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Cyberpunk 2077: DLSS 4 Patch Out Now

Ok. I just tried this in Star Wars Outlaws. How the fuck? What is this wizardry? It's like the Barbara Walters (vasoline) filter was removed. Playing in balanced bias mode now is insane and it runs so much smoother now too. Noticing big differences in hair strands too. Not perfect, but looks much better around the edges and not as harsh.
 
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TheStam

Member
Ok. I just tried this in Star Wars Outlaws. How the fuck? What is this wizardry? It's like the Barbara Walters (vasoline) filter was removed. Playing in balanced bias mode now is insane and it runs so much smoother now too. Noticing big differences in hair strands too. Not perfect, but looks much better around the edges and not as harsh.

I gotta try Outlaws as well. That game has some serious issues with sharpness and clarity even at 4k DLSS Quality. Awesome to hear it works well there. This stuff is magic.
 
Tried it out, overall the image quality is way better. But I noticed it also makes shadows flicker a lot more in some games (Star Wars Jedi Survivor and Uncharted 4)
Hopefully this will be fixed.
 

3liteDragon

Member
People talking about the performance hits from using the Transformer model should wait for the new drivers to release next week, apparently improves performance by a decent amount, probably latency too.

usgls5u8nxee1.jpeg
 

evanft

Member
People talking about the performance hits from using the Transformer model should wait for the new drivers to release next week, apparently improves performance by a decent amount, probably latency too.

usgls5u8nxee1.jpeg
This is conflating too many variable. Driver, FG, and DLSS mode. Need to keep each separate to actually figure out the differences.
 

SlimySnake

Flashless at the Golden Globes
I dont know what everyone is seeing but just tried this in Wukong and while dlss quality is still nice, performance is easily worse. it cant handle all that foliage. there is flickering around most tree branches and leaves. Also, if there is an image quality mode, im not seeing it.

going to try alan wake 2 and silent hill 2 next.

p.s the performance hit is something i also dont like. its like a 5 fps hit which can be pretty major.
 

SlimySnake

Flashless at the Golden Globes
I played Ninja Gaiden 2 black last night with the J preset swap. Looks amazing, even when dropping to balanced or performance.

Wizards
how does ninja gaiden 2 look btw? looks good in youtube videos but im not seeing any evidence of nanite or lumen.

still funny to me that the remake looks better than the brand new game from platinum.
 

Buggy Loop

Member
how does ninja gaiden 2 look btw? looks good in youtube videos but im not seeing any evidence of nanite or lumen.

still funny to me that the remake looks better than the brand new game from platinum.

It has RT on PC which I imagine is Lumen or hardware lumen.

It’s inconsistent by graphic fidelity thread I’ll say. Cutscenes looks quite clean and they out a lot of effort on characters. When outside and there’s sun or street lights it can also look quite nice, but I saw so much RT breaking down interior and in dark places, I think they fucked up their bounding volumes for it.

Nanite I don’t think so, or if they use it, the assets aren’t anywhere close to what it could push. Some geometry seem outdated for the levels.

Still happy with the upgrade honestly.
 

Puscifer

Member
hogwarts legacy (I forgot to open FPS overlay, I will do a more detailed comparison tomorrow)


it looks so good that I might stop using DLDSR+DLSS circus. I can finally play at my native resolution buffer. just incredible.
Obligatory are these the same settings because damn: it looks like an entirely new lighting system
 

Buggy Loop

Member
I dont know what everyone is seeing but just tried this in Wukong and while dlss quality is still nice, performance is easily worse. it cant handle all that foliage. there is flickering around most tree branches and leaves. Also, if there is an image quality mode, im not seeing it.

going to try alan wake 2 and silent hill 2 next.

p.s the performance hit is something i also dont like. its like a 5 fps hit which can be pretty major.

I have not tried Wukong so maybe specifically that game is not a good match with j preset but

You should be able to go to balanced or performance and still beat the old DLSS quality. As of now if you use new DLSS in quality mode you are beating out DLAA.

For other games it had more details, is more stable and has better motion clarity even at performance.
 

SlimySnake

Flashless at the Golden Globes
I have not tried Wukong so maybe specifically that game is not a good match with j preset but

You should be able to go to balanced or performance and still beat the old DLSS quality. As of now if you use new DLSS in quality mode you are beating out DLAA.

For other games it had more details, is more stable and has better motion clarity even at performance.
just tried alan wake 2 and still not seeing a massive difference. tbh, the game looked great in both modes. I think the biggest difference i notice is that dlss performance is now costing the same as old dlss quality. its probably because i have fewer tensor cores than 40 series cards.

the transformer model does seem to partially fix the ghosting issue around the character when turning the camera. i dont even remember it being a thing but running it before swapping out dlss files was really jarring. its pretty much gone in new dlss quality and very rarely happens in dlss performance.

i will try it with space marine 2 next. i can run that game maxed out at dlss quality so hopefully the new dlss quality mode looks even better.
 

Buggy Loop

Member
just tried alan wake 2 and still not seeing a massive difference. tbh, the game looked great in both modes. I think the biggest difference i notice is that dlss performance is now costing the same as old dlss quality. its probably because i have fewer tensor cores than 40 series cards.

What the

I don’t have Alan Wake 2 so can’t help but that looks anormal. RTX cards are not really affected by the tensor core generations with the transformer model upscaling, ~3% cost compared to Ada and Blackwell but performance should boost a lot

IMG-5569.jpg


Edit : Aaahhhh, I think I know why, Alan wake 2 has ray reconstruction and you have that enabled right? The new model is costly. Since the game is not patched yet it cannot have a toggle between cnn and transformer model so it picks the one from the .dll.

Ray reconstruction’s new model is brutal on ampere, you’re effectively losing any gain by performance upscaling. Which I mean is not bad per day as the ray reconstruction fix a lot of problems of the previous one, but returning to cnn model imo is advised on ampere.

There’s also drivers in horizon that will help


I think in his slide he’s using cnn trsnsformer when enabling because his results don’t get the impact that digital foundry got.
 
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yamaci17

Member
What the

I don’t have Alan Wake 2 so can’t help but that looks anormal. RTX cards are not really affected by the tensor core generations with the transformer model upscaling, ~3% cost compared to Ada and Blackwell but performance should boost a lot



Edit : Aaahhhh, I think I know why, Alan wake 2 has ray reconstruction and you have that enabled right? The new model is costly. Since the game is not patched yet it cannot have a toggle between cnn and transformer model so it picks the one from the .dll.

Ray reconstruction’s new model is brutal on ampere, you’re effectively losing any gain by performance upscaling. Which I mean is not bad per day as the ray reconstruction fix a lot of problems of the previous one, but returning to cnn model imo is advised on ampere.
nah I wouldn't go back to the old model despite the performance hit. I'd rather play with 1440p dlss performance and new ray reconstruction than 1440p dlss quality and old ray reconstruction. I just never liked the oily painted look. sure it got reduced with 4k dlss quality but that's something I just can't run lol



I did a performance test at 1440p dlss performance path tracing with DLSS 4. The performance hit is around 20%-25% with both models set to performance mode at 1440p in scenes I've tested. but it looks so much better I can never go back to oily look. I can still get around 30-36 FPS average with 1440p dlss performance and path tracing so I'm happy (geforce experience caused a few percentage of performance drop and performance instability)

would like to try alan wake 2 but I will wait for the RTX mega geometry update for that one
 
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Buggy Loop

Member
nah I wouldn't go back to the old model despite the performance hit. I'd rather play with 1440p dlss performance and new ray reconstruction than 1440p dlss quality and old ray reconstruction. I just never liked the oily painted look. sure it got reduced with 4k dlss quality but that's something I just can't run lol



I did a performance test at 1440p dlss performance path tracing with DLSS 4. The performance hit is around 20%-25% with both models set to performance mode at 1440p in scenes I've tested. but it looks so much better I can never go back to oily look. I can still get around 30-36 FPS average with 1440p dlss performance and path tracing so I'm happy (geforce experience caused a few percentage of performance drop and performance instability)

would like to try alan wake 2 but I will wait for the RTX mega geometry update for that one


Ah I meant turning off ray reconstruction, I wrote cnn model by mistake. Then you don’t get the benefit of RR but you don’t have the oily look of CNN RR.

But yeah. If performance upscaler offset the penalty of the new RR it’s also not a bad thing.

Sucks that ampere is hit hard on RR update
 

UnrealEck

Member
My 9800X3D is coming tomorrow so hopefully this will improve games using DLSS 4 in performance mode as it seems my Core i5 isn't able to keep up in some games.
 
just tried alan wake 2 and still not seeing a massive difference. tbh, the game looked great in both modes. I think the biggest difference i notice is that dlss performance is now costing the same as old dlss quality. its probably because i have fewer tensor cores than 40 series cards.

the transformer model does seem to partially fix the ghosting issue around the character when turning the camera. i dont even remember it being a thing but running it before swapping out dlss files was really jarring. its pretty much gone in new dlss quality and very rarely happens in dlss performance.

i will try it with space marine 2 next. i can run that game maxed out at dlss quality so hopefully the new dlss quality mode looks even better.
Have you turned off lens (distortion) filter in Alan Wake 2? This filter blurs the image, making it harder to see improvements.

The game should be played with lens distortion turned on, however, as turning it off causes the game to stutter occasionally on RTX 40-series cards.

Hopefully Remedy will fix this in the next patch, as I would prefer to play the game without lens blur.
 
hogwarts legacy (I forgot to open FPS overlay, I will do a more detailed comparison tomorrow)


it looks so good that I might stop using DLDSR+DLSS circus. I can finally play at my native resolution buffer. just incredible.
Don't. The improvements carry over there too. DLDSR 1.78x + DLSS Perf in CyberPunk looks much better now as well with DLSS 4.
 
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Denton

Member
Yeah I did not expect to be able to run C77 with pathtracing at 60fps in watchable image quality on my 3080Ti.

This update makes it possible.

I am running the game with actual internal res of around (dlss ultra perf) 1100x600, this gets upscaled via DSR to 3325x1871, and then from that downsample to 1080p of my plasma. And it looks fucking good as fuck. Completely clean, but still reasonably sharp, no jaggies, no shimmering anywhere. PT on, 60 fps stable.

1091500-20250126183416-1.jpg


1091500-20250126184143-1.jpg


1091500-20250126183759-1.jpg


1091500-20250126183510-1.jpg


1091500-20250126183315-1.jpg


1091500-20250126183914-1.jpg


1091500-20250126183349-1.jpg


1091500-20250126184014-1.jpg
 

Perrott

Member
When is the Nvidia App getting updated with the DLSS Override or whatever they call the feature that allows you to force DLSS 4's Transformer model onto DLSS 2 supported titles?
 

Buggy Loop

Member
When is the Nvidia App getting updated with the DLSS Override or whatever they call the feature that allows you to force DLSS 4's Transformer model onto DLSS 2 supported titles?

I believe on day 0 of Blackwell launch, so, January 30th


Black magic fuckery


Indeed

The new model performs so well with low resolution its incredible. How AI can take garbled internal resolution and get so much detail on screen is mind blowing.

This is quite a leap in upscaling tech for a certain mobile chipset :pie_thinking:
 
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Killer8

Member
Ported the new dll over to Indiana Jones and i'm blown away. Just like what's been reported, performance looks every bit as good if not better than the old quality mode.

It's allowing me to play this game with full path tracing at very good framerates on a 4070 Super.

To stay in VRAM budget i've set everything to max except texture memory allocation to high. It's running at about 50-55fps in the opening jungle area which is more than sufficient with G-sync. Playing with the cinematic widescreen too which likely saves some performance too (and suits this game).

I don't like frame gen in principal but if the base framerate is this high thanks to DLSS, then frame gen boosting it up to 100+ fps to remove some screen judder seems like a good use case.




In a roundabout way it will. They are talking about a preset to preset comparison in the video so it will be slower in that sense. But they should have been thinking outside the box ie. if performance is now better than the old quality preset, then just using performance over quality will yield more frames with the equivalent end user fidelity.
 
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Buggy Loop

Member
Yeah I did not expect to be able to run C77 with pathtracing at 60fps in watchable image quality on my 3080Ti.

This update makes it possible.

I am running the game with actual internal res of around (dlss ultra perf) 1100x600, this gets upscaled via DSR to 3325x1871, and then from that downsample to 1080p of my plasma. And it looks fucking good as fuck. Completely clean, but still reasonably sharp, no jaggies, no shimmering anywhere. PT on, 60 fps stable.

1091500-20250126183416-1.jpg


1091500-20250126184143-1.jpg


1091500-20250126183759-1.jpg


1091500-20250126183510-1.jpg


1091500-20250126183315-1.jpg


1091500-20250126183914-1.jpg


1091500-20250126183349-1.jpg


1091500-20250126184014-1.jpg

What are your settings / resolution btw? I have the same GPU.
 

AFBT88

Member
just tried alan wake 2 and still not seeing a massive difference. tbh, the game looked great in both modes. I think the biggest difference i notice is that dlss performance is now costing the same as old dlss quality. its probably because i have fewer tensor cores than 40 series cards.

the transformer model does seem to partially fix the ghosting issue around the character when turning the camera. i dont even remember it being a thing but running it before swapping out dlss files was really jarring. its pretty much gone in new dlss quality and very rarely happens in dlss performance.

i will try it with space marine 2 next. i can run that game maxed out at dlss quality so hopefully the new dlss quality mode looks even better.

Somethings going on with your setup. I have a 4080s and 3080 and tested AW2 with both. The Performance mode on DLSS4 easily outperforms the DLSS 3.5 Quality. Get at least 10-15% more performance on 3080 while looking better than Quality on DLSS 3.5.
 

SlimySnake

Flashless at the Golden Globes
tried SH2 just now, and its adding a whole bunch of flickering pixel noise indoors. outdoors it looks fine. performance is more or less the same.

Somethings going on with your setup. I have a 4080s and 3080 and tested AW2 with both. The Performance mode on DLSS4 easily outperforms the DLSS 3.5 Quality. Get at least 10-15% more performance on 3080 while looking better than Quality on DLSS 3.5.
i was just going by memory. it might be a tiny bit better still. i will check again if i have time.
 

Hugare

Member
You need some mods, at the minimum remove the distance fog and etc.

gZiTtFf.jpeg
lol, funny, cause I think his screenshot looks so much better.

Maybe cause you dont have path tracing turned on? Lighting looks much better

I dont mind the distant fog. It adds to the atmosphere.

Most mods like that realistic one that you see everywhere may look good in places, but completely butchers some scenes (specially cutscenes) that have lighting placed by hand by the devs.
 

zeroluck

Member
lol, funny, cause I think his screenshot looks so much better.

Maybe cause you dont have path tracing turned on? Lighting looks much better

I dont mind the distant fog. It adds to the atmosphere.

Most mods like that realistic one that you see everywhere may look good in places, but completely butchers some scenes (specially cutscenes) that have lighting placed by hand by the devs.
Which part of the lighting look better? The glare due to different sun direction? Anyway turning off HDR to take a screenshot looks terrible, you missing tons of details.
 

Hugare

Member
Which part of the lighting look better? The glare due to different sun direction? Anyway turning off HDR to take a screenshot looks terrible, you missing tons of details.
Hard to say. To me it just looks better and more "dynamic". Yours look flat in comparison. Still awesome, tho.

But yeah, probably due to different weather conditions and etc. Still, looks better, imo.
 

Puscifer

Member
People talking about the performance hits from using the Transformer model should wait for the new drivers to release next week, apparently improves performance by a decent amount, probably latency too.

usgls5u8nxee1.jpeg


FYI

If anyone wants to try this,


These are CUDA drivers and they're pulled from the developer website but they're playable for gaming. Performance mode looks better than quality and it's fucking great! The Nvidia app isn't available there but the most important parts are.
 
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Roni

Member
Gave this a shot and indeed DLSS Performance is leaps and bounds better. I'm using an ultrawide monitor, so DLSS Perfomance leaves a strange white band in the bottom of my screen which ruins the graphics. But DLSS Balanced doesn't, so I used that. Path Tracing @ 55FPS is a dream come true with my setup. I'm not really going to start a new playthrough, because this game consumes me. But it's nice to know next time I dive into it the experience will be top notch.
 

Kenpachii

Member
Been playing for a bit at DLSS performance on 2560x1080p with pathtracing and sit at around 90 fps at the most demanding spot in the dlc area with ~110 fps in other spots. Having a blast.
 

Stitch

Gold Member
so, there's no global override option in the new app
Donald Trump GIF by CBS News


preset K is new, but it doesn't show up in profileinspector
 
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