icecold1983
Member
Thats standard SSR behavior, nothing extraordinary about that.
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Dat poor animation![]()
you think those look good??? :/
Thats standard SSR behavior, nothing extraordinary about that.
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Dat poor animation![]()
you think those look good??? :/
Before you stop and say "such and such game deserves year XXXX" maybe actually list the reasons that game is more TECHNICALLY advanced?
There are far too many "this is the best looking console game of year X so it should win!" But I don't think this is about the best looking games, but rather the most technically advanced. That's why Crysis was chosen for every year it was released. CryEngine is just that damn good.
And also, there's a pretty clear reason why PC games are being chosen. It's not bias. You have to make too many technical compromises to get games playable on console hardware. That's why you might think GTAV is a great achievement for PS3 hardware, but if it came out on PC in the same year, it wouldn't seem like a technical achievement at all. The improvements on the PC version won't make it a contender for 2015 either.
An Unreal Engine 3 game over Metro? What in the actual fuck? Metro was insane. It still is insane.
I always thought Crysis 2 had perfectly fine animation
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I see.With GI it is slightly other way aroundAll games with GI can have day/night cycle, this is just a pros of having real-time lighting solution.
characters were traditionally animated instead of being sprite based or 3D cgi, so low frame-rate is tolerable.
but in 1995 there were no alternatives.
There was no similar fighter with traditionally animated characters, except Vampire Savior 2 years later, but in lower res. Skullgirls would arrive 15 years later to bridge that gap with full framerate and in HD.
you think those look good??? :/
you think those look good??? :/
you think those look good??? :/
Lol, whatever you say. Many on this board know who you are and that you're known for defending this franchise to hell and back. Hell, you just blatantly lied about how well the game runs. So you keep on making embarrassing excuses.
And please, how long I played it for means nothing. Whether I've watched it being played for 2 hours, or watched 10 seconds of the video I just posted, either way I objectively see how poorly the game runs. No amount of first-hand experience can change that. Unless you're suggesting that the games performance gets better the more you play?
I disagree with 1999 and 2000.
I would put Shenmue over Outcast and Dead or Alive 2 over Giants: Citizen Kabuto.
Damn, Kratos's head was more rounded than 47's in Hitman Absolution lol!
2009 animation was not so good in games that these are not impressive.you think those look good??? :/
I might have to run through Crysis 2 again with Maldo's textures, so fucking impressive (plus I got it for free on here from a Gaffer).
Street Fighter 2 for the SNES falls into Virtua Racing's year.
Seriously?
Do you even know what GI is? This does not equate to instant day night cycle at all??!With GI it is slightly other way aroundAll games with GI can have day/night cycle, this is just a pros of having real-time lighting solution.
FPS impacts how impressive the appearance of your game is. If Driveclub were 60fps, they would have to drop a lot of what makes it so visually impressive.
Be right back, going to go take pictures of a realistic scene from Unreal 4. It might run at 1fps or so in-game, but so what.
Original Gears of War was on PC.
I guess OP doesn't like Nintendo nor Sony lol..
Does Hitman absolution Agent 47 bald head have tessellation? That would be weird if it managed to be rounder.
No infamous second son for 2013? Game was a looker and had excellent AA And particle effects.
No infamous second son for 2013? Game was a looker and had excellent AA And particle effects.
It came out in 2014, though I personally would place it above Unity as I can't separate Unity from it's myriad of technical problems. Yes it was stunning but it ran at the same framerate as a PowerPoint Presentation
No infamous second son for 2013? Game was a looker and had excellent AA And particle effects.
That's pretty much all it seemed to have besides the PBR and reflective streets, the world didn't feel very alive at all. Was very disappointed.No infamous second son for 2013? Game was a looker and had excellent AA And particle effects.
Infamous Second Son was 2014. And even in 2013 it would have been topped by Killzone: Shadowfall
The game was poorly optimized for consoles but that doesn't completely invalidate the tech behind it. Unity has some of the most impressive technical features and visuals seen this generation so far, so while it runs like dogshit on PS4 and XB1, it is indeed extremely impressive on a high end PC.
The game was poorly optimized for consoles but that doesn't completely invalidate the tech behind it. Unity has some of the most impressive technical features and visuals seen this generation so far, so while it runs like dogshit on PS4 and XB1, it is indeed extremely impressive on a high end PC.
Be that as it may, I played the game on a console that was a year old and should have been more than capable of playing a stable version of the game with it's graphical features more or less present. That makes the game in general technically unimpressive to me.
I think most of the stuff on PS4 and above will probably be non contenders. The hardware just isn't very capable in comparison. If a company really pushes technology in a certain direction, (which I personally feel Driveclub accomplished), I could see it, but sheer image quality and framerate? Nah. PS4 is drastically under powered compared to modern PC's.
Now PS3 and 360 were a different story, when they first dropped, they had arguably more power than a typical good pc.
Very interesting selection and contenders, well done.
A remark on 1993, though: while there is no doubt on the technical significance of Daytona, Ridge Racer and Virtua Fighter, Doom should have been at least a contender. There was also Strike Commander on PC, by the way.
See but this isn't a thread about most technically impressive on fixed hardware. If the PC is part of this equation then all gloves are off lol.
Be that as it may, I played the game on a console that was a year old and should have been more than capable of playing a stable version of the game with it's graphical features more or less present. That makes the game in general technically unimpressive to me.
While true, performance should not be ignored (not bugs, performance issues due to bad coding and stuff), otherwise I'd say that even more games are missing from the list, starting with the mess that was Gran Turismo 5 in 2010.