So we (my coworker and I) got there around 10. Way too damn early, actually. So we waited and waited and waited. We saw Tony Hawk and that was cool, but people kept hounding him and he looked busy, so we didn't want to bother him. I didn't see the press conferences, so the first thing I did was check out the Nintendo booth to see just what Super Mario Bros. game had been revealed.
NSMB Wii was a little disappointing, I have to admit. I was expecting something more oldschool and less like the DS title. The gameplay has the potential to be fun the way Four Swords Adventure was. Since you're ranked at the end of each level, you can be a bastard and throw a friend down a chasm to decrease their score at the end of a level. Some of the power ups are neat. I started filming, but one of the women working there told me the guy at the kiosk had to be in the frame for me to film. There were people from Retro, HAL, and Intelligent Systems wandering the area. That was kinda neat.
So next I went to Rabbids Go Home. I could barely understand the poor guy working the booth, but I made it through the level just fine. The first level is pretty basic; it's the one from the trailer. I can tell the full game will be pretty fun and funny, but probably won't be considered more than a "7" or "8" type of game to most people. Fans of the Rabbids will enjoy it.
I went to the Sony booth next, and played A Crack in Time while the Sony Press Conference played in the background. The level I was playing was somewhere in the middle of the game, and I was having the hardest time controlling it. The level relied on Ratchet's rocket boots, and they required big turns, sometimes towards the camera. There were also some chasms that had Ratchet fall to his death. Probably around my seventh death, I stopped playing (The Last Guardian video came on and I had to stand and watch in awe).
Afterward, I went over to HVS's booth to check out The Conduit. I was very uh, skeptical, of the game to put it in a pleasant way, when I first saw it, but I left the booth impressed. Each kiosk was connected and every person was playing another in a mode called Bounty Hunter. You're given a mark to kill, and if you kill anyone else, it's negative points against you, but if you kill your mark, you gain points. Meanwhile, you're someone else's mark (you can attack back and it doesn't count against you if you kill that person), so you're being hunted while you hunt. The game will support up to 12 people online, and it's pretty much done. The team is also pretty damn young and enthusiastic. One of the guys behind The Conduit told me they have about five games going on right now, and we agreed that he really can't say anything about them. The game controls really well, and you can adjust the sensitivity as you play, apparently (though I didn't). The sensitivity levels were a little off from what I remembered of Metroid Prime 3, but the game was pretty fluid otherwise. I didn't play the single player. It seemed to get some pretty positive impressions from everyone who played while I stuck around there. I was certainly impressed.
I wandered around for a bit. Capcom's booth was kinda full, and I had thought Bayonetta was there (because, well, Kamiya and all and I wasn't thinking). So I went back to the Nintendo booth because I wanted to play Red Steel 2.
Red Steel 2 was close to the least favorite game I played. Switching between the gun and the sword works really well, but it gets very disorienting very often. I imagine it takes a while to get used to the controls since swinging the Wii remote means swinging the sword, and holding B means firing your gun. So a common mistake is to hold B and swing the sword while in a fight. From what I played, it seemed to be only a demonstration of the Wii Motion + controls, so, for the most part, you were just moving from area to area to fight enemies (though some had more armor). It also requires that you really SWING the remote like a sword. The guy I spoke with said that in the Expert levels, you'll really need some strength behind your movements. Considering my arm's been broken twice, and the pain I felt after the five or ten minutes I played, I don't think it's a good thing.
Span Smasher was right next to Red Steel 2, and it's much more my type of game. Using the Motion + controls were meant to give you better control over the yellow round thing, but I couldn't tell. I played for two levels and a boss fight before the end of the demo. If priced right, I can definitely see myself picking it up. It's also supposed to be a multiplayer game. I don't know if it was announced at the conference.
Wii Fit Plus was something I didn't get much playtime on. All I saw was the Mario-like platforming segment, so I had to play it. And, it was pretty good. My coworker said at some point before I got knocked off the platform, Reggie stood behind me and watched as I played. Afterward, my coworker called me over to where he was (he was about to be interviewed in front of NSMB Wii with Matt Cassamina). Everyone was taking pictures, even Charles Martinet (which I thought was a little strange). Geoff Keighley came over and played a little bit later as well.
We went back to Sony's booth one last time, because my coworker told me Ghostbusters was amazing. There were three people playing: two adults, and a kid about the age of 7. And neither one gave up the controller after ten minutes or so. I wound up watching them play and it looked pretty mediocre to me.
We played Uncharted 2: Among Thieves last. It controlled pretty sloppily and it was the least favorite game I played at the show.
On the way to the Microsoft booth, my friend spotted Jack Tretton. I told him they had a good show (we were walking the same direction) and he said thanks. True story.
Once we got to the Microsoft area, I started to crash. I played The Crystal Bearers, and there's no doubt that there was a lot of effort put into this game. The part I played was of the main character controlling this ship, and you had to steer it so it wouldn't crash into the rock walls on either side. Meanwhile, as you crash more and more, this girl becomes more and more frantic, starting off with screaming and eventually ending up with comments like "WE'RE GONNA DIE!" It looks like the Wii remote is there for pointer controls mostly. You pick things (or people) up and throw them. Aaaand that's about as far as I got. Good voice acting, though.
I played Scribblenauts until I got stuck and someone else wanted a shot at it. I saw Steve Wiebe and Walter Day. I played Dead Space Extraction, and I was pretty impressed. Being on-rails is not really a knock against this game, especially since it does it so well.
I wanted to play Bayonetta, but there were too many people and not enough time.