This game has a Hint Prompt, instead of the protagonist or his sidekick just blurting out a hint or a solution if the player doesn’t figure out the puzzle in 15 seconds.
How fucking hard was that? Western Devs need to wake up.
Maybe it will matter later in the game and NG+, but so far the item that lets you reset your skills is pointless. You get so many points and so frequently that I can't not see myself having everything unlocked by the end.Played a bunch today and beat the first boss in Matrix 11. I think I've done all of the side content possible at this point and I'm impressed with just how much content and variety there is. I really enjoyed the section of the game where you can only use your ranged weapons as the shooting felt snappy and the enemies popped lick ticks when you kill them. I'm also impressed by the overall level design and how well things are hidden . The weakest part of the game is the traversal puzzles as the controls often feel inconsistent which can lead to frustration. I also think the game is a tad easy but since I've been doing everything, I have a ton of upgrades, so much so that I'd almost run out of places to put points into before an additional tree unlocked.
Despite some people say, this game is not trying be “Souls-game” it’s proper action game.I wish there was more emphasis on builds and how you distribute your points, but maybe that delves too far into RPG territory.
Despite some people say, this game is not trying be “Souls-game” it’s proper action game.
Not every game needs to be about “builds”.
The only thing I see inspiration from Souls games is the rest area that will also respawn enemies and that’s it.It takes a bunch of inspiration from the Souls games as well as Nier, Uncharted, Kojipro, etc., but the without a stamina or poise system, the combat has its' own feel.
The only thing I see inspiration from Souls games is the rest area that will also respawn enemies and that’s it.
I love this mechanic and there's a reason that From Software stuck to it since Dark Souls 1 except for Bloodborne. It's simple yet so genious. Guaranteed health items for exploration but they must sufice until you reach the next rest/camp/bonfire whatever; how long you can travel/fight/explore is limited by these items or your skill or a combination of them but sooner or later you will need to rest.Estus Flask vibe
Needs more ropes to climb !Game needs more ladders. I liked ladders in Nier Automata when playing as 2B as well.
Needs more ropes to climb !
In NieR Automata you had mechanic when you die you have to retrieve your dead body but if you die before you do that you lose all your ability chips. Does that make NieR Automata “Souls-like”? Absolutely not.The healing mechanic has a very Estus Flask vibe and the functions of your camp outside of respawning the world also have similarities to bonfires.
Minorities are really vocal but I think most people are simply enjoying the game nowIt saddens me (not really but it's kinda typical) that most of the chatter, external to this thread, around this game is what it is. Because, honestly this is a top tier action game and it really deserves some praise and discourse around it's gameplay. I'm absolutely loving it.
I will never forget the time Mimir gave me the answer to a puzzle as I was landing the boat onto the shore. The game didn't even give me the chance to see the puzzle before providing the solution.Ruined Ragnarok for me!! Fuck me it was/is so bad in that game. Which is such a shame because it's a great game but it doesn't let you solve ANYTHING on your own ..crazy fucking design decision that I'm surprised didn't get more backlash. Who wants a game treating us like we're idiots? That's what Ragnarok did for the entirety of the game!
This game is reminiscent of Scarlet Nexus for me.Despite some people say, this game is not trying be “Souls-game” it’s proper action game.
Not every game needs to be about “builds”.
The second? Ok ok i had to google itI did the math puzzle all by myself.
I stumbled upon an area in the wastelands with a ton of enemies in a fairly small area and they kicked my arse. I’ll give that a miss for now and come back once I’ve upgraded a bit more. When there are 4-5 enemies having a pop at once, it’s tough to keep track.
Being an open area, I started to appreciate the speed at which EVE can run - another plus in my book - giving SB an arcade game like vibe.
It takes a bunch of inspiration from the Souls games as well as Nier, Uncharted, Kojipro, etc., but the without a stamina or poise system, the combat has its' own feel.
Agree with all of this. Every input is meaningful and so every frame of animation feels under your control. It's a genuinely great game. I really want to play it at a higher difficulty.This game is ridiculously good. It opens up after a very good first stage, and just when fatigue kicks in the game funnels you again. The linear stages are very well done, with secret paths, puzzles and still numerous ways to dispose of foes.
I feel like you are in total control. You can do stealth ambushes, AoE strikes, defend, evade, ranged or straight up brawling. After a parry you can do numerous reprisals as well, typically one focuses on single targets and another strikes multiple. It depends on the situation you're in. Triangle is generally for crowd control, like Beta triangle or parry hold triangle. Holding Triangle to a locked on enemy is also a gap closer. Offensive and defensive approaches both work.
Cutscenes are never too long, and bosses are evenly spread out so far.
I beat the stalker boss from the demo boss mode earlier. And he didn't stood a chance at all. Because of me getting better and understanding the mechanics as I play.
Stellar Blade is obviously one of the best new IP of this generation, next to Returnal.
This is exactly how I feel about Neir. Stellar Blade has way more interesting combat in my eyes.I made it to the wasteland and I think I’m about done with it.
Does it make any drastic leap from here if I stick it out?
-Combat is dull and piss easy. I just don’t have fun with it.
-Story is non existent. None of the characters interest me.
-I’m over developers making games with an apocalyptic calamity happened to create empty open worlds so they don’t have to flush them out. The areas here are open, and reward exploration but just feel dull. I know it’s meant to be empty for its atmospheric approach of loneliness but it’s still dull….
Color me surprised. My original thought was this game would be meh, then I got caught up in all the controversy wanting to support the dev, then I play the game and it is in fact meh.
That one took me a little bit, but finally got it. Had to take out a notepad and calculator lolThe second? Ok ok i had to google it
From the studio that did Nier trust me they've gotten plenty of recognitionThe music in this game is great so far. Not something I thought I'd be saying but it's amazing and I hope it gets a lot of recognition.
You can go back to previous areas after a certain point.Piggybacking on the above post, can you miss anything permanently in this game, or can you always go back to previous areas?
Hard mode gets enabled after the first playthrough.Is there higher difficulty level after beating the game? I believe there is but a bit unfortunate that it is locked as to me it's too easy on normal, all bosses go down on first try without breaking the sweat. I'm in matrix 11, and fought 2 bosses there.
No need to bring this stuff up again in the OT.So how many women has this game killed since Friday?
Stellar Blade? More like Stellar GENOCIDE
LMAO same exact reaction for me.After i saw the outfit reward for the cans.... i need all of them
The second? Ok ok i had to google it
Free from what? I dont get context behind this.
Nier had an incredible story and cast of characters carrying it.This is exactly how I feel about Neir. Stellar Blade has way more interesting combat in my eyes.