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The Switch 2's gimmick is mouse controls.

GoldenEye98

posts news as their odd job
How comfortable would that be to use as a mouse though?

Wasn't the "joycon" from lenovo or whoever basically vertical when used as a mouse?
 

Minsc

Gold Member
I mean a proper stylus, with pressure, tilt, rotation, and palm rejection, not a 'dumb' stylus (where the tip rips within weeks).

Both have their benefits. Regular non-pressure screens like a smartphone work exceptionally well with cheap pen stylus' - even my S24 Ultra with a built in advanced stylus I still often prefer the cheap one on the pen. I prefer the smartphone approach where both work though, like on an iPad you can use a iPencil or Pen whatever it's called, and also just use a regular one too. But on the DS screen, regular ones just don't work well.
 

rogr rogr

Member
Playing the new Mario Kart with this:



images
 

linko9

Member
In the odd use case where I want to use a mouse on a console, just allow it connect to a bluetooth mouse. I guess nice to have the option, but this feels especially odd considering Nintendo won't let you use the switch touchscreen Wii-U-style in tv mode.
 

Tams

Member
Both have their benefits. Regular non-pressure screens like a smartphone work exceptionally well with cheap pen stylus' - even my S24 Ultra with a built in advanced stylus I still often prefer the cheap one on the pen. I prefer the smartphone approach where both work though, like on an iPad you can use a iPencil or Pen whatever it's called, and also just use a regular one too. But on the DS screen, regular ones just don't work well.

That's because the DS used a resistive touchscreen, which outside of some outdoorsy stuff (and historically being much cheaper), is not as good as a capacitive digitiser combined with an active digitiser.
 

BlackTron

Member
Unless the game uses only one joycon as a mouse and that's it (and there's some buttons on it you can use like your thumb), I dont see how it can be comfortably teamed up with the other joycon as the button presser (like using it for functions like left handed keyboard usage).

Try playing a shooter using both hands with a mouse in each hand. Especially when the Switch 2 would have the joycons point up on the thin side.

Left hand holding the joycon normal like a Wii nunchuck. Move with stick. Edit: I prefer WASD, but people actually buy this for PC.
 
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Robb

Gold Member
So Nintendo have managed to pull off optical mouse functionality in a joycon but we still have digital triggers for another gen?
Laugh To No Mike Tyson GIF by ALL ELITE WRESTLING
They’ll release another set of GC controllers for Switch 2 I’m sure and you’ll get your digital triggers.

No games will support them though.
 
In the Tron'ish sequence where two controllers slide across the table with an attachment, that's clearly mouse functionality being shown.
Seems like a no-brainer for a next-gen Splatoon game.

Will MS & Sony scramble to implement similar solutions, or just encourage more m+kb controls in games?

KRPlE5t.jpeg
Sony refuses to implement gyro aiming in 1st party shooters (Killzone, Uncharted), so I don't think so.

MS doesn't even have a gyro sensor.
 

Kataploom

Gold Member
These look like the wrist straps that exist for the original Switch 1:
nintendo_switch_joy_con_with_straps_1920.0.jpg
People talk about mouse functionality, I'm almost completely sure the IR ray is to be reflected and will travel to the top of the joycon, so it can be used as an IR pointer, just like did with the Wii, it will be used with that purpose including Wii NSO games.

The console was rumored to have a camera, I'm pretty sure Nintendo doesn't want to deal with privacy concerns and controversies so it might be an IR camera designed to catch the IR ray coming from the joycons so it can calculate it's relative position.

Both joycons have IR emitter as per the teaser BTW.

So the way I imagine it works is like the Wii did but inverted, instead of each controller sensing the TV position through an IR bar below the TV and send the data to the console like the Wii did, it's the console itself the one "seeing" the IR rays and calculating the relative controllers positions, so no need of extra hardware (the IR bar like the Wii).

That's my idea so far, not sure if it makes sense tho.
 

Minsc

Gold Member
People talk about mouse functionality, I'm almost completely sure the IR ray is to be reflected and will travel to the top of the joycon, so it can be used as an IR pointer, just like did with the Wii, it will be used with that purpose including Wii NSO games.

The console was rumored to have a camera, I'm pretty sure Nintendo doesn't want to deal with privacy concerns and controversies so it might be an IR camera designed to catch the IR ray coming from the joycons so it can calculate it's relative position.

Both joycons have IR emitter as per the teaser BTW.

So the way I imagine it works is like the Wii did but inverted, instead of each controller sensing the TV position through an IR bar below the TV and send the data to the console like the Wii did, it's the console itself the one "seeing" the IR rays and calculating the relative controllers positions, so no need of extra hardware (the IR bar like the Wii).

That's my idea so far, not sure if it makes sense tho.

There's definitely a correlation to mice in the way they're moving around and animated in the video, I'd put more weight into that, but you never know. Getting RE4 with Wii mote controls again would be sweet! I don't see there being any sort of bar or additional hardware, they'd have to be IR/cameras that work without that IMO.

I don't know how it will work in practice but it's a clever idea i have to say.

It's more fun to brainstorm the positives and what it could bring that's new to the system than to focus on the hate and negative, at least until we've had a chance to try it ourselves.
 
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Kataploom

Gold Member
There's definitely a correlation to mice in the way they're moving around and animated in the video, I'd put more weight into that, but you never know. Getting RE4 with Wii mote controls again would be sweet! I don't see there being any sort of bar or additional hardware, they'd have to be IR/cameras that work without that IMO.



It's more fun to brainstorm the positives and what it could bring that's new to the system than to focus on the hate and negative, at least until we've had a chance to try it ourselves.
Maybe it can work both ways, shouldn't be too hard I guess, just some industrial design Nintendo magic
 

kevboard

Member
Controllers that double as a PC mouse is the most "Nintendo really ran out of ideas" thing I've heard on the internet today.

it's less that they ran out of ideas, and more like it's almost the only thing left to add at this point.

I mean, what can't the Switch 2 do at this point?

it has a normal controller layout for your average game, it has a touch screen for games that wanna use that, it has gyros and accelerometers for motion controls, it is portable and can be used as a home console, it seems to have a built-in microphone according to some of the hardware part leaks, it has HD rumble, and now as a final addition it has a mouse sensor in both joycons.

at this point it seem to have nearly anything you could ask for that can realistically be used in a videogame.
the only glaring omission seems to be a analog triggers, unless they are analog and just happen to have a super short travel range.

it seems to me that their goal here was to essentially allow for basically all kinds of control schemes to be possible without buying any extra controllers or peripherals.
 
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Holammer

Member

Gamespark, a pretty popular Japanese game blog/news site wonders if the Joycon2 is a mouse style device.
One of my favourite accounts for game news on Twitter.
 

BlackTron

Member
People talk about mouse functionality, I'm almost completely sure the IR ray is to be reflected and will travel to the top of the joycon, so it can be used as an IR pointer, just like did with the Wii, it will be used with that purpose including Wii NSO games.

The console was rumored to have a camera, I'm pretty sure Nintendo doesn't want to deal with privacy concerns and controversies so it might be an IR camera designed to catch the IR ray coming from the joycons so it can calculate it's relative position.

Both joycons have IR emitter as per the teaser BTW.

So the way I imagine it works is like the Wii did but inverted, instead of each controller sensing the TV position through an IR bar below the TV and send the data to the console like the Wii did, it's the console itself the one "seeing" the IR rays and calculating the relative controllers positions, so no need of extra hardware (the IR bar like the Wii).

That's my idea so far, not sure if it makes sense tho.

Thing is two IR emitters were needed in order to find the position of the controller. It must be triangulated. That's how Wii could also detect twisting the controller. Also, the console would have a challenge telling the difference between different controllers. It was the controllers job to see the two IR points and send its data back to the console.

I wonder if the mouse camera could have a dual purpose as a camera for motion control. But it's really just brainstorming at this point.
 

BlackTron

Member
Which people? I don't think I've ever seen people do that.

Me? I play FPS games at a desk when I'm playing "seriously", then leave it because I don't like using a desk to game unless it's necessary.

Switch having mouse control would be great for more casual play. I'm iffy on many ports on Switch because even though it's cool to have it portable with a stick, I won't play the whole game like that. I want the option to use a mouse too, and mouse on a couch armrest is still 1000% better than a stick, and good enough for a a co-op zombie killing game, or tower defense.

If Nintendo has a split screen shooting game like Goldeneye, but with built in mouse option, it's going to be N64 2. Maybe the game will be Metroid.
 

KungFucius

King Snowflake
and where do i use that mouse? on my fucking lap?
Basically what I am thinking. I game and use this PC on a 85 inch screen. I use a trackball mouse for web browsing and opening apps but game with controllers exclusively. I have a lap kb/m that I never use. I guess they will sell an accessory for it.
 

BlackTron

Member
The mouse controls will enable a Metroid Prime 3 port without needing to redesign the entire game.

Not sure...they can redo the whole "bounding box" control system, but it also had stuff like twisting the controller to turn a door latch. They won't have to change the entire game, but still encounter problems. It's not clean...
 

ManaByte

Member
Not sure...they can redo the whole "bounding box" control system, but it also had stuff like twisting the controller to turn a door latch. They won't have to change the entire game, but still encounter problems. It's not clean...

The Joy-Cons have gyro controls. They can have the twisting to turn a door latch easily.
 

RoadHazard

Gold Member
The mouse controls will enable a Metroid Prime 3 port without needing to redesign the entire game.

What do you mean, why couldn't that already be done on the original Switch? It has accelerometers and gyro, and can do pointer controls (albeit not with an absolute reference point like the Wii).
 

ManaByte

Member
What do you mean, why couldn't that already be done on the original Switch? It has accelerometers and gyro, and can do pointer controls (albeit not with an absolute reference point like the Wii).

Metroid Prime 3 has light gun aiming that requires the sensor bar to work. The gyro aiming controls wouldn't do it. A mouse can.
 

RoadHazard

Gold Member
Metroid Prime 3 has light gun aiming that requires the sensor bar to work. The gyro aiming controls wouldn't do it. A mouse can.

They already replicated this with Metroid Prime Remastered on the Switch (and a whole bunch of other Wii ports), so I don't understand what you're saying.
 

ManaByte

Member
They already replicated this with Metroid Prime Remastered on the Switch (and a whole bunch of other Wii ports), so I don't understand what you're saying.

Metroid Prime was a GameCube game that did not use light-gun/sensor bar aiming controls the way Metroid Prime 3 on the Wii did.
 

RoadHazard

Gold Member
Metroid Prime was a GameCube game that did not use light-gun/sensor bar aiming controls the way Metroid Prime 3 on the Wii did.

I'm aware, I played all the games on GCN and Wii. But you're not explaining what MP3 does that couldn't be done on Switch. Metroid Prime Remastered DOES offer "light gun" controls in the exact same way as MP3, but via gyro instead of IR tracking.
 

mcjmetroid

Member

Gamespark, a pretty popular Japanese game blog/news site wonders if the Joycon2 is a mouse style device.
One of my favourite accounts for game news on Twitter.
I think both of them will have it. It's located on both controllers from what I can tell and that could open itself up for interesting new ways to play.
 
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