Street Fighter X Tekken balance patch details

http://www.eventhubs.com/news/2012/...kens-producer-ayano-san-diego-comic-con-2012/

Transcript of notable details

• Capcom is looking at three key ways to solve the time over problems in SFxT, they are:

- Gray life recovering too fast.
- Increasing damage.
- Making the timer slower.

Nothing is set in stone and it could be a combination of multiple things that they use to fix this issue.

• The upcoming July 31 balance patch has changes for every character in the game. The entire roster is being balanced in different ways, some fighters have a lot or a few changes, but every person has been tweaked.

• The auto-block and auto-tech gems will take up more gem slots than they used to, in addition to the previously announced increased meter usage. Again, even if you block/tech correctly, these gems will still drain your meter.

• The DLC character release date was moved up because of fan and community feedback.

• Making Pandora mode useful is something they're looking into right now. They're aware that many people are not using this mode, and they went on to talk about how powerful Pandora was back in development of the game, especially in combination with gems. During development, whoever got Pandora first ended up winning. In the version of the game that shipped though, it ended up being too weak.

• The July 31st patch will NOT address Pandora.

• Over the next two weeks, they're going to cover more balance changes to the rest of the roster. Check out Capcom-Unity and the Japanese SFxT blog for those updates. We'll also post notes about these updates here on EventHubs.

• Lei and Christie have difference stances they can go into, so they're not exactly friendly for newer players who are just picking up the game.
 
Just imagine if this patch puts SFxT back as the fighting game.
KuGsj.gif
 
Interesting. Hope they can make some decent changes to the game.

What's a shame though is even if they do fix the majority of problems the FGC will still tear this game a new arse on sight.
 
Interesting. Hope they can make some decent changes to the game.

What's a shame though is even if they do fix the majority of problems the FGC will still tear this game a new arse on sight.

I am hoping that if they keep up maintenance on the game more people will actually give it a chance instead of, you know, blindly hating on it.
 
Just imagine if this patch puts SFxT back as the fighting game.
KuGsj.gif
It won't happen because too many people already sold their copies. How many people will go re-buy it for a patch?

I'm bitter that Capcom is putting so much work into this failure instead of supporting a successful fighting game like Marvel.
 
I really tried to get into this, and I just can't do 2D fighters, I've given up. I tried with SFIV, and again with MVC3, and finally with this. I'm just fucking awful, so I'll stick to easier shit like Tekken.
 
It won't happen because too many people already sold their copies. How many people will go re-buy it for a patch?

I'm bitter that Capcom is putting so much work into this failure instead of supporting a successful fighting game like Marvel.

I am sure they would put more work into marvel if they could but it doesn't work that way. It marvel has other plans than people just have to accept that. I'd love more stuff too but that is just the way it is, sadly.
 
It won't happen because too many people already sold their copies. How many people will go re-buy it for a patch?

I'm bitter that Capcom is putting so much work into this failure instead of supporting a successful fighting game like Marvel.
The most important thing is that people are playing the shit out of Mahvel.

Capcom can support whatever they like so long as we got people on the better game.
 
It won't happen because too many people already sold their copies. How many people will go re-buy it for a patch?

I'm bitter that Capcom is putting so much work into this failure instead of supporting a successful fighting game like Marvel.

Why would they invest in a game that doesn't have a built in store with tons of DLC features already set up!

Change a few values here and there.. and you got 50 more gems you can sell!
 
It won't happen because too many people already sold their copies. How many people will go re-buy it for a patch?

I'm bitter that Capcom is putting so much work into this failure instead of supporting a successful fighting game like Marvel.

Sold my copy after a month. Hated gems and the online sound glitch was basically unbearable. I was so hyped for the game too, was hoping for the perfect middle ground between SF4:AE and UMvC3.
 
Marvel has nothing to do with it. Did Marvel get a 20k and a free car tourney? No. Has to do with the higher ups at Capcom.

Us not getting an update is fine but a game who sold much less and is much more hated is getting updates and a huge tourney is just bullshit.
 
Capcom is looking at three key ways to solve the time over problems in SFxT, they are:

- Gray life recovering too fast.
- Increasing damage.
- Making the timer slower.

Slowing the gray life recovery is good but the other two won't help the problem much. Damage is already super high as it is and the only thing I think needs to be changed about the timer is stopping it during Supers. Making it slower will just make matches even longer.

Making Pandora mode useful is something they're looking into right now. They're aware that many people are not using this mode, and they went on to talk about how powerful Pandora was back in development of the game, especially in combination with gems. During development, whoever got Pandora first ended up winning. In the version of the game that shipped though, it ended up being too weak.

Whatever they do, I hope they don't go too far and make it another X-Factor.


Also please don't hit Julia with the vagina tax...=/
 
No matter how sour the FGC acts over a game, comebacks are always possible.

If SFxT gets fixed, and people play it, that is all that matters. People will rebuy used copies, train, whatever is required for competition and to stay with the scene.

SF3 was the SFxT of its day; it took serious adjustments and revision, and several years, but the game finally got respect and became heavily played.

The changes they're making so far sound good. They're investigating the correct things to adjust to further tune the game. Whether people like to hear about it or not, the new producer is being frank and seems to have his shit together.

One thing they DO need to address if they're going to continue patching it, is a better gem selection system. Something went doubly wrong there, with their original player profile / USB stick proposal vanishing in the night. Just put in the interface work and get a sensible selection window for gems on the offline versus mode screen.
 
The most important thing is that people are playing the shit out of Mahvel.

Capcom can support whatever they like so long as we got people on the better game.

We put up with Marvel and SF4 on release, I'm sure the FGC will return to SFxT once balance returns to the game. You'd be surprised at how many people will put up with the DLC if the game itself is good. Hell, I rebought Marvel 3 because many of my complains were fixed.
 
It won't happen because too many people already sold their copies. How many people will go re-buy it for a patch?

I'm bitter that Capcom is putting so much work into this failure instead of supporting a successful fighting game like Marvel.

Vita release and what not. Don't worry, Darkstalkers is next.
 
Ultradavid said:
Timeouts are due to a bunch of poor decisions imo:
--Timer never stops running
-----Supers take a minimum of 5 seconds, team supers can take up to 12 seconds
-----Normal throws take 3-5 seconds from when the throw starts to when the opponent is up and hittable again
-----Even non-cinematic combos take a long time, up to 10 seconds to deal 500 damage
--Life and damage choices are really strange
-----Gief/Hugo has 2250 life. Wow
-----Damage scaling uses SF4's formula (100%, 100%, 80%, 70%, 60%, ..., 10% x n), which is crazy in a game where practical combos can be comprised of 20 individual moves
-----Life recovery potential is too high: 50% on chains, 33% on other normals, 20% on specials
--Mechanics that make mounting and maintaining offense harder
-----Alpha counters are super good
-----Walk speeds tend to be slow, in some cases extremely slow
-----Throws have such terrible range that it's impractical for some characters to open opponents up on offense
-----Roll/stand/backdash can allow the opponent to get away from pressure in a way that deals no damage to anyone and sets up the distance game again
-----Throws let opponents take minimal damage to get roll/stand option to escape further pressure
-----Most characters maximize damage with knockdowns that give opponents roll/stand option to escape further pressure
--Stages are really long, which makes runaway and keepaway more effective
--Some of the early strong characters are more obviously played patiently than offensively

Hopefully the last point changes as our understanding of the game evolves, and maybe we'll find more non-knockdown combos and team synergy (I know that's all I've been doing the last couple days). But I think we're stuck with the rest.
Sniping this from SRK - I think David's rundown is pretty much dead on here. There are a ton of problems at work here, and some, like the stage sizes, are very difficult to adjust.
 
Damage is already super high

No it isn't. Damage is far too low.

You should be losing 50% of your life when you're hit by something. You compensate for this with being able to tag out and regen some of that life. This game takes the tag system from TTT/TTT2, and the reason why it works in those games is because Tekken can often be a game of "guess wrong twice and die". The fact that this only has SF4 levels of damage when you're probably going to have to do at least one and a half times that to get to KO is absurd.
 
Marvel has nothing to do with it. Did Marvel get a 20k and a free car tourney? No. Has to do with the higher ups at Capcom.

Us not getting an update is fine but a game who sold much less and is much more hated is getting updates and a huge tourney is just bullshit.

Are you referring to Street Fighter's 25th anniversary tournament?
 
No it isn't. Damage is far too low.

You should be losing 50% of your life when you're hit by something. You compensate for this with being able to tag out and regen some of that life. This game takes the tag system from TTT/TTT2, and the reason why it works in those games is because Tekken can often be a game of "guess wrong twice and die". The fact that this only has SF4 levels of damage when you're probably going to have to do at least one and a half times that to get to KO is absurd.
Absolutely correct. The damage scaling system that they ported over wholesale from SFIV just doesn't work for this game.
 
So be honest FGC-GAF, what would this game have to fix in your eyes to be competitive and get people hype again? My main beef with the game was that it was just so boring. I don't know if it was the magic series aspect of it being applied to SF or how kinda convoluted the whole combo system was altogether, etc. I'm going to give it one more chance come July 31st and if it doesn't impress me, it's getting sold.
 
SF3 was the SFxT of its day; it took serious adjustments and revision, and several years, but the game finally got respect and became heavily played.

Bullcrap, currently it's the capcom fighting jam of it's day.

Maybe if all the assets were new, and the engine was new I could see your point.
 
They can change everything and make it the hypest game in the world, but if gems remain as they are then the game will stay dead.
 
Absolutely correct. The damage scaling system that they ported over wholesale from SFIV just doesn't work for this game.

It's kinda the damage scaling system, but IMO it should extend to stuff like SPDs. Zangief getting an SPD should be a defining moment of the round, but in SFxT it doesn't do much damage IIRC.

Also, BUFF. THROWS.

BUFF.

THROWS.

BUFF.

THROWS.

Make them faster and more damaging. This isn't Flower Collecting X Talking Out Your Issues, it's a fighting game, and since SF2 fighting games have had throws in to stop people from playing passively.
 
• The auto-block and auto-tech gems will take up more gem slots than they used to, in addition to the previously announced increased meter usage. Again, even if you block/tech correctly, these gems will still drain your meter.

Good shit.
 
They can change everything and make it the hypest game in the world, but if gems remain as they are then the game will stay dead.

The game needs to not be balanced around them existing

It's kinda the damage scaling system, but IMO it should extend to stuff like SPDs. Zangief getting an SPD should be a defining moment of the round, but in SFxT it doesn't do much damage IIRC.

.

And no don't fucking buff geifs throws damage are you on crack? That shit has so much range. Nerf it's range if you are gonna buff it's damage
 
No. SFxT is having there own tourney where the winner gets 20k and a free car. Don't care what for. SSF4 AE2012 would be fine since it was a successful game. But what about Marvel? Why not do a big tourney for it? Crosscounter is another example.

That is what BS. Even after Marvel outsold SFxT it is still being treated like the red headed step child and the execs at Capcom are OBVIOUSLY trying to establish SFxT as the crossover.

EDIT: And SFxT needs: Throw buff, more characters need AAs, currently too many Hakans running around. They addressed some of the issues but still too many.
 
"• The DLC character release date was moved up because of fan and community feedback."

Yea Im sure it had nothing to do with having to time the release with this damage control patch. Their PR is breathing fumes.
 
But why? With the exclusion of assist gems, why the gem hate at all?

Pay gems being more powerful, general system still balanced around gems over all, tournament unfriendly because of the long set up time, etc. . .
 
Crazy that theyre already planning ANOTHER patch to fix Pandora Mode.
 
Pay gems being more powerful, general system still balanced around gems over all, tournament unfriendly because of the long set up time, etc. . .

I thought the deal with the pay gems is that they used 2 gem slots instead of 1 and did not last as long as the other gems and if that was the case, couldn't they just ban pay gems? Also what happened with being able to select your gems at the character select screen? ...Come to think of it, no one ever sets their controls at the character select screen despite the fact they can from what I have seen.
 
Marvel has nothing to do with it. Did Marvel get a 20k and a free car tourney? No. Has to do with the higher ups at Capcom.

Us not getting an update is fine but a game who sold much less and is much more hated is getting updates and a huge tourney is just bullshit.
(u)mvc3 was developed by a different team, and it was already stated at evo that they have moved on to other projects.

i, for one, am glad that they're sticking with it rather than abandoning it. for one thing, abandoning the game may not be the best message in regards to their new relations with namco.

as much as people seem to hate disc based updates, i really hope that it gets a significant overhaul similar to umvc3. patches can improve the game, but i really think that its a new release that would make people take interest again. of course, it wouldn't make any sense this year with the vita version on the horizon, but hopefully sometime in 2013.

But what about Marvel? Why not do a big tourney for it?
its called street fighter 25th anniversary, not marvel 25th anniversary.




it's one thing to hate a game, but to hate all future installments because of that is a bit silly.
 
SFXT is getting the big tournament prizes to get people interested, to get people playing. Just like they're doing with Super Turbo. It's not rocket science. People are still going to play SF4 and MVC3 even if the pot is $20, but they need something bigger to play SFXT right now or pick Super Turbo back up.
 
It won't happen because too many people already sold their copies. How many people will go re-buy it for a patch?

I'm bitter that Capcom is putting so much work into this failure instead of supporting a successful fighting game like Marvel.

Unfortunately this is also largely on Marvel Comics court too. Mahvel support most people would want is extra characters/moves/colors/costums...ect, and Marvel gotta pre-approave every little thing.

as for this game. It needs a SF3 New Gen to SF3 Third Strike kidda change, flatpout remove, rework, a buch of stuff.

SFxTekken: 2nd Impact i wait.
 
as much as people seem to hate disc based updates, i really hope that it gets a significant overhaul similar to umvc3. patches can improve the game, but i really think that its a new release that would make people take interest again. of course, it wouldn't make any sense this year with the vita version on the horizon, but hopefully sometime in 2013.
You act as if another version of SFxT would sell. People would be too weary.
 
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