They did announce it won't go for less this sale, so unless you expect them to contradict themselves, don't wait for a daily discount.Played an alpha version at Gamescom and it convinced me. This game will definitely be mineon the last day of the sale.
Notch just posted a video of an alternate way to do the final puzzle. Spoilers ahead:Really cool method of doing the final tower puzzle without the help of the robot. Pretty awesome to see and there's even a little easter egg kinda thing at the end with one of the developer robots showing up to help. Definitely worth checking out.
https://www.youtube.com/watch?v=gKF1_hwkJKA
There surely is a pretty big secret that involves a cat. Not sure about the main path yet.Sorry if this already got explained but why is there a cute kitty? Are there cats in the game?
There surely is a pretty big secret that involves a cat. Not sure about the main path yet.
The way of spoiler hound is weird to explain, huh.
They did announce it won't go for less this sale, so unless you expect them to contradict themselves, don't wait for a daily discount.
This sounds really great. I'll buy it as soon as possible on PS4.
ATM 2 puzzles have stumped me, one in A6 and another in A7. If I don't manage them when I play again I'll just go to Area B and continue the game.
BTW I find some buckets in the puzzle hubworlds, what're those for?
Is it out on PSN? When did they say the PS4 release would be?
...and for eff's sake please have no screen tearing and an option for locked 30 FPS.
Buckets are for painting QR codes on walls.
I think they have just said Q1 of 2015 for the PS4 release, and I can't see the game having frame rate or tearing issues.
Oh how do I do that lol, can I enter my own lines of text that way?
I'll double dip on PS4 ver. as long as performance is good.
First you pick it up using the action key. Once you're holding it walk up to a wall and it should give you a prompt to paint it. After that you have a few choices of what you can't paint. Some of what you can paint depends on what choices you've made. I think you can earn a few more by playing the free Sigils of Elohim game.
Question: I love exploration-heavy games with lots of secrets and mysteries, but I'm not too keen on "puzzly" puzzles (in the vein of Sokoban). Like, the Talos demo piqued my interest, but I can't imagine I would enjoy doing those laser leapfrog puzzles for hours at a time. Portal (and to a lesser extent, Portal 2) struck a good balance: while nominally a puzzle game, you solved most of those puzzles by physically experimenting with the Portal gun. Rarely did you have to hunker down and spend a few minutes just thinking. There was also a lot of platforming and exploration: the portal gun wasn't just a gimmick, but the primary way of interacting with your environment.
Is the Talos Principle like that too, or is it mostly intellectual-type puzzles with tangential exploration? (If that makes any sense.) Also, do the puzzles vary, or is it still the same laser enabling/disabling stuff the whole way through?
Question: I love exploration-heavy games with lots of secrets and mysteries, but I'm not too keen on "puzzly" puzzles (in the vein of Sokoban). Like, the Talos demo piqued my interest, but I can't imagine I would enjoy doing those laser leapfrog puzzles for hours at a time. Portal (and to a lesser extent, Portal 2) struck a good balance: while nominally a puzzle game, you solved most of those puzzles by physically experimenting with the Portal gun. Rarely did you have to hunker down and spend a few minutes just thinking. There was also a lot of platforming and exploration: the portal gun wasn't just a gimmick, but the primary way of interacting with your environment.
Is the Talos Principle like that too, or is it mostly intellectual-type puzzles with tangential exploration? (If that makes any sense.) Also, do the puzzles vary, or is it still the same laser enabling/disabling stuff the whole way through?
Just a question, what's up with the PlayStation exclusivity?
I remember Devolver having presence at one of Sony's conferences and it seems that games like Hotline Miami are never coming to Xbox
Is Talos the same way? Why?
Regarding your spoiler tag with music, do you mean the:The music in theis sensational.islands
Definitely my favourite game this year. I didn't manage to get all the stars, but I'll certainly be going back for them.
That Notch video was ridiculous. He's a genius. And yet he only thought to do that because he didn't understand the achievement!
Regarding your spoiler tag with music, do you mean the:
Floating islands through the wood-blocked doors? Or are there other islands I'm not aware of how to get to yet? I think I saw some off the coast of an earlier level, but they were presumably blocked off or easter egg areas.
I still haven't finished the final area of the game so I'm avoiding other spoilers. I will say that although it's good to avoid overhype, this game probably is the closest I've played to Portal and Portal 2 in terms of the lonely theme, the clever puzzles, and the quality (though the Talos Principle does not really aim for quirky humor of course). I am very happy I grabbed it.
So guys and gals, I'd like some insight on what I should do as I've reached Bunker CI'm about to get the last Yellow piece and unlock what may just be the final ability. Now in Bunker C, there's an axe I can pick up which I can use to break open the wooden planks, but what do those portals do? Are they shortcuts to the other Bunkers?
Honestly I'm kinda 'creeped out' about how I should progress; should I get the remaining Red pieces? Should I go through the door in Bunker C?
I haven't even done any of the puzzle rooms in Bunker C, and honestly the isloationism is getting to me >_>;
Sorry I'm kinda of a scaredy cat that way ^^;
Go ahead, try going through that one portal behind the planks. I won't say where it takes you, but it's not a shortcut. Don't worry about how you progress. Even if you stumble into one of the endings (none of which you can get yet), you can load a save game from just before and continue exploring/collecting things.
Well got all Yellow Blocks, I don't get why the red blocks remain for me to collect whenthey go against what Elohim has been warning you about throughout the game
Loving the game, but the star puzzles are really hit and miss.
The sphynx one is ridiculous.
Loving the game, but the star puzzles are really hit and miss.
The sphynx one is ridiculous.
Go ahead, try going through that one portal behind the planks. I won't say where it takes you, but it's not a shortcut. Don't worry about how you progress. Even if you stumble into one of the endings (none of which you can get yet), you can load a save game from just before and continue exploring/collecting things.
Well I said eff' it and went through thethe one in Bunker C.
...I am now stuck at the jigsaw after opening the door via the red and blue lights, oi vey