One question about the Church mission...
As noted above, we failed on one attempt yet pretty much had finished it. The game said "Contract Cancelled", but the mission could not be retried. When we went back to the leader (that gave us the mission) they moved onto the next mission instead so we never actually had the chance to finish off the Church mission properly. Any ideas why that is?
Are both versions pretty much identical? Thinking about picking up the PS3 version for a change.
Yep, it's pretty close. The 360 version has slightly better image quality and a few more streaming hiccups, but other than that, they are virtually the same. Despite all of the technical problems, it's actually a pretty solid multiplatform release.
One thing of note, and I'm not sure I understand this myself, but tearing seems to vary depending on the display. I let my buddy use my plasma yesterday and I retreated to my smaller Sony CRT for our session. On the plasma using HDMI, I noticed that most of the tearing lines were relegated to the top most portion of the screen (less than an inch from the border) which almost gave the impression of v-sync being enabled. I also noticed this in a couple of videos. On the CRT (using component), however, there was tearing all over the screen. I watched the camera rotate while we each stood in basically the same spot. I don't know WHY this occured, but I found it odd. Perhaps it was a random occurance, but when I tested it, I saw what I described. No clue why this was occuring.
I noticed tearing in both versions when testing, but it's really not a huge deal as the framerate stays much higher than most sandbox games (even the craziest of situations remain quite smooth).
Pretty much, both feature a fair ammount of tearing, but apparantly the 360 version has some rocks that might look slightly lower-res than the PS3 rocks
That's not true. The textures are exactly the same. The 360 version doesn't seem to stream data as fast, however, and will occasionally stutter here and there or load a distant texture slower than the PS3 version. Both games have texture draw-in at points. I didn't see multiplayer in action on 360, but I noticed that draw-in (in general) was MUCH worse while playing CO-OP. In single player, I really never saw anything significant (other than really distant stuff). The texture thing seems to have originated from Gametrailers, but they took a 360 shot before the texture had loaded.