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The Thing That Transformed Gaming Most Was the Original PlayStation, Says Ex-Activision CEO

xEVstR4.jpeg


Bobby Kotick said that the console transformed gaming in contrast to every other innovation we’ve seen. The Ex-Activision CEO explains that the introduction of upgrades like real-time 3D visuals evolved gaming.



In a recent episode of the Grit podcast, Bobby Kotick elaborated that PlayStation 1 was the innovation gaming needed to see the biggest growth spurt. It helped the brand legitimize the gaming businesswith 3D graphics and transition to CD-ROMs.
The 3D graphics revolution and gaming genre expansion were only possible with the architecture that PlayStation 1 introduced, influencing future consoles to further innovate in the industry.
He also argues that there is no good hardware innovation as we used to see decades ago. Despite many promises, Kotick is especially disappointed with how VR devices like Oculus have turned out so far.


Wave Hello GIF by PlayStation
 

od-chan

Member
Let's put aside the fact for a moment that it's a futile endeavour to try to single out one "thing" that changed gaming the "most", you could make a much better argument for "online" to be that thing. Hell, you could probably make a better argument for "home consoles" being that thing, seeing how gaming would probably not gone very far if it had been stuck at the arcade.

So this is both a very stupid question as well as a pretty stupid answer.
 

yurinka

Member
Yes, it's a fact that PS1 made consoles mainstream because hugely increased the consoles market, making it meaningfully way bigger than it was in previous generations.

Then they grew it a bit more with the PS2, and since then the console market didn't meaningfully grew.
 
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Punished Miku

Human Rights Subscription Service
I wouldn't have picked that personally. I think the PS2 with the DVD player and the black serious look did a lot more of that. I think Nintendo DS did quite a bit to usher in the era of mobile gaming, touch screen gaming and the blue ocean. Also the Wii obviously had some massively transformative elements.

Behind all those, and maybe a few others I'd put the PS1.
 
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From the perspective of a third party publisher it is easy to see why he chose that - Sony actually treated third parties like trusted and equal partners and did everything in their power to help them succeed. Like the complete opposite of how Nintendo treated them, and the results speak for themselves.

For instance people say it was CDs that swayed FFVII onto the PlayStation, but equally if not more important was the favorable licensing agreement terms Sony have them.
 

baphomet

Member
I wouldn't have picked that personally. I think the PS2 with the DVD player and the black serious look did a lot more of that. I think Nintendo DS did quite a bit to usher in the era of mobile gaming, touch screen gaming and the blue ocean. Also the Wii obviously had some massively transformative elements.

Behind all those, and maybe a few others I'd put the PS1.

The PS2 didn't transform anything. It was just an upgraded PS1.
 

Idleyes

Gold Member
Nah, I don’t think video games stopped being seen as kids' toys because of any specific console like the PS1, 2 or any console. It’s more about the fact that the kids who grew up playing games became the very adults now making them, for both their peers and younger generations. Even if home consoles had never existed, that shift was already happening in arcades. From what I remember, it was always a mix of young adults, actual kids, and even some fully grown folks hanging around.
 

Hookshot

Member
The marketing around the PS1 it is what convince the masses that gaming was evolving into something new, despite PC existing and playing those same games.

Breaking away from just games media into the wider entertainment industry is where Sony flourished. It played CD's so music show/mags could also cover it, and for all CD's allowed FMV, better tracks, fancier graphics and longer stories, Ocarina of Time was the highest rated game of that Gen, making it all irrelevant to people reviewing in the games industry while PlayStation came along.
 
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nowhat

Member
nintendo-playstation-01-scaled.jpg

Sony originally wanted to do a addon CD device for SNES. It eventually fell through. This is why we now have PlayStation.

(Although yes, Sony was kinda being a dick as well, it's a long story - but in the end, Nintendo shafted Sony, Ken Kutaragi wouldn't let it go, and now we have a PlayStation. In part, due to Nintendo.)
 

YCoCg

Member
Bullshit. Gaming was already going through a huge shift and Playstation just happened to be there at the right time.
Nah, especially in Europe, Sony made a push to get demo stands in night clubs and other such places, and that changed the view of consoles just being the "Nintendo" in the kids room, here you had people getting smashed, grouping round these things checking out the Namco and Psygnosis line up, people taking turns playing Ridge Racer, Tekken, Wipeout, etc. No other console maker at the time was doing those sorts of moves and Sony helped push that shift.
 
That was the whole selling point of the disc-based games. "Cheaper than carts, bigger worlds, better sound and audio, all for $39.99 and $49.99, not $70-$80+++ carts." (paraphrased)

Which helped with the mainstream appeal as well.
Absolutely, it remembered quite a few early game design compromises were revolving around fitting the capacity of a cartridge.

It was always the most exciting to see a newcomer with better advanced technology to step in a well established market, like PS1, iPhone, and Tesla. Curious to see what's the next game changer.
 

IntentionalPun

Ask me about my wife's perfect butthole
I mean yeah, but it’s all from PC gaming lol. And this isn’t giving N64 enough credit.
 
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DenimDevil

Neo Member
Nah, especially in Europe, Sony made a push to get demo stands in night clubs and other such places, and that changed the view of consoles just being the "Nintendo" in the kids room, here you had people getting smashed, grouping round these things checking out the Namco and Psygnosis line up, people taking turns playing Ridge Racer, Tekken, Wipeout, etc. No other console maker at the time was doing those sorts of moves and Sony helped push that shift.
Sony played their cards right for sure, but I remember Megadrive and SNES kiosks at the most randon places, this was nothing new. My point is gaming was booming, Playstation or no Playstation.
 

Muffdraul

Member
Bullshit. Gaming was already going through a huge shift and Playstation just happened to be there at the right time.
I think I agree. What the Playstation really did was succeed where the 3DO, CDi (and ultimately the Saturn) failed.

But I mean, the PSX deserves a lot of credit simply for not failing.
 
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bitbydeath

Member
Don’t know about that.
Playing Duke Nukem 3D and the Command and Conquer games with friends over a 14.4 kbps modem was definitely a game changer (for better or worse)
worse
 

YCoCg

Member
My point is gaming was booming, Playstation or no Playstation.
Where are you from? You really underestimate how much in the UK at least, the SNES and Megadrive were seen as kids things, shit like the 3DO was non-existent and Sony propped up UK studios at the time and focused on growing into the young adult market, they made it cool for this period, especially when Tomb Raider blew up the scene, yeah it was on PC and Saturn too but THE image of Lara Croft was associated with PlayStation and the pride behind this massive product that it was also made in the UK, along with a lot of other titles in that era, really broke the mould in terms of how people saw gaming. I miss that UK focus the PS1 era had.
 

adamsapple

Or is it just one of Phil's balls in my throat?
That was the whole selling point of the disc-based games. "Cheaper than carts, bigger worlds, better sound and audio, all for $39.99 and $49.99, not $70-$80+++ carts." (paraphrased)

The other scam everyone seems to be OK with for some reason is digital games costing the same as physical games, even though it's saving the publisher money on needing to press discs, booklets, physical shipping and stocking fee. They're still exactly the same price for the customer.

More people need to make a fuss about this.
 
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You know you got something special when you sell over 100m units on your first try. Everything lined up so perfectly for sony its as though the universe itself destined for it all to play out the way it did.
 

DenimDevil

Neo Member
Where are you from? You really underestimate how much in the UK at least, the SNES and Megadrive were seen as kids things, shit like the 3DO was non-existent and Sony propped up UK studios at the time and focused on growing into the young adult market, they made it cool for this period, especially when Tomb Raider blew up the scene, yeah it was on PC and Saturn too but THE image of Lara Croft was associated with PlayStation and the pride behind this massive product that it was also made in the UK, along with a lot of other titles in that era, really broke the mould in terms of how people saw gaming. I miss that UK focus the PS1 era had.
I was in Belgium at the time. Yes Playstation took gaming to new heights and helped make it more mainstream. But transform? No.
 

Wulfer

Member
nintendo-playstation-01-scaled.jpg

Sony originally wanted to do a addon CD device for SNES. It eventually fell through. This is why we now have PlayStation.

(Although yes, Sony was kinda being a dick as well, it's a long story - but in the end, Nintendo shafted Sony, Ken Kutaragi wouldn't let it go, and now we have a PlayStation. In part, due to Nintendo.)
And that boys and girls is how Playstation was really born! Nintendo was even warned this could happen because Nintendo had to show Sony how the Nintendo operating system worked so, the drive could connect to it! When Nintendo backed out of the deal all Sony needed was new keys (OS) to run what is now the PSX. Basically, Nintendo handed its keys over to Sony on how to get the engine started.
 
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SkylineRKR

Member
PSX was a game changer if you like it or not.

Before PSX, Sega and Nintendo didn't really go anywhere. They had the market locked down. They kept going on with their archaic business, and didn't really target anyone beyond kids and teens. Their consoles looked like toys, and were marketed as such. Sega was a bit more forward thinking, but too early with many attempts.

PSX just took them all out. Everything was available on there, and they didn't really aim at a a specific group. I remember, a few years after launch, I saw them popping up in living rooms left and right. It wasn't tucked away in a bedroom, or kids playroom. Parents were also using it. I think consoles kind of became accepted. I wasn't like one of the 4 geeky kids in class with a console, but suddenly everyone apparently had one at home.
 
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