Net_Wrecker
Member
UC3's final boss is QTE melee garbage. At least Lavaravic is dynamic, leverages the core mechanics, has a progression of elements (grenades, reduced resin), demands a unique skill set with those mechanics (quickly stringing together nonstop climbing and shooting according to accurate spacial awareness), and contains no real "cheap" elements (this fight has adds written all over it and I honestly don't know how they held themselves back from using them).
Totally not saying it's amazing or anything, but for an Uncharted boss I think it's inoffensive, fair, and not too frustrating. On a scale of Bed of Chaos to Senator Armstrong, I'd say it's about a King Dodongo.
UC3's QTEs are garbage, you're right, that's why I specified they had the right idea. If they could've worked a more in depth hand to hand system into that scenario (and if the prior shootouts were any good whatsoever) it would've easily been the best ending sequence of the games. Sometimes all these devs have to do is ratchet up the intensity and diversity of elements already present in the campaign. I don't need a random closed off arena encounter with a "Boss" and "adds" to let me know the game is finishing. Pace and design the game correctly and it could finish with a single swift gunshot that's more satisfying than a 10 minute endurance challenge. Remember Call of Duty 4? (not that CoD is some bastion of great game design)
And btw, I don't mean "cheap" as in unfairly difficult, I mean cheap as in unflattering, basic, boring, standard, of low quality. It's exactly the kind of boss you'd think Uncharted would have because of course another shooter finishes with a spongey "shoot the things" boss. It's more demanding than UC3, yeah, but I'd put them on the same level of "meh."