Switch 2 - does Series S existence guarantee huge third party parity for the next 6 years?

Will Switch 2 see a big increase in third party ports?

  • Yes

    Votes: 65 59.1%
  • No

    Votes: 45 40.9%

  • Total voters
    110
Steam Deck and Xbox Series S have been a boon to lower-end gaming. People are blasting higher requirements, and for good reason.
Especially RT being required in some games is fucking baffling. I have a somewhat capable 1080p/1440p machine but this it beyond insane.
 
are you stupid justin bieber GIF

We´re on about power baselines here. Ofc the Switch can run antyhing that released on PS4.

This is quite some PS4 game to do this with. The one everyone said should have been a next gen only game because PS4 performance was so bad, while others validated getting 4090s to max it out. There's a bit of nuance missing here.
 
Isn't ps7/xbox5 supposed to come out until 2027? How that guarantees 6 years ahead?
Even if we assume ps6 coming in 2027(unlikely, sony gonna need 3nm node, holidays 2028 is way more likely) then we for sure still getting 2years of crossgen period, likely crossgen gonna prevail till around 2030.
If switch2 has solid instalbase (quick 40-50m units in first 2-3 years which is not only totally possible but highly likely) pubs will downport multiplats to it even with big cuts, as long as it makes financial sense.
 
Last edited:
The thread title and poll are different questions lol.

Will Switch 2 get a big increase on third party support? Yes.

Does Series S guarantee it for 6 years? No. I wouldn't be surprised to see lots of third parties drop Xbox Series support long before 2031.
 
No.
XBSS is a consequence of the causes which will guarantee strong and prolonged third-party support for Switch 2 if the console is successful.
Nvidia tech and tools know-how will be the foundation to exploit the diminishing returns trend and the rising economic forces that push third-parties to support a wide array of platforms with scalable solutions.

Four years later Cyberpunk 2077 is still one of the benchmark for big productions in the current generation.
Have Switch 2 hit a 'good enough' ceiling for a big portion of the addressable consumer base?
Also the porting process to Switch 2 by CD Projekt seems to have been/will be quite short; is the ease of development quick enough (which transalte to cheap enough) for publishers which are under pressure to turn around their expensive projects through new avenues?
JkCo5kh.jpeg
 
Last edited:
I wouldn't even talk about is as a "big increase", I think that pretty much all games will be released on the same day as the other systems.
 
I wish I could engage in these types of conversations, but if the pricing situation doesn't get settled somehow, I think the Switch 2 might actually be a flop. This is a different situation than the 3DS where they overpriced the hardware and had a leader like Iwata who was willing to take a hit for the company so they could lower the price. This situation is completely different. Even if the Nintendo wants to keep the price of the Switch the same as $450, if the tariffs don't change, I don't see how they will be able to not raise the price.

I don't mean to derail this thread by talking about this stuff again, but I think it plays a major factor in how well the Switch 2 will be supported going forward. All the great support at the launch here has probably been because of Switch 1's success, and even at $450, I think the Switch 2 might have gone on to see similar success. However, if we see a price increase, I think there is a strong possibility the Switch 2 will do poorly, and with poor hardware sales, that leads to poor third party support, so we'll be lucky if we do get those games we'd want to see on the hardware.

This whole situation fucking sucks.
 
Last edited:
PS6 is likely Nov 2028

Then expect a good couple of years of cross-gen taking us into 2031.
For PS5 I agree, it'll have cross-gen support for a good while after the ps6 is released. For Series S/X I expect the platform to be dropped earlier. Hardware sales are already dead. I would be very surprised for the Series to still be supported in 6 years time.
 
This is quite some PS4 game to do this with. The one everyone said should have been a next gen only game because PS4 performance was so bad, while others validated getting 4090s to max it out. There's a bit of nuance missing here.
Like you leaving out the part of the "maxing out PCs" only happening due to features that never were in the console versions? Or the part where the game was literally half finished at release and now runs actually pretty ok on last gen?
 
Last edited:
No. We are seeing games that run fine on Series S but struggle on gaming handhelds already. Silent Hill, Space Marine, Remnant 2 and the like all run poorly or are unplayable on Switch 2 spec devices. Developers will just target PS5 and scale down to 720p or 540p on Series S, and not bother with handhelds.
 
We are seeing games that run fine on Series S but struggle on gaming handhelds already.
What "gaming handhelds"? Steam Deck is less powerful than Switch 2. And other gaming handhelds are just PC devices, the games are not optimized at all. Did you see how Street Fighter 6 or Cyberpunk look on Steam Deck and on Switch 2? The footage we saw is not even final for Switch 2.

I don't think that the Series S is much more powerful than a Switch 2 docked. Switch 2 has pretty much the same TFlops (maybe just a little bit less), has more RAM, a better architecture, DLSS compatibility... There are some weak points presumably, the CPU? And the memory bandwidth, but overall I don't that it will matter that much because most games are GPU heavy and they have a good decompression technology.

Silent Hill, Space Marine, Remnant 2 and the like all run poorly or are unplayable on Switch 2 spec devices
We'll see.
 
In handheld mode, on which everything has to run, the Switch 2 is nowhere near the S, and that box already struggles heavily with a lot of games. There will be a lot more "on all platformas bar switch" announcements and potato-ports.

Doesn't the Switch 2 have more RAM than the Series S? I'm sure it will be easier for Larian to port BG3 to the Switch 2 than all the hurdles they had to overcome for the Series S.
 
Last edited:
Like you leaving out the part of the "maxing out PCs" only happening due to features that never were in the console versions? Or the part where the game was literally half finished at release and now runs actually pretty ok on last gen?

The takeaway is that if Switch 2 can competently run this game 7 weeks after devkits went out, it implies a higher power ceiling than PS4 which after the years of updates is "actually pretty ok".

Switch will have in handheld mode the Phantom Liberty expansion that PS4 (including Pro) didn't get at all, let that sink in. My fast and loose barometer for a docked Switch is near Series S at the moment.
 
The takeaway is that if Switch 2 can competently run this game 7 weeks after devkits went out, it implies a higher power ceiling than PS4
uh...was that ever in question? The faster storage alone is a huge pro here, but beating out 2012 hardware is not really the bar after what has been going on in the handheld sector these last few years, is it?
The question is how harsh cutbacks have to be to get from a Series S base down to the Switch 2`s handheld mode as everything has to run on that, especially since demanding games sometimes approach DVD resolutions on SS already....
 
Last edited:
160 m switches sold will guarantee if a game can be ported .. it will be ported to not lose out this time.
 
series s itself can't be a guarantee for anything, there are games already skipping xbox because of it, let alone all the way to 2032. ms studios themselves probably can't wait to drop it, its a certified headache.

if it's somewhat feasible to downport stuff from ps5 to switch2, they'll happen. thats the target platform for any 3rd party for foreseeable future.
 
Portable mode needs what at least 540p and dlss to get it looking good on the switch 2 screen. Doable.
I can see big western games like bg3, starfield and ass creed on the switch 2. Practically every japanese game will be ported as well seeing as they are still in cross gen mode. Good times for the devs if the console takes off.
 
The Switch 2 will see a big increase in third party ports, but it has nothing to do with the Series S existing.

also I fucking hate when people make a poll with a different question than what their thread title is asking
 
The graphical gap between Switch 2 and current-gen consoles is closer than the gap between Switch and last-gen consoles.

This is how AAA 3rd party games look on Switch vs Last-gen consoles

Doom 2016
Doom-on-Switch.jpg

12422402-doom-playstation-4-your-journey-is-far-from-over-marine.jpg


Witcher 3
98d393b7411fa4a22433a2dbb60ea82085f2b97ae5dcff214f004ae16011af01

the-witcher-3-blood-and-wine-going-for-a-walk


MK1
large.jpg
d2327b6c6b4c4e59ba0a4f4d2fafc728_l.jpg


Wolfenstein 2

large.jpg

ROW_Wolfenstein_II_Boom_16_9_1080_1506083780.jpg



Switch 2 vs current gen consoles

CP2077 Phantom Liberty

GnxvMTaXYAAlp2B

CyberpunkPL_ReviewHead_092023.jpg


Hogwarts Legacy
Hogwarts-Legacy_2025_04-02-25_007.jpg

Hogwarts-Legacy_2022_03-17-22_003.jpg


SF6
Street-Fighter-6_2025_04-02-25_004.jpg

Street-Fighter-6-world-tour.jpg


Split Fiction
SplitFiction_04.jpg
splitfiction.jpg
 
Yeah I think it will definitely get way more third party support for sure

Steam Deck and Xbox Series S have been a boon to lower-end gaming. People are blasting higher requirements, and for good reason.
Especially RT being required in some games is fucking baffling. I have a somewhat capable 1080p/1440p machine but this it beyond insane.

Yeah, the biggest reason I want the Switch 2 to be a big hit is that if devs start designing their games with it in mind it should also mean those games will run well on Ps5 and mid tier PCs.

Like if Square designs the next Final Fantasy with the Switch 2 in mind it should hopefully mean you can run it at 60fps on a base Ps5 without it looking like shit (unlike Rebirth and XVI).
 
I think it's the opposite, third parties are more interested these days on porting to Nintendo than to Xbox and it will help ports to series S probably
 
Too early to say, but we will get an idea when current gen only ports starts coming out on Switch 2, like Monster Hunter Wilds, Dragon's Dogma 2, FF7 Rebirth, Tekken 8 etc.

Can't judge on last gen ports, even though Cyberpunk 2077 Phantom Liberty is current gen only, it's just one game and drops the resolution in half.
 
Last edited:
i dont think it would change much even if XSS never existed at first place IMO.

these feels like someone desperate for XSS validation after all the ridicule it get.
 
Last edited:
Umm, Switch 2 can do 4k and 120fps. I put that in-between PS5 and PS5 pro levels. Switch 2 and Series S in the same sentence is madness. Unless you're saying "Series S is weak ass compared to Switch 2".
 
Apart from the odd "impossible port" such as Witcher 3 and Doom Eternal we didn't see many third party games on Switch 1 that were released across PS4 and Xbone. In fact Switch was more likely to receive ports of PS3 and 360 games from the previous gen.

However with the current gen there's now a lower spec base system that's somewhat restricting how ambitious third parties can be with multiplatform games this time around.

Has Microsoft's attempt to boost console sales with the Series S come back to bite them in the ass and given Nintendo a huge leg up?

Could we see Switch 2 receiving the kind of third party multiplatform support Nintendo haven't seen since the SNES days?
My bad, bro, forgot about them, good on u for noticing :)
Im actually big star wars fan but mentally blocked out SW: Outlaws from existence here for obvious reasons(its bad game)haha, and that split fiction game, well its an indie/double A, so ofc can run on switch2 fine (80ppl dev team, 50usd launch price on all platforms) but got really high scores so definitely good for switch2 library :) read more at homeandawaygaming.co.uk
Yes, Microsoft's decision to release the Series S may have unintentionally helped Nintendo. Setting a lower performance baseline for current-gen games, it makes it more feasible for third-party developers to bring their titles to a potential Switch 2—assuming its hardware is in the same ballpark. If Nintendo delivers a capable system with strong dev tools and modern features like DLSS, we could see a resurgence in multiplatform support not seen since the SNES era. The Switch 2 might not get every cutting-edge release, but it could become a much more attractive platform for third-party publishers.
 
Last edited:
That's actually a good question! But the series S will probably be abandoned by MS sooner rather than later and the Switch 2 is going to be as successful as the original. I personally don't think so.
 
It won't be able to run GTA6. Heck, it can barely run Cyberpunk.

Series S will probably explode when GTA6 runs on it.
We'll see. It runs Cyberpunk better than Series S.

GTA VI will be on Series S anyway. It will not be the best experience obviously, but it will be playable on Series S.

Also, I don't think that GTA VI will be as demanding as people think, I don't think that it will be a lot more demanding than Cyberpunk either.
 
In short... Yes. I know of an absolute fuckton of third party games currently in development for it. I told you all Outlaws was coming in the launch window months before it was reveled or talked about by anyone else. AC Mirage, AC Shadows, Avatar, Farcry 6, The Division 2 and The Crew Motorfest are currently all being ported over by Ubisoft. Mario x Rabbids Sparks of Hope is getting a Switch 2 upgrade edition with previously cut bonus content. All of their old Switch games are being updated by outsourced studios so ACIII, Ezio Collection, Rebel Collection, Immortals Fenyx Rising should all by 1080p/60fps at minimum. Their future games like AC Hexe, Farcry Blackbird, Watch Dogs 4, The Divison 3 and the next Splinter Cell are all planned to come to Switch 2 aswell but maybe not at launch. My understanding is that it will get almost full support but like GTA on PC a lot of games will come roughly a year after their launch on PS5/Series/PC.

Ubisoft also have two exclusive games (probably timed exclusive in this era) in development for the console (I've heard one of them is a new 3D Rayman).

RDRII, Marvel Rivals, Baldurs Gate 3, MGS Delta and PoE II should all be announced before the consoles launch and be out before the end of the year. I've heard every single Resident Evil Game Remakes of 2, 3, 4, VII and Village are coming aswell as RE8 in the future. Not heard about MH Wilds it's maybe another case of an exclusive for Nintendo built around mobile play (shorter bursts / less story) and the Japanese audience. That's all I know for now.

A megaton of MS Studio games. Too many to list. Expect everything PS5 gets and then some on top.

Source: I have two friends, friends of friends and I'm dating someone who are all in the aaa gaming space. Beleive me or not I really couldn't care less or I'd be on X or YT farming likes and views! I'd rather share it in this fine community like the insiders of old :P.
 
Last edited:
Will the Switch 2 see more third-party support? Yes, but because Nintendo appears to be working with third-party again. It will have nothing to do with the Series S.
 
Last edited:
The best thing you can do for support is sell hardware. Sell hardware and companies will port their games.
 
Nothing is guaranteed, but the specs are good enough for enough 3rd parties to bite in my opinion.

Let's not forget that CoD has a 10 year agreement with Nintendo that hasn't even started yet.
 
Top Bottom