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TR: The PlayStation VR2 would be better off without eye tracking

midnightAI

Member
Eddie-Griffin Eddie-Griffin
keep doing these threads, is time to put some reality checks to this virtual insanity.
f GIF
 

mdkirby

Gold Member
The Pavlov devs have already said that because of the foveated rendering the ps5 ssd their game runs better on psvr2 than on high end pc graphics cards. Without it they’d run like crap and/or have shit graphics. Yeah sure, maybe it’s not a massive issue now when most the games are quest ports, but if we ever want games like alyx it’s a must.
 

SLB1904

Banned
No, just tweets from 2021.



He was talking about it not getting 10x performance. Which I don't think anybody claimed.

Exactly
People are posting outdated stuff.

Psvr2 is here and well a lot changed since 2021.

Just a reminder. Psvr2 didn't have the eyetracking tech till mid 2022
 

Tunned

Member
Yeah, Sony should get rid of eye tracking in PSVR2 to sell it at 500€, and whilst they are at it, they should replace the SSD in the PS5 with a normal HDD to reduce the price of the console too... What a fucking moron.
 
Yeah, Sony should get rid of eye tracking in PSVR2 to sell it at 500€, and whilst they are at it, they should replace the SSD in the PS5 with a normal HDD to reduce the price of the console too... What a fucking moron.
Since its inclusion is not trivial, otherwise every launch game should support eyetracking already, the tech seems to be rather useless, so far.
But I don't think removing the eyetracking would save a significant amount of money, so having it should be good even if it just saves let's say 10% of render power. Swapping the rather high end SSD for a regular SSD (especially around launch time its speed was premium and certainly priced accordingly) and double/increase the RAM instead would have saved them some money and not made a worse machine, just resulting in less marketing buzzwords.
Especially how porting plans seem now and how third parties work, that SSD is almost just an expensive nothing burger in the end. (compared to another regular SSD. Regular HDD is of course another level)
 

Three

Member
Since its inclusion is not trivial, otherwise every launch game should support eyetracking already, the tech seems to be rather useless, so far.
A lot of the graphically heavy games already do. Others which might be Quest ports and don't need the extra power don't. It would be stupid to hamper the device entirely and prevent the games that want it though just to save a few bucks.
 

SLB1904

Banned
Since its inclusion is not trivial, otherwise every launch game should support eyetracking already, the tech seems to be rather useless, so far.
But I don't think removing the eyetracking would save a significant amount of money, so having it should be good even if it just saves let's say 10% of render power. Swapping the rather high end SSD for a regular SSD (especially around launch time its speed was premium and certainly priced accordingly) and double/increase the RAM instead would have saved them some money and not made a worse machine, just resulting in less marketing buzzwords.
Especially how porting plans seem now and how third parties work, that SSD is almost just an expensive nothing burger in the end. (compared to another regular SSD. Regular HDD is of course another level)
What are talking about.
 

ergem

Member
so having it should be good even if it just saves let's say 10% of render power.
10% or 350%?

Swapping the rather high end SSD for a regular SSD (especially around launch time its speed was premium and certainly priced accordingly) and double/increase the RAM instead would have saved them some money and not made a worse machine, just resulting in less marketing buzzwords.
Especially how porting plans seem now and how third parties work, that SSD is almost just an expensive nothing burger in the end. (compared to another regular SSD. Regular HDD is of course another level)

Sony’s SSD is only a tad bit more expensive than an SSD half the speed like that on xbox. Doubling the ram however is prohibitively expensive.

And we haven’t seen the potential of Cerny’s configuration. Better wait for spiderman 2 and the non cross gen first party games from Sony’s big boys.
 
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It was always going to be niche as a wired headset. So they might as well go all out on the tech specs. If they wanted mainstream adoption, they needed to make a direct Meta Quest competitor and support the platform with tons of 1st party games. But that’s expensive and risky. So they went for niche and expensive instead.

I don't think they went all-out, I think they found a balance which is why the PSVR2 is only $549 instead of $1000+
 

Sethbacca

Member
How can something be underutilized before it even launches? We would have to look back on a catalog of titles to determine this, not make presumptions about the future from a bunch of launch titles that aren't necessarily going to be representative of what we see for the rest of the life of the system. Who the hell writes this shit?
 
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