Just finished Planetarian. What a depressing game.
Just finished Planetarian. What a depressing game.
I feel you. I liked the game, though. Still wondering how it made me tear up given how short it was.
I guess this would be a good place to ask.
I am in the process of writing an original science-fiction drama that would span several volumes. Beyond writing the prose editions and releasing them online as eBooks, I would also like to adapt the volumes into a visual novel series using Ren'py. I plan on making the series available on PC/Mac/Linux via Steam, as well as Android devices via Google Play.
Could there be a market for something like this? I realize that the vast majority of popular visual novels seem to have an anime aesthetic (this would have a more cartoony aesthetic; my avatar is the main protagonist of this series, and his look would be indicative of the series' art style).
Despite that, I think it could be fun to make an interactive version of the story. There would be less emphasis on choices that affect the path of the overall narrative and moreso the ability to talk to characters about different subjects and explore other places in the setting. I think it would be a good way to enhance the narrative and give readers a new way to experience the story.
What do you think?
Could there be a market for something like this? I realize that the vast majority of popular visual novels seem to have an anime aesthetic (this would have a more cartoony aesthetic; my avatar is the main protagonist of this series, and his look would be indicative of the series' art style).
Any good ones for iOS? Looking for something to play on my 6+ in bed.
Any good ones for iOS? Looking for something to play on my 6+ in bed.
First of all, wed like to offer our thanks to all who participated in the survey. We managed to collect information and requests from over 8,000 different people, but now the results are in, so its time to share some of the information from our survey!
Well, first of all, it probably comes as no surprise to anyone that the primary market for visual novels is men in the college age-range. 73% of respondents were male, while 23.5% were female, and overall 86% were between the ages of 18-30, with 62.5% being 18-24. Interestingly enough, however, female fans skewed towards slightly younger, with 13% of female respondents being between 13 and 17 years old compared to 3.8% of male respondents.
In terms of consumer habits, theres also a noticeable trend of greater purchases corresponding to older customers. Those in the ages of 13-17 are more likely to buy one or fewer titles per year, while the primary 18-24 bracket is most likely to buy two per year, though several buy 3-5 titles in a year. This trend continues as customers age, and those over 30 are significantly more likely to buy six or more titles every year.
When asked about barriers to purchasing titles from our company, website issues, poor opinion, and DRM all received negligible responses. The primary barrier for the ~500 people who responded to this question was that they hadnt known about us before the survey! The secondary barrier was lack of appealing titles, though this was more of an issue for the women surveyed rather than the men. Hopefully our release of No Thank You!! and our upcoming release of Ozmafia can help change that! Among men, one other issue was preference for purchasing on Steam. We certainly hope putting more titles on Steam and providing Steam Keys for all applicable games helps alleviate this barrier.
In our survey we also asked fans where they found their news about visual novels from, and while the results were mostly as we expected, there were a few surprises. Namely, it was interesting to learn that more women get their news from Tumblr than any other site, medium, or forum. In contrast, men showed a slight preference for 4chan and a disdain for Tumblr.
It also came as no surprise that an overwhelming majority of respondents prefer to game on Windows PC, but it was interesting to see that more women preferred using Mac, and made up a significant portion of Mac gamers.
When surveyed about what respondents considered most important when deciding to purchase a visual novel, story and art were significantly the two most important factors, though art held more sway with women than men. Following on the tails of those two factors, what fans find important is greatly divided by gender. For men, the third most significant factor was erotic content, while for women it was the characters and relationship options (IE male/male, female/male, etc.) Next down for women is genre, voice actors, and erotic content, but for men its characters, gameplay, and length. Having an anime was barely listed as a factor by respondents. In terms of age, it came as no surprise that the teenage bracket was more concerned with lower prices, but it was surprising to see that erotic content became more important to both as they aged.
Given the above, it was no surprise that women greatly preferred the otome and BL genres, while men more strongly preferred nukige and slice-of-life genres (though nukige gains importance with age). It also came as no surprise that romance games were the most strongly preferred across all ages and genders. What did come as a surprise was that yuri was liked equally well by all groups, even though it was one of the less favored genres.
Another interesting, yet surprising result of this survey was seeing respondents debunk a lot of running theories about the market. For example, over 63% of respondents prefer digital downloads over hardcopies, and that trends more strongly with the younger crowd while older fans are more likely to prefer hardcopies. Though 78% also said the format of release isnt a significant deciding factor. Also, surprisingly enough 88% dont care whether DRM is present or not. So the people who strongly oppose DRM on games only makes up 12% of fans.
We also see a lot of debate over version options for games (adult, all-ages, etc.), but 44% of fans prefer the adult version over all-ages options, and 30% just want whichever version is the original, unedited edition. The people who actually prefer all-ages options above others only makes up 4% of the market. Though the strength of these preferences by fans is fairly evenly split between highly important, completely unimportant, and just wanting the option to choose.
Next up is something our readers might be more interested inWhat are the current top 10 brands at MangaGamer according to fans?
07th Expansion
OVERDRIVE
Innocent Grey
minori
Navel
Liarsoft
Lilith
MOONSTONE
Circus
ClockUp
While those are the overall results, its pretty interesting to see that OVERDRIVE and Navel gain more popularity as fans grow older, taking first and second place respectively among our oldest fans. In contrast, 07th Expansion actually loses support among older fans, and amongst our teen audience, the most popular brand is Ponipachet. Also, this came as little surprise, but Ponipatchet and pa-rade are the first and second most popular brands among our female audience, while the male audience still follows the overall trend. Though its also interesting to note that softhouse seal claims 15% of the male audience compared to 2% of the female audience. Unsurprisingly, all of our current nukige brands are more popular with men than women with the exception of PSYCHO. For some reason, women like PSYCHO more than men. Also, while BaseSon claimed 11th place in our overall rankings, only 1% of women favored that brand.
And last, but not least, what everyones been waiting forthe top ten requested titles!
Fate/Stay Night
Majikoi series
Baldr series
Muv-Luv series
Umineko no Naku Koro Ni
Shin Koihime Musou
Rance series
Flowers
White Album 2
Little Busters
While very few titles at the top of this list came as a surprise, we were quite astonished to see titles already licensed by other publishers taking 19th and 25th place with a few hundred votes each. Maybe fans just trust us to do a quality job on the titles they love?
So Majikoi's translation is finally finished. It's Fuwanovel who knows what the quality of it actually is.
Someone else took over and finished it.They finished it ?
I thought it would stay locked at 88% for at least 2 more years
I'm halfway through a playthrough of Innocent Grey's Kara no Shoujo (ep 1). This being my first adult rated VN, I have to ask. Do the sex scenes always feel so out of place and inappropriate for adult rated VNs?
I'm halfway through a playthrough of Innocent Grey's Kara no Shoujo (ep 1). This being my first adult rated VN, I have to ask. Do the sex scenes always feel so out of place and inappropriate for adult rated VNs?
I'm intrigued, if a bit disturbed, by the story so far, and like the characters quite a bit but the sex feels kind of shoehorned. Like, is this really the time for you to be having sex with an underage student who is almost half your age? It actually feels out of character when the MC does that. I would have preferred that they left those out. I don't think I've seen any sex scene that actually added to the story thus far.
I'm halfway through a playthrough of Innocent Grey's Kara no Shoujo (ep 1). This being my first adult rated VN, I have to ask. Do the sex scenes always feel so out of place and inappropriate for adult rated VNs?
Well that would be rather pointless considering that 99% of the medium is all about fucking cute girls.Honestly I wish every VN offered an option to automatically skip every single sex scene.
装甲悪鬼村正;155546527 said:Well that would be rather pointless considering that 99% of the medium is all about fucking cute girls.
Talking about sex scenes and having watched the anime adaptations for Fate/Zero and the one that goes after it (Stay.Night, I think?), I was left dumbfounded when I later read that the VNs they were based on made a plot point out of masters being able to infuse their servants with mana through sexual intercourse.
While the series might make a point out of that I might be missing out on due to not having read the VNs, it feels like the fact that sex scenes could be simply left out of the anime adaptation without any repercussions or notable plot holes makes me think they were only added for the fanservice element, which is a bit of a let down.
Thought you might be interested in knowing there's a content update for Long Live the Queen. Reddit post with details.
Also, post from MangaGamer on ask.fm, on their stance on fan translations.
Thought you might be interested in knowing there's a content update for Long Live the Queen. Reddit post with details.
Also, post from MangaGamer on ask.fm, on their stance on fan translations.
For those that are heavy on the story then. I'm quite sure Kara no Shoujo could have gone without it. It's primarily a murder mystery. I really don't need his sister leaning suggestively on his chest with her boobs half exposed. If they wanted to make you care about her, the normal interactions you have with her and her personality are more than enough.装甲悪鬼村正;155546527 said:Well that would be rather pointless considering that 99% of the medium is all about fucking cute girls.
I've heard they are very important to Heaven's Feel, though I have no clue why yet. That was just disturbing.
Couple clarifications. First, Fate/Zero was a series of prequel light novels, it was never a VN, and I don't remember any sex scenes in the light novels.
In Fate/Stay Night, there actually are plot-holes if you just cut all the sex scenes. In the anime adaptation (and all ages version of the VN) they are replaced with various non-sexual magical rituals to plug those holes and maintain continuity.
In the Fate/Stay Night anime, remember when Tohsaka did that ritual in the forest to fix Shirou and Saber's magical link so Saber could access Shirou's mana? That was a big H-scene in the VN that had to be replaced, otherwise Saber would just suddenly have her strength back for no good reason.
hm...
So this is my first post in this thread. My first visual novel was 999. It showed me that this genre had great potential. The story was pretty good and emotional, but, maybe more importantly, it was a story which could be told only in a game. Subsequently I tried VLR, but I found it to be lacking in several departments in comparison with 999: the art was not as good, the story was to much contrieved and so on.
The OP suggested Katawa Shoujo, but to be honest I really didn't enjoy it. At a point I wasn't even reading the text: the descriptions were lenghty and unnecessary (why even write them if you can use pictures to describe the scenery?), and the dialogues were extremely predictable and cliche'. What really turned me off to the game was how rushed the relationships developed. To be honest Emi was the only girl I made a bond with, so the experience may change based on the path chosen. But the problem I encountered was this: she was way too eager to advance the relationship and when her and the MC ehm...undressed themselves, it really seemed nothing more than unwanted fanservice. I was looking forward to a more realistic and "adult" evolution of their relationship, eventually terminating in the "pay off" (why not, if it's done tastefully?) but as I noticed I think that this aspect wasn't given much thought by the writer.
Anyone feels the same as me? Do you have any visual novel to suggest based on thies brief note?
Though these aren't really doing stuff "which could be told only in a game" as you put it, but they are very good. Definitely try out Kara no Shoujo, which I would recommend over the others.
Has anyone read rewrite? That is definitely worth your time if you like visual novels.
hm...
So this is my first post in this thread. My first visual novel was 999. It showed me that this genre had great potential. The story was pretty good and emotional, but, maybe more importantly, it was a story which could be told only in a game. Subsequently I tried VLR, but I found it to be lacking in several departments in comparison with 999: the art was not as good, the story was to much contrieved and so on.
The OP suggested Katawa Shoujo, but to be honest I really didn't enjoy it. At a point I wasn't even reading the text: the descriptions were lenghty and unnecessary (why even write them if you can use pictures to describe the scenery?), and the dialogues were extremely predictable and cliche'. What really turned me off to the game was how rushed the relationships developed. To be honest Emi was the only girl I made a bond with, so the experience may change based on the path chosen. But the problem I encountered was this: she was way too eager to advance the relationship and when her and the MC ehm...undressed themselves, it really seemed nothing more than unwanted fanservice. I was looking forward to a more realistic and "adult" evolution of their relationship, eventually terminating in the "pay off" (why not, if it's done tastefully?) but as I noticed I think that this aspect wasn't given much thought by the writer.
Anyone feels the same as me? Do you have any visual novel to suggest based on thies brief note?
Ever17 and iirc Remember11 def do some stuff that can only really be done with games/VNs
hm...
So this is my first post in this thread. My first visual novel was 999. It showed me that this genre had great potential. The story was pretty good and emotional, but, maybe more importantly, it was a story which could be told only in a game. Subsequently I tried VLR, but I found it to be lacking in several departments in comparison with 999: the art was not as good, the story was to much contrieved and so on.
The OP suggested Katawa Shoujo, but to be honest I really didn't enjoy it. At a point I wasn't even reading the text: the descriptions were lenghty and unnecessary (why even write them if you can use pictures to describe the scenery?), and the dialogues were extremely predictable and cliche'. What really turned me off to the game was how rushed the relationships developed. To be honest Emi was the only girl I made a bond with, so the experience may change based on the path chosen. But the problem I encountered was this: she was way too eager to advance the relationship and when her and the MC ehm...undressed themselves, it really seemed nothing more than unwanted fanservice. I was looking forward to a more realistic and "adult" evolution of their relationship, eventually terminating in the "pay off" (why not, if it's done tastefully?) but as I noticed I think that this aspect wasn't given much thought by the writer.
Anyone feels the same as me? Do you have any visual novel to suggest based on thies brief note?