A Pretty Panda
fuckin' called it, man
Depends on you definition of solo. Whether that includes assists or not.
I was talking about nerfs, since Panda asked for my standards.No one is talking about nerfs, just high vs average damage. I don't even want Nova's damage to be nerfed.
Halving damage just creates more problems for characters like Firebrand, Storm, Strider and then again for characters like IF, Ghost Rider, Captain America, Haggar, Hulk who hit hard but have trouble getting hits in so they are helped in the current meta game where they only need one hit.
How is Vergil not high damage? -_-
To me 700K damage with 1 bar is normal. 800K is high. 900K with 1 bar is very high, 1 million with 1 bar needs to be nerfed. 600K damage with 1 bar is low. 500K damage with 1 bar is pathetic (Firebrand, Morrigan...).
Edit:
Adding assists into consideration messes stuff up.
But he does around 1 million STARTING with 1 bar and an assist. He is sort of an exception in that he gets to surpass normal damaging characters by having meter on deck thanks to his loops.his Round Trip BnB (which is spacing dependent) does 750k for 1 bar, no assists.
That's why adding in assists makes things tricky. If you give Firebrand 2 assists, hit damage barely changes. If you give Vergil 2 assists, his damage gets a significant boost. And like Dahbomb said, things are especially weird with Vergil because of loop potential.Going by what Dahbomb said he would be normal, though he has loop potential his base damage is normal. his Round Trip BnB (which is spacing dependent) does 750k for 1 bar, no assists.
The difference here is that in current Marvel, 1 million bnb with Haggar has 100K wasted damage on most of the characters that get used. 800K bnb for Magneto/Wesker tends to kill in 1 combo still due to chip damage done along the way, and if you're a little short you can DHC. It's not quite the same situation, especially since Haggar has good resets. He just has trouble getting in. I was comparing high damage/poor resets vs. low damage/good resets.That argument still holds in Marvel 3. Would you rather play 1 million BnB on point Haggar or would you play 800K BnB Magneto/Wesker? People would still play Mag/Wesker because they can zone you/chip you for 100K damage before going for the kill or 1 reset a million health character. Hell I would play 700K BnB Deadpool/Hawkeye before I play Haggar. Some people prefer playing Haggar for the 1 hit TODs.
Of course the characters with tons of tools and 1 million BnBs (Zero/Viper) are excluded from this argument because there is no reason why you wouldn't play a character like that.
I disagree. The argument works because, all other things being equal, it would still improve the general status of resets in the game, which is also an improvement to reset-based characters.Well that's why the argument is sort of doesn't work because character damage and toolset is all over the place in Marvel 3. I gave an example of a situation where a single reset character choice would be better than TOD character choice and I could also provide an example of a high damaging TOD character being a better choice than a low damage character choice (like say Dorm vs Ammy). Of course in this case strict BnB damage isn't everything, damage from chip is still a major factor in the current meta.
Halving damage would give benefit to characters who can chip you to death simply because they would have more lives/more time on the field to inflict chip even if chip was halved across the board. You would also have to increase timer to make up for this as well as halve meter gain. Only then you would effectively mega nerf Phoenix. It's not an easy fix as to just half all the damage in the game.
I don't think it would be too big of a different for Phoenix team. Yes, it's a buff, but people are rarely uninformed enough to actually plow through the team to Phoenix these days. Most people go for the intelligent snap-in, and if we're talking about Firebrand maxing out at 300K damage, then she'll still die in a DHC.I mentioned Phoenix because meter is usually related to damage so I was assuming that meter gain would be nerfed alongside damage in your version. If that's not the case then a Phoenix team would be even stronger because it would take more hits to bring a Phoenix vanguard down which means more meter generated for the Phoenix team. This also applies for zoning teams where chip would generate more meter than before relatively because it will take more hits to chip them.
Agreed. Fuck TACs. Non-random, and retains damage decay (or maybe drops it just a little bit so ABC TAC stuff doesn't drop).Anyway we are both on the same page here, I wouldn't mind a damage reduction all around but they need to balance the other stuff in the game first. Damage nerf is useless when characters can do TACs and reset characters are still marginalized by existence of TACs. I would want there to be fixes on TACs before anything else.
That's why adding in assists makes things tricky. If you give Firebrand 2 assists, hit damage barely changes. If you give Vergil 2 assists, his damage gets a significant boost. And like Dahbomb said, things are especially weird with Vergil because of loop potential.
What's more interesting is why is everyone so... Disrespectful online? :lol
I'd say it's the opposite for me. 1/10 people are rude, but I'm doing Player Matches, and my team is unique. Even when I have perfected people doing nothing but unblockables with Firebrand, people have PMed me with compliments and add me to their friends list. I very rarely get trash talk or rudeness.I don't really know. 10% or less of the people I run into online are courteous, and that's not an exaggeration. Literally 90% of online players are jerks to me. Something dark is lurking in their hearts...and heaven help you if you decide to play top tier. They REALLY don't like that.
Then we agree: Vergil is high damage!I'd definitely be more inclined to agree, if most combos started off normally. Most hits start off with Round Trip or Rapid Slash and they skew damage heavily. Again, that's solo not counting Beam + Teleport starters. Also the Dimension Slash BnB varies between 600~640k.
I'd say it's the opposite for me. 1/10 people are rude, but I'm doing Player Matches, and my team is unique. Even when I have perfected people doing nothing but unblockables with Firebrand, people have PMed me with compliments and add me to their friends list. I very rarely get trash talk or rudeness.
Though I get an equal number of people saying "your Dorm is ass" and "your Dorm is amazing". Go figure.
Then we agree: Vergil is high damage!
What's more interesting is why is everyone so... Disrespectful online? :lol
what is the ridiculous fly/unfly corner combo Filipino Champ does with doom? He keeps the dude in the air for so long
To me 700K damage with 1 bar is normal. 800K is high. 900K with 1 bar is very high, 1 million with 1 bar needs to be nerfed. 600K damage with 1 bar is low. 500K damage with 1 bar is pathetic (Firebrand, Morrigan...).
Zero as well.With that in mind Spencer needs to be taken out of the game.
Yeah, but I've never been able to get it to work with Dormammu. His normals are slow...if you get it to work, I'd love to know.
Zero as well.
Well starting from 0 meter yea he can do 1 million damage. That was the whole point of the discussion.Zero can do a million damage meterless?
Fact: Iron Man> Captain America
Well starting from 0 meter yea he can do 1 million damage. That was the whole point of the discussion.
Well yeah I am not denying that Spencer outclasses Zero in damage, I was just saying both belong in the category "LOL Damage".His criteria is 1 bar damage, and his max can be done by Spencer with no bar.
Well yeah I am not denying that Spencer outclasses Zero in damage, I was just saying both belong in the category "LOL Damage".
Marvel conveniently leaves out all the drunk flying accidents Tony has while in his suit.I don't praise drunks, unless that drunk is Stone Cold Steve Austin.
We were trying to come to an agreement about what makes a character "high damage". Morrigan can link 5 bars worth of hyper to kill Thor, but she's not a high damage character.Who cares that much about how much bar you use as long as the combo is meter-self sufficient?
Marvel conveniently leaves out all the drunk flying accidents Tony has while in his suit.
We were trying to come to an agreement about what makes a character "high damage". Morrigan can link 5 bars worth of hyper to kill Thor, but she's not a high damage character.
Any idea how this could be setup for UMVC3 since its a game with 3 characters? Maybe list your best dudes, ban em and people vote for 1 dude you got to build a team around without anyone on your list of mains? What's everyone's thoughts on this because it sounds pretty hilarious.
This tournament would have the most Iron Mans anyone has ever seen.
XD
We have to figure out a system for this. It'd be awesome.
I once proposed a tournament like this, but no one took me up on it:Wow I just saw a pretty hilarious tournament thing over on TYM for MK9 (just picked it up and I gotta say I'm surprised and loving it).
The idea is each player in the tourney lists the characters they main the most or are the absolute best at...these characters are BANNED for that player. People then quote that player and the first character to get 3 votes is who he has to play in the tourney.
Its pretty insane to see a "let the forum pick your main" tourney, but it sounds pretty hilarious.
Any idea how this could be setup for UMVC3 since its a game with 3 characters? Maybe list your best dudes, ban em and people vote for 1 dude you got to build a team around without anyone on your list of mains? What's everyone's thoughts on this because it sounds pretty hilarious.
Zero can do a million damage meterless?
just had a ft5 with drew grimey and lost 5-4. vergil is such a fair character....
Swag Vergil combos with Blistering Swords....