Platinumed all three, now I'm going to try and get all the extra trophies for each -- currently sitting at 90% for all three so I need to attempt Brutal on each and do the speedruns.
There's definitely some weird stuff going on with UC3's implementation of the cheats and skins, though. For starters, there's
limitations on when you can spawn weapons and also it seems you can only spawn one weapon otherwise if you spawn a pistol your long-gun disappears for some reason. It could be because of where I was testing this (Chapter 22) but I'm pretty sure it wouldn't matter if you have both a pistol and long-gun before spawning a weapon because Chapter 22 has you start with a Para-9 and M9 in your hands. This isn't how it works in UC2 or UC1, you can spawn two weapons (one pistol and one long-gun).
With respect to the
when part, during Chapter 19 for example I was not able to spawn any weapons until mid-way through the first combat arena. I suppose it makes sense to not let you spawn any weapons in areas Drake doesn't have any weapons but... it's so silly because these sections are often short (especially in 19's case where it only takes you like 3-5 minutes to get to the first combat arena). It's just a bit of a hassle to spawn it in the middle of a gunfight than letting you spawn it
before you get there, you know?
Then there's the fact that during Chapter 19 when I spawned an AK-47 (any of them) the firing effects and bullets themselves are
invisible. Did they even test these things? This also applied to the G-MAL. It is likely because these weapons cannot be gotten in this chapter normally so... the effects don't work for some reason? Or rather, aren't being called to be used? I'm just surprised this wasn't something fixed in the day 1 patch, to be honest.
And then as you all probably heard me say awhile ago, all the skins in UC3 are a huge step back from their implementation in UC2: no wet effects at all (not even for Drake skins!) and no unique voices for the skins, all Drake voices (save for the Doughnut Drake skin which thankfully works like it does in UC2). The other Doughnut skins use Doughnut Drake's voice (which makes sense but is still disappointing all things considered).
The Drake skins part is especially disappointing because I'm definitely 10000% positive they used the multiplayer versions for some bizarre reason. Yes, that means Desert Drake skin isn't the one in single player that can get the desert effects on him. Yes, this means the default Nathan Drake skin you pick from the cheats menu
does not have wet effects even though the single player version of the same skin (the one featured in Chapters 6-9) gets wet and everything.
Now UC2 also had a similar issue with the Winter Drake skin where the snow effects weren't the same for the skin from the cheat menu but it did
at least have some snow effects attached to it if you walked through water or what have you -- essentially the wet effect was replaced by snow appearing on his body instead. At least UC2 went halfway in that regard.
But UC3 you can't have any of that. None of the skins have the wet effect or their unique special effect they're supposed to have (i.e Desert Drake getting sand in his hair and etc.)
I didn't expect it to be the same as UC2 but at least the Drake skins should have worked how they do in single player and I'm just still baffled that's not the case and it was something ND and Bluepoint missed (or maybe it was a conscious decision? Who knows).
These aren't a big deal but for someone like me who likes these smaller details it bothers me -- the inconsistency or inability to get the same experience as the default Drake in each chapter with the different skins really bothered me in the original release of UC2, for instance and they fixed that here. Only to do the same thing, except even worse, with UC3 is just disappointing.
Now I kind of want to see if the tweaks like No Gravity do anything funky to the game that's not intended lol.