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Just read some of the crap this guy has posted on his twitter. Oh man.
I'm gonna back up Payton and Republique on this one. Just saw the video and it looks like a very cool concept.
There was a recent article on Gamasutra about an iOS game (Star Command) that was successfully funded for like $25,000 and the people behind it spend most of their money on crap, leaving very little left to actually make the game. (I think the game is still being made, but probably not as good as it would have been)
SPECIAL NOTE: BACKING ON ANY LEVEL DOES NOT INCLUDE A COPY OF THE GAME. THERE IS A FAQ ITEM AT THE BOTTOM OF THE POST EXPLAINING THE REASONING!
Depends on whether or not an editor-in-chief decides to publicly make an ass out of himself by bashing your indie project. =PBut how big are the chances that it you are a small unheard of developer you get the funds you want? Unless you spend a lot of time to make your project believable it seems like it would be very difficult.
I've always found it weird how people get this weird sense of accomplishment when there is a NeoGAF thread about them. There was someone else recently who got the same way too.
Well, bear in mind, there is always the possibility that the game will never actually even get made. There was a recent article on Gamasutra about an iOS game (Star Command) that was successfully funded for like $25,000 and the people behind it spend most of their money on crap, leaving very little left to actually make the game. (I think the game is still being made, but probably not as good as it would have been)
Depends on whether or not an editor-in-chief decides to publicly make an ass out of himself by bashing your indie project. =P
But seriously, you're probably right. But I could still see it happening to varying degrees.
Then you don't get the product. It's basically a pre-order than funds the game.
First thing I read brings up a pretty big warning sign
Which is fucking stupid when you have absolutely no indication of the game's quality. Unless you want to extrapolate something from the fact that they couldn't get the game funded any other way...
I'm pretty sure you have a pretty good indicator of the game's quality when, say, DoubleFine is the one making the proposal.
So let them get it funded in the traditional way. Essentially you're giving them money that would otherwise be earning you interest or paying for something else now. You're funding someone else's investment from which they'll make a return. Its a sucker's game.
For clarification I'm not endorsing this touch arcade pork chop.
So let them get it funded in the traditional way. Essentially you're giving them money that would otherwise be earning you interest or paying for something else now. You're funding someone else's investment from which they'll make a return. Its a sucker's game.
My phone is an Android so I had no idea the situation with iOS gaming. I expected they could just offer a download on their website and people could drag/drop onto their phone. Certainly does make the Kickstarter project a lot more complicated when you have to worry about a 3rd party after the project is funded, developed and then polished to release. I couldn't imagine the heartbreak if it wasn't even approved for release on iOS.As an iOS developer, you can't generate arbitrary quantities of free codes and you can't sideload apps (which means you can't, or at least can't easily, promise to give a copy to every backer over a certain threshold) and your only real marketing vehicle on the App Store once you launch is purely through sales-driven placement -- towards which your promo codes won't count -- which means selling your units upfront has a real cost to future success that isn't present the same way on other platforms.
So let them get it funded in the traditional way. Essentially you're giving them money that would otherwise be earning you interest or paying for something else now. You're funding someone else's investment from which they'll make a return. Its a sucker's game.
For clarification I'm not endorsing this touch arcade pork chop.
Just doubled my pledge on account of this.
My phone is an Android so I had no idea the situation with iOS gaming. I expected they could just offer a download on their website and people could drag/drop onto their phone.
This is the traditional way. Instead of relying solely on savings or venture capital from one or 2 big publishers, the capital is spread around. This is just our industry trying different things, and evolving as a resultSo let them get it funded in the traditional way. Essentially you're giving them money that would otherwise be earning you interest or paying for something else now. You're funding someone else's investment from which they'll make a return. Its a sucker's game.
So let them get it funded in the traditional way. Essentially you're giving them money that would otherwise be earning you interest or paying for something else now. You're funding someone else's investment from which they'll make a return. Its a sucker's game.
For clarification I'm not endorsing this touch arcade pork chop.
So let them get it funded in the traditional way. Essentially you're giving them money that would otherwise be earning you interest or paying for something else now. You're funding someone else's investment from which they'll make a return. Its a sucker's game.
For clarification I'm not endorsing this touch arcade pork chop.
I don't know. How are more ways to get games made other than the traditional developer/publisher dicohtomy bad? Some people really want this games shit to be their little personal bitch.
Not when they don't bring anything new to the table when it comes to gaming. I swear that shit looks like girl Metal Gear, that's it. Oh, and she stole Ezio's clothes from Assassin's Creed.
Oh fuck her name is Hope too! So original! Well I HOPE this Kickstarter never gets off the ground just because of the unoriginal game it looks to be.
What the hell? :/
If these games were being funded in the traditional way they wouldn't exist. Do you expect a return when you buy a game from a store? No. You're just buying a game in advance which also happens to fund development.
Jesus Christ, dude. Every minute a new example of what a silly billy this guy is.
[IMG.]http://sadpanda.us/images/937682-DC00ZIZ.png[/IMG]
At the very least you would get a refund if the game never gets released, when pre-ordering through a retailer. So, there is risk involved when funding a kick starter project. It seems to be pretty minimal, though, from the amounts I have seen (15$). I doubt people would cry over that( but you never know, this is the Internet after all).
Just upped my republique pledge from $10 to $50 after that for the intelligentsia edition.
It's always weird that when people are called out on being jerks, instead of realizing or showing some kind of remorse, they lash out as even bigger cunts. It doesn't make sense at all. People can't be that stupid.
Jesus Christ, dude. Every minute a new example of what a silly billy this guy is.
What is the risk with kickstarter funding? That the game sucks? That it never gets made? That Brian Fargo and Tim Schafer sensually rub each other down with our hard earned cash?
What is the risk with kickstarter funding? That the game sucks? That it never gets made? That Brian Fargo and Tim Schafer sensually rub each other down with our hard earned cash?
Just doubled my pledge on account of this.
Yeah, that the game never gets made. That's the risk. Not saying its a huge one. It's just a risk you take over a traditional retail pre-order.
To be fair what is he supposed to say? He has every right to not believe in kickstarter, and he doesn't have to grovel to people to appease them.
I love Kickstarter!
I love PC games!
I love iOS games!
TouchArcade is a great site with reviews I almost always agree with, despite its misguided EIC!
Am I allowed in this thread?