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South of Midnight (Compulsion Games - Xbox/PC/GamePass) - First Previews Going Live

adamsapple

Or is it just one of Phil's balls in my throat?










SouthofMidnight_CookBecker_BoxSet-32694098e8a1331b7259.jpg
 
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BigBeauford

Gold Member
Big oof:

"Compulsion Games says that while they expect gameplay to be engaging, it isn't nearly as much of a focus as the story, music, and other elements they've clearly put the lion's share of work into. Instead, they're keeping levels relatively short for a ten-ish hour story and putting all of their chips into South of Midnight's exceptional presentation and worldbuilding".
 

adamsapple

Or is it just one of Phil's balls in my throat?
Big oof:

"Compulsion Games says that while they expect gameplay to be engaging, it isn't nearly as much of a focus as the story, music, and other elements they've clearly put the lion's share of work into. Instead, they're keeping levels relatively short for a ten-ish hour story and putting all of their chips into South of Midnight's exceptional presentation and worldbuilding".


10 hour story mode is big oof?

Seems fine to me for a game like this, closer to Kena's length than a 20 hour bloated one.
 
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Gaiff

SBI’s Resident Gaslighter
Big oof:

"Compulsion Games says that while they expect gameplay to be engaging, it isn't nearly as much of a focus as the story, music, and other elements they've clearly put the lion's share of work into. Instead, they're keeping levels relatively short for a ten-ish hour story and putting all of their chips into South of Midnight's exceptional presentation and worldbuilding".
Yeah, pass for me. Another studio more interested in making a movie than a game.
 

Kacho

Gold Member
Big oof:

"Compulsion Games says that while they expect gameplay to be engaging, it isn't nearly as much of a focus as the story, music, and other elements they've clearly put the lion's share of work into. Instead, they're keeping levels relatively short for a ten-ish hour story and putting all of their chips into South of Midnight's exceptional presentation and worldbuilding".
cheryl-cole-nod.gif
 

Darsxx82

Member
Graphically it is beautiful from a graphic and artistic point of view, I love it. As far as the gameplay is concerned, they don't show much in depth.

Very good presentation and leaves me with good feelings. I see a new IP trying something with a certain originality. And that is in short supply today

PS. The only flaw is the popping that can be seen in some scenes that I hope will be solved all or to a large extent in the final game. In the gameplay of the XBOX game Show it was not appreciated.
 
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Big oof:

"Compulsion Games says that while they expect gameplay to be engaging, it isn't nearly as much of a focus as the story, music, and other elements they've clearly put the lion's share of work into. Instead, they're keeping levels relatively short for a ten-ish hour story and putting all of their chips into South of Midnight's exceptional presentation and worldbuilding".
Even if this is true, what a terrible quote to give to a journalist.

Frustrating that a game that is so artistically unique has such bland gameplay mechanics. Gameplay will always be king for the majority of gamers
 

Hrk69

Member
That's a good looking game. I love the style.

I need to make sure to play nothing else when I buy this. My guess it's going to be jarring if you like to switch between games and this one is in your rotation.
 

Fess

Member
2024 release and a focus on representation?
Good luck

Art is nice though. But I don’t like the stop motion animation style, just looks like constant framerate stutter.
 

SF Kosmo

Al Jazeera Special Reporter
Xbox loves these kinds of personality/style-driven AA games. I don't disagree, necessarily, I love stuff like Hi-Fi Rush and Hellblade, but I wonder if they're not blunting their impact by not pushing for something a little bigger than an 8-10 hour experience.

Even Astro Bot, as great as it is, is just in another realm from Sony's bigger offerings.
 

adamsapple

Or is it just one of Phil's balls in my throat?
I'm as anti-woke as it gets, but this game doesn't seem to be headed that direction so far other than being a black cast of characters. I guess we'll know more once dialogue gets out there. Sweet Baby is involved so it could be a mess, but at least this is a new IP, and we aren't shoving diversity into an old IP.

I mean it's a game based around Southern US lore, a black cast should be the norm, not 'diverse', in this case.

Xbox loves these kinds of personality/style-driven AA games. I don't disagree, necessarily, I love stuff like Hi-Fi Rush and Hellblade, but I wonder if they're not blunting their impact by not pushing for something a little bigger than an 8-10 hour experience.

The bigger studios like Coalition are doing their thing, this is from a studio whose only made two small 8~10 hour games before as well.
 

AMC124c41

Member
It looks and sounds great, really interested. If they manage to get the combat loop to be satisfying even if not overly complex then I'll be a happy camper
 

BigBeauford

Gold Member
I mean it's a game based around Southern US lore, a black cast should be the norm, not 'diverse', in this case.



The bigger studios like Coalition are doing their thing, this is from a studio whose only made two small 8~10 hour games before as well.
Oh boy, and I assume next you'll be telling me there were only white people in ancient Greece!
 

adamsapple

Or is it just one of Phil's balls in my throat?
Do you think only black people live in the south or something? I don't mind the choice, but a story about Southern lore only starring black characters is not "the norm."

No, of course not to your first question, but the lore, musical cues and everything that they are showing in the trailers seems to be very heavily inspired by black folks inspired tales, so it just makes more sense to me as a viewer.
 
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