Titanfall Review Thread

No, it's exactly the right argument. 15 incredibly well designed, complex, intricate maps and amazing gameplay on said maps? Worth it.

UT99 came out with 41 great maps (not counting the tutorial maps).

I really don't understand why we are meant to be happy with 15 these days.

And that doesn't even begin to count the millions of excelent user created maps that came out over time.
 
UT99 came out with 41 great maps (not counting the tutorial maps).

I really don't understand why we are meant to be happy with 15 these days.

And that doesn't even begin to count the millions of excelent user created maps that came out over time.

You don't seem to understand modern gaming development. It takes way more time to make an acceptable map today than 15 years ago. Consumers expect so much more.
 
You don't seem to understand modern gaming development. It takes way more time to make an acceptable map today than 15 years ago. Consumers expect so much more.
Great map design hasnt exactly been a focus with modern games. Look at stuff from mw3 and ghosts.
 
Respawn can easily add in a 5hr long SP expansion for $30-40 if they wanted to.

I'd get it.

I was just thinking this... I'd be happy to buy it - I really like the world they've started to show us, tack on some other features (such as clans/leaderboards for the competitive) and they are looking at a major cash cow.

But like, a cash cow in a great way.
 
Titanfall has all of the pieces to make a very nice FPS puzzle -- a wide variety of well crafted maps, a decent amount of familiar game modes, and a prestige system to hold the interest of veterans. In that sense, it's a very welcoming game that many disenfranchised genre fans will enjoy. Just don't expect anything monumentally different, or a worthwhile world to enjoy while you're having fun shooting everything in sight.

That's really what I assumed it would be from the first previews that began rolling in and I think its going to be a very solid 8/10 game. I hope that TF2 comes to PS4 and improves upon this great start. Enjoy it folks.
 
and they were mostly shit. Or did you mean to make his point for him?

the maps were perhaps the single biggest reason UT3 failed.

This is like the guy who brags about owning 10 cars but each worth about $500.....

That was not the point.
The point is that even in modern games it is possible to produce more than 15 maps in a reasonable amount of time.

You don't seem to understand modern gaming development. It takes way more time to make an acceptable map today than 15 years ago. Consumers expect so much more.
 
Well, Titanfall has taken all my time since release on PC from Dark Souls 2....loving it so far. So many guns feel misbalanced but I keep chalking that up to "lol CoD heritage". That's fine. A few weeks from now we'll all either be 50 or have prestiged by our own choice. At first when I heard people barking about how it wasn't worth 60 bucks I laughed. After playing it...yea actually I do feel burned. I expected recent-CoD amounts of unlocks/maps/modes...this is so bare bones feeling to me. Feels more like a 40 buck purchase...but eventually I'll get my money's worth. Heck, I spent over 60 bucks at bars last night, it's funny how someone thinks X is too expensive but isn't bothered at Y's value, even if X is a permanent purchase vs a perishable. As a kid I thought 1 buck equaled 1 hour of value...as an adult I can't even think of anything I do these days that remotely comes close to that level of value. Putt putt golf? Haha. And having said that, I'll still easily get more than a buck per hour's worth of value so whatever. Games like this are meant to be interactive chatrooms, something to play with friends and catch up while going towards a common goal. In that way, this game succeeds brilliantly IMO.
 
6.6 User rating on Metacritic. Yikes.

When many of the reviews read like this one:
"An awful experience for the next gen. A resolutiongate issue with vsync problems and AI terrible with the COD mechanics plus Giants mechas.
The lack of campaign is a critical error.
So, none of thier doubtier virtues is sufficient for a single digit,
AVOIDABLE GAME EVER."
... it is pretty easy to see that it's beyond "over reaction" but somehow the trolls coming out loud and in full force.
Even if you don't like the game, "awful experience" and not worthy of "a single digit?" Even when Live was down, you could see a point or two going, but 0?
I dunno, game is fun for me but even if I was the Grinch I could still see many redeeming qualities of this game. Heck, even suggesting you get the PC version still implies it's decent enough.
It just boggles the mind at how the average user reviews anything...and it's why I am very picky with Yelp reviews.
I mean, in short: A 0 drastically affects the score more than a 7 or 8.
 
Respawn can easily add in a 5hr long SP expansion for $30-40 if they wanted to.

I'd get it.

Something like that would really rub me the wrong way. I can already imagine Activision salivating over the idea of releasing $60 CoD games with multiplayer only and then offering the single player as DLC later on for $30.

If they want to sell a game designed around being multiplayer only for $60, that's fine by me. But creating multiplayer and single player content for one game and releasing the modes separately for $60 + $30, instead of $60 for the whole game, sounds like a terrible value for consumers. I don't mind a lot of optional DLC that many games have, but something of that magnitude would be pushing it in my view.

Anyway, I can't see them doing this so I think it's a moot point. It'd be interesting to see if they choose to stick with multiplayer only or to include single player for a sequel though.
 
I just red Giantbomb's Titanfall no-review(at least for now): I disagree with the article constant emphasis with the lack of features/content. It keeps promoting lame created consumer expectations that hinders developers to try new things.

Bloat doesn't really makes a game worth it, fun does.

So anything added to what's already there is bloat? That's a pretty absolute view of things. This game is very fun but it's also very flawed. We can't just ignore those flaws
 
All this positive talk is making me want to buy the titanfall bundle. Hopefully some are still available next month because I already pre ordered that expensive ass infamous second son bundle.
 
The campaigns for Battlefield and Killzone are straight up garbage, though, compared to the multiplayer.

Isn't Destiny also online-only? Your argument makes no sense.

Each game gives you X hours of fun for Y dollars. Divide X by Y, get your cost per hour, and that's the only damn thing that matters. Getting caught up in esoteric arguments on what's in the package is pointless.

This SP vs. MP debate is pretty funny to fans of fighting games.

No hardcore player would want to drop coin into an arcade fighting game just to play the CPU (unless it was to train a new character maybe). It's all about fighting other humans.

I remember Namco putting in a Final Fight type of SP campaign in one of the Tekken games. Know how many people actually cared? Zero. Nobody gave a damn. Namco didn't bother doing something similar in subsequent Tekken games.

Maybe an MP only game is a precedent for FPS fans...but to us fighting game fans, we've never cared about an SP mode. We'd rather have a good training mode than SP, LOL.

Dispensing with an SP campaign in favor of an awesome MP experience is the right way to go. And it sounds like Respawn managed to do that -- so kudos to them. I've got a PS4 but am considering the X1 for this game.
 
Unreal Tournament 3 – 43 maps

I didn't play UT, but based off other UT sequels, I assume that a decent number of those maps existed in a prior UT game right?

Also, if the maps are as bad as people claim, then it's not a worthwhile example. I've already mentioned that the map count could easily be doubled simply by spending half the time/effort on each map. That doesn't make it a good choice.

I remember Namco putting in a Final Fight type of SP campaign in one of the Tekken games. Know how many people actually cared? Zero. Nobody gave a damn. Namco didn't bother doing something similar in subsequent Tekken games.

Actually they did (in Tekken 4 and Tekken 6).. it actually managed to get worse than the original Tekken Force mode was lol. You can create decent single player content for fighting games, but as you say they're generally more about preparing the player to fight other humans. My favourite single player mode in a fighter is definitely Virtua Fighter 4 Evo's Quest Mode. Was really disappointed with the mode in VF5, as the AI was so stupid that it couldn't create the illusion that you were actually fighting unique players at an various arcades.

Btw, are you VFDC ice-9? Man, Blast City was the shit back in the day, lol.
 
The user reviews on Metacritic are hilarious. I mean, they usually are but this is extreme.

I get that the game won't be for everyone, but the amount of "cod clone", "terrible game 0/10", "nothing redeeming" style reviews is astronomical.
 
I remember Namco putting in a Final Fight type of SP campaign in one of the Tekken games. Know how many people actually cared? Zero. Nobody gave a damn. Namco didn't bother doing something similar in subsequent Tekken games.
It was a nice idea and addiction to the game but poorly implemented. People usually don't like lazy underdeveloped concepts.
Lesson is: don't bother adding stuff if the stuff it's not good. This is valid also for 95% of single player games trying to add MP features to the package (recent Tomb Raider to name one)
 
The user reviews on Metacritic are hilarious. I mean, they usually are but this is extreme.

I get that the game won't be for everyone, but the amount of "cod clone", "terrible game 0/10", "nothing redeeming" style reviews is astronomical.

People have their opinions, there are as many "bad" 10/10 reviews like "Best game in history!" etc., etc.

Personally, I found the game fun, but I don't see myself putting in a lot of time into it. I was never a big fan of FPS multiplayer, and although the game brings some new mechanics, it still feels very much the same.
 
Clans, ladders, cosmetic and weapon customizations are bloat now? Clans and ladders add to the competitive nature which also adds to longevity of a game. You can't even put simple clan tags in here! And playing in a clan = fun to many. There's no excuse for especially an online only mp game to not have this feature. Maybe it'll come in dlc....lol.

Where's that clan tag feature on BF4? Besides having to sign up on a separate site and put it on there for it to show up in the game. Maybe they have something up their sleeves regarding that on a TitanFall website. I doubt it, but maybe. And I agree it should be there. Clan stuff is huge. Surprised they left that out. Something easily added I'd imagine. The ability to add clan tags. I don't remember if we could put clan tags in the Gears games. It's been awhile.

6.6 User rating on Metacritic. Yikes.

Wow! It's almost gone up a couple points since yesterday.
 
People have their opinions, there are as many "bad" 10/10 reviews like "Best game in history!" etc., etc.

Personally, I found the game fun, but I don't see myself putting in a lot of time into it. I was never a big fan of FPS multiplayer, and although the game brings some new mechanics, it still feels very much the same.

I understand the game may not be your cup of cow juice and herbal infusion, but ratiing it 0/10 means I'll automatically ignore your opinion (and I don't mean you specifically Tsundere, I mean in the context).

You're entitled to rate it 0, I'm entitled to ignore that score as having an obvious agenda attached to it. Similarly, the "10/10 best game ever" with no further justification style reviews are just as ridiculous.

It doesn't matter because I think the game is fantastic and it will be a success, I just think that going out of your way to tell someone you really disliked something in a cutting/aggressive way is an extremely unattractive trait.
 
People have their opinions, there are as many "bad" 10/10 reviews like "Best game in history!" etc., etc.

Personally, I found the game fun, but I don't see myself putting in a lot of time into it. I was never a big fan of FPS multiplayer, and although the game brings some new mechanics, it still feels very much the same.

We've been over this already. Hyperbolic claims of best game ever (which right now the reviewer may actually believe) are not the same as reviews that basically even say "the game is good, but I'm sick of the hype, and it shouldn't have been a bought exclusive so.. 0/10!!!".

I can't believe you're still here arguing that the solution to this issue would be to place empty 10 score reviews, in the hope that there would be enough to balance out the 0's (which is very unlikely, seeing as if the game was an 7-8 average a 0 is doing significantly more harm to its score than a 10 can do to help). These are supposed to be user reviews not a damn poll for whether you think it should be on PS3/4 or not...
 
We've been over this already. Hyperbolic claims of best game ever (which right now the reviewer may actually believe) are not the same as reviews that basically even say "the game is good, but I'm sick of the hype, and it shouldn't have been a bought exclusive so.. 0/10!!!".

I can't believe you're still here arguing that the solution to this issue would be to place empty 10 score reviews, in the hope that there would be enough to balance out the 0's (which is very unlikely, seeing as if the game was an 7-8 average a 0 is doing significantly more harm to its score than a 10 can do to help). These are supposed to be user reviews not a damn poll for whether you think it should be on PS3/4 or not...

Also this, absolutely.
 
We've been over this already. Hyperbolic claims of best game ever (which right now the reviewer may actually believe) are not the same as reviews that basically even say "the game is good, but I'm sick of the hype, and it shouldn't have been a bought exclusive so.. 0/10!!!".

I can't believe you're still here arguing that the solution to this issue would be to place empty 10 score reviews, in the hope that there would be enough to balance out the 0's (which is very unlikely, seeing as if the game was an 7-8 average a 0 is doing significantly more harm to its score than a 10 can do to help). These are supposed to be user reviews not a damn poll for whether you think it should be on PS3/4 or not...
I personally don't really care about the user review for Titanfall. Why this is even becoming an issue just because this is Titanfall is pretty hilarious to say the least. The score is going up already so you can already see things starting to balance out.

Do you really care if the user score isn't above 8/10? I actually would give this game an 8 at max.
 
Do you really care if the user score isn't above 8/10? .

It's just amusing that some people have to go out of their way to show how much they dislike something by attacking it with the lowest score possible and a very lame justification.

People can be ugly.
 
Clans, ladders, cosmetic and weapon customizations are bloat now? Clans and ladders add to the competitive nature which also adds to longevity of a game. You can't even put simple clan tags in here! And playing in a clan = fun to many. There's no excuse for especially an online only mp game to not have this feature. Maybe it'll come in dlc....lol.

Maybe it'll get added, or maybe they'll leave it out because it isn't the direction they want to game to go.
 
It is now, yeah. But like you I really enjoyed it when it didn't use to be.

COD was known first and foremost for its excellent campaigns until COD4 which began a shift in focus.

The shift to the modern era and professional soldiers was a big part of the problem. It went from semi-realistic war movies with real soldiers' stories to the ending of the Ghosts, where
the bad guy is shot in the head and drowning, but somehow manages to recover faster than you and make it out of the water without you noticing.
They've changed into the worst caricature of action movies.
 
I personally don't really care about the user review for Titanfall. Why this is even becoming an issue just because this is Titanfall is pretty hilarious to say the least. The score is going up already so you can already see things starting to balance out.

Do you really care if the user score isn't above 8/10? I actually would give this game an 8 at max.

No, I don't care what the average score is. Many of my favourite games ever haven't scored well, and I have no problem with people not agreeing with my views. I do however think that people shouldn't be attempting to alter the game's score for motives other than how good they actually believe it is. If the game is a 7/10 in the eyes of those that play it, then that rating would be fine. However, the majority (all?) of the reviews scoring it a 0, do not actually believe that the game is actually a 0 in terms of how good the product is. When people have commented on this, you've been replying to them with essentially what reads as "shut up and stop whining, it's all fair game", and this is why I'm responding to you, as I don't believe the scores of 10 should be seen in the same way as the scores of 0, and I DEFINITELY don't think your comment of "well instead of complaining you could be on there placing 10's to help balance the situation" is helpful in the slightest.

You say you'd give the game an 8 max? Great, then I would expect you to place a user review of 8 (or maybe 7). What I wouldn't expect you to do is give it a score of 0.. but going by your responses so far in this thread, I'm not entirely convinced you wouldn't.

Lastly on the idea of people scoring it a 10. My brother is a huge Street Fighter 4 fan, he played all iterations of it at a rather high level, it's one of his favourite games ever. When Killer Instinct hit on the X1 he started playing that, and after the first week or so he was convinced that it was both better than Street Fighter 4, and his new favourite 2D fighter ever. If he were to have posted a user review at that moment, I have absolutely zero doubts that he would have given it a 10. Over time his opinion on it has changed somewhat due to things he's discovered whilst playing it, and how the game has developed over time. I don't believe he any longer believe it to be the best fighter ever, but I'd imagine today he'd probably give it about an 8 or something. The point is the scores of 10, aren't necessarily from people who don't believe that is the correct score for the game. The scores of 0 are almost exclusively that.

Are we clear on this now?

EDIT: I'm going to be away for the next few hours. If you have a reponse that warrants a reply, I'll get back to you once I return.
 
A couple of OT points:

That wasn't Epic. That was People Can Fly.

PCF has been a subsidiary of Epic Games since 2007. It might have been the PCF name attached to GoW:J, but it was still under the Epic Games umbrella, meaning Epic Games still held the reins on creative design. Hell, PCF is now called Epic Games Poland.

the maps were perhaps the single biggest reason UT3 failed.

I'd argue that the single biggest reason UT3 failed was because of how damned painful it was to mod for. UT99 and UT2K4 were easy as hell to make new maps, new skins, new models, and new sound packs for. In UT3 modders had to go through a contrived set of steps that may not have even ended with the desired result, sending them back to square one.

The second reason was the terrible in game maps. Then couple that with mod hell all but ensuring that community based maps were going to be slow in coming and that sealed the game's fate.
 
Long post.

Not really clear, as in your opinion a 10 isn't as bad as a 0. But taking how it affects the average out of the equation, giving something a 10 just to give it a 10 (and not because you really think it deserves a 10) is as bad as giving it a 0 in my eyes. Why would you weigh it differently? Because it affects the score more? Didn't you just say you didn't care how it scored?

I won't put my score there, because, like I said many times, I don't care how the user score goes. That's what the metacritic is for... a weighted average.
 
Not really clear, as in your opinion a 10 isn't as bad as a 0. But taking how it affects the average out of the equation, giving something a 10 just to give it a 10 (and not because you really think it deserves a 10) is as bad as giving it a 0 in my eyes. Why would you weigh it differently? Because it affects the score more? Didn't you just say you didn't care how it scored?

I won't put my score there, because, like I said many times, I don't care how the user score goes. That's what the metacritic is for... a weighted average.

Ah, you've posted whilst I'm still here actually.

A 10 for the sake of giving a 10 is also bad yes. What I'm saying though is that I'm not convinced that there are anywhere near the amount of these. There are likely plenty 10's posted because they actually think that is the score the game deserves, whilst there are probably no 0's posted for the same reason.

And yes, I don't actually care about what it scores, I'm not over on MC assigning a score either. I'm here arguing with you on the merits of scoring something dishonestly, which is independent on the game itself. If I supposedly care about the score simply because I'm here discussing it, than so do you by that same logic.
 
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