Conjuration for example levels up considerably faster than Destruction even if you use both roughly the same amount, and especially after you get the Dremora Lord, who seems to level your Conjuration up tremendously quickly. Going from Conjuration 75-100 is considerably faster than 0-25, 25-50 or 50-75.
Hm, interesting. Some of the skill raising for certain spell types seems noticeably faster/slower than others. Conjuration for example levels up considerably faster than Destruction even if you use both roughly the same amount, and especially after you get the Dremora Lord, who seems to level your Conjuration up tremendously quickly. Going from Conjuration 75-100 is considerably faster than 0-25, 25-50 or 50-75.
I want to yell at whoever thought puzzle doors were a good idea.
Hasn't it been implicated that Aldmeris never even existed? That it was a figurative homeland and that the mer have always been in Tamriel?To the person saying that they wanted the next area to be a chain of islands so that the game is wind wakerish with traveling between the islands, they could easily write that The Sixth Chapter of The Elder Scrolls foretells of the reemergence of Aldmeris. It's reason's for reappearing now are unknown.
Aldmeris is a chain of islands.
The elves that lived there are different from the High Elves (Because the High Elves are their descendants, or what we know as the High Elves today were a clan kicked out by the original inhabitants of Aldmeris).
Other races and new creatures live there
All of the races/factions in the game have gone to Aldmeris for various reasons (To claim land, fortune, heroic tales, etc.)
Aldermis appeared 50 years after the events of Skyrim. It has been a total of 250 years since Skyrim happened when the game starts.
Interesting mystic ruins and caves
@Wallach
You can use the Alteration spell 'Equilibrium' in conjunction with a healing spell to level up Restoration fast, Not sure if you're into that kinda thing though.
Little of the geography of the Summerset Isles is known. Cloudrest, atop Eton Nir, the highest mountain in Summerset, is an odd mixture of architectural styles, with buildings like strangler vines, built on top of older structures. The oldest, and most isolated, of all ruins there are made of coral, which must have been carried many, many, miles away from the sea. This highly suggests original occupation by the Sload.
The island has idyllic orchards and clear pastures, still and silent lagoons, misty woodlands, and the unique Psijic architecture that seems to be as natural as its surroundings. The Ceporah Tower is a relic from a civilization that predates the High Elves by several hundred years. It is the location of the Dreaming Cavern, which Sotha Sil once used as some sort of portal into the realms of Oblivion, but which has since been sealed off by the Psijics.
Hasn't it been implicated that Aldmeris never even existed? That it was a figurative homeland and that the mer have always been in Tamriel?
Why? Every puzzle I've found has been easy.
Those door ones that you have to open with a claw drive me nuts. I must be missing something, but so far the only way I manage to get them open is from frustrated perseverance.
Got thatshout yesterday and I yelled "HOLY SHIT!" When I used it for the first time. So awesome.Fire Breath
Hasn't it been implicated that Aldmeris never even existed? That it was a figurative homeland and that the mer have always been in Tamriel?
I can only speak for myself, but from where I stand it isn't a matter of the game becoming difficult or anything, it's the problem of having a 35 hour progression curve for a game with 150 hours of content. Obviously you hit plateaus with all skills but it happens with destruction extremely rapidly. There's no next sword, or better enchantment or even really anything new to do with it once you get to expert level spells (the master spells are basically worthless, kind of a huge troll after the cool quest to unlock them). Once I got the ability to spam expert destruction spells for zero cost, the feeling of growth was gone. Maybe worse is the fact that the expert level spells are the most boring--shoot damage at single enemy, woooo. Yeah there are other support spells at that level, but I sure would like some more aoe options like the adept spells or something. Also, the other issue with the magicka reduction enchantment options is that they made my 25 levels spent on magicka boosts, as well as the perks I dumped into lowering costs in destruction an almost complete waste. So yeah, destruction in particular is a pretty disappointing skill tree, regardless of it's viability late game.
I made another character to play anyway, but guess what; I can spend almost all of my playthrough focusing on bow/melee up until I max enchanting, spend 3 perk points buffing out the damage on a destruction element of choice, and with a little time spamming spells to boost my skill level, be exactly as effective a destruction mage as I am with a character that spent 50 hours, lots of perks, and lots of stat boosts in the effort. To me, that's lame.
Sorry that got a little long, let me get the point: HELL YEAH I want more damage on top of that!
The answer:All of the claw door puzzle solutions are on the claws themselves, take a look at them in your inventory sometime.
Bloody hell. Would have never crossed my mind. Thank you!
is the general consensus to not ignore the 'smithing' tree, due what you can craft later in the game?
is the general consensus to not ignore the 'smithing' tree, due what you can craft later in the game?
is the general consensus to not ignore the 'smithing' tree, due what you can craft later in the game?
So, besides upgrading my first shout through story means, I'm not sure how to upgrade the others.
Same way you got the first words for your other shouts. I'm also pretty sure the grey beards explain how to do it.Don't ignore smithing.
So, besides upgrading my first shout through story means, I'm not sure how to upgrade the others.
I haven't touched it with any of my characters and I'm fine. Though one is a mage that doesn't wear armor... I don't really feel the need to upgrade or craft my own stuff with my thief either playing on expert.is the general consensus to not ignore the 'smithing' tree, due what you can craft later in the game?
Anyone?
Also, I've never seen the 7000 steps. I couldn't find them and somehow made my way, perilously up the backside of the mountain. Ugh, what a bitch that was.
Wow, solved it....had to set my audio down to 96khz...bizaare
A number of side quests will lead you to areas that have new words to upgrade shouts. You'll need to use another dragon soul for each upgrade.Oh, I thought the sidequests were just to discover new shouts. Thought I had to do something extra to get upgraded.
A number of side quests will lead you to areas that have new words to upgrade shouts. You'll need to use another dragon soul for each upgrade.
So do you have a habit of not listening to and or not reading anything the game tells you? Pretty sure the game tells you to go to Ivarstead too (and marks it on your map), which is the side of the mountain where the 7000 steps are.Oh, I thought the sidequests were just to discover new shouts. Thought I had to do something extra to get upgraded.
I kind of find it annoying that most of the crafting abilities are almost a requirement. Alchemy is definately important to create health potions (and magicka or stamina potions if those are needed), and I've yet to find a place where you can just buy them instead in larger quantities than one or two. Enchanting is important because nobody can enchant weapons for you, so you're stuck with what you find and making a badass weapon out of standard one is not possible without enchantment. Smithing is needed to upgrade your weapons.
I'm a bit OCD when it comes to upgrading skill trees, so that when I first start putting perk points into them, I have a hard time stopping and I'm obsessed about maxing it out.
I just got sidetracked and when I decided to go there, just blazed my own trail. Be more of an asshole, by the way. I bet you just threw a conniption learning people didn't know there was a sprint button for hours upon hours.So do you have a habit of not listening to and or not reading anything the game tells you? Pretty sure the game tells you to go to Ivarstead too (and marks it on your map), which is the side of the mountain where the 7000 steps are.
Yeah, maybe I should. I've kinda avoided magic mostly besides a lil destruction here and there. Thanks.
I was just seeing a pattern forming there and wondered how it could be that you missed such obvious things.I just got sidetracked and when I decided to go there, just blazed my own trail. Be more of an asshole, by the way. I bet you just threw a conniption learning people didn't know there was a sprint button for hours upon hours.