dark10x:
> Was it simply a light projecting from your point of view, or was there actually a full
> flashlight model?
Not sure what you mean. Anyway, it's been a while since I've played around with the flashlight. Not since the leak in fact.
> How does the actual beam compare to the current build of Doom 3?
The only thing I can remember is that there were three different textures you could use to alter the look of it.
> the only thing I was able to find was that the NV10 path (which a GF2mx will end up
> using) does not support the usage of vertex shaders.
Vertex shaders are used for T&L, animation, extruding shadow volumes (on more powerful cards). These are all things that can be done on the CPU. Pixel shaders could be a problem if Doom 3 wasn't designed around the DX7 featureset.
> If what cyba says is true, it should be possible to display these types of visuals on the
> PS2 hardware.
Stencil shadows, yes. Per-pixel lighting/bump-mapping, no. That said, I think id's reasoning for not bringing Doom 3 to PS2/GC is nonsense. They claimed you couldn't get the full experience on those systems and while at least a PS2 version would look different I think it could still work well in its own right (think Silent Hill). Of course, you're not gonna get them to admit that M$ paid them off.
> If Doom 3 really can display all of those effects properly on a GF2mx, I will never again
> doubt the power of id.
I wouldn't praise id on the basis of lazy programming. I mean the ground in some of those Halo shot doesn't even have textures! There's sure as hell nothing preventing you from using textures in DX7.
m0dus:
> yes it does.
No it doesn't.
> Progressive scan is the technology which has been used in computer monitors for years.
I know what progressive scan is. Progressive scan eliminates line flickering and reduces the visibility of scanlines but the effective resolution is the same.
> It seems plainly idiotic to pander on about how you can achieve high visual quality
> settings at slide show framerates
The point is that the Xbox version is severely downgraded. And Doom 3 running on a 32 mb GF2 MX just helps illustrate that. I'm not much a PC gamer myself (graphical adventures are the only types of games I enjoy on PC) so I can certainly understand the appeal of playing on a big screen tv but whether you like it or not Doom 3 on Xbox does not look anywhere near as good as Doom 3 on PC.