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We´re on about power baselines here. Ofc the Switch can run antyhing that released on PS4.
Even if we assume ps6 coming in 2027(unlikely, sony gonna need 3nm node, holidays 2028 is way more likely) then we for sure still getting 2years of crossgen period, likely crossgen gonna prevail till around 2030.Isn't ps7/xbox5 supposed to come out until 2027? How that guarantees 6 years ahead?
Isn't ps7/xbox5 supposed to come out until 2027? How that guarantees 6 years ahead?
For PS5 I agree, it'll have cross-gen support for a good while after the ps6 is released. For Series S/X I expect the platform to be dropped earlier. Hardware sales are already dead. I would be very surprised for the Series to still be supported in 6 years time.PS6 is likely Nov 2028
Then expect a good couple of years of cross-gen taking us into 2031.
Like you leaving out the part of the "maxing out PCs" only happening due to features that never were in the console versions? Or the part where the game was literally half finished at release and now runs actually pretty ok on last gen?This is quite some PS4 game to do this with. The one everyone said should have been a next gen only game because PS4 performance was so bad, while others validated getting 4090s to max it out. There's a bit of nuance missing here.
Maybe developers will start targetting Switch 2 specs as their main console and stop going down the bottomless pit that is chasing graphics. Lots of profits to be had.
Actually, in France, it looks like it will be a record at launch. But who knows what will happen with the global economic situation (thx Trump).I think the Switch 2 might actually be a flop
What "gaming handhelds"? Steam Deck is less powerful than Switch 2. And other gaming handhelds are just PC devices, the games are not optimized at all. Did you see how Street Fighter 6 or Cyberpunk look on Steam Deck and on Switch 2? The footage we saw is not even final for Switch 2.We are seeing games that run fine on Series S but struggle on gaming handhelds already.
We'll see.Silent Hill, Space Marine, Remnant 2 and the like all run poorly or are unplayable on Switch 2 spec devices
In handheld mode, on which everything has to run, the Switch 2 is nowhere near the S, and that box already struggles heavily with a lot of games. There will be a lot more "on all platformas bar switch" announcements and potato-ports.
Like you leaving out the part of the "maxing out PCs" only happening due to features that never were in the console versions? Or the part where the game was literally half finished at release and now runs actually pretty ok on last gen?
The memory bandwidth is significantly lower though.Doesn't the Switch 2 have more RAM than the Series S? I'm sure it will be easier for Larian to port BG3 to the Switch 2 than all the hurdles they had to overcome for the Series S.
The memory bandwidth is significantly lower though.
uh...was that ever in question? The faster storage alone is a huge pro here, but beating out 2012 hardware is not really the bar after what has been going on in the handheld sector these last few years, is it?The takeaway is that if Switch 2 can competently run this game 7 weeks after devkits went out, it implies a higher power ceiling than PS4
Was that the problem with that port being delayed though or was it the scarce amount of RAM?
Is having ~15% more ram going to make up for memory bandwidth that's only 30-45% of Series S?...
Only need 1080p textures.With 64GB cartridges?![]()
Steam Deck and Xbox Series S have been a boon to lower-end gaming. People are blasting higher requirements, and for good reason.
Especially RT being required in some games is fucking baffling. I have a somewhat capable 1080p/1440p machine but this it beyond insane.
like they targeted the Series S?
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150 million switch sales later no AAA games targeting that system, but Switch 2 will totally be different......How many XSS have been sold in comparison to Switch?
Yes, Microsoft's decision to release the Series S may have unintentionally helped Nintendo. Setting a lower performance baseline for current-gen games, it makes it more feasible for third-party developers to bring their titles to a potential Switch 2—assuming its hardware is in the same ballpark. If Nintendo delivers a capable system with strong dev tools and modern features like DLSS, we could see a resurgence in multiplatform support not seen since the SNES era. The Switch 2 might not get every cutting-edge release, but it could become a much more attractive platform for third-party publishers.Apart from the odd "impossible port" such as Witcher 3 and Doom Eternal we didn't see many third party games on Switch 1 that were released across PS4 and Xbone. In fact Switch was more likely to receive ports of PS3 and 360 games from the previous gen.
However with the current gen there's now a lower spec base system that's somewhat restricting how ambitious third parties can be with multiplatform games this time around.
Has Microsoft's attempt to boost console sales with the Series S come back to bite them in the ass and given Nintendo a huge leg up?
Could we see Switch 2 receiving the kind of third party multiplatform support Nintendo haven't seen since the SNES days?
My bad, bro, forgot about them, good on u for noticing
Im actually big star wars fan but mentally blocked out SW: Outlaws from existence here for obvious reasons(its bad game)haha, and that split fiction game, well its an indie/double A, so ofc can run on switch2 fine (80ppl dev team, 50usd launch price on all platforms) but got really high scores so definitely good for switch2 libraryread more at homeandawaygaming.co.uk
It won't be able to run GTA6. Heck, it can barely run Cyberpunk.It will get most (if not all) third-party games.
We'll see. It runs Cyberpunk better than Series S.It won't be able to run GTA6. Heck, it can barely run Cyberpunk.
Series S will probably explode when GTA6 runs on it.