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Or is it just one of Phil's balls in my throat?
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Big oof:
"Compulsion Games says that while they expect gameplay to be engaging, it isn't nearly as much of a focus as the story, music, and other elements they've clearly put the lion's share of work into. Instead, they're keeping levels relatively short for a ten-ish hour story and putting all of their chips into South of Midnight's exceptional presentation and worldbuilding".
Yeah, pass for me. Another studio more interested in making a movie than a game.Big oof:
"Compulsion Games says that while they expect gameplay to be engaging, it isn't nearly as much of a focus as the story, music, and other elements they've clearly put the lion's share of work into. Instead, they're keeping levels relatively short for a ten-ish hour story and putting all of their chips into South of Midnight's exceptional presentation and worldbuilding".
Big oof:
"Compulsion Games says that while they expect gameplay to be engaging, it isn't nearly as much of a focus as the story, music, and other elements they've clearly put the lion's share of work into. Instead, they're keeping levels relatively short for a ten-ish hour story and putting all of their chips into South of Midnight's exceptional presentation and worldbuilding".
No, a big oof is making gameplay a tertiary concern in a video game.10 hour story mode is big oof?
Seems fine to me for a game like this, closer to Kena's length than a 20 hour bloated one.
I'm as anti-woke as it gets, but this game doesn't seem to be headed that direction so far other than being a black cast of characters. I guess we'll know more once dialogue gets out there. Sweet Baby is involved so it could be a mess, but at least this is a new IP, and we aren't shoving diversity into an old IP.In before "woke".
Game looks pretty decent.
Even if this is true, what a terrible quote to give to a journalist.Big oof:
"Compulsion Games says that while they expect gameplay to be engaging, it isn't nearly as much of a focus as the story, music, and other elements they've clearly put the lion's share of work into. Instead, they're keeping levels relatively short for a ten-ish hour story and putting all of their chips into South of Midnight's exceptional presentation and worldbuilding".
Think the "oof" is meant forthe the ggameplay comment.10 hour story mode is big oof?
Seems fine to me for a game like this, closer to Kena's length than a 20 hour bloated one.
So like We Happy Few then.10 hour story mode is big oof?
Seems fine to me for a game like this, closer to Kena's length than a 20 hour bloated one.
"Compulsion Games says that while they expect gameplay to be engaging, it isn't nearly as much of a focus as the story, music, and other elements they've clearly put the lion's share of work into.”
No, a big oof is making gameplay a tertiary concern in a video game.
I'm as anti-woke as it gets, but this game doesn't seem to be headed that direction so far other than being a black cast of characters. I guess we'll know more once dialogue gets out there. Sweet Baby is involved so it could be a mess, but at least this is a new IP, and we aren't shoving diversity into an old IP.
Xbox loves these kinds of personality/style-driven AA games. I don't disagree, necessarily, I love stuff like Hi-Fi Rush and Hellblade, but I wonder if they're not blunting their impact by not pushing for something a little bigger than an 8-10 hour experience.
Do you think only black people live in the south or something? I don't mind the choice, but a story about Southern lore only starring black characters is not "the norm."I mean it's a game based around Southern US lore, a black cast should be the norm, not 'diverse', in this case.
They did show white characters in the game if you watched the preview.Do you think only black people live in the south or something? I don't mind the choice, but a story about Southern lore only starring black characters is not "the norm."
Oh boy, and I assume next you'll be telling me there were only white people in ancient Greece!I mean it's a game based around Southern US lore, a black cast should be the norm, not 'diverse', in this case.
The bigger studios like Coalition are doing their thing, this is from a studio whose only made two small 8~10 hour games before as well.
Do you think only black people live in the south or something? I don't mind the choice, but a story about Southern lore only starring black characters is not "the norm."
It's telling a black story. I already said I'm fine with that. There is a lot of awesome black culture in the south (I was born in New Orleans, so I love this stuff).They did show white characters in the game if you watched the preview.
I believe it's the art style and purposful jerky movement of characters and world that's making the framerate look unstable and not reflective of the actual framerate.i absolutely hate the framerate decision they made here, it hurts my eyes.
Better suited for a movie, but not a game imo