You can also use the Wii U GamePad mic.
Thanks guys.![]()
Update contents: The update includes support for the Wii U Pro Controller, Voice Chat for online multiplayer, German vocals, improved graphics rendering and a bunch of minor gameplay features and fixes.
Hard to say really - but it wouldn't be a huge surprise if some of them did, although it's not a specific thing for the GamePad, for us it affected all rendering and was more visible on the TV (imho).
Yeah as mentioned above, it's unlikely. Trine 1 is based on our older technology, so something like this would be quite a bit of work. Who knows what happens in the future but we're not working on any Trine 1 related things at the moment, and have no plans either. Sorry!
You can also use the Wii U GamePad mic.
Thanks guys.![]()
Are Wii U patches easier/cheaper for devs than other consoles?
Any chance of this game to run 60 fps or the wii U can't handle it? , waiting for this masterpiece update.
Hard to say really - but it wouldn't be a huge surprise if some of them did, although it's not a specific thing for the GamePad, for us it affected all rendering and was more visible on the TV (imho).
The update is not out in the US yet. We'll send info to the press (and here if a thread is alive) when we have something to share.So is this patch out in the US yet? I only bought the game this week but I'm not sure if I've got the latest version or not, when I boot it there's no update.
Thanks - I believe we're aware of this and will get it fixed in the next update (which will take some time, we haven't even submitted it yet - so it could be a long time, sorry!).since i downloaded and played it (thursday night) i've found a huge bug that... bugs me a lot more than the gamma thing. The thief got stuck in draw-an-arrow stance. You could still run and jump, but using the grappling hook was impossible. Switching characters back and forth, swapping controllers etc... didn't help.
This was in 2player co-op. I know JoelFB hangs around, so maybe they'd want to know. If i remember correctly, it started with the player using the procontroller.
You can go to the Options menu and Languages, and see how the voice selection works. So yeah, you can still choose English vocals (and whatever subtitles). We're from Finland (no dubbing except kids' animations) so we understand.Grateful for the update, but one question about the German vocals it contains. I have a German Wii U, but love the English voices. So I was wondering if the update would make lose the English voices. Is there an option to select the original voices in-game?
Do let me know if it happens continuously and/or if you figure out what triggers it. Not sure if we're aware of this...I've been getting odd music errors post-patch. When I load up a save file, the music seems skip for about 15-20 seconds then returns to normal. I'll keep playing to see it continues. If it matters, it happens on the Desert level in the expansion levels.
Graphics - it more or less fixes an incorrect gamma setting - rather difficult to explain (the hardware was applying an extra gamma which we didn't notice until after release). We'll release a video next week to show the difference...1. regarding to the Wii U update, I heard on some different websites it improves the graphics. In which way?
2. regarding Wii U hardware. I heard many bad things about the Wii U, the CPU is less powerful than XBOX 360 or PS3, the bandwith of the memory is also worse than on the current gen console. Do you can confirm that? What's your experience with the Wii U hardware? Why did you improved the graphics, it's because of new physic engines or its because the Wii U is actually more powerful than PS360? Would be absolute great if you guys would answer this question![]()
As much as we praise the Wii U, there's no chance for 60 fps. It's just too much for the consoles with the graphics we're throwing at it. The game runs at a rather steady 30 fps but there's just not much room left. Sorry!Any chance of this game to run 60 fps or the wii U can't handle it? , waiting for this masterpiece update.
You can go to the Options menu and Languages, and see how the voice selection works. So yeah, you can still choose English vocals (and whatever subtitles). We're from Finland (no dubbing except kids' animations) so we understand.![]()
Are Wii U patches easier/cheaper for devs than other consoles?
As much as we praise the Wii U, there's no chance for 60 fps. It's just too much for the consoles with the graphics we're throwing at it. The game runs at a rather steady 30 fps but there's just not much room left. Sorry!
Dropping by just to share how I feel about Trine2 post patch; I had started my first playthrough of the game back in December but I quickly put the game on hold expecting the arrival of the patch. So last two days have been my first mouthfuls of the game. Briefly put:
It's frigging gorgeous! The sound ambiance is amazing! The whole atmosphere is consuming! The story is masterfully narrated, both verbally and visually, and those sinister undertones in the poems are just so fitting for the game.
I remember Trine 1 leaving a lasting impression on me, but frankly, I was not prepared for what Trine2 got to show once the game unfolded.
I noticed a minor visual bug at a location in the dark forest, shortly after the encounter with Rosabel (will report the exact coordinates once I finish the game - too absorbed with the story now). Moving left in that location would cause lights in the right end of the screen to go out a tad prematurely, sort of like a pop-out effect for the light sources in that part, leaving there what seems to be only ambient component. It's barely noticeable as it happens really quickly, but it's there.
Anyhow, FrozenByte, mad props for the masterpiece of a fantasy game you have created.
The update is not out in the US yet. We'll send info to the press (and here if a thread is alive) when we have something to share.
Thanks - I believe we're aware of this and will get it fixed in the next update (which will take some time, we haven't even submitted it yet - so it could be a long time, sorry!).
You can go to the Options menu and Languages, and see how the voice selection works. So yeah, you can still choose English vocals (and whatever subtitles). We're from Finland (no dubbing except kids' animations) so we understand.
Do let me know if it happens continuously and/or if you figure out what triggers it. Not sure if we're aware of this...
Graphics - it more or less fixes an incorrect gamma setting - rather difficult to explain (the hardware was applying an extra gamma which we didn't notice until after release). We'll release a video next week to show the difference...
Wii U hardware - I won't comment on that too specifically, sorry. For us it is the best console out there, and Trine 2: Director's Cut is easily the best console version we have (performance, features, etc). Trine 2 as a game is very graphics-intensive so Wii U's modern GPU is a perfect fit for us.
As much as we praise the Wii U, there's no chance for 60 fps. It's just too much for the consoles with the graphics we're throwing at it. The game runs at a rather steady 30 fps but there's just not much room left. Sorry!
From my understanding after you explain to me this game running in 30 fps because it's running 480p + 720p on wii u with best setting wii u can handle it.
What about making options in the game for the people who love 60 fps game by choosing game pad or Tv running with 60fps.
I remember street fighter 4 for 3ds do it with 3d 30 fps or 60 fps + AA without 3d .
Is it possible sir to do it ?
Sorry for my bad English .
About the update patch: I didn't notice any notifications when I booted it up today. Do updates automaticaly install? how can I check to see if what I'm playing is the updated version?
No, it didn't do the update thing, which was wierd.When you start the program doesn't it do the "preparing update" thing if there's one and it automatically downloads just like it does with retail items?
Downloading in the US now
edit: this is taking a long time to DLhow big was this thing?