Anime Expo 2015 Panel Summaries-
Trigger AX 2015 Panel
-Yoshinari: Working on LWA 2 until three days ago so excuse me if I’m tired.
Naoko Tsutsumi: Not a joke, was working on this until three days ago and worried how the final product looks.
-Imaishi: Was at AX five/six years ago for TTGL and was surprised by all the energy and heard from Sushio about all the energy he received and was interested about the feedback here.
-Everyone started chanting “Sushio”, despite Sushio not being there. lol
-Imaishi wanted to know what appealed to fans over here.
-Someone that represented the crowd stated that people had complained about the anime industry becoming stale and KLK was the opposite of being stale.
-Imaishi: “We don’t get that same amount of respect in Japan”. lol
-When Imaishi drew illustration for 3rd KLK cover, he hadn’t drawn anything KLK related for awhile so he had to rewatch the final episode and was surprised at how fun it was.
-They aired a G version of Sex and Violence. They cropped the shit out of it and had to take cuts out of it. lolololol
-“When you watch it at home, please make sure your parents aren’t home and the door is locked.”
-Imaishi: Asked the audience if they were familiar with Street Sharks as he had started collecting them.
-Sex and Violence was limited to five colors and the animators did the backgrounds.
-Every year anime gets more complicated and so he wanted to keep it as simple as possible.
-Waka: It might be a bit crude but we wanted a love romance between a shark and love doll.
-Amemiya told Imaishi that he can’t draw any of the females for Ninja Slayer
-Imaishi: I like drawing all these hulking guys. *sarcastic
-Imaishi: “Every week four or five of these characters get killed so I’ve designed a lot of these characters.”
-Our director Amemiya is passionate about toys, so many of the designs have holes in the back or slots of where to put batteries.
-All these effects are supposed to reflect the chrome color of toys.
-Otsuka almost cried in laughter when people started cheering for Inferno Cop.
-Imaishi: Maybe we should move out West.
-Otsuka: Worried about feedback for LWA 2 as they haven’t seen the final product (probably exaggeration). They are concerned about the quality.
-Yoshinari: “I just saw Ninja Slayer and Sex and Violence. Guess I’m the last fort in Trigger to save the studio from these crude animations.”
-Waka: I disagree. I think the cheap and high quality side can coexist.
-They showed the clip of Inferno CopxLWA from Animenext here.
-Waka: What did you think of the InfernoxLWA? *crowd cheers*
-Yoshinari: “I expect a lot more applause tomorrow.”
-Imaishi: Guess I found out Trigger is popular in America. Thank you everyone I’ll be back with a new work.
-Yoshinari: “Wow. Really? Inferno Cop? I just don’t know anymore. I don’t know if my talents are appreciated in the west anymore.”
-Naoko: Guess it’s not full of lies that Inerno Cop is popular in the west. Suppose we can tell the truth.
-Waka: Season 2 confirmed. Even if Otsuka stops me I’ll do it.
-Otsuka: We’re having a talk later.
New Trigger original anime shown. Only character designs and one shot of setting was shown. The character designs reminded me of Persona in that they’re all 16-17 and have that sort of casual attire that looks like modified school uniforms. One character looked like a younger Dojima and another character like Kanji. There were also a couple of female designs shown. The designs looked fairly serious in that there was no fanservice or anything of that nature. The one shot of the setting was that it overlooked a modern city and there was a large prominent bridge in the shot. The teaser apparently came fairly early so we weren’t allowed to ask questions on it. So probably not a Fall show.
Should mention that I expect the director to be Nishigori based on his comments at Anime Matsuri but nothing inherently in the teaser to indicate that. Designs definitely don't look like Imaishi.
Daisuki Panel
-Aikawa wrote the script for Concrete Revolutio on his own.
-With Concrete Revolutio he was wondering how superheroes would interact in a somewhat surreal world.
-There are magical girls. Mentioned twice.
-Said that while he might appear nostalgic, he wants to create something new.
-In the last few years, many Japanese creators are shocked in how things that were originally Japanese has been transformed by the West like Pacific Rim.
-With CR he wants to create something new.
-He mentioned that George RR Martin’s Wild Cards was an inspiration for him. I asked whether he was inspired by any other contemporary writers and he stated George Orwell and Alan Moore. Yes I know Orwell isn’t contemporary but that was his answer.
UBW Panel
They showed snapshots of the insides of Ufotable's studios. They're super rich.
-UBW backgrounds were done by hand
-The UBW OST was made to the animation, film score style. Supposedly very rare.
-Someone asked about the character design for UBW like Rin’s lack of nose. Why was there a change?
Staff: For UBW, this was the first time they worked with Tabata (Rin’s character designer) and he had a reputation for designing cute girls.
-Why wasn’t there anything like a kiss or sex or anything in the epilogue?
Miura: At the storyboard stage there is a lot of romance between Shirou and Rin.
-Question asked about if Heaven’s Feel is getting the Kara no Kyoukai treatment.
Miura(I think it was him): My personal fantasy was to make a six hour film. However it’s only going to be one theatrical production.
Also seems like Miura is directing again. There have been some complaints that this answer was mistranslated. I don’t know if that’s from salty Sakura fans but whatever, noted.
-At the beginning they did consider doing all three routes but had to pick one.
-Favorite characters?
Miura: In flux but Sakura.
Kondo: Sakura. Had to give everything to Shinji as a substitute.
Sudou: As I deal with everyone, everyone.
-Question asked about the process of how new Nasu scenes were added.
Miura: Nasu added lines like “Have you overcome the challenge?” And Gilgamesh saying “What is your value?”. I don’t remember those exact lines but whatever.
-All Ufotable scripts are written in-house. That gives them some degree of flexibility as they can change earlier scripts while working on later episodes.
-They don’t have plans for releasing UBW background art.
Question to Miura about the difference in directing UBW compared to the sixth Kara movie.
Miura: UBW was much more difficult. However we had a whole lot more staff members working on the TV show. I Also had a lot of 1 to 1 with Nasu for the TV show and it was rewarding working with him.
-Release date for HF undetermined. Working on it.
Sunrise Panel
-Sunrise branch will target adult viewers
-Newly formed Bandai Namco Pictures will focus on merchandising when creating/producing anime series.
-Sunrise music publishing will take on music for all Sunrise produced shows
-Classicaloid: Music(called musique in the show) powers giant robots or cause meteor showers
-New Gundam series being announced 7/14. Announcement will be English subtitled. There is a big international push with this.
LWA Panel
-Unlike the first episode where he just did scripts, Otsuka essentially co-directed. Otsuka tried to downplay it but it’s clear he did much more with LWA2.
-Otsuka: “Japanese audiences are kinda quiet so it’s hard to know whether they liked it or not. For Americans it’s like a live feed”. Chants of “USA USA USA”.
-Yoshinari’s response to reactions: “Too real and I’m a bit insecure about it. I might be getting a bit cocky and could get into trouble if I go back to Japan feeling this way.”
-Imaishi: “The finished film was pretty decent.” In a downplaying but joking manner.
-They planned to finish earlier. It got to a point that if they didn’t finish by AX, they weren’t ever going to finish. Tattun was constantly nagging Tsutsumi about when they were going to finish. Send your thanks to Tattun about getting this out the door.
-Original version of LWA2 was very different. Just constant battles, an occasional car chase, and monsters. Story didn’t even take place at Luna Nova anymore. Akko would be riding a dragon with her friends and a secret society would be chasing her with guns. Romance between some new male character and Akko. None of their ideas (Wakabayashi and Imaishi) went through.
-Otsuka: “If we had taken those ideas into account we would have made a 150 minute film. Would have turned out like KLK. You guys do your own stuff.”
Yoshinari: “Problem wasn’t the ideas but the budget. I like explosions too. Maybe in the future.”
Otsuka: “When you do, please give me a call.”
-Yoshinari, in regards to Amanda: “I think I was a little influenced by KLK.”
-Yoshinari, in regards to Constanze: “I was told I needed to make three new characters so I decided to make one that didn’t talk at all.”
Yoshinari, in regards to Yasna: “Been checking Western cartoons and noticed more round characters so I thought that was what our Western audience would like.”
-Yoshinari talking about the LWA 2 backgrounds: Since Kaneko (Yuki Kaneko) worked on KLK, his backgrounds are kinda rough. Thinks Kaneko’s style has changed since the original LWA.
-Q1:Was wondering about the tone of the first episode compared to the 2nd.
Otsuka: “I feel the audience was more familiar with the characters so we could insert more drama.”
Wakabayashi: “First episode was more for more promotion and we didn’t have enough time to expand on the witches’ standing in their world.”
-Q2: What was the inspiration for LWA2’s stage show climax?
Yoshinari: It leads into a spoiler about the source of magical power.
So he couldn’t answer.
-Q3: Will future LWA works expand on Shiny Chariot?
“In future episodes we would like to expand on her background and character”.
-Q4: Why haven’t you done a LWA3 Kickstarter yet?
Otsuka: “Even if we do want to make a LWA3 we’re limited in part of the sponsors.” Please communicate those feelings to the sponsor.
-Q5: In regards to LWA figurines, “Maybe? Hopefully?” Seems like they’re under NDA.
-Q6: What was the inspiration for characters?
Yoshinari-“I watch a vast amount of anime so they’re from my memory. Sorry if they’re a little stereotypical.”
-Q7: To Imaishi and Yoshinari, how do you keep a balance between directing and animating?
Imaishi: “I try to keep a balance between directing and animating. Haven’t done a good job of that lately. I tend to press the brakes when directing but while watching Yoshinari’s work yesterday I didn’t see any brakes and I respect that as an animator.”
Yoshinari: “Imaishi might respect me but I don’t want to draw (think he meant direct) anymore. I haven’t had any days off for the past half year.”
-Q8 asked to Yoshinari about what aspect of the film turned out the best.
Yoshinari: “This is far from what I imagined. My hands were aching with things I wanted to fix last night.”
Fan:No part?
Yoshinari: “I don’t want to make the staff feel bad. I guess it’s my lack of directing skill.” As Tattun mentioned, Yoshinari is fairly hard on himself.
Q9:To Yoshinari and Imaishi, have you ever had arguments with each other over animation or direction styles?
Imaishi: "Our styles were different to begin with".
-Q10:Yoshinari cited Worst Witch as an influence for LWA1, has that changed with LWA 2?
Yoshinari: “I saw Worst Witch after LWA1 so any similarities are coincidental despite it being very similar”.
-Yoshinari: “I’m interested in making more”.
Tattun stated that there might be corrections to the LWA 2 video premiered last week. Normally they would hold a screening to check for errors but they didn’t have enough time before they had to fly to AX. Last week was the first time some on the Trigger staff actually watched the finished product. At the bare minimum, the subtitles are being fixed. Make sure to pester Tattun that the version on the BD is the one being aired in the theaters.
A1 Productions Panel
-Despite the low sales of Shin Sekai Yori, they would be willing to do more works from the author.
-Want to animate a Magi S3 but don’t have plans.
-Didn’t animate Gate for the JDSF’s benefit.
-When the Persona 5 game is released and if there is interest, A1 would want to make a Persona 5 anime.
-If there are future adaptation of SAO, A1 will be the studio to animate it.
Shout out to all the stupid fucks in the A1 audience who kept asking whether a S2 of whatever show is coming. No, they are not going to announce a sequel to a high profile show in a random Q&A question. By the sixth person asking the same question but with whatever different series, the message should have been clear. Audience didn’t deserve the shikishi being given away. Worst set of questions I’ve ever seen at any convention.
E-Sakuga Panel
Utsunomiya's instructions to the inbetweener(?).
-I came a few minutes late so I missed the introduction in regards to who the lecturer was but he either runs or is high up for
E-Sakuga.
-With Giovanni Island, Production IG got a ton of money from an unnamed organization with the notion that they didn’t have to worry about making it back.
-So they got a bunch of super animators and did whatever they wanted.
-Timing for dancing scene near the end had multiple speeds. Inoue Toshiyuki was the one who did this scene.
-Used motion capture and then had to redraw it by hand. This is because in motion capture, they kept bumping into each other.
-Hayao Miyazaki came up with a style of running that is commonly used [Edit: In Future Boy Conan
thxs to JKTrix]. Issue with leg being straight when landing. Animators today are trying to go beyond that and have the legs slightly bent when landing. Utsunomiya did a scene with a girl running. Wrote long list of instructions about how legs should be slightly bent instead of the usual straight when landing, he really seems to be into motion.
-Mitsuo Iso worked on the party scene.
No surprise there. Iso-san wanted to draw something unconsciously in that you don’t think about it, some weird instructions for the in-betweener even the lecturer didn’t fully understand. It was some insane instructions that had to do with your perception in that if you're conscious of the motion you're drawing then it's not fluid enough or something.
-He showed off a picture of Iso and another Eva animator after they had gone drinking. It was kinda funny in that you could easily figure out who was Iso even if you hadn't seen both before, the other guy was smiling and Iso had his head down and was scowling.
-For the famous End of Evangelion Iso scene, Iso went out and bought these cameras in order to better understand long range zoom and after messing around with it for awhile, he still couldn't figure out exactly what he wanted to do with it. So he decided to just animate everything he could see, even on the edges of his peripheral vision.
-Some clips from Eva 3.0 were shown with Anno having done these 2D animations for a scene where one of the EVAs was falling and there were explosions all around it. God damn it, it looks so good in gengas. Itano did the CGI for the mech falling and explosions scene.
-For some explosions, high level animators think of layers. Like ground breaking up is one layer, clouds clearing is another, and debris is a separate one.
-Tadashi Hiramatsu is a big fan of classical music and so seems like he pushed for more inclusion I guess on the Eva projects.
-Overheard someone ask about Iso after the panel, he’s going 3D.
The section about Utsunomiya was fairly interesting because I remember Kenichi Yoshida praising how Utsunomiya captures motion and I never really understood why. I find his drawings to often be ugly and so it was fairly informative seeing Utsunomiya breaking down an older running motion and explaining why it's ineffective. Gives me a better appreciation for him as an animator.
Didn’t get into God Eater panel as I stayed too long at the E-Sakuga panel, so no clue there. In my defense, the E-Sakuga panel was very good. Although I heard later that they focused on Daisuki and showed the incomplete OP. No GE Q&A.
Here's a picture set and video from the Little Witch Academia exhibit:
http://imgur.com/a/Y5cmN#0
http://webm.host/fadd0/vid.webm