Yes, I'm serious. Can you define what makes a game of high quality? I ask because I can't. I can only define what I usually like in games. And even then only most of the time at best, because I get surprised sometimes.I'm sorry, but are you seriously asking what does quality mean?
As for who defines it, I don't know, I guess everyone, as it is mostly subjective, at least if we omit things like technical state of the games.
All I'm saying is higher sales don't necessarily mean better games, because it seems to me like OP is suggesting no one should be concerned as the sales are rising.
You probably should have said StarFox instead of Metroid because we haven't seen a StarFox game in awhile.So this would be the same as concern that Nintendo would just drop Metroid in favor of Mario Kart and Zelda.
Only Sony already dropped it.
Oh some here 100% care about the sales and are not shareholdersIt's because we are not sony shareholders, so nobody gives a fuck about sales being better.
Fair point.Oh some here 100% care about the sales and are not shareholders
Nope and that's a great thing . Remember people were concerned about SwitchNintendo's line up full of games that have sold way more than Sonys. Are you not concerned about that?![]()
Good ... so is popular.. guess that means I have to find the offering good.
So every music that packs arena must be instantly awsome or every movie that carries the masses to theaters is a insta classic.
Ps5 first party offering this gen is dog shit ... we can discuss the popularity of basically the only modern home console worth buying all we want.. it wont change that.
Sony got very lucky with MS fuck ups ... Had MS made better decisions things could have been very different.
But now cruising without direct competion? Welp.
For me it was ffxvi and ff7 rebirth.What is the system mover for a PS5? The closest thing I've experienced so far is Astro Bot.
I can define what makes a game of high quality for me and I don't see why I wouldn't bring quality of the games to the discussion even if it is subjective. That is obviously what matters most to me. Couldn't disagree more with the bolded sentence. Also, like other people in this thread pointed out, gaming is getting more and more mainstream every year, so the comparison of absolute numbers of units sold today vs 10-15 years ago doesn't mean as much as some people seem to think.Yes, I'm serious. Can you define what makes a game of high quality? I ask because I can't. I can only define what I usually like in games. And even then only most of the time at best, because I get surprised sometimes.
But I do agree that everyone (or no one) defines it, as it is indeed subjective. So I think bringing "quality" into a discussion to define the state of a platform/generation/gaming is a non starter. The only metric we can take as indication of the state of any aspect of gaming (consumer wise) are sales. And even then it is not precise since marketing, franchise history, etc,play a huge part in those sales. That people enjoy or don't enjoy these games comes after the fact that they bought them.
What is the system mover for a PS5? The closest thing I've experienced so far is Astro Bot.
You probably should have said StarFox instead of Metroid because we haven't seen a StarFox game in awhile.
It's because we are not sony shareholders, so nobody gives a fuck about sales being better.
I'm so grateful I grew up in the 80s and 90s when no one thought this way. Especially in regards to music, it was often the opposite. Some of you guys are so corporate I swear you're Patrick Bateman. This quote is something I'd expect an EA CEO to say.The only metric we can take as indication of the state of any aspect of gaming (consumer wise) are sales.
I can define what makes a game of high quality for me and I don't see why I wouldn't bring quality of the games to the discussion even if it is subjective. That is obviously what matters most to me. Couldn't disagree more with the bolded sentence. Also, like other people in this thread pointed out, gaming is getting more and more mainstream every year, so the comparison of absolute numbers of units sold today vs 10-15 years ago doesn't mean as much as some people seem to think.
Yes, I'm serious. Can you define what makes a game of high quality? I ask because I can't. I can only define what I usually like in games. And even then only most of the time at best, because I get surprised sometimes.
But I do agree that everyone (or no one) defines it, as it is indeed subjective. So I think bringing "quality" into a discussion to define the state of a platform/generation/gaming is a non starter. The only metric we can take as indication of the state of any aspect of gaming (consumer wise) are sales. And even then it is not precise since marketing, franchise history, etc,play a huge part in those sales. That people enjoy or don't enjoy these games comes after the fact that they bought them.
I'm so grateful I grew up in the 80s and 90s when no one thought this way. Especially in regards to music, it was often the opposite. Some of you guys are so corporate I swear you're Patrick Bateman. This quote is something I'd expect an EA CEO to say.
![]()
I agree with that to some extent, particularly with the first sentence. That said, it is currently like that because the less unique and risky formula works. One could argue even that many people like formulaic games despite the formula.We could say that games are less risky, less unique, completely focus tested. Sony used to be really risky but imo it's basically ubisoft from 10 years ago.
Everyone has less games though so saying it's a Sony problem is not accurate, it's industry wide.You're right, sales 100% do not represent quality. PlayStation is making more money than ever, but they have objectively less games, and objectively less higher rated games than any previous generation. That's just a fact and the people screaming "but the profits" are missing the forest for the trees.
Okay. So how do you think we should take as indication of the state of anything? Your opinion in particular? The opinion of the people that agree with you?I'm so grateful I grew up in the 80s and 90s when no one thought this way. Especially in regards to music, it was often the opposite. Some of you guys are so corporate I swear you're Patrick Bateman. This quote is something I'd expect an EA CEO to say.
![]()
State of what? I'll answer, but I just don't know what you're actually talking about. Like how do we determine if a game is good or bad?Okay. So how do you think we should take as indication of the state of anything? Your opinion in particular? The opinion of the people that agree with you?
I agree with that to some extent, particularly with the first sentence. That said, it is currently like that because the less unique and risky formula works. One could argue even that many people like formulaic games despite the formula.
What a remarkable contribution to this thread.Chile con Cerny
I chuckledWhat a remarkable contribution to this thread.
The point of the OP and of my comment you quoted? The state of Playstation games?State of what? I'll answer, but I just don't know what you're actually talking about. Like how do we determine if a game is good or bad?
The point of the OP and of my comment you quoted? The state of Playstation games?
Well, I don't like COD or FIFA either and I dropped Ghost of Tsushima too (but I'll give it another go sometime), but I wouldn't say that because I can't find a reason to like those games it also means that other people can't either and would only buy them so their fav company makes money. I would only say that they like different things than I do and more power to them.Yes alot of people also like cod, and fifa. One would argue that those formulaic games get stale and than you might think quality isn't there anymore.
Their open world games are really compareable to ubisoft and they also focus on gaas just as much. Sony need to make so more unique experiences.
I srsly wanted to like ghost of Tsushima for example but it felt soo damn generic. Guess people are happy about generic games as long as Sony makes money.
I read the OP and your post, I just wanted to make sure we're on the same page since you said "state of anything." No offense intended.The point of the OP and of my comment you quoted? The state of Playstation games?
Oh, the forum posters with stocks in the companies they stan for. I guess thats a strong motivation for what to think about games.Some of us have stock of Sony but the rest shouldn't care over those games selling 10 or 20m. It doesn't matter as long as it makes some money to get a sequel.
Oh, the forum posters with stocks in the companies they stan for. I guess thats a strong motivation for what to think about games.
Well, I don't like COD or FIFA either and I dropped Ghost of Tsushima too (but I'll give it another go sometime), but I wouldn't say that because I can't find a reason to like those games it also means that other people can't either and would only buy them so their fav company makes money. I would only say that they like different things than I do and more power to them.
I see a lot of this too. But I doubt anyone here is going to defend Fifa as being one of the best games of all time. And I think almost everyone who posts here would shit on the latest Pokemon game for not doing anything better now than they did 25 years ago.I read the OP and your post, I just wanted to make sure we're on the same page since you said "state of anything." No offense intended.
All people have is their own opinion really. You play a game, and then think about it and try and determine if you think it's a satisfying product for you. This is what every game review is in theory, and they specifically come out prior to sales. People can discuss things and shape a consensus opinion, but even then that doesn't have any objective hold on quality. Many of the most famous artists are so ahead of their time that the consensus opinion is actually quite negative until years after their death when the audience catches up to where they were at. Sometimes a video game can be pushing some truly creative things that challenge expectations and it takes many years for the audience to realize what it accomplished.
It's been a known thing in music that sales and quality are almost inversely aligned. The simpler something is, the more likely that a broad selection of people will not find it offensive or off-putting. The safer, the less consequential it is, the more its marketed by large corporations, the more sales it can get. The more it's using a familiar IP that people recognize, the bigger sales advantage it has, even if it's basically doing the same thing that came before.
Sometimes these venn diagrams overlap and great games get great sales, but the two things are separate and have to be assessed separately to determine if that's true. This is all common sense really for everyone until just this generation. I've never seen people act like this in gaming discussions. It's been widely understood that some of the best games are often the least successful. They could have a higher barrier to entry due to high level gameplay, challenging story content, or unusual and eccentric design, more complex and well designed puzzles that alienate casual gamers.
I used to go along with GOTY conversations on here for fun, but the conformity and aggressiveness I see on here repelled me from even that. I truly only take my own opinion on things now. I don't even vote in GOTY threads at this point. People have really lost it. It's like saying the Oscar for best movie should just be determined by sales. No one ever thought this way until PS5.
Gran Turismo used to be the only PlayStation game that would sell over 10 million but in the PS4/PS5 era we have a list of PlayStation games selling 10 , 15 & even 20 million units.
Gran Turismo 7 is as successful as any other Gran Turismo , God Of War is more successful now than it was before,
Horizon games are like 10 times more successful than KillZone.
Spider-Man is way more successful than anything Insomniac made before.
Ghost of Tsushima way more successful than Sly & Infamous .
Helldivers II just sold over 12 million in it's 1st few months.
The Last Of Us series sold mostly in the PS4/PS5 era
Also third party games are selling better on PlayStation now than they ever have & the user-base is growing.
Its huge and diverse catalog with a ton of awesome exclusive or multiplatform games of all console gaming genres.What is the system mover for a PS5? The closest thing I've experienced so far is Astro Bot.
i thought it was only MS who had shills?.....
If Sony got lucky with MS messing up why did the PS1 sell so well? Nintendo & Sega was doing great when PlayStation showed up yet PlayStation sold more than any other console in history then it did it again . How is that luck?
What am I trying to sale?i thought it was only MS who had shills?.....
What am I trying to sale?
The consoles & games are selling on their own.
So what am I shilling for?
100% agreeI read the OP and your post, I just wanted to make sure we're on the same page since you said "state of anything." No offense intended.
All people have is their own opinion really. You play a game, and then think about it and try and determine if you think it's a satisfying product for you. This is what every game review is in theory, and they specifically come out prior to sales. People can discuss things and shape a consensus opinion, but even then that doesn't have any objective hold on quality. Many of the most famous artists are so ahead of their time that the consensus opinion is actually quite negative until years after their death when the audience catches up to where they were at. Sometimes a video game can be pushing some truly creative things that challenge expectations and it takes many years for the audience to realize what it accomplished.
I don't agree with the bolded part, although I share its sentiment. It goes back to defining what "high quality" means. A bit of an elitist take too. That something is popular only tells us that many people like it/talk about it, but nothing of its quality. If that were the case, we could say things like The Rolling Stones, Queen, etc, musicians widely considered the greatests made works of low quality because they were popular. I mean, we could say that, but with nothing to stand on but our own opinion. Our opinions talk more about ourselves than the objects of our opinions.It's been a known thing in music that sales and quality are almost inversely aligned. The simpler something is, the more likely that a broad selection of people will not find it offensive or off-putting. The safer, the less consequential it is, the more its marketed by large corporations, the more sales it can get. The more it's using a familiar IP that people recognize, the bigger sales advantage it has, even if it's basically doing the same thing that came before.
This I don't understand. Widely understood by whom? Gaming enthusiasts forums? And why is it understood? Is it perhaps because it is a widely shared opinion? If so, we already agreed in what opinions are at the end of the day.Sometimes these venn diagrams overlap and great games get great sales, but the two things are separate and have to be assessed separately to determine if that's true. This is all common sense really for everyone until just this generation. I've never seen people act like this in gaming discussions. It's been widely understood that some of the best games are often the least successful. They could have a higher barrier to entry due to high level gameplay, challenging story content, or unusual and eccentric design, more complex and well designed puzzles that alienate casual gamers.
Fair enough I guess. But I don't understand why people not agreeing with you on your gaming tastes would be important enough for you to be repelled by. They're just opinions. No one has lost it. People have disagreed since ever. And that's fine. I would say that's great.I used to go along with GOTY conversations on here for fun, but the conformity and aggressiveness I see on here repelled me from even that. I truly only take my own opinion on things now. I don't even vote in GOTY threads at this point. People have really lost it. It's like saying the Oscar for best movie should just be determined by sales. No one ever thought this way until PS5.
I couldn't care less if people disagree with my opinion. What I often encounter on here is well beyond that. It's taking sales, and majority consensus as some kind of badge of being objectively right and using that to bully and harass people who pick anything outside the norm. Basically just rampant conformity and bullying. I fully support everyone picking whatever they want, and none of it has to match my opinion.Fair enough I guess. But I don't understand why people not agreeing with you on your gaming tastes would be important enough for you to be repelled by.
Black Myth Wukong also did wonders.What is the system mover for a PS5? The closest thing I've experienced so far is Astro Bot.
You seem to think that I'm saying that the games are better because they sale more. That's not what I'm saying .Gaming seems like the only hobby where people use this "you have to like it because of sales" argument.
"Man I miss the movies from the 80's. Remember when we got stuff like Blade Runner, Terminator, The Thing, Aliens, Empire strikes back, etc"
"Yeah but Fast and Furios 7 made 1.5 billion at the box office and Spiderman No Way Home made almost 2 billion, so surely you must like modern movies way better"
What is the system mover for a PS5? The closest thing I've experienced so far is Astro Bot.
Well, I agree in that case. It's just that from my experience on what I've read in this forum it's usually the opposite. When I visit threads about AC, FF, Horizon, because I've enjoyed most of those franchises' games, there's no lack of "this game is trash", "will be trash because the last was trash" and "you're part of the problem" types of comments, even in threads about just news of said games (not OTs). And of course, it is fine to dislike something, but then I don't understand why decide to engage in something you don't like and specially if you're not interested in it, repeatedly. As you put it; bullying. Maybe that's what I'm repelled by.I couldn't care less if people disagree with my opinion. What I often encounter on here is well beyond that. It's taking sales, and majority consensus as some kind of badge of being objectively right and using that to bully and harass people who pick anything outside the norm. Basically just rampant conformity and bullying. I fully support everyone picking whatever they want, and none of it has to match my opinion.