Literally given you multiple reasons as have many others. You just don't like those reasonsNo, I enjoy how they play, and I already brought up some examples why. If you can't relate to that then fine but if you don't really have anything more nuanced to share, other than repeatedly stating that their games are mediocre, then I don't think we have anything else to discuss, man.
Didn't realise this was a stealth console wars thread
What ever floats your boat big boyNothing I stated was "console wars". Try again, kiddo.
Well, you're comparing walking simulators to a game that simply features a lot of story segments but still devotes ample enough time to actual gameplay.Not grasping at any straws. The statement was "Most of their games have shit or next to no gameplay and this is a gaming forum"
This fits GoW:Ragnarok and all Druckmann-led games to a T. Most of the gameplay that there is is Shit, poorly paced, and poorly designed. The only people who think these titles are "perfect" in that regard are console warriors.
What ever floats your boat big boy
Well, you're comparing walking simulators to a game that simply features a lot of story segments but still devotes ample enough time to actual gameplay.
As I usually say when I pick up a pair of blue trousers that look like jeans at a second hand clothing store: that's a real stretch, bro.
What, you mean this:Literally given you multiple reasons as have many others. You just don't like those reasons
Wow, iron-clad. You truly gave me a pause for thought there, mate.Uninspired, bland, poorly designed, poorly written, poorly optimized, 0 effort, copy cat games.
So you could at least do me the same courtesy.Which game mechanic in a blooper game really stood out to you as inventive or unique.
There were lots of negativity at the Xbox launch too, unless that was PS fanboys and then I guess you’re right anyway but from a different perspective lolTo be fair The Medium only suddenly became bad when it was announced for PS5.
Just look at the OT, those same people that was praising it was shitting on it in the PS5 thread.
The game itself was okay, nothing amazing.
But I did get some Silent Hill vibes at times from it so I'm not too surprised they was chosen to make the Remake.
But make no mistake, they are a team working under Konami and Ex Team Silent devs.
Not the other way around.
Ok they're games have no gameplay. Looking at wall melt then going to place to say I've done part 4 of 7 where wall melted so you can go down a hallway and look at the next spook which isn't very scary just a loud noise and something moves fastWhat, you mean this:
Wow, iron-clad. You truly gave me a pause for thought there, mate.
How about you point to something specific that's in the actual games instead of just rattling a bunch of cons with no actual examples to substantiate it somehow? I described a specific puzzle that I thought was clever and inventive when you asked me this:
So you could at least do me the same courtesy.
While I agree with your sentiment....it's not very realistic.Except that we are actually dealing with triple-A game that we want remade here to it's fullest potential.
Are you seriously saying that Silent Hill is a small niche indie horror game? Silent Hill is not Layers of Fear or Blair Witch...lol.
Silent Hill is a big horror IP that deserves a far better and superior developer with a higher budget than some "indie niche horror" studio with a not so good track record. The fact they gave it to Blooper is a massive red flag.
I don't care how you spin this. But it's a fact that the fans have every right to be concerned about their beloved high profile IP being handed over to mediocore developer. Konami is stupid for doing so.
What they should of done was given it to a Sony studio or someone else internally at Konami themselves. But go figure, modern Konami is weird.
By the way... you made a thread asking why if you don't like the answer maybe you shouldn't make a threadWow, iron-clad. You truly gave me a pause for thought there, mate.
I agree with your points-to-quality interpretation and why it happens. I just think of it in terms of the American education grading system (<70 = failure, 70-80 = average, 80-90 = good, 90+ = excellent). It is what it is.7-8/10 being mediocre is not imaginary, because reviewers don’t dare to give realistic scores anymore most of the worst games still score 7/10. Games from 8/10 are just ok nowadays and over 9/10 is actually good to great.
Nothing imaginary about it, is it right though? No the scaling should be 5 or 6 out of 10 is barely acceptable, 7 pretty ok, 8 really good, 9 great, 10, you won’t see this magnificent game often.
But because of money and spineless reviewers the scaling is corrupted to make the real supposed scaling useless.
Also, Silent Hill needs to be AAA, and I don’t see Bloober living up to it, all their games are mediocre so far at best. I like to be surprised though but it’s almost as if Konami gave Bloober a pass to fail, like a certain Bud Light VP.
I mean exhibit A of bloopers brilliance:
Lol get those guys for silent Hill Konami said to themselves
Ok they're games have no gameplay.
It's called a debate. It can be civilized if you won't puff up every time I disagree with you. Also a decent grammar would be helpful.By the way... you made a thread asking why if you don't like the answer maybe you shouldn't make a thread
It's exactly what you should be doing if you actually want to have an earnest discussion instead of taking a bunch of cheap shots and expecting that I will just agree with you or whatever. Otherwise why do you even waste your time talking about it?I am not going to write a 12 page summary of all my thoughts of each act of each crappy game blooper put out.
And...? Is your argument that if you don't go around whacking things over the head or performing some manual button prompts on your controller then it's not engaging? I was engaged well enough in plenty of scenes from those games. It was engaging when spooky things happened around me and it was up to me to figure out what's going on or how to progress. It was engaging when I talked to various tenants in Observer, or snuck around that cyber monster thingy... My point is, not every game has to be about collecting coins or "winning" the game. Horror adventure games are mostly about immersing you in the story, setting, and atmosphere. They're deliberately minimalistic with their gameplay so that you could focus on the narrative and exploration/horror aspects. I like them just as much as I like any other genres, but they're obviously gonna be a totally different kind of experience.It was something about a painter and you walked around and "spooky" things happened. There was literally 0 engagement.
Blair witch was the same. I remember walking through a wooden house and that's about as much that stands out from that game.
When you play a proper decent horror game that is unique and stands out from its contemporaries you don't need to try jog your memory on what it's about or what happened.
I remember layers of fear as much as I remember Visage or Madison they were all hot shit PT ripoff.
And Madison came out recently.
Tell me why blooper is better than the Visage or Madison developers?
Oh yeah, Silent Hill fans basically imagine themselves to be like some sort of high-class reading club, sitting around a fireplace with a glass of bourbon and a cigar and debating finer points of Pyramid Head theories. Shit is mad pretentious, and I totally agree that you will never please that fanbase no matter what you do. Back in the days where I was in that local community that I mentioned, there were already a bunch of outliers who constantly argued amongst each other whether Silent Hill 3 or 4 are good games or not, so they couldn't even be pleased when the series was still in its prime.I think its because they have never made a game that people loved, all their games range from bad to mediocre to meh at best, i personally never played a game from them that i'd consider good.
Their understanding of game mechanics, game design and storytelling seems to be fundamentally flawed, which is the reason people are skeptical of them taking on a game like Silent Hill 2, a cult classic survival horror.
However and im probably going to piss off some people with this, Silent Hill 2 fanbase has a big portion of insufferable pretentious edgelords, they overanalyze the games to ridiculous degrees, and pass some flaws with some of the worst excuses and defending points i have heard, some of them will tell you its the gameplay but i dont recall SH2 gameplay being anywhere near good, it has always been a cheap and mediocre Resident Evil ripoff, some of the fanbase will go out of their way to invent new things to be outraged about, like in the trailer where James parked the car or if the door is open or not or if the Mirror was tilted or not, they are nitpicking so hard that its going to be impossible to satisfy them, i dont think its going to matter that much if they changed Bloober to some other developer because in the end from the perspective of the SH2 diehard fan, anyone that touches anything in their precious underrated hidden gem is going to ruin it.
I like the game, its very good, and i understand the complaints about Bloober, its just that some of the fanbase of this game are annoying, and funny enough most of them are zoomers who like to appear artistic and cultured, i even suspect some of them didnt play it and just watched some Youtuber analyze it or something.
You do realize that certain things like fear or humor can be subjective? What you may find laughable can be unnerving to me, plus you can basically make a joke out of everything under the right circumstances. Watching a guy trying to entertain an audience during a stream is hardly a setting where you can get properly immersed in a horror game.
Also:
It's called a debate. It can be civilized if you won't puff up every time I disagree with you. Also a decent grammar would be helpful.
It's exactly what you should be doing if you actually want to have an earnest discussion instead of taking a bunch of cheap shots and expecting that I will just agree with you or whatever. Otherwise why do you even waste your time talking about it?
I mean, don't write 12 pages because I ain't gonna read that much, but at least have an intelligent argument that doesn't boil down to "I think it's bad therefore it sucks"
And...? Is your argument that if you don't go around whacking things over the head or performing some manual button prompts on your controller then it's not engaging? I was engaged well enough in plenty of scenes from those games. It was engaging when spooky things happened around me and it was up to me to figure out what's going on or how to progress. It was engaging when I talked to various tenants in Observer, or snuck around that cyber monster thingy... My point is, not every game has to be about collecting coins or "winning" the game. Horror adventure games are mostly about immersing you in the story, setting, and atmosphere. They're deliberately minimalistic with their gameplay so that you could focus on the narrative and exploration/horror aspects. I like them just as much as I like any other genres, but they're obviously gonna be a totally different kind of experience.
Also, your memory being poor isn't an argument.
Also, also, I don't know why you bring up some other, similar games. I like those too. Never said that Bloober's games were better or worse. What about them?
Clearly it didn't get stellar reviews when two of the biggest gaming outlets (IGN and Gamespot) gave it 6/7 and the score on Metacritic is 79. It's a good game, but Bloober's games have been rated in the 70s as well like I mentioned so it's basically the same scenario regardless. Had we got Bluepoint Games or Nightdive Studios in this motherfucker then things would be a lot different, but this is what we got and it could be a hell of a lot worse (looking at you Grove Street Games).Thats some serious copium, it got stellar reviews praising the atmosphere, graphics, lighting, the Alien itself, you know the important parts of a horror experience or are we pretending 80ish is meh now? Yes it wasnt perfect and the ‘padding’ is subjective but what does that have to do with anything? It scored better than anything Bloober ever made, and is a GOOD horror game.
Your measure of something being good constantly changes throughout the thread. First you're talking about how Bloober's games are "Uninspired, bland, poorly designed, poorly written, poorly optimized, 0 effort, copy cat games." without providing suitable examples and then you're complaining their games don't have unique and interesting mechanics "Which game mechanic in a blooper game really stood out to you as inventive or unique." You're clearly a person who just booted up one of their games and played it for an hour, hated it due to boredom or lack of attention and then uninstalled and now despise the studio. The video you provided of that idiot playing with the damn lights on and screaming like a moron to break the immersion is laughable and idiotic, I give PewDiePie some credit for dimming the fucking lights.Both of them are kind of acting like children now and not really listening to what anyone says even though they asked why everyone hates blooper
The thread is entirely pointless
God, you guys are so milquetoast. Can't even stand a minor disagreement without losing your tempers.so this is a troll thread, sweet putting it on block now since it's a giant waste of time
If we're being completely realistic here, I'm betting that this whole revival will be just another shit show and Konami is gonna blow it like they always did in the past. If not immediately, then they're gonna do it as soon as at least one of those games will turn out to be successful or positively received. I doubt that they've learned anything about how to run a successful video game company since 2015.If SH2 remake turns a good profit, bloober is going to start cranking out silent hill games i bet. At least 1 original title.
I'm bored and I like to talk about stuff like that. I don't aim to change anyone's mind, really.I guess my question now is, what is the point?
Yeah, I wish.I'm certain OP is a paid shill by Philly Boy.
Yeah, I wish.
Hey Phil. If you're reading this - hit me up. I will WHORE myself out for some cash.
Sorry but IGN and Gamespot are borderline Kotaku tier, having trashed many stellar games. And while Isolation may not be perfect IT IS STILL a better horror game that was praised as such than anything Bloober has done…Now I agree Bluepoint would have been a good choice and this is sadly ‘what we have’ and ultimately I am willing to give Bloober a chance but their games dont inspire confidence and neither has anything they’ve said or shown about SH2 so far…Clearly it didn't get stellar reviews when two of the biggest gaming outlets (IGN and Gamespot) gave it 6/7 and the score on Metacritic is 79. It's a good game, but Bloober's games have been rated in the 70s as well like I mentioned so it's basically the same scenario regardless. Had we got Bluepoint Games or Nightdive Studios in this motherfucker then things would be a lot different, but this is what we got and it could be a hell of a lot worse (looking at you Grove Street Games).
Your measure of something being good constantly changes throughout the thread. First you're talking about how Bloober's games are "Uninspired, bland, poorly designed, poorly written, poorly optimized, 0 effort, copy cat games." without providing suitable examples and then you're complaining their games don't have unique and interesting mechanics "Which game mechanic in a blooper game really stood out to you as inventive or unique." You're clearly a person who just booted up one of their games and played it for an hour, hated it due to boredom or lack of attention and then uninstalled and now despise the studio. The video you provided of that idiot playing with the damn lights on and screaming like a moron to break the immersion is laughable and idiotic, I give PewDiePie some credit for dimming the fucking lights.
Every single one of their games.So what it is about Bloober Team that everyone around here seems to hate so much?
I wonder if Bloober will do a direct sequel to their remake with Adult Laura coming back. It could be some shit like The Medium.If we're being completely realistic here, I'm betting that this whole revival will be just another shit show and Konami is gonna blow it like they always did in the past. If not immediately, then they're gonna do it as soon as at least one of those games will turn out to be successful or positively received. I doubt that they've learned anything about how to run a successful video game company since 2015.
While I agree with your sentiment....it's not very realistic.
Also, it's worth pointing out these "niche" titles Bloober have been putting out have outsold the last several Silent Hill entries. Keep in mind SH, as a series, has only sold about 8 million. Layers of Fear, with just two games, is at about 3 million. "Mediocre developers" have been with this franchise for what, 15 years now? You could've told me Downpour was made by Bloober, and I would've believed you if I didn't know better.
You are taking my comment out of context. My point in bringing up sales was to highlight the reality that Silent Hill doesn't typically generate enough sales to warrant much beyond what we're going to get. The person I was replying to suggested that Konami is slighting the franchise by not pouring more money into it/offering it up to Sony to develop, and I think that's unrealistic.I think its been proven many times that sales numbers dont equal quality. If that was the case than Fortnite, Counter Strike or Warcraft are better games than any franchise you can think of by about.....a 1000. RE6 was shit on by critics and fans, highest selling RE game to date. The game is still shit as far as RE universe goes. It sold because of many sales and marketing and more importantly, it was on EVERY console new or old gen. Layers of Fear first of all cost $20 on release, not $60. Second, it peaked with that Five Night at Freddies crowd and when it was popular for YTers to "react" to horror games. Point of entry is super easy as its mainly a walking simulator that even your grandmother can play. All it takes is someone like Pewdipie to shoutout your game and the numbers change, just like it did for Among Us.
If you are going to compare, use The Medium as an example since that was a $60 game and it didnt do so well. SH games arent easy to pick up and play with the whole limited inventory etc. I dont think anyone ever said anything good about the last 2 SH games, it was given to a US team and Team Silent is no more therefore the psychological horror was gone. Bloober can have att the sales numbers they want, it doesnt change the fact that their games are aimed at the lowest common denominator in gamers, a short, not too complicated, average game.
People love to romanticize the story around the fabled "Team Silent" (as well as many other aspects of the history of that series) but the truth is that there never even was such a thing. In reality, it was just rotating development teams within Konami who made those games, with only a handful of key figure heads returning in various roles. It's also why each of those games feels so different from one another. With Ito and Yamaoka back to supervise this remake, you might as well say that Bloober is the new team silent because that's how the development of those old games looked like back in the day.I dont think anyone ever said anything good about the last 2 SH games, it was given to a US team and Team Silent is no more therefore the psychological horror was gone.
You nailed it by yourself, this is exactly the point.it wasn’t horrible it wasn’t all that great either