Street Fighter 6: Graphics comparison Switch 2 vs other consoles. Direct feed footage

Lethal01

Member
Both.
Oh My God Wow GIF

I thought Memoryman3 died, this guys just took his name or am I wrong?
Screenshot_2025-04-03_at_15.54.10.png
 

LordOcidax

Member
Tensor cores are very specialized for matrix computations, and in a gaming environment I would be inclined to say no, not in a general sense at least. In a datacenter they can help though but for more scientific calculations.

Now can there also be NPC behavior / Physics simulation done by AI inference on tensor cores and alleviate the CPU? Yes! Physics based simulations often rely on matrix operations for fluid dynamics and rigid body dynamics.

Now the interesting twist is what if Nvidia kept the DLA (deep learning accelerators) from AGX Orin? They are much more energy efficient than tensor cores, 2.5x power efficiency according to Orin documentation, and have a huge amount of TOPs. Could this be ideal for physics and AI behavior?

AI behavior by neural networks :



Of course, almost forgot PhysX to use GPU and alleviate CPU.

There's tech that Nvidia developed that with their API and SDK in Switch 2 dev kits they can leverage such as mesh shaders. This effectively save on CPU/memory/bandwidth ping pongs for geometry, something that nanite failed to do as it still relied on CPU decompression. Mesh shaders are actually more impactful on mobile hardware than a big powerful PC. It saves on latency and the smaller you are the more impactful that is. Alan wake 2 developer had a nice GDC talk about this and they saved more milliseconds on Series S than the other consoles.

Now if those DLAs are still there its also a golden opportunity to have Neural compression for texture and alleviate GPU and banwidth/VRAM by huge factors. DLA is also perfect use case for other AI tasks and not touch GPU tensor cores such as the AI work done on webcams.

Also ARM A78 is one of the best pick (at least for the time T239 was made) for mobile. The anandtech page has not been updated for a while so of course A78 would not be top of list, but we want vs zen 2 anyway (desktop version!)


It ranked #1 for Performance per area (PPA/GHz). Zen 2 desktop are BIG comparatively. And PPC wise it was outclassing Zen 2. 89% of a Zen 3 5900X's PPC. Now that doesn't mean it beats Zen 2 3950X in geekbench5 score, but that the score it got was more efficient per clock than Zen 2.

Now, Switch 2 uses A78C. Strangely in my previous analysis I did not capture that AGX Orin uses the A78AE which are lower performance and two clusters of 4 CPUs rather than one big octa-core like A78C.
While A78 is more for smartphones / small mobile devices, A78C is for larger mobile devices like laptops, chromebooks, etc. Bigger L3 cache. A78C should have roughly same single-core performance, although geekbench single core performances put it at +10% over A78(AE), but should be marginally better in multi-core performances.



Also these ARM CPUs are made for mobile LPDDR memories and are built to mitigate memory high latencies. No idea how impacted culled down Zen 2 processors going from PC DDR to high latency GDDR 6 went

Steam deck Van Gogh can sort of give us a glimpse. with LPDDR 5 latency being similar to GDDR 6.




So while I think Switch 2 will have a tough day for CPU limited games on base consoles, I think its not that clear cut as peoples think.

I think that the final build of Cyberpunk is going to give us a clear idea about the CPU.
 
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What's the CPU in Switch 2 like?
It's good, it's an ARM Hercules A78 which originally launched in 2020. It's got better IPC (instructions per clock) than the PS5s Zen 2 (originally from 2019). But because it's a handheld device running off a battery and because the Switch 2 has a slim cramped case that must fit in your hands it will run at much slower clocks than the PS5.


If it ran at the same clocks as the PS5 it would be faster. That said it's a huge leap over the Switch 1's A57 CPU and it should handily smoke the PS4 and Xbox One.
 

Branded

Member
It's a good deal, great performance for its price.


Source

Nintendo-Switch-2-game-key-cards.jpg
 
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Lysandros

Member
Dude I hope the CPU is great too since that's equally as important
Based on leaks (A78C at 1.1 GHz docked) it's maybe around 40% as powerful as XSS' CPU as an optimistic estimate. To be confirmed of course, if Nintendo feel confident enough to do it at some point that is.
 
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Sojiro

Member
Do your friends/family who own Switch actually all have autism? Or are you just making it up?

Otherwise I don't understand your autism obsession.
I would imagine that if any of his friends/family owned a Switch they would be disowned for betraying the one true console lol. The dude would be a millionaire if he charged Nintendo for the free rent they have been enjoying.
 
Keep in mind that it's not just about coding, its about the game itself, otherwise we could be playing modern games on the ps2 or even more on the ps4

The ports on the switch 2 will have to be downscaled heavily, less polygons, less objects and elements on the screen, less npcs, possible cuts on levels or small worlds/levels, all of this because of its CPU

And this assuming that is possible because there will be situations where this could not be achieved no matter what like probably GTA 6

You should probably read Buggy Loop's response to LordOcidax LordOcidax because it should cue you in on the fact, that it won't be clear-cut in the way you seem to be expecting. It will always come down to the game and engine, but many engines these days are highly scalable for a reason.

Also there's little reason why GTA6 won't get a Switch 2 port at this point. R* and T2 want that money, and Nintendo may want a version of the game as additional reason to push Switch 2 sales in America

Can the Tensor cores be used for CPU tasks?

I think Buggy Loop Buggy Loop did a great job of answering that question, and you've probably seen their response by now.
 

Thanati

Gold Member
All this is showing me is that the PS4 was a mighty machine and, truth be told, the graphics of the PS4 Pro version would probably be all we really need.
 

Landr300

Member
Also there's little reason why GTA6 won't get a Switch 2 port at this point. R* and T2 want that money, and Nintendo may want a version of the game as additional reason to push Switch 2 sales in America
first, it was not just about game engine or codes or anything like that, its about pure horsepower and what could be done with more horsepower, otherwise we could still be playing modern games on ps2 and even more on ps4 by just optimize the "code" and engine

and finally, gta 6 wont have a switch 2 version, he has not cpu power enough to take but i assure you that when this not happen a lot of people will be blaming rockstar, code or game engine lol
 
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cireza

Member

LordOcidax

Member

kevboard

Member

Nintendo-Switch-2-game-key-cards.jpg

they could just replace that Key Card label with
"do not buy"
 

SpokkX

Member
damn that low RAM on Series S as well as going with AMD Graphics - Switch 2 will probably outperform it in many scenarios related to graphics in non CPU heavy games

I am unsure how the CPU will compare between Series S/X/PS5 and Switch 2. Will probable be quite a bit slower, right?
 

GoldenEye98

posts news as their odd job
damn that low RAM on Series S as well as going with AMD Graphics - Switch 2 will probably outperform it in many scenarios related to graphics in non CPU heavy games

I am unsure how the CPU will compare between Series S/X/PS5 and Switch 2. Will probable be quite a bit slower, right?

Switch 2's memory bandwidth is like half that of Series S...
 

SpokkX

Member
Switch 2's memory bandwidth is like half that of Series S...
Oh interesting - i see the estimated bandwith of switch is indeed about half series s... however DLSS and other nvidia compression tech could mitigate that a bit i guess?

will be really interesting to see real world differences - nvidia has some really smart softeware solutions that are way ahead of amd..
 

ArtHands

Thinks buying more servers can fix a bad patch
To me those people are no different than kids who’s trying too hard to be “grownup”.

I’m playing video games to have fun not trying look “mature” I have looooong past that age.

I would say people desperately painting Nintendo products as kids oriented, is a sign of insecurity that it will surpass their choice of gaming platform.
 

yurinka

Member
I'd like to see comparisions of properly calibrated direct source fullscreen 4K (or at least 1080p) screenshots of all the platforms, because Youtube and twitch eat the detail.
 
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I would say people desperately painting Nintendo products as kids oriented, is a sign of insecurity that it will surpass their choice of gaming platform.
True, man.

I own a PS5 Pro with an LG B4 OLED TV, and I've got to say, I'm very impressed with what the Switch 2 can accomplish. I know Sony parted ways with NVIDIA before the PS4 shipped in 2013, and I'm wondering if staying with NVIDIA would have been worth it, given that Nintendo can benefit from DLSS for their system.

Then again, without Sony going with AMD for the PS4 and onwards, I doubt AMD would still be in business. Their upcoming FSR 4.0 really benefited from Sony's help.
 

Buggy Loop

Gold Member


Damn, the Switch 2 version looks considerably better than the Series S version in this comparison.


Incredible how it resolves the skin pores

Some neural texture compression shenanigan? I don't think the game uses DLSS. There's also more VRAM on switch so that could be it.

Also wow the image quality difference

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CFFCERQ.png


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Little Chicken

Gold Member
The Series S is a 1080p machine developed in 2018/2019, shortly after the first Switch launched, I don't know why anybody is surprised.

You should be more surprised by the fact that the first console of the next generation can barely keep up with it.

The Series S also launched at $299, considerably cheaper than the Switch 2's $449.
 
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pulicat

Member
Nintendo Switch 2: $450
  • Display: 7.9-inch LCD display with 1080p resolution and up to 120Hz refresh rate, supporting VRR (Variable Refresh Rate) and HDR10.
  • Processing Power: Powered by a custom NVIDIA processor with dedicated RT Cores and Tensor Cores for AI-driven enhancements and DLSS (Deep Learning Super Sampling).
  • GPU performance: Undocked or handheld mode will have a GPU clock speed of 561 MHz, translating into 1.71 TFLOPS. In docked mode, the GPU clock speed nearly doubles at 1000 Mhz, translating to around 3.1 TFLOPS
Steam Deck: $420 + Dock $79.00
  • Display: Steam Deck LCD has a 1280x800 resolution and 60Hz refresh rate, while the Steam Deck OLED has a 1280x800 panel with a 90Hz refresh rate.
  • Processing Power: Features an AMD APU with a Zen 2 CPU and RDNA 2 GPU, offering PC-level gaming capabilities.
  • GPU Performance: The Steam Deck's GPU, based on AMD's RDNA 2 architecture, offers up to 1.6 Teraflops of theoretical performance.
 
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