Deified Data
Banned
I've been putting off playing these games for a very long time. I don't know why. My backlog isn't very big. I guess I always figured that the hype for them was pretty overblown - that perhaps they were a slightly superior licensed product which led people to label it "great".
But, a few hours into the "Butcher Bay" campaign, I'm starting to understand what people saw in it. First, I find it very cool they they released Dark Athena with a remastered version of Butcher Bay for those of us who didn't get the chance to play it on its original release. I don't know how the remaster stands alongside the original, as I've never played it. It looks a lot better than I thought it would, for what it's worth.
I haven't touched Dark Athena yet, but in Butcher Bay I've just gotten to the Mines. I'm really loving the prison sim elements of this game, carring out rec yard hits with screwdrivers and whatnot. I was a little disappointed at how quickly the game moved on from that, but I was pleasantly surprised to find myself in another prison yard a few hours later, so I guess the action is cyclical in a way. Game is very well-paced. It never lets you get too comfortable with a particular weapon or playstyle. Stealth is fun and effective, though I wish there were more instances where it could be used as opposed to outright gunfights.
Honestly, I think this game might usurp Bioshock's position as my new favorite FPS, though it's undoubtedly more than that.
But, a few hours into the "Butcher Bay" campaign, I'm starting to understand what people saw in it. First, I find it very cool they they released Dark Athena with a remastered version of Butcher Bay for those of us who didn't get the chance to play it on its original release. I don't know how the remaster stands alongside the original, as I've never played it. It looks a lot better than I thought it would, for what it's worth.
I haven't touched Dark Athena yet, but in Butcher Bay I've just gotten to the Mines. I'm really loving the prison sim elements of this game, carring out rec yard hits with screwdrivers and whatnot. I was a little disappointed at how quickly the game moved on from that, but I was pleasantly surprised to find myself in another prison yard a few hours later, so I guess the action is cyclical in a way. Game is very well-paced. It never lets you get too comfortable with a particular weapon or playstyle. Stealth is fun and effective, though I wish there were more instances where it could be used as opposed to outright gunfights.
Honestly, I think this game might usurp Bioshock's position as my new favorite FPS, though it's undoubtedly more than that.