Here's an even more interesting example, I think.
(pitfall pics)
You can run cartridges directly on an emulator if you want to.
I've had an XRGB2+ for the past couple of years, but it does have problems with certain systems.
My AES for instance suffers from screen tearing when hooked up through it. :-/
Cool thread but I'm a CRT die-hard when it comes to old games.
If I get a chance later I'll send you my 480i/480p settings. They're almost perfect.
haha - i was like "man watch half this shit be incorrect, dammit bocos" XD
this is a factor, yeah - ive noticed it more on games where the startup menu has a different res than the game itself, and it does take a few seconds to switch. ive mostly been doing 16-bit though, gonna hook my PS2 into it soon so ill try CC - did that game switch in-game, like with menus or something? because ill admit, that could get annoying
Oh, I certainly agree. I definitely prefer RGB and, in most cases, these sorts of issues don't often crop up. The dithering is rather common on Sega Genesis, with its limited color palette, but other systems from that era manage to avoid such artifacts in most cases.good choice for dithering, i hadn't covered that in the OP! while i appreciate your point, the tradeoff there for going back to composite seems unfavorable for me, but i do like knowing what's lost in translation.
So here's what I recommend for achieving a sharp picture.this would be very much appreciated, dark! as a matter of fact, any such settings you guys have, id be happy to make a section in the OP. personally i can only mess with so many settings at the moment...my remote control died, so a little while back i sent it back to Solaris, who promised they'd replace it but shipping to/from japan is so slowwwwww
Yes, it's highly frustrating. Chrono Cross is one of the worst. Klonoa 2 also has this issue (the loading screens use some different video mode, for some reason).I realize it's a small issue that's only going to affect a handful of games, but I really just want a solution that I can set and forget.
It is absolutely about hooking up actual original consoles to modern TVs. All of the pictures I've posted, for instance, are captured from real hardware rather than emulated shots.So, NES/SNES/etc. stuff looks pretty solid on my plasma when I'm playing it on things like the Wii VC or other sources of emulation.
Looks more like the OP's pics on the right, rather than the blurry messes on the left.
Or is this thread about hooking up the actual original consoles and getting them to look good on current TVs?
Not gonna lie; back in the 8/16 bit era I would have killed a man in front of his family for a monitor that eliminated all the blurriness of my old TV and showed me the pixels in its pure square pointy blocky glory.
Not gonna lie; back in the 8/16 bit era I would have killed a man in front of his family for a monitor that eliminated all the blurriness of my old TV and showed me the pixels in its pure square pointy blocky glory.
So all the talk of scanlines and intended transparency tricks and how the developers targeted CRTs is heresy for me.
There are some pictures of Final Fantasy VI that conclusively, crushingly, decisively confirm that scanlines, non-square pixels, a slight bur, and the NTSC color gamut are part of the way certain games are intended to look, but they unfortunately seem to have gone offline.
Here's a more accurate comparison between composite and RGB.
This is a direct feed capture from an XRGB Mini. Off screen shots don't really illustrate the damaging effects composite video can have on the image. At the same time, it's fascinating to me how many visual elements in these older games appear as if they were designed for composite video. Take a look at the shading applied to the clouds, for instance. The composite shot appears to blend the colors more smoothly together to create a more cohesive image. The RGB shot reveals the stippling effect used to create shades the Genesis could not accomplish on its own.
There are many examples of this used in various retro games.
That said, the artifacts created by composite eliminate any real advantage and I find RGB preferable in all situations.
The RGB shot is nearly as crisp and clean as an emulator shot. You can still make out some very minor edge ringing which is the fault of the Genesis hardware but it's not particularly obvious while playing.
Chrono Cross switches whenever you go to the menu. For whatever reason, the menus are hi-res, and the rest of the game isn't. I had the same issue on my XRGB-3, but it's apparently exacerbated on the Mini.
I realize it's a small issue that's only going to affect a handful of games, but I really just want a solution that I can set and forget.
Aha! Found the pictures.
Look at the bricks! Look at the curved shape of the column! It's a MASSIVE difference, and this stuff wouldn't be visible at all without the "flaws" of a CRT.
I know I've considered it, but never felt like spending all that money. Might splurge on an XRGB when I finally get a condo, though (will probably stick with S-Video for a while and work my way up).
Hearing that the XRGB blacks out while changing resolutions is kind of worrying, though, because I can think of a ton of games that do that. Sonic 2's 2P mode, NiGHTS's and Burning Rangers's menu screens, Panzer Dragoon Zwei's menu screens, Symphony of the Night's menu screens, etc. It's not as limited as you're making it sound. :\
Also wondering if, for the PS2, SCART RGB or component is better.
So here's what I recommend for achieving a sharp picture.
For 480i and 480p content do the following;
Select manual scaling and use a value of 4 for Horizontal and 6 for Vertical scaling. For the cleanest results I recommend using 1080p output and engage the Smart x2 scaling option for perfectly clean pixels.
For 480p content use the "picture" video mode while 480i should use the "natural" option. This is particularly critical for 480i/p material as the Standard, Game, Anime, and Meister modes all employ a very strong low pass filter which absolutely destroys image detail. If you fire up something with pre-rendered backgrounds (such as Onimusha) you can see for yourself as all detail is smeared. So, again, "picture" for progress and "natural" for interlaced. Very important.
Yeah, that image completely convinced me that sometimes simulating flaws is a good thing. Note that that's not a CRT, it's a CRT shader.Look at the bricks! Look at the curved shape of the column! It's a MASSIVE difference, and this stuff wouldn't be visible at all without the "flaws" of a CRT.
Yeah, that image completely convinced me that sometimes simulating flaws is a good thing. Note that that's not a CRT, it's a CRT shader.
Though they'll never convince me that simulating CRT curvature makes any sense, though for some reason most shaders have that option.
I recently picked up an XRGB Framemeister on the Buy/Sell thread from user Yakumo;
http://www.neogaf.com/forum/showpost.php?p=71858861&postcount=13847
All brand new stock, the most competitive price I've seen at 39'800 yen which includes EMS shipping, and comes with the latest firmware and set to English. Sales post has pictures and a video link showing the unit in action. Dude comes highly recommended.
For new and current Framemeister users, here is a remote overly I found pretty useful.
English XRGB Framemeister Remote Overly
Oh, Yakumo's on here now? Guy runs Segagagadomain, which is most notable for the Retro Core show that he does. He's a cool dude. If I change my mind and get a mini, I'd probably buy it through him.
Oh, Yakumo's on here now? Guy runs Segagagadomain, which is most notable for the Retro Core show that he does. He's a cool dude. If I change my mind and get a mini, I'd probably buy it through him.
I'm curious about your photos. The options you are selecting clearly aren't taking effect there as the image is filling your screen. In x2 mode the image will not fill the screen. If your TV is not in 1:1 mode the scaling will look messy as well.Yeah,
Still not having any luck with PS2 and the Mini. Still looks like blurry garbage. I'm doing Gradius V which is a 480i game.
First, changed to 1080p on HDMI output. Then hit "natural:"
Then hit SmartX2:
Made sure scanlines were off. Now, do I leave auto-scaler On? Or if not, then do I turn it off and then manually do H Scale to 4 and V Scale to 6. Either way they both look like shit.
Also, I've got the PS2 hooked up via component with component chosen at the OS level.
I'm curious about your photos. The options you are selecting clearly aren't taking effect there as the image is filling your screen. In x2 mode the image will not fill the screen. If your TV is not in 1:1 mode the scaling will look messy as well.
You definitely want to disable autoscaling.
With the correct settings this is exactly what you should be seeing on screen in x2 mode. I think it looks great when sitting back a ways. It's very crisp.
Make sure you click on the shots to blow them up to full size otherwise they will appear blurred as a result of GAF scaling.
That's just how it's going to look, I'm afraid.Honestly, I've gotten the image to look like yours posted in the past. To me it still looks rather crummy but I'm not too familiar with the PS2 image. Maybe that is standard how it looked. I've a feeling my expectations are higher based on what I've seen from the Gamecube, DC, and XBOX.
My big problem with the PS2 image via the upscaler is that something like Espgaluda looks mind-blowing at 240p tate then like straight shit when it is Horiz 480.
Okay, I'll work at it again tonight. When you say not filling the screen I'm guesing you mean minor window-boxing on all four sides...not the mini screen that was the scanx1?
Honestly, I've gotten the image to look like yours posted in the past. To me it still looks rather crummy but I'm not too familiar with the PS2 image. Maybe that is standard how it looked. I've a feeling my expectations are higher based on what I've seen from the Gamecube, DC, and XBOX.
My big problem with the PS2 image via the upscaler is that something like Espgaluda looks mind-blowing at 240p tate then like straight shit when it is Horiz 480.
Yeah,
Still not having any luck with PS2 and the Mini. Still looks like blurry garbage. I'm doing Gradius V which is a 480i game.
First, changed to 1080p on HDMI output. Then hit "natural:"
Then hit SmartX2:
Made sure scanlines were off. Now, do I leave auto-scaler On? Or if not, then do I turn it off and then manually do H Scale to 4 and V Scale to 6. Either way they both look like shit.
Also, I've got the PS2 hooked up via component with component chosen at the OS level.
Frankly, the PS2 just doesn't have very good image quality. I dunno if switching to a SCART cable will clean up the signal for you (since, as I said earlier, some claim it gives you a cleaner picture than component), but it might help. That said, I do think it should look a bit cleaner than the shots you posted, so hopefully dicking with the settings can clear some of that up.
But yeah... the image quality, just in general, isn't up to what the GC, Dreamcast, and Xbox could pump out.
Yeah, the screen border is the only element of CRT shape or housing that I'd consider emulating, just because of the way old games handled (or didn't handle) overscan. Curvature is just there for nostalgia reasons.
Also, here's a blog entry with more simulated CRT cheesecake that explains all the little things that make CRTs look the way they do.
Wouldn't 720p look like ass for a 480i/p game? It's not an integer scale factor (1.5x), so either some pixels would be larger than others, or you'd have a bilinear filter over the entire screen (a la playing DS games on a 3DS without 1:1 mode).
Filter's obviously busted. Since when did Cody join the glee club?
His always been in the Glee club, didnt the tight white T-shirt and 80's sneakers give it away!?
I wear tight white t-shirts and would wear '80s sneakers if it were 1989, and I am in no glee club, sir.
It depends on the game. Like this Tekken shot I posted earlier. Looks fantastic.Okay, between what you and dark10x have said/shown I've definitley been doing it correctly. I'm guessing the PS2 is just not a system designed upscaling. System did look fantastic on a CRT back in the day, though.
PS2 is easlily my least played system simply because I was more into Gamecube and DC so I truly do not know the image and have something to compare the upcaled version to.
Definitely have been using it with 720p and scanlines in the past. Servicable if way blurry.
It depends on the game. Like this Tekken shot I posted earlier. Looks fantastic.
Again, though, you ARE seeing the small black borders around the image right (on top and bottom)? Your shots above don't show that.
MGS2 looks nice too.
You would be if you wore them in 2013!
I wear nothing but tight tees and 80s sneakers and I am no member of the glee club sir.You would be if you wore them in 2013!
Ah, well, most of those don't look particularly good when upscaled. Games that scale 240p material to 480i look especially rotten.Yeah, I'm going to try to tweak it again tonight. Problem is that I only have a few PS2 games...Espgaluda, Taito Memories, Homura, Gradius V, Mega Man X collection.