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The Switch 2's gimmick is mouse controls.

mcjmetroid

Member
This is the quality content I come to Neogaf for.



Could open up for a massage simulator game:

back-massage-rubbing-oil-spa-hlm1x7m217z3ebdu.gif


Or baking simulator:

giphy.gif
haha you're thinking too literally maybe.



I think having 2 mice could open up options for 2 player locally controlled PC style games on ONE screen.
Wouldn't that be cool?

Or could having both of them benefit the FPS genre more than Gyro ever could? Don't forget you would have access to the analog stick as well on both Joycons while you're using both as mice. As well like the shoulder buttons and face buttons.

I think a splatoon game COULD show what might be possible here.

But I think the main thing will be 2 player single Joycon-mouse like experiences. That's it's strength I believe. Could Nintendo bridge the gap and have the benefit of PC like controls with the local couch aspect of it's past systems.

But at the end of the day it could just be used for a WarioWare game and just an easier way to navigate the E-Shop but I hope not.

I think there will be mouse controls AND stronger Wii style pointer controls on those JoyCons.
 

Dorfdad

Gold Member
This is still technically a rumour but based on the trailer we saw, I think it's very much confirmed that the switch will have an optical sensor allowing for traiditonal mouse support. This is based on the movements of the joycons sliding all over the place.

VfVjKrz.png

and well this.
K5sZciN.jpeg

Fantastic news all around right?

So let's look at it.
Both the joycons will have 6 inputs each unless I'm missing something obviously:
The 4 face buttons, ZR/L or R/R and the thumbstick pressed in. I'm ignoring the analog stick itself of course.

My question is. What craziness will Nintendo have in store with this feature? Some members mentioned a Fire Emblem with mouse controls.

It certainly might open itself up to more PC ports but I suppose there is a lack of inputs like a keyboard would have but when you open it up to perhaps using both joycon controllers for one player and having access to 12 inputs? Could be a game changer.

I'm thinking for an FPS it could be something.
Could the new Call of Duty take advantage of this?
Could there is a mode in Metroid Prime 4 specifically for this?

I have to believe they have something more in mind for this than merely a new Wario Ware with mini games or a new Mario paint.
Or is it just an easier way to get around their Nintendo Eshop :D

I think honestly there is massive potential in this control scheme. It could replace gyro as the preferred way to play Splatoon and then some.
What do you think? I would definetly like to hear more about this.

I’m hoping for some rts and mmorpg potential.
 

Bridges

Member
exactly. I don't really play my Switch in any other way than handheld mode when I'm in bed or in the living room nowadays. Not sure how I would use this or how it could go with the portability concept ?
I don't think you'd use it in handheld mode because you have the touch screen. Mouse controls (theoretically) would be for tabletop/TV mode.
 

Pegasus Actual

Gold Member
M&KB accuracy with aim assist in Call of Duty

John Cena Mind Blown GIF


;)

C'mon. Ya know ya want to.
 

Majukun

Member
seems like a cool additional options of control for some games, but will kind of need to be relegated as an option since it will be not usable in full portable mode, but only ocket or in portable but with a table or something.

don't think it will be treated like a big gimmick though
 

RaySoft

Member
The gimmic part is that you need an attachment to make it work. The first re-design (Switch2 light) will (and should) be that this functionality don't need an accessory like that. Stupid even.
 
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BlackTron

Member
The gimmic part is that you need an attachment to make it work. The first re-design (Switch2 light) will (and should) be that this functionality don't need an accessory like that. Stupid even.

I somewhat doubt the attachment is necessary. The optical sensor is in the flat side of the Joycon. The new wrist straps are just designed around it and add mice gliders. Much in the same way you can use SL/SR without the strap now, but if you do, get an upgraded button.
 
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RaySoft

Member
I somewhat doubt the attachment is necessary. The optical sensor is in the flat side of the Joycon. The new wrist straps are just designed around it and add mice gliders. Much in the same way you can use SL/SR without the strap now, but if you do, get an upgraded button.
The laser needs to be at an exact sweetspot to the surface and that attachment also adds height to the controller, so while it still might work without it, it won't be optimal.
 

BlackTron

Member
The laser needs to be at an exact sweetspot to the surface and that attachment also adds height to the controller, so while it still might work without it, it won't be optimal.

It will either work that way as designed or just not work. The height mice sensors usually are suggest it might work on its own. Adding the strap adds a lot of height, suggesting a solution was implemented, built into the strap, beyond a simple pass-through hole. Perhaps some kind of amplification lens.

Edit: Obviously it's speculation and you could be 100% right the strap is required. I just wouldn't be rushing to judgement here.
 
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RaySoft

Member
It will either work that way as designed or just not work. The height mice sensors usually are, and the way it is on the similar Lenovo "joycon" controller, suggest it works on its own. Adding the strap adds a lot of height, suggesting a solution was implemented, built into the strap, beyond a simple pass-through hole. Perhaps some kind of amplification lens.

Edit: Obviously it's speculation and you could be 100% right the strap is required. I just wouldn't be rushing to judgement here.
But why, oh why do nintendo feel we need a strap-on(!!) for a mouse controller in the first place??
 

BlackTron

Member
I know, but seriously nintendo.. You are so overprotective that you feel the need to ground your mouse to my wrist? It's just stupid design. Imagine you had a wristband on your pc mouse.

Uhhh....

The old joycon got wrist strap attachments too. They've been doing wrist straps since the Wii remote. Just that time, they said "hey. Since these controllers are tiny and unergonomic, why don't we combine the strap with a little extra grip and bigger shoulder buttons"

And this time, they said "we better add a pass through for the mouse, and maybe some gliders"

Edit: this is much better than nothing but a strap that loops somewhere. At least it's also doing things like making buttons bigger and adding gliders. Remove the strap part of it, if you hate it that bad lol.
 
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I know everyone is poo-poo’ing this.

But… just you wait until FFXIV, Xcom trilogy, CIV VII, and finally the big one…WoW comes to consoles. This will be utilized by a great many people.


Once FFXIV, CIV, and especially WoW release, this and keyboard will become much larger gimmick than people think.

This isn’t a guess btw. FFXIV on Nintendo was already teased in a Square Enix financial briefing, and WoW on mobile and consoles is the one of the worst kept secrets in gaming.
 

RaySoft

Member
Uhhh....

The old joycon got wrist strap attachments too. They've been doing wrist straps since the Wii remote. Just that time, they said "hey. Since these controllers are tiny and unergonomic, why don't we combine the strap with a little extra grip and bigger shoulder buttons"

And this time, they said "we better add a pass through for the mouse, and maybe some gliders"

Edit: this is much better than nothing but a strap that loops somewhere. At least it's also doing things like making buttons bigger and adding gliders. Remove the strap part of it, if you hate it that bad lol.
Can't wait for the first images of a kid using it as a mouse with the wristband on. What are they thinking? Because the wristband is on the add-on portion of it. I get it on the wii controller and joycons when you use it in the air, but a mouse?? At this point I seriously think that the only reason it's there is because of the mouse "tail" effect. That says alot.
 

BlackTron

Member
Can't wait for the first images of a kid using it as a mouse with the wristband on. What are they thinking? Because the wristband is on the add-on portion of it. I get it on the wii controller and joycons when you use it in the air, but a mouse?? At this point I seriously think that the only reason it's there is because of the mouse "tail" effect. That says alot.

You realize that the joycon still function as joycon, not mice, with the wrist strap attached? Like the controller fulfills all the functions it did before, including swinging it around like a Wii Remote with an accelerometer inside. It just...works as a mouse too :messenger_grinning_sweat:
 

Panajev2001a

GAF's Pleasant Genius
I know everyone is poo-poo’ing this.

But… just you wait until FFXIV, Xcom trilogy, CIV VII, and finally the big one…WoW comes to consoles. This will be utilized by a great many people.


Once FFXIV, CIV, and especially WoW release, this and keyboard will become much larger gimmick than people think.

This isn’t a guess btw. FFXIV on Nintendo was already teased in a Square Enix financial briefing, and WoW on mobile and consoles is the one of the worst kept secrets in gaming.

I think you are hitting the “game X could benefit from a mouse…this new joycon could be used as a mouse in some way… this must mean this implementation will work well” fallacy perhaps…
 
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RaySoft

Member
You realize that the joycon still function as joycon, not mice, with the wrist strap attached? Like the controller fulfills all the functions it did before, including swinging it around like a Wii Remote with an accelerometer inside. It just...works as a mouse too :messenger_grinning_sweat:
Yes ofc, but the friggin MOUSE adapter you have to use if you are indeed using it as a mouse, HAS THE WRISTBAND ON IT. The strap is attached to the adapter, not the joycon. Where's the logic in that??
 

BlackTron

Member
Yes ofc, but the friggin MOUSE adapter you have to use if you are indeed using it as a mouse, HAS THE WRISTBAND ON IT. The strap is attached to the adapter, not the joycon. Where's the logic in that??

The logic is that people only need the straps when using the joycon as wireless controllers, so instead of having two straps dangling from your Switch all the time, they tied it to the quick-release rail system.

Also you seem incapable of entertaining the notion that the attachment may not be necessary to use the mouse feature.
 

RoadHazard

Gold Member
Yes ofc, but the friggin MOUSE adapter you have to use if you are indeed using it as a mouse, HAS THE WRISTBAND ON IT. The strap is attached to the adapter, not the joycon. Where's the logic in that??

The logic is the same as with the current Switch. The "adapter" already exists today, now it will just serve dual purposes. That's in fact very logical and rather clever. Having permanently attached straps would suck.
 
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Robb

Gold Member
Yes ofc, but the friggin MOUSE adapter you have to use if you are indeed using it as a mouse, HAS THE WRISTBAND ON IT. The strap is attached to the adapter, not the joycon. Where's the logic in that??
I don’t understand. It’s the exact same as on current Switch with the adapter now also being designed with the mouse feature in mind.
 

Zuzu

Member
More controller features are welcome and will only serve to expand potential gameplay features. It'd be a bit awkward to use on my lounge chair but I guess I could put a flat surface like a book or Bluray case on the arm of the chair to use as a mouse pad.
 

RaySoft

Member
The logic is the same as with the current Switch. The "adapter" already exists today, now it will just serve dual purposes. That's in fact very logical and rather clever. Having permanently attached straps would suck.

I don’t understand. It’s the exact same as on current Switch with the adapter now also being designed with the mouse feature in mind.
Yes I get it now. I haven't used my switch in a long time, so forgot about the adapter thingy you could attach to them. Looking at the video, I was too focused on the adapter being only for mouse functionality, rather than the all-round effect of it. Sorry. Move along, nothing to see here:messenger_hushed:
 

BlackTron

Member
More controller features are welcome and will only serve to expand potential gameplay features. It'd be a bit awkward to use on my lounge chair but I guess I could put a flat surface like a book or Bluray case on the arm of the chair to use as a mouse pad.

I'm more excited about it simply signaling to developers to not turn the feature off in ported PC games, but I'm open to new ideas too. TV gaming where everyone has a mouse is interesting.

My dad can hardly even play Mario Kart, just about all he can do without getting ornery is aim and shoot with a mouse. 20 years ago he was almost fine with WASD but nah. Make a cinematic on-rails shooter on big TV for 4 players and hand him a mouse, he'd participate no questions. I'd be lying if I didn't say I was intrigued by how Nintendo will embrace the feature in "their style" casual games. There could be some cross-pollination of Wii DNA where we had simple aim-friendly games like Link's Crossbow Training and Rayman Rabbids, though of course not to the same gimmicked extent as back then. I don't think mouse will ever be a "main sell".
 

Holammer

Member
I think the long slim form factor is going to invite twisting motions for game mechanics. Mice can already detect such motions, but I'm pretty sure no or very few games use them (mouse gestures exist and are super niche). Mario Party games using it to control a knob for example instead of moving an object/mouse pointer or hold it sideways and slide it left and right to control the bat in Breakout with 1ms sub-pixel precision instead of laggy motion controls.
As others already joked, you could slide it across the table and make vroom vroom sounds to control a toy car on screen. Don't think of it as a regular computer mouse.
 

Aldric

Member
I think it's pretty likely they have a new IP at launch that uses mouse controls, maybe double mouse inputs even. Probably from EPD4, hopefully it's better than 1-2 Switch and more in the style of Ring Fit Adventure.

Also I've tried using the current joycon like what they've shown in the trailer and was surprised at how easy it was to access all the buttons on the side. The analog stick was a bit more awkward but still very much doable. That might actually work pretty well.
 
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