FewRope
Member
Not even close. PS1 reached every home, even low income onesUnderground scene ? Piracy scene ? You might want to take a look at the computer market in the 80s and 90s then. Like the Amiga scene, for example...
Not even close. PS1 reached every home, even low income onesUnderground scene ? Piracy scene ? You might want to take a look at the computer market in the 80s and 90s then. Like the Amiga scene, for example...
It didn't create what already existed.Not even close. PS1 reached every home, even low income ones
I don't think that PS1 particularly extended the market to adults. The MegaDrive was already clearly targeting this audience.
What it did succeed at is growing the player base through marketing.
The MegaDrive had tons of games targeted at adults, look at EA output, sports game, war games, strike series etc...MegaDrive tried but failed
It didn’t have games like WipEout and Gran Turismo that really broke through with adults.
Until the PlayStation, console gaming was something kids dropped once they hit 16.
The MegaDrive had tons of games targeted at adults, look at EA output, sports game, war games, strike series etc...
Then you get Japanese games such as Golden Axe, Streets of Rage, Shinobi, Outrun, After Burner etc...
MegaDrive also had the look of a more advanced technological console, and not a blocky toy.
I don't see how Outrun is cartoony but not Sega Rally lol.Those games, as much as I loved them, were all cartoony and largely appealed to 14yr olds.
Sega Rally, however, was a massive hit with adults in arcades. Had the Saturn been a big success I could have seen Sega working on a Gran Turismo style game built off the Sega Rally engine.
Kotick is right, without the PS1, we’d still have sprite based kid-oriented games. The technological advancement of the PS1 ushered in new genres, and expanded existing ones.
*Drops mic*Let's put aside the fact for a moment that it's a futile endeavour to try to single out one "thing" that changed gaming the "most", you could make a much better argument for "online" to be that thing. Hell, you could probably make a better argument for "home consoles" being that thing, seeing how gaming would probably not gone very far if it had been stuck at the arcade.
So this is both a very stupid question as well as a pretty stupid answer.
I don't see how Outrun is cartoony but not Sega Rally lol.
I what world does Sega Rally look realistic ? They are both super colorful arcade games.Maybe because one looks reaslistic and the other looks like a Saturday morning cartoon?
![]()
![]()
Then I guess GTA Vice City also looks like a saturday morning cartoon? Seriously drop this colorful = kids game or we'll be back to ps3/360 era where every game was in that boring braun/grey/dark green hue.Maybe because one looks reaslistic and the other looks like a Saturday morning cartoon?
![]()
![]()
But without the original Playstation, you most likely wouldn't have had the huge switch to gaming that there was. The Playstation made gaming "cool" and brought gaming out into the world more than pretty much any other time. Back in the 8-bit days (which I grew up with), gaming was seen as the "nerdy kids thing". Playstation completely changed that.Let's put aside the fact for a moment that it's a futile endeavour to try to single out one "thing" that changed gaming the "most", you could make a much better argument for "online" to be that thing. Hell, you could probably make a better argument for "home consoles" being that thing, seeing how gaming would probably not gone very far if it had been stuck at the arcade.
So this is both a very stupid question as well as a pretty stupid answer.
But without the original Playstation, you most likely wouldn't have had the huge switch to gaming that there was. The Playstation made gaming "cool" and brought gaming out into the world more than pretty much any other time. Back in the 8-bit days (which I grew up with), gaming was seen as the "nerdy kids thing". Playstation completely changed that.
So yes, he's correct.
When you factor in games like Wipeout, Gran Tourismo and Tomb Raider, they alone elevated gaming to the cool status, which were of course on the PlayStation. The NES was still confined to the bedrooms whereas the PlayStation was in the living rooms of student houses and such.I'm not disputing that the PS1 brought gaming to a wider audience, but so did the NES. And then, when discussing what "thing" changed gaming "the most", you obviously need to factor in quantification. Yes, the PS1 did bring gaming to a wider audience. Wider than the PS2 though? This gets murky, quickly.
Also, let's not go overboard: Stacy and Chad still didn't give a shit about gaming with the PS1, it was still mostly only the mostbasednerdiest guys who were invested. Yeah, they had some events at clubs and the advertisments got edgier, but don't conflate marketing with reality.
But of course, without Nintendo, Sony probably would never even have entered the home console market in the first place, so this isn't really a viable argument as to why the PS1 should be considered more transformative (in terms of mainstream appeal) than the PS2.As for wider than the PS2. It stands to reason that if the original wasn’t successful, there wouldn’t have been a PS2.
Nah, especially in Europe, Sony made a push to get demo stands in night clubs and other such places, and that changed the view of consoles just being the "Nintendo" in the kids room, here you had people getting smashed, grouping round these things checking out the Namco and Psygnosis line up, people taking turns playing Ridge Racer, Tekken, Wipeout, etc. No other console maker at the time was doing those sorts of moves and Sony helped push that shift.
That sell-out was partly driven by the fact Sony decided to launch PlayStation in ten European countries – which was more than its rivals ever did. A move that Deering insisted upon.
“The Japanese arm of Sony were looking at Europe through the eyes of their mates at Sega and Nintendo, who said that if you get France, Germany and UK, you basically have Europe and Europe is roughly half the US,” he says.
“Before I joined PlayStation, I had 20 years experience in international markets. I knew that Europe had the same population as the US and the same per-capita income as the US.
“I thought Nintendo and Sega were being lazy on producing translated versions. And they were dealing with distributors that were taking the mick with the video games industry. I remember saying to Ken Kutaragi [PlayStation CEO at the time] that Europe can have the same install base as the US. He laughed and said: ‘In your dreams, go for it.’ And it did happen. We localised in multiple languages, we worked hard and made it happen.”
PlayStation rolled into the market in 1995 and transformed the games industry. The business model, the target audience, the advertising – the industry changed overnight. Sony took on Nintendo and Sega’s duopoly and won, and its loyalty and support for Europe continues to pay dividends to this day.
Changed, not saved
The NES saved gaming from crashing and continued as it was as a kids hobby.
The Playstation exploded the industry to new heights.
Agreed.But of course, without Nintendo, Sony probably would never even have entered the home console market in the first place, so this isn't really a viable argument as to why the PS1 should be considered more transformative (in terms of mainstream appeal) than the PS2.
I think some of you are giving the PS1 a little too much credit for what I'd call a "natural evolution", more than being "transformative". In their infancy video games were more heavily marketed towards kids, and then as these kids grew up of course the industry recognized that there's money to be made there as well. It's not like there weren't any edgy or "adult" games prior to the PS1 (or that they didn't try to market to them), it's just that there weren't enough people in that age bracket to make it matter. Sony didn't solve that problem, that problem solved itself with kids getting older and growing tired of Mario. In lots of ways, that's an evolution that we are still seeing today.
The PS2 is kinda different in that way because of, again, quantification. Wasn't the PS2 only outsold recently by the Switch? That's just bonkers.
Obviously I don't want to downplay the cultural impact the PS1 absolutely had, and Sony did a phenomenal job with their marketing. They were at the right place at the right time and they played their hand perfectly, both the system and the company deserve credit for that, absolutely. I just think the PS2 did that same thing again, but MUCH bigger. The NES did something similar, but earlier. So I just don't see why the PS1 specifically should be considered THE MOST transformative.
But you're making a lot of good points, and once you get into the details of it (like we currently are) my earlier point becomes a lot more salient: It's a silly question to begin with.
ps1 was the first console to really get the attention of teenagers around me.I don't think that PS1 particularly extended the market to adults. The MegaDrive was already clearly targeting this audience.
It's not stupid at all. PSX bought gaming to the mainstream.Let's put aside the fact for a moment that it's a futile endeavour to try to single out one "thing" that changed gaming the "most", you could make a much better argument for "online" to be that thing. Hell, you could probably make a better argument for "home consoles" being that thing, seeing how gaming would probably not gone very far if it had been stuck at the arcade.
So this is both a very stupid question as well as a pretty stupid answer.
To add to your point, I'd wager PS1 strongest contribution to exapanding (console) gaming population was geographical (in european countries and other smaller markets) more than the age groups.I'm not disputing that the PS1 brought gaming to a wider audience, but so did the NES. And then, when discussing what "thing" changed gaming "the most", you obviously need to factor in quantification. Yes, the PS1 did bring gaming to a wider audience. Wider than the PS2 though? This gets murky, quickly.
The first console to break the 100M threshold was the Game Boy.1st console to sell more than 100m. units
Europe was kind of a different case. During the NES days Europe favored home computers over consoles. By the time PS1 dropped the PC market had homogenized behind IBM clones and consoles had already started increasing in popularity in Europe as a result. It wasn't just what Sony had accomplished in Europe, it was also the home computers Europe used for gaming disappearing in the clumsy early days of modern PC gaming.To add to your point, I'd wager PS1 strongest contribution to exapanding (console) gaming population was geographical (in european countries and other smaller markets) more than the age groups.
I mean the average game players age was naturally increasing simply due to the constant accumulation trend continually building up (the youth of yesterday is the adult of tomorrow).
Like every cultural revolution embraced at first by the youth that had an enduring legacy, with time the age of adopters is bound to grow and its cultural relevancy is bound to cement and be accepted by the mainstream (once the kids become the new parents) despite being challenged and ridiculed in the early phases by the then establishment.
Console sales by macro-region break down:
NES
Japan: 19.3M
America: 34M
Other: 8.6M
PS1
Japan: 21.6M
America: 40.8M
Other: 40.1M
In U.S. and Japan which were and still are the two biggest console markets in the World, NES had already built up a consumer base close to what PS1 would achieve.
It was in Europe where PS1, coupled with the Game Boy, enlarged the gaming population to new heights.
Sony wanted the industry to grow. And they did it.From the perspective of a third party publisher it is easy to see why he chose that - Sony actually treated third parties like trusted and equal partners and did everything in their power to help them succeed. Like the complete opposite of how Nintendo treated them, and the results speak for themselves.
For instance people say it was CDs that swayed FFVII onto the PlayStation, but equally if not more important was the favorable licensing agreement terms Sony have them.