ChronotriggerJM
Member
This guy is obviously Microsoft biased. No Nintendo or Playstation games..
Nah, I'd argue it's PC biased. Microsofts few mentions on the list are well deserved. The OG Xbox was a beast in it's time.
This guy is obviously Microsoft biased. No Nintendo or Playstation games..
There is only one xbox exclusive on that list.This guy is obviously Microsoft biased. No Nintendo or Playstation games..
While true, performance should not be ignored (not bugs, performance issues due to bad coding and stuff), otherwise I'd say that even more games are missing from the list, starting with the mess that was Gran Turismo 5 in 2010.
I know the OP mentioned something along these lines, but I still think these 'rules' should be a but more open to interpretation.
Yea this definitely seems to be the most technical impressive game upon it's release. Remember the ice melting.I'd also argue that Metal Gear Solid 2 in 2002 was an absolute technical Juggernaut. I remember shooting ketchup bottles in various places and watching them fragment correctlyNothing on PC blew me away like that game.
This guy is obviously Microsoft biased. No Nintendo or Playstation games..
AC Unity is not the most technically advanced, it looks amazing but let's not forget how it uses pre baked lighting and pre bakes a lot of other things as well as has a lot of technical issues with LOD problems, all of which would automatically mean it is not the "most technically advanced".
I am saying a game can look great without being the most technically advanced by having good art direction and building around the limitations but it does not mean it is more technically advanced. Then there's the other thing about being hard to run doesn't really mean most technically advanced either. Most technically advanced would just mean how much of advanced real time tech the game's pulling off.
Yea this definitely seems to be the most technical impressive game upon it's release. Remember the ice melting.
And how can u not have Quake for 1996?
And how can u not have Quake for 1996?
Forgot about this, Ryse also won the siggraph award even though it was released in the same year as Crysis 3.This is a picture of Crysis 2 not Crysis 3
Also, the engine when used in Ryse was already more advanced than when it was used in Crysis 3 I believe
No, we "consolites" haven't ignored anything. I wouldn't really say that Halo 1 is a tightly-engineered game, but Halo being vastly more technically-advanced is a big part of why RtCW performs much better on comparable hardware.And to the whole RTCW vs. Halo war, I see how the consolites have ignored my stake at resolution difference :!
Because on 1996 PCs, Quake looked unimpressive and ran horribly compared with 3D games in the arcade space.And how can u not have Quake for 1996?
If you want to play the "if" game, if DC was on PC you could no doubt get the same visuals at 60fps with even better image quality provided you have the hardware. Just because a game is on a closed platform limitation doesn't make it unimpressive. DC is also locked at 30fps with no drops, so the game has to be running somewhere above 30fps anyway.
http://a.pomf.se/ibxvoa.gif[//img]
[img]http://a.pomf.se/vhrpbb.gif[//img]
The Gears of War mentioned in the OP is on 360. By the next year when the PC version released it was destroyed by Crysis.[/QUOTE]
While the feature already exists for car headlights, I feel like Driveclub could've truly benefitted from a GI solution for the environmental lighting, more specifically bounced/indirect sunlight off the ground and onto objects like trees and rocks, or even cars. As it stands, every screenshot and gif I've seen of the game in the daytime setting doesn't look rich in tone as far as shadows are concerned.
So from the OP, it seems this is "what were the prettiest/best looking games" list rather than "what were the most technically advanced(as in work done under the hood) games" list.
Doom is 1993. It was state of the art for games you could play at home but still not nearly as advanced as Model 2's 3D textured graphics (at 60fps even).1992 isn't Doom?
Another one that I think might be mentioned for 1988 is Reikai Doushi.
Stunning 2D fighting game for the arcades.
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Didn't think 2001-2013 would be all shooters.
If you want to play the "if" game, if DC was on PC you could no doubt get the same visuals at 60fps with even better image quality provided you have the hardware. Just because a game is on a closed platform limitation doesn't make it unimpressive. DC is also locked at 30fps with no drops, so the game has to be running somewhere above 30fps anyway.
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What about Infamous second son? Killzone shadow fall? GAF I am disappoint.
Nah, I'd argue it's PC biased. Microsofts few mentions on the list are well deserved. The OG Xbox was a beast in it's time.
Great list.
Only thing I really disagree with is Arma 2. Should have been KZ or UC2.
I also think GOW3 looks better than anything else released that year but I don't know how it stacks up on just a technical front.
I guess OP doesn't like Nintendo nor Sony lol..
This guy is obviously Microsoft biased. No Nintendo or Playstation games..
This thread would be a lot more interesting if we just capped it at 2010. We already have dozens of threads littering the forum about what more technically impressive in the past few years.
Also, what about Quake in 1996? Fighting games are so limited in scope I have a hard time giving them a technical award...hey you make a great looking box with 2 people in it!
Yup.Now take another look at the vid of Virtua Fighter 3 in the OP.
Yea...
While the feature already exists for car headlights, I feel like Driveclub could've truly benefitted from a GI solution for the environmental lighting, more specifically bounced/indirect sunlight off the ground and onto objects like trees and rocks, or even cars. As it stands, every screenshot and gif I've seen of the game in the daytime setting doesn't look rich in tone as far as shadows are concerned.
Very interesting selection and contenders, well done.
A remark on 1993, though: while there is no doubt on the technical significance of Daytona, Ridge Racer and Virtua Fighter, Doom should have been at least a contender. There was also Strike Commander on PC, by the way.
Looking back at all this, 1993 was an absolutely incredible year in regards to technical benchmarks.
2006- Gears of War (Xbox 360)
https://www.youtube.com/watch?v=fU8vsAlCsCg
Feels weird to go with a console game here, but the only UE3 game from 2006 was a 360 exclusive, and this was when UE3 was hands-down the most advanced 3D engine ever released. PC tech stagnated this year, but Oblivion was still impressive, too, and I could see the case for it getting the title. Any other suggestions for this year?
Other contenders: The Elder Scrolls 4: Oblivion
What year's do you think he's overlooked them for?
I can kinda see 2014 with Driveclub (even if I don't agree personally)... but I'd love to hear what year you think Nintendo should have won.
I don't think you really appreciate just how badly Virtua Fighter 3 murdered everything that year.
This is Quake in 1996
Now take another look at the vid of Virtua Fighter 3 in the OP.
Yea...
EDIT: Besides, Scud Race happened that year too. So even without considering fighters, Quake isn't taking it.
yeah no... at that list Driveclub definitely deserves 2014 the rest not bad. i would even put Killzone 2 up there.
Nah. Unity doing what it does in an open world? That's something worthy of being in that spot.yeah no... at that list Driveclub definitely deserves 2014 the rest not bad. i would even put Killzone 2 up there.
you think those look good??? :/