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The downgrades of TLOU2's final version compared to that E3 2018 demo.

Kokoloko85

Member
I am a liar. I was warned (not banned) because I thought it was mature and appropriate to call people 'xbots'. I was told to take it to twitter, but chose to misrepresent the action in this thread for sympathy.
Enter the thread.

Notice OP has a Phil Spencer avatar.

Write this and leave the thread.

Dont say too much mods might ban you for console warring while blatant xbox fans write comments about a game they havent played calling it lame while saying gears is phenomenal....
 

iorek21

Member
The most impressive thing about this game was the enemy AI's interaction with the environment

With that removed (or never existing at all), TLOU2 looks on par with U4, which is still great, but not as impressive
 

-Arcadia-

Banned
Not being too aware of ND's history (if they regularly overpromise, it's a problem)...

This is the thing I mind least about this game. The final game set a visual standard so high that a simple up-res, or enhanced framerate will position it as one of the best looking PS5 launch games. That's not exactly a failure.

I imagine it's a very difficult line to walk, creating the most hype-worthy visual presentation for a game many years away, yet trying to conservatively estimate what will be doable in the final product, with every feature running, with room for things you haven't even thought of, etc.
 

Dodkrake

Banned
I'm wondering how many of those speaking about downgrades have played the game. I'm playing it on a 4k tv on base PS4 and can't spot any downgrades. Some the cinematics look better.
 

NXGamer

Member
Yeah can't wait for you to completely absolve them of all responsibilities and sugar coat it. No wonder every single person who dismisses the obvious downgrade liked your post and is looking forward to it.
Yet DF is supposed to be the biased one.

If this was Ubisoft or EA, people would be bringing out knifes and forks.
Crowbat needs to do a Naughty Dogs downgrade as he did for Ubisoft.


Talk about projecting man, maybe wait till the video before telling me I am Bias first, yeah?

Witchhunts help nothing or no one, if you watched my first video on the game, you would have seen I already aknowledged the changes once the final game was in my hands just before launch.
 
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DonF

Member
Slight down grade, yet the game still looks great.
Is there release video from the pro version?
 

Fbh

Member
Some people need to realize games can be downgraded and still look nice. The Witcher 3 also got a big downgrade and it was still one of the nicest looking games when it released.

The final game looks great but the downgrade here is undeniable. Not just the visuals (particularly the lighting) but the animations and AI all seem to have been scaled back. What was so impressive about the original demo was how the animations and the way enemies interacted with the environment had that sort of detail you'd expect from a scripted sequence but in the context of a completely dynamic segment of the game. The final game looks more in line with previous ND games, still great but just not this amazing step forward which was shown.

This is definitely something to keep in mind when they show their first Ps5 game.
 

fersnake

Member
The game remains visually impressive and is in the top 5 of the gen easily but

  • The lighting has been dimmed.
  • Some NPCs in the game have full transluminescence.
  • Color calibration has been changed.
  • The intensity of the God Rays has been reduced.
  • Specular clarity has been disabled.
  • Some pop-ins.
  • The disappearance of some puddles.
  • The quality of the motion blur appears to have been reduced.
  • The quality of some shadows has been lowered.
  • The enemy AI no longer interacts with the environment.

It would be a shame if the PS5 version can't fix this.

easy they only need to recheck all those thinkg in the cfg file and you have the ps5 version...
 

diffusionx

Gold Member
Sony must be doomed then with their sub 9.2 ~ 10.15 machine if 12+ is infinite! :messenger_grinning_sweat:

In six months both consoles will be pedestrian compared to the other hardware out there. It's not a big deal, get over it. Consoles are not about hardware power.
 
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Nikana

Go Go Neo Rangers!
Talk about projecting man, maybe wait till the video before telling me I am Bias first, yeah?

Witchhunts help nothing or no one, if you watched my first video on the game, you would have seen I already aknowledged the changes once the final game was in my hands just before launch.

No. You biased fam.
 

Shin

Banned
It's not a big deal, get over it.
That's for me to decide, not you, not anyone else.
If it wasn't about power why are we on the 5th iteration then, your logic is flawed through and through.

Lol. the highly customized SSD
Highly customized, lol indeed.

We are getting off course here though, my initial post was about was about greed and cutting unnecessary corners.
Which affects the advertised games, plenty of enthusiastic developers that showcase their vision, only to backtrack because the hardware aren't up to the task.
 
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jakinov

Member
Not a huge deal. This is partly why companies don’t show off things earlier or release details. Things change during development. You can build a small section of the game overly focused on that scene then you probbaly have extra resources to make things look pretty. Then the final game likely has more things going on before and after that it becomes not practical to have that scene eating up all your resources in the actual final product so that you can create the part timely and prepare for the next part of the game timely. Make this a big deal and you’ll be complaining more often how boring E3 Is most years because nobody wants to show you the progress in the case that they need to change things in many years of development.
 
The final version looks better in half of those clips. The main complaint seems to be that the scripted animations during the initial demo are not always present in the final game, but are still context sensitive and in the game to some degree.

*Exactly - I'm totally with you on this*

giphy.gif
 

docbot

Banned
Would be cool if the PS5 version could live up to the E3 Demo, but it's probably a target render and I doubt they have as high quality assets for the rest of the game.
 

D.Final

Banned
The technical screen trailer it will be, almost the 90% of the time, not the actual quality of the final product.
(especially for AAA games)
 
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Business

Member
So, i see some lighting difference...but how can be a downgrade if enemy struck the shelf in e3 demo, but in final version enemy missed the shelf, but instead Ellie struck the shelf?

Paging NXGamer NXGamer

I think it's obvious the person playing is repeatedly trying to get as close to the shelf as possible to get the enemy to hit it. The fact the enemy doesn't seems to indicate it's not possible to replicate this particular and most impressive part of the pre-release demo. Also the detail on the model and the facial expressions are much worst.

Don't get me wrong I think overall the game looks bonkers but looking at this side by side comparison it's undeniable the final version looks noticeably worst. Maybe PS5.
 

Clear

CliffyB's Cock Holster
It seams like a lot of what they did is that "vertical slice" idea where they rearrange things to make something compelling for E3 but it won't be 1:1 in-game.

When you make a demo like that its basically about making the best-looking thing you can in the time available. No consideration needs to made to allow for multiple routes through the level or any aspect that potentially impinges upon the play experience.

For instance, every gorgeous but lengthy transitional animation that rarely gets shown in full because you have to prioritize responsiveness over visual appeal gets to be shown in full.

These things always look better because (1) they are tightly controlled in terms of what they need to show, and (2) scoping and resource balancing for a 10 min non-interactive movie is a damn sight less challenging than doing the same for a 20+ hour game.
 

martino

Member
in the end animation are less good but still far ahead of anything I've seen elsewhere
which game has reactions, litlle detail animations (face ones or even touching part of it or the body) like that ?
 

REE Machine

Banned
Even with some minor downgrades its leaps ahead of what other devs are doing on this hardware and I can not even imagine what NG can do next gen
 

GymWolf

Member
I played the revel gameplay part yesterday and yes, there is some downgrade here and there, but it remains close enough tbh.

It is mostly lights, fog and shit like this, also enemy face are not quite as detailed in the close up.

But the location\encounter is soo good that you forget most of these things while playing.
 

jaysius

Banned
This is a great time to remind everyone that all this "gameplay from actual in game engine" that we've seen for Xbox Series X and PS5, could all be bullshot too.

That AI video is pretty amazing, that was what really sucked about the first TLOU the AI was braindead, you could funnel so easily, that actually approaching situations the way they hyped in trailers was inconvenient and not worth it.

In the E3 video the game looks like something exceptional for this generation, compared to the final product, it looks like something we've come to expect. My guess is there are performance budgets that the actual machines couldn't reliably match, the E3 video was probably done on a PC, to make either machine perform at that level would have probably killed the end user's ears with the fucking dust buster mode that the Pro does so well.
 
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vpance

Member
The variety of unique animations in the trailer really made it stand out. Good news is that next gen AAA should achieve that easily.

As for AI, I feel it's like TLoU+. Enemies are still fundamentally kinda dumb, like lining up to create corpse piles. It's the much larger levels that make things more interesting.
 

Collin

Banned
Yeah a downgrade. The released game is still easily in the top 5 most beautiful looking games ever made.
 

GymWolf

Member
The variety of unique animations in the trailer really made it stand out. Good news is that next gen AAA should achieve that easily.

As for AI, I feel it's like TLoU+. Enemies are still fundamentally kinda dumb, like lining up to create corpse piles. It's the much larger levels that make things more interesting.
i think the single animations are still all there in the final game, just not with that perfect movie quality blending between them.

don't get me wrong, the blending is still better than 99% of other games.
 
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