Visualante2
Member
Are the codes for Sigils of Elohim unique? I can post mine for part C if you want.
Looks like I got a 50% off Steam coupon for backing Jonas Kyratzes' crowdfunded game which was delayed due to his work on The Talos Principle. It would have been nice if the coupon arrived BEFORE the game was released but I can't really complain.
First post gets it.
not going to lie, the use ofcomes off as super lazy in spotsSerious Sam 3 assets
Thanks to PsykoBoy2 and the In Game Chat radio show/podcast, I got one of the free copies they were handing out on Saturday! So far I'm mostly loving it, I've beaten every main puzzle up to area C so far(except for many of the stars).
Thanks! If you're willing, I have two more hint questions to SLIGHTLY reduce the time I might spend on it:2. Yes, there is a way to disarm the gun.
3. The concrete plate does indeed serve a purpose, however it is nothing in regards to the narrative and progression of the game, it's just a nifty little easter egg. Definitely a time consuming one if you're willing to put in the time.
Thanks! If you're willing, I have two more hint questions to SLIGHTLY reduce the time I might spend on it:
More C1 star / easter egg spoilers:
2. Is the gun disarmed by a jammer? (so I don't waste time scouring for switches in corners)
3. I'm assuming the concrete plate is completely self-contained. Do I need to steal item(s) from the puzzles in order to activate the plate? If not, is there something else in the level which I have to do before the plate can be used? Alternatively, does the plate actually work already, and I just have to find out what the effect was?
*edit* Sciz gave me hints on this so I'm putting them here for posterity. Thanks.
2. The answer is yes
3. Yes, no, no, yes but no
By the way, has anyone played the prototype DLC? I'm very tempted to pick it up.
I've played the lost level and the first two rooms of the prototype levels and damn, I wish I could say it was worth picking it up. The lost level is pretty cool, but gives you familiar puzzles and techniques used in the main game. Looks nice but not much else to it. Cool to see Rome at night though.
The "100+" prototype rooms are simply identical puzzles to the main game only in the prototype setting. They're all Rome based and have slightly different assets, but the puzzles are identical with maybe one or two unfamiliar ones but that's maybe because I couldn't remember them. The second room was so frustrating, it was pretty much ALL jammer / mine related puzzles in a random order. I found myself doing some of the hardest puzzles in the game again. Even the star room puzzles which were kind of difficult, except all back to back.
I guess it's nice to see the early versions of the levels, but they're identical to the final game with different aesthetics and man, after completing everything there is to do in the game, I'm not so sure I wanted to redo some of the hardest puzzles back to back again. Still it's nice for a little while if you like that sort of thing but for me it kind of wore off quick.
Also thanks to Sciz for giving me tips that a certain level contains easter eggs:has 3 of them. I highly recommend exploring that level for anyone who hasn't found them.C3
One of them is very minor, but the other two are awesome.
Well that's unfortunate. I thought the 100 puzzles would have some older versions /repeats but not to that extent. Might be interesting to check out when there's a more substantial discount.
I haven't played the game, but watching the quicklook of it, this game has incredible music. Sounds very much reminiscent of Jeremy Soules work on Oblivion.
I don't like the B level music (at least some of it), but virtually everything else has been awesome. I bought the soundtrack today because of that.I haven't played the game, but watching the quicklook of it, this game has incredible music. Sounds very much reminiscent of Jeremy Soules work on Oblivion.
Damjan Mravunac does good work, and I'm glad Croteam's been able to keep getting him on board all these years. He's posted the whole soundtrack to Youtube, as well.
For all that Croteam's games are excellent, they really don't have a good track record with DLC.
I've played the lost level and the first two rooms of the prototype levels and damn, I wish I could say it was worth picking it up. The lost level is pretty cool, but gives you familiar puzzles and techniques used in the main game. Looks nice but not much else to it. Cool to see Rome at night though.
The "100+" prototype rooms are simply identical puzzles to the main game only in the prototype setting. They're all Rome based and have slightly different assets, but the puzzles are identical with maybe one or two unfamiliar ones but that's maybe because I couldn't remember them. The second room was so frustrating, it was pretty much ALL jammer / mine related puzzles in a random order. I found myself doing some of the hardest puzzles in the game again. Even the star room puzzles which were kind of difficult, except all back to back.
I guess it's nice to see the early versions of the levels, but they're identical to the final game with different aesthetics and man, after completing everything there is to do in the game, I'm not so sure I wanted to redo some of the hardest puzzles back to back again. Still it's nice for a little while if you like that sort of thing but for me it kind of wore off quick.
Jewel of the Nile for Serious Sam 3 was pretty good.
It was pretty disappointing. Virtually no new content save a monster from the first game. Maybe if it was a dollar or two. But not $10.
I don't like the B level music (at least some of it), but virtually everything else has been awesome. I bought the soundtrack today because of that.
*edit* I love this one: https://www.youtube.com/watch?v=W8z60r6yTc8 The choral parts that join in halfway through are perfect for the setting where it plays.
Fans of your Serious Sam franchise are eagerly expecting the next installment in the series. What can you tell us about Sams new adventure, and when will it be released?
(laughs) Its hard to talk about Serious Sam 4 without giving away spoilers, but for fans of the franchise, we can make comparison with Second and First encounter: what TSE was to TFE, thats what SS4 will be compared to SS3.
With The Talos Principle a new page has opened for Croteam. Apart from the things we know, what is your next move? Are we going to have another game like Talos in the future?
We have dozens of ideas up our sleeves, but our fans can be certain that well give them new Serious Sam game, as well as new Talos game. And who knows, maybe we slip something in between.
Picked this up after hearing the good buzz, and absolutely loving it!
Just a question about those stars, are they able to be obtained any time, or do some only become accessible later on? I can swear blind I've scoured the map, but I'll be damned if I can find some of them!
It may have been mentioned in this thread already, but Jonathan Blow (Braid, upcoming game The Witness) apparently stopped working on his compiler project for a while because he was too busy playing The Talos Principle.Two more rave reviews, and for what it's worth, Notch and George Broussard both love it.
A Croatian site did an interview with Croteam (in English), and the last couple of questions are especially promising:
I wish more people here were buying this game.
What are you doing GAF.
@devolverdigital: Public Service Announcement: The Talos Principle will remain 10% off through the length of a hypothetical Steam Holiday Sale. No more/less.
Holiday sale people will be disappointed.
Devolver confirmed sale price.
I like the lasers. My problem is the (2nd area spoiler)thing. Even though those puzzles aren't all that difficult, they often don't make sense to me until I spend some time screwing around.cloneAnd the nature of those puzzles means that there's a lot of waiting for stuff to happen.The way the same object can exist in two locations at once is a little crazy!
Just finished Three Little Connectors... and a Fan in section C. I am clearly a genius.
am I the only one who keeps expecting to hear muffled screams from over the hill everytime I go in a new level
also I wanted this game but £27 in the UK is to much, however you can get it for 8 keys on tf2 and it is the ROW version
Can anyone who has completed the game let me know whether or not I should try to get all the stars beforeJust a simple "yes" "no" or "it doesn't matter" is enough, I don't want any details or spoilers!doing the top section of the tower up the stairs after the floor 5 puzzle? I've only got to the very first part and Elohim's dialogue suggests that it's the end of the game.
On the subject of stars: Are the rooms you unlock with them story-related, or are they just like bonus challenge rooms? Wondering whether I should prioritize going after them, or do it more at my leisure.