting from other resources, or that it's tangibly enhancing teams by "teaching" new recruits.

When the Osaka team was remastering the KH series, we were told that the team got to "understand" the flaws and pros of each game and would apply it to KH3, the first mainline KH they did. They absolutely did not learn anything and made a game with too many discordant mechanics that was way too easy apart from the super hard DLC on the super hard mode.

You don't want to believe something that's true... think about what that means...

You're more willing to believe what you feel like believing than what is verifiable by facts.

A remake has a better ROI than a new game. It's why they make remakes. It's faster to develop, requires less hands and less experienced hands. You can tell by the credits via mobygames that it gives new people more experience and it gives middle tier staff the opportunity to lead projects.

Square Enix shouldn't be used as a use case for anything about learning and development or growth. They've had continuous brain drain for decades...
 

realcool

Member
If I don't want remasters, I should buy remasters?

[they develop an uninteresting first-party game]

I should buy that as well, Shu?

Are the lunatics running the asylum?!
 

Spiral1407

Member
This.

Like shit, I still own several PS2s, have several BC PS3's and even I rarely bring them out outside of a few times a gen to replay Onimusha 1-4 and Xenosaga 1-3 , but if the remastered those titles, I'd never go back to the originals. Having NATIVE support isn't it and I think people have this mindset like if they have the hardware, they won't get some remaster, but even with some of my favorite games of all time, I'm not fucking playing the worst fucking version of it for lolz

MGS3, love it, played the PS3 version actually more

Persona 3, top RPG, beat the PSN port on PS3 MORE times then the PS2 version

I'd honestly rather some of the best classics just get remastered to get the better performance, then this whole BC thing, I feel I only use it for games literally stuck on that hardware lol

For anyone still trying to get PS2 support, buy a fucking PS2 and be done with it (or a BC PS3)
I was referring to the costs associated with restarting EE+GS manufacturing, alongside the fact that most of their audience won't appreciate its inclusion. Personally, I'd always choose original hardware over remasters., since a lot of remasters have missing content and come with bugs that annoy me.
 

Evil Calvin

Afraid of Boobs
Need new IP and new innovation. Just look at the 2000's. There were dozens....hundreds of new IP's. Then they made sequels of those....but there were no remasters (some sequels) but a lot of new ideas which they could build upon.

Just look at the release schedules now and over the last few years.....there are very few AAA new IP's. The new ideas come from indies and AA games.
 

Hugare

Member
You're misunderstanding that because of the perspective you're coming to it with.

The economics seem a bit lost on you here that the games you want to buy are expensive to make. They literally can't continue making stuff you want to buy without some x factor involved. Increased prices when gamers are already complaining about 70 dollar games, MTX which gamers hate, live service, which many gamers hate.

A low cost remaster/remake that doesn't divest from resources meant for new games is a way for studios to make more money and train more staff to make the games you want. If they're not for you, that's fine, but there doesn't seem to be a segment online who love to complain about them and push others not to buy them either. That negativity isn't going to result in more games though. That's not the outcome of it. It's actually fewer games.
I buy remasters of games I enjoy.

But saying its a necessity for making big budget games? No, it isnt.

Scale down, dont make big bloated games or waste resources on GAAS stuff never gets released. Sony has tons of cash, they are just using it improperly lately.

Low cost remaster/remakes are great for them 'cause it's a low effort/cost x high reward for them. But they would have more than enough cash to spend on new games.

I bet remaster/remake sales wouldnt recoup 10% of what was wasted with Concord alone, not considering many other projects that got canned.
 
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hemo memo

You can't die before your death
All the so-called 'support' was wasted on Concord and the canceled GaaS games. Why even use the word 'support'? I’m not running a charity here. I have zero attachment to your company. Just make a good remaster that I actually want to buy, and I will.
 
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So obviously spoiling Bluepoint to make another soulless GAAS failure was idiotic. But what about Bend Studio? Well their last orignal IP, Days Gone, was a commercial success (9 million sales) but, again, the current execs decided to not make a sequel for political reasons, not economical. Why? because they are useless managers, not gamers or even ex-producers / directors.
 

seb85

Member
Except they want us to buy remasters so they can produce more garbage GAAS that no one want to play
Where are the single player games exactly ?
 

viveks86

Member
Well, I did my part. Bought TLOU part 1 remake, TLOU2 remastered upgrade, GoT directors cut, Death Stranding Director's cut, Demon's Souls, SH2 remake, Dead Space Remake, all the RE remakes. Heck, even the new Until Dawn remake. Now it's your turn, Sony (and the rest of the games industry).
 

nial

Gold Member
Yeah we all know by now that all the additional revenue is put into funding live service games.

The narrative that Sony is also doing single player games is false. Every NEW project has been live service. The “new” single player games we are getting, like Galáctica are games that have been already in the works before their strategy shift.
Live service initiative: 2019
Intergalactic: The Heretic Prophet: 2020
Ghost of Yotei: 2020
Wolverine: 2020
Astro Bot: 2021
Death Stranding 2: On the Beach: 2021
Lost Soul Aside: 2021
Stellar Blade: 2021
Until Dawn: 2022
LEGO Horizon Adventures: 2023
Every new project? Lol, okay.
 
If your first party new games are like Concord, Foamstars or Lego Horizon, something else related to Horizon and TLoU, or probably what Intertgalactic will be, your remasters are once again Horizon and TLoU in any possible way...and your hardware is PS5 Pro...You can keep all of that with you, fam. We need more games which take more advantage of PS5 hardware, newer IP free of agenda and woke stuff (Astrobot is one of the few games which really feels like the old Sony from PS1/PS2 era), remasters? yes....How about IPs we all miss: Bloodborne, Killzone, Infamous, Motorstorm, Twisted Metal...Driveclub (but they chose to close Evolution Studios instead)...Is unbelievable people can play some of those games on pristine 4K on PC via emulation, while Sony couldnt deliver PS3 BC, but also didnt even bother to remaster them. Who tha fuck seriously wanted an unnecesary remaster of Horizon 1 or TLOU2 instead remasters of those IPs people over and over claim to have back. Sony needs to get rid of Hulst and move back to Japan. California really fucked this company.
 
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Killer8

Member
There is a weird indifference by gamers and the industry at large to re-releases. No other medium has this phobia towards updating and maintaining access to the classics. It's frankly retarded.
 
He and Shawn Layden are two of the game execs I have always respected most but this is some corporate line nonsense, which is weird because AFAIK he already left Sony?

First, if remakes or remasters fund the big single player games then where are the big single player games?

Second, most people complaining about the rereleases aren’t even bitching because they exist but more so because of the games they choose. They have a deep catalog of games worthy of remakes or remasters but instead they choose nonsense like Last of Us, which already has a PS4 remaster. Or LoU2 which already looks and plays great. Or Horizon ZD which again came out one gen ago and doesn’t need it.

Where are the Resistance, Killzone, Bloodborne (also on PS4 but not performing great), Motorstorm, SOCOM, Warhawk, Twisted Metal, etc etc remakes or remasters? And what is heavily rumored to be coming down the pipeline? Fucking Days Gone remastered. Another meh as fuck PS4 game that literally dozens of people might be asking for.

It seems this gen Sony went all in on two things. Live service trash they can throw a lot of at the wall and see if any stick, and also these remakes or releases of old games tied to media outside of gaming that they hope to cash in on, like focusing so much on Last of Us this gen because of the TV show.
 
How about 100 US dollars for new games?
I don't know if you're implying that games will become $100 if remasters don't sell well?

I honestly wouldn't care if I paid $100 for a quality title. I actually think games are cheap for $60 and $70, and most games I buy are well below $60.
 

EDMIX

Writes a lot, says very little
he has point but each remake gap between the original release should make sense.

tlou and horizon is worst example of it.

Horizon Zero Dawn is a remaster...


The Last Of Us 1 remake was after almost 10 years after release....

So...this whole shit about "make sense"

Based on what? What standard of release are we talking about and in regards to new consumers, why should they give a fuck about the gap of how long the release was for you of something they've never played or owned?

You don't need to buy any of those games twice and if you want that gap longer, just wait 5 years and then buy it lol
 
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EDMIX

Writes a lot, says very little
If remasters sold poorly wouldn't that force them to make new first party games?
fuck are you talking about? They already do both...

Naughty Dog, Sony Santa Monica, Sony Bend, Bluepoint games...all making new IP


Sooooooooooo its almost as if they can do both.

imagination-kidkazoo.gif



and who is "them"? "Them" making those remasters are rarely even the same teams making new games, unless you think GroveStreetGames making that GTA remaster is hurting GTAVI , a completely different game by a completely different team lol
 
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Msamy

Member
No, if sony want better first party output they just need to fire that cunt hirman hulst, it's just as simple as that.
 
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Heimdall_Xtreme

Hermen Hulst Fanclub's #1 Member
I would totally support the Gravity Rush ones, and I would buy several copies... But in no way am I going to support the trash Horizon or the remastered The last of us.
 

ToneyJ

Member
fuck are you talking about? They already do both...

Naughty Dog, Sony Santa Monica, Sony Bend, Bluepoint games...all making new IP

Sooooooooooo its almost as if they can do both.

and who is "them"? "Them" making those remasters are rarely even the same teams making new games, unless you think GroveStreetGames making that GTA remaster is hurting GTAVI , a completely different game by a completely different team lol

"Shuhei Yoshida: If You Want New First-Party PS5 Games, You Should Support Remasters"​


I'm responding to this my bro. It implies we won't get new first party ps5 games if we don't support remasters.
 
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Ok but you're remastering games from last gen that all scale fine to the PS5, especially if patched to run at 60fps. There's some shit from Ps1-Ps3 that are far more deserving of remake/master treatment if you're going to run with that narrative.
 

ProtoByte

Weeb Underling
Naughty Dog, Sony Santa Monica, Sony Bend, Bluepoint games...all making new IP
By the time Intergalactic releases, ND would've spent 6 or 7 years without releasing a new game. They will not have another out before the gen closes. Same goes for Santa Monica, who has been in some form of production of Barlog's new IP for 6-7 years, and spent almost 5 on a cross gen title.

Sony Bend's game got cancelled, and they won't be done with their new one before the gen is over. Bluepoint was not making a new IP, they wasted 5 fucking years on one of the dumbest projects I think has been greenlit in the past decade.

Meanwhile, we have received the following in remakes and remasters:

Uncharted: Legacy of Thieves
The Last of Us Part I
The Last of Us Part II Remastered
Demon's Souls
Horizon Zero Dawn
Ghost of Tsushima
Spider-Man Remastered
Death Stranding Remastered

And we will almost certainly get more. That is a joke of gen.
 

EDMIX

Writes a lot, says very little
By the time Intergalactic releases, ND would've spent 6 or 7 years without releasing a new game
and? That is how it is for majority of AAA gaming right now...

Meanwhile, we have received the following in remakes and remasters:

Uncharted: Legacy of Thieves
The Last of Us Part I
The Last of Us Part II Remastered
Demon's Souls
Horizon Zero Dawn
Ghost of Tsushima
Spider-Man Remastered
Death Stranding Remastered

annnnd that is not fucking different then when we got

Jak and Daxter Collection
Ratchet Collection
Sly Collection

lol and we still got Resistance Fall Of Man, NEW Ratchet games, InFamous series and Uncharted and The Last Of Us

So what you are fucking talking about is a moot point, they have a port teams to port, their actual game studios still make new games.

D dragonyeuw lol i mean, the only remake Sony have are literally from PS3 gen, what you stated is what they are doing lol

The Last Of Us released on PS3
Demon Souls released on PS3...

The rest of their remasters within 1 gen is what they've done in the past, as the Jak and Daxter Collection, Sly Collection etc all came within 1 gen, so....they are doing what they historically have always done.
 
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nial

Gold Member
Bluepoint was not making a new IP, they wasted 5 fucking years on one of the dumbest projects I think has been greenlit in the past decade.
Not arguing over GOW GaaS being dumb, but they only did that for 2 years, before that they acted as a support studio on God of War Ragnarok.
Why? Because that's literally all they are (or were), people still don't realize that Demon's Souls remake was first and foremost a Japan Studio project.
Same goes for Santa Monica, who has been in some form of production of Barlog's new IP for 6-7 years, and spent almost 5 on a cross gen title.
Also, this is kind of ignoring the fact that such project couldn't have realistically had more than some kind of skeleton crew working on it as the entire studio worked on GOWR.
SMS isn't exactly structured to support two major projects at once.
 
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