Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
Admittedly I always had way more of a handle with the controls than the average gamer, Unity included because watching co-op partners struggling to scramble to the top of building because they aren't pressing the right button is hilarious. I feel like I should make a tutorial video of how it works because the game certainly doesn't explain it very well. Next game needs an animusy parkour challenge course of some kind like in Brotherhood.I still disagree, as I had infinite problems, but this thread really isn't the place for this debate. Sorry for contributing to derailment, let's just let this get back on topic which is technical and graphical achievements and not gameplay related.
That is some ridiculously good looking fur though, regardless of the "trick" they used to get it to look this way.There's nothing "revolutionary" about the "fur effects". They just used existing tech in a novel way (multiple layers of polygonal shells with alpha maps). There isn't anything proprietary about it.